The Simon Cuisinart Interview

lobert-the-lobster.jpgSimon Cuisinart, outspoken head of Loinface studios, took a few moments to talk to us recently about his highly anticipated new title Storytime 2: The Best Game Ever Made.

Wishbane: We’ve all read a lot about the many innovations in this game - well, mostly in your press releases. Can you tell us about a few?

Simon Cuisinart: There’s one we’re particularly proud of - we’ve actually synced one of the analogue sticks to the movement of the in-game camera. For the first time ever in a game of this type, the player will actually have control of a fully 3D enabled view!

W: Um…no, actually I think that’s been done.

SC: Well, maybe once or twice - but not like this!

W: Probably yours is better…any other features you’re particularly proud of?

SC: We’ve created a fully realized AI character for this game, your friend & companion in the world of Storytime, & I think everyone will agree when they first experience the behaviors of Lobert the Lobster -

W: Excuse me - did you just say lobster?

SC: Are you questioning my fucking artistic vision?! Yes, Lobert is a lobster, we spent months brainstorming & focus testing this!

W: Really? - sorry, I mean - don’t lobsters need water to breathe, they have gills…

SC: It’s a fucking fully realized fantasy world, these lobsters have fucking lungs, OK?! I mean, of course. Retard.

W: Right, I feel stupid now, that was obvious - any other innovations?

SC: Well…we have a brand new reward feature in Storytime - it’s called experience points. You see, whenever your character successfully completes any kind of action - hey, are you laughing at me?!

W: No! No! I have a cold - achew! See, it was just -

SC: That’s it, this interview is over! How dare you belittle the greatest creative mind of this generation of video - stop laughing at me you fucker!

W: Thank you for your time, Simon Cuisinart, & sorry about any misunderstanding.

SC: You’re a prick, Wishbane!

W: Thanks again.

I have to admit, this interview definitely peaked my interest for this game, & I look forward more than ever to it’s fall release - or possibly winter, or sometime in 2009. Or 2010.

Happy Marios.

If you enjoyed this post, please consider to leave a comment or subscribe to the feed and get future articles delivered to your feed reader.

Comments

No comments yet.

Leave a comment

(required)

(required)