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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS News Bits: BGG Ascension World Cup • Volcano Island • Let's Play Checkers • Battleline • Cabals: The Card Game • Thunderstone • Disc Drivin • Tichu • Kard Combat • Full Deck Hold'Em...and Much Much More

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• BGG iOS Ascension World Cup Tournament
• Volcano Island Released
• Let's Play Checkers Released
• 3-Card Brigade Poker Update
• Scryptic Released
• Battleline Update
• Words with Friends Update
• Cabals: The Card Game Public Beta
• Battle Planes Released
• Chapayev Pro Released
• Tichu Updated
• Kard Combat Update
• Neuroshima Hex Update
• Full Deck Hold'Em Released
• Jenga Updated
• Tien Len Released
• thegameofthegoose Released
• Trademark Filed For "With Friends", Not Zynga
• Fits Release Schedule Update
• Disc Drivin' to Get Customizable Discs
• Splut! Release Set For Winter 2011
• AEG and Zabu Studio Announce Thunderstone for iOS and More
• Codito Updates Release Schedule





• BGG iOS Ascension World Cup Tournament
User red turtle of the BGG iOS Board Game Community Guild is planning to run a massive 64 player World Cup style tournament of the very popular Ascension: Chronicle of the Godslayer. The deadline for entries has just been extended. A bit over half of the tournament slots are already filled but there's still room for more, but you bette hurry! For more information visit the tournament thread: BGG iOS Ascension World Cup Tournament.

http://boardgamegeek.com/thread/683187/bgg-ios-ascension-wor...




• Volcano Island Released - July 17
Developer Little Shop of Adventures released its turn-based strategy game app, Volcano Island. An island is gradually sinking beneath the ocean before a volcano erupts. The object is to move the inhabitants to safety while being challenged by wandering sharks and octopuses. Also there are some people who can't swim. It all sounds vaguely similar to the Parker Brothers classic, Survive: Escape from Atlantis!.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Let's Play Checkers Released - August 2
Developer, Mirror Match Games released it's slick Checkers app for iOS Universal and priced at $2.99.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• 3-Card Brigade Poker Update - August 3
Michael Powers has updated 3-Card Brigade, an app inspired by Battle Line and Schotten-Totten to version 1.2.0 with the following new stuff:

mpowers wrote:
What's new

Game Center Achievements and Leaderboard for longest undefeated campaign streak. Also: cleaned up graphics, added sounds, previous move indicator, rearrange cards in hand, and various minor things. (Asynchronous multiplayer is in testing and ready for the next update -- get ready.)


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Scryptic Released - August 4
It's a word game. Wait, it's a war game. No, it's both! LKS GameWorks has released its unique game app Scryptic for the iPhone and priced it at $1.99. This game appears to blend elements of Scrabble into a strategic combat game. wow Needless to say, we'll hopefully be checking this one out soon to see if the pen really is mightier than the sword.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Battleline Update - August 5
Just about a week after their 2.0 release, Rational Brothers again updated Reiner Knizia's Battleline to version 2.1. Here's what it includes:
Rational Brothers wrote:
What's new

Improved online lobby experience, making it much easier to find and post online games and play multiple online games at once.
Receive in-game notifications when another posted game of yours is ready to start.
Fixed a bug which showed open Lost Cities games from GourmetGaming.com in the Battleline iOS client game list.
Fixed a bug preventing users from changing their password in user preferences.
Improved several dialogs to be more intuitive.


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Words with Friends Update - August 5
Zynga has updated its popular Words with Friends app to version 4.06. The small update includes:
Quote:
What's new

Here’s a small, but wonderful, update for you Words Fans! We quickly fixed up some very rare issues that cropped up in the previous version, and those fixes are now ready for consumption!

Specifically, we addressed:
• Back and Chat buttons can no longer become stuck after making moves
• Improved app stability when multiple apps are hibernating in the background

Game on!


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Cabals: The Card Game Public Beta - August 5
Kyy Games sent out a press release inviting users to try out Cabals: The Card Game on your Web browser. The game will ultimately be released for iOS and Android in addition to web-based, and still scheduled for Summer 2011.





• Battle Planes Released - August 6
Pixiusoft Corporation has released its take on Battleship with some additional twists and tweaks on the rules. Battle Planes is a Universal app and priced at $1.99.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Chapayev Pro Released - August 8
Kynitex has released its take on the dexterity game known as Chapayev that is apparently "crazy popular" among former U.S.S.R countries. It's like checkers meets billiards. This app features cool block print style art and military pieces with special powers to mix up the flicking fun.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Tichu Updated - August 9
We don't get to mention Tichu enough in this blog. "Addictive" is a term that gets thrown around a LOT when it comes to describing iOS apps. Players of the print version of Tichu, however, I think have a more accurate idea of what "addictive" really means.

Because this app is pretty solid as is, I would guess that Steve at House Full of Games does not need to update this app all that often. So we're glad to point out even a minor update to the iOS app of the legendary card game played by over 642 million Chinese. Bring it Steve:
House Full of Games wrote:
What's new

* The wish picker dialog can now be cancelled.
* Minor improvements to computer opponents.
* Minor bug fixes.

Thanks to all of you for giving the last release of Tichu so many five star ratings! Over 90% of Tichu's ratings have had five stars! Since Apple resets all of the ratings with each new version, please don't forget to go to iTunes and rate Tichu again! Many thanks!


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Kard Combat Update - August 9
Hothead's mage battle card game for iOS Universal, Kard Combat, got a huge update to version 1.2. So let's just list the goodness:

Quote:
What's new

★ Sound options and the ability to listen to your own music added
★ Four new playable magi
★ New “Challenge” single player game mode
★ New “Timed Mode” for quick multiplayer games
★ Button added to restore all purchases in our store
★ Pause Menu is now transparent when inactive
★ New mage select screen
★ Ability to change difficulty level during campaign
★ “New” tags added to newly received items or features
★ New animation for when cards move
★ New main menu background reward for mastering all eight magi
★ New game icon
★ Oracle to be unlocked as soon as the KC Facebook page reaches 1000 likes
★ Various screen flow improvements
★ Footman and Automaton are vulnerable to destroy
★ Various bug fixes, including:
- Mana numbers always correct at beginning of turns
- 20 multiplayer slots available for everyone who has made a purchase
- +5 maximum health value discrepancy fixed
★ Facebook button
★ Updated credits


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Neuroshima Hex Updated - August 10, August 16
Big Daddy's Creations has updated Neuroshima Hex! to version 1.31. It's an update with a lengthy list of bug fixes and some other good stuff:
Big Daddy's Creations wrote:
Added features:
- iPod music after using multitasking
- store banner appears only if anything is available to buy

Fixed bugs:
- frequent crashes
- problems with Pusher
- picking up Roots by Move
- Roots placed on units after Undo
- possibility to put Mine/Roots on Mine/Roots when board is full
- problems with Spy and between Spy and Scoper
- lack of score and HQ kills for Venom
- Neojungle used to gain bonuses from enemy’s modules
- modules used to provide bonuses to Motherland if connected only to Roots
- castling between our and an enemy unit
- added missing Gamma module to Neojungle
- Sharpshooter and Rocket Launcher sometimes didn’t shoot
- blocked buttons after canceling Battle when board was full
- hand view was disabled after canceling Battle when board was full
- small tweaks in AI (AI placed a module directed to an enemy’s Spy, improved Medic and Transport tactics)
- some problems in Game Center’s area
- spelling errors in Manual, Army library and Achievement’s descriptions


And a subsequent update to version 1.32 occurred a week later to make the app compatible with iOS 3.1.3.

http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Full Deck Hold'Em Released - Aug 10
GRL Games has released Full Deck Hold'Em for iOS iPad and priced it at $2.99. The coolest thing about this Poker app is that it features video chat for up to four friends. I think Lady Gaga had it right when she sang about "My my my poker face!" I mean, what's Poker without tells? Perhaps this game could bring that element back to video game Poker. And when you display the iPad 2 video on an HD TV? Oh the possibilities!



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Jenga Updated - August 10
Another update for the iOS versions of the now classic dexterity game:
Quote:
What's new

1.4
ANOTHER EXCITING JENGA UPDATE!
Why would we stop? You clearly love the game so much we’re giving you even more awesome stuff.

WHAT’S NEW?
Introducing “Tap, Drag, Drop” – a simple and memorable tutorial to get new Jenga players started.
Red Alert! – You haven’t noticed that a red highlight indicates a more difficult block? Never mind, we’ve made it super-obvious with our new ‘Tower Topple!’ warning sign.
Slickness – Why did we make you go back to the main menu when you toppled the tower? Who knows?! Well, now we’ve sped it up so you can retry faster in your pursuit of that elusive high-score.
Online Stat Tracking – You want to know how many wins you’ve racked up don’t you? Now we tell you!
Online win notification! Get direct notification of your win when your opponent topples the tower then choose to watch their demise at your leisure.
Online smiley sending! Left your opponent with a particularly nasty tower? Really show off your move with style.
There’s also some cool stuff going on behind the scenes but you’ll have to wait until the next update for that!

HAPPY JENGA


http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Tien Len Released - August 10
Pixel Stream has released Tien Len: Killer 13 for iOS Universal and priced at $1.99. Tien Len is a climbing game (like Zheng Shangou, Big Two, Tichu, Gang of Four, or President) and has been considered to be the national card game of Vietnam. This iOS app version features multiplayer and "full 3d environment" among other features.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• thegameofthegoose Released - August 12
Those with little ones who are allowed to user their parents iOS devices might find this app interesting. ManualiPc has released thegameofthegoose (yes, lowercase and no spaces in that title) for iOS Universal and priced at $3.99. The app takes its inspiration from the ancient children's classic which may even trace its roots back to the even more ancient Egyptian game of Mehen. Thankfully, for all of the ancientness, this app looks pretty fresh even if the mechanics are not.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Twelve Trademark Applications Filed For "With Friends", Not Zynga - August 14
Fusible.com first posted an article about a company called Roxy Friday LLC, whose CEO Brian Fargo of inXile Entertainment has recently filed applications for twelve "With Friends" trademarks. Zynga owns the rights to "Words With Friends".

FARKLE WITH FRIENDS
GIN RUMMY WITH FRIENDS
CANASTA WITH FRIENDS
YACHT WITH FRIENDS
MAHJONG WITH FRIENDS
CRIBBAGE WITH FRIENDS
BACKGAMMON WITH FRIENDS
DOMINOS WITH FRIENDS
PINOCHOLE WITH FRIENDS
SOLITAIRE WITH FRIENDS
SUDOKU WITH FRIENDS
CROSSWORDS WITH FRIENDS


Then Gamezebo picked it up and used it as an opportunity to point out how iOS 5 "will include a ready-to-use asynchronous multiplayer option through Game Center that developers can take advantage of, and at that point the floodgates are going to open." We expect that news like this can only be good for fans of async. Stay tuned!

Fusible.com Post - August 14
Gamezebo.com Post - August 15




• Fits Release Schedule Update - Aug 15
Torulf of Tribeflame let us know this weekend that Fits for iOS has received from feedback from the doctor himself as well as possible collaborative interest from large game publisher who will go unnamed. In any case the current expectation is the app will be released before Spiel (Essen) in October.



• Disc Drivin' to Get Customizable Discs - August 16
Either the guys at Pixelocity just dropped LSD (Love Some DiscDrivin') or this is a mandala-collage demonstrating a new feature for customizing discs into millions of combinations as posted on their Twitter feed Tuesday.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...



• Splut! Release Set For Winter 2011 - August 16
BGG user tocoking reports that Splut! for iPad, which is still in development has had its last bug fixes and multiplayer interface is now working smoothly. Next up...AI and release in Winter 2011. Here's that pic with either the really big iPad or really small hand, again.







• AEG and Zabu Studio Announce Thunderstone for iOS and More - August 16
In a press release Tuesday, Alderac Entertainment Group announced that they will partner with Zabu Studio, makers of Facebook game apps, to develop and release Thunderstone for the iOS, Facebook, and Android platforms.

The app will apparently opt for freemium business model and will support single player complete with campaign mode and multiplayer in both realtime and async.





• Codito Updates Release Schedule - August 17

Le Havre - Nov 2011
El Grande - March 2012
Tigris & Euphrates - September 2011

Codito reports that they are working with the original source art for a change on Le Havre and T&E is getting close to final testing and could see a realistic release of mid-September.
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Subscribe sub options Thu Aug 18, 2011 10:08 am
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Keith Burgun
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Dear all makers of digital versions of board games:

Please, please do not force me to watch slow animations between turns. Two things matter: CLARITY, and SPEED. Make things as fast as possible. Can't play Through the Desert iOS because of how SLOOOWWWW the camels go into place.

Just remember, if it's even a 1 second delay per action, that multiplies. If I played 10 games I might have taken 1000 actions. You now wasted more than an hour and a half of my time.

Some other guy is probably going to post under me saying "well I like the animations". Even though he's totally wrong for liking them, at least we can all agree that there should be an OPTION in ALL GAMES to turn ALL ANIMATION OFF.

Thank you,
-Keith
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  • Posted Thu Aug 18, 2011 10:25 am
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John Earles
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There was also an update to Neuroshima Hex on August 10 - unfortunately it only supports iOS 4.3+. Bad news for us with 2nd Gen iPod Touch devices (which are stuck at 4.2.1). soblue

There is hope... from the Neuroshima Hex website:

Quote:
This version is compatible only with iOS 4.3, so if you have older version of iOS don’t download this. Version compatible with iOS 3.1.3 was sent for Apple approval. It will be available for download in a week or so. Sorry for inconvenience.
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  • Edited Thu Aug 18, 2011 11:14 am
  • Posted Thu Aug 18, 2011 11:12 am
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Panda Z
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I really like the iOS updates. Always on the look for new things to come.

Regulars here may be interested to know that Dungeon Solitaire is free at the moment.
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  • Posted Thu Aug 18, 2011 11:21 am
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Luke Stirling
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jearles wrote:
There was also an update to Neuroshima Hex on August 10 - unfortunately it only supports iOS 4.3+. Bad news for us with 2nd Gen iPod Touch devices (which are stuck at 4.2.1)

The iOS 3 compatible update came out a couple of days ago.
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  • Posted Thu Aug 18, 2011 11:21 am
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John Earles
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paralipsis wrote:
jearles wrote:
There was also an update to Neuroshima Hex on August 10 - unfortunately it only supports iOS 4.3+. Bad news for us with 2nd Gen iPod Touch devices (which are stuck at 4.2.1)

The iOS 3 compatible update came out a couple of days ago.


Thanks Luke! I was just checking for updates and saw that. Downloading now. meeple
 
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  • Posted Thu Aug 18, 2011 11:39 am
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László Stadler
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Cabals seems interesting. I could imagine it as a physical game as well.
 
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  • Posted Thu Aug 18, 2011 11:42 am
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jersey dvd

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stadi wrote:
Cabals seems interesting. I could imagine it as a physical game as well.


And it's for Android too!!!
 
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  • Posted Thu Aug 18, 2011 12:38 pm
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George Husted
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I am not subscribed to iOS Board Games. Why do I keep getting this? I don't own any of these game systems and I am not going to own any of these game systems. Android...iOS...not me.

Since I am not subscribed, how could I unsubscribe?

Make it stop, please!
 
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  • Posted Thu Aug 18, 2011 1:31 pm
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Brian Olmstead
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Coldwarrior1984 wrote:
I am not subscribed to iOS Board Games. Why do I keep getting this? I don't own any of these game systems and I am not going to own any of these game systems. Android...iOS...not me.

Since I am not subscribed, how could I unsubscribe?

Make it stop, please!



http://boardgamegeek.com/subscriptions/prefs

Left column in the middle.
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  • Posted Thu Aug 18, 2011 1:44 pm
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V L
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Can't wait for Thunderstone
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  • Posted Thu Aug 18, 2011 2:04 pm
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Chrees M
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Looking forward to Cabals (beautiful artwork!), Thunderstone (Freemium? Just take my money!) and Volcano Island.

I love that card games are appearing on the iPad, it means me, with my lack of friends interested in the games, can still get to play. Not sure however, how I'd feel about the whole 'Magic Online' thing. I did try it back in the day, but... purchasing a digital downloaded game is one thing, spending money on 'Digital Booster Packs' to gain 'Digital Cards' which have no physical use outside the game (so no Ebaying the rares you don't need), seems a bit scary.

On the flip side... Legend of the 5 Rings on iPad, with decent support, regular tourneys, Boosters that are cheaper than the physical cards, and ways to 'redeem' both physical to digital and vis versa? Please!

Edit: Also, Kard Combat? Has anyone paid the full price for that? What is it like? I've done all the mages up to limits of the free version, and it is somewhat fun, but not sure on if it's worth the full unlock fee.

Plus, that as a physical card game? Double sided cards, one side with the full art, the other with half art, half text, would be beautiful. Especially with the "worn" look present in the game.
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  • Edited Thu Aug 18, 2011 2:56 pm
  • Posted Thu Aug 18, 2011 2:53 pm
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Robin
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Can't get cabals to work on any of my browsers. Have been playing thunderstone on yucata. Not that impressed. Had 4 games and the repetitive dungeon visits get boring fast. Games seem to take forever, and sometimes you get caught in an endless loop where no one can kill rank one, while the thunderstone sits in rank two, and neither player wants to attack rank one. I conceded a game even though i was winning, just out of boredom. Will skip this one on ios. Im glad yucata lets you preview games. Wife had one game with me and could barely finish it.

Not on this list, but ghost stories had an update last night. Still buggy. I dropped a ghost on a buddha and the ghost did not die. The buddha did. I think i'm burned out on this game too. It was fun up until the first time i beat the game and now it just feels like solitaire to me, and pointless once you beat the game. I got about a week's worth of playtime out of it, so it was worth $5.

I have played a lot of kard combat. Was a beta tester. It is fun, and I deleted shadowera. The main problem now for me, and they are working on a fix, is that you pay $3 for a set of mages, but are forced to earn those cards through very repetitive and tedious 'tower' challenges. This was fun when i bought my first 4 mages and was learning the game, (and even then it went on too long) but not when i spent another $3 for a new set of mages. it is a lot of work to slog through 112 of the exact same levels to earn enough cards so that you can play that mage class online or against the ai. I just want the cards that I 'supposedly' paid for. I have now spent $8 on this game and I still don't get to use the cards!

If they added new tower challenges it would be better, but they need an option to skip levels or have less than 112 PER MAGE. I am on level 15 on te first mage and already burned out on what amounts to nothing but tedious grinding. At this rate, i wont actually get the new cards i paid for until Christmas. I suggested less levls, be able to skip levels (very frustrating to lose a level repeatedly, even on novice) new tower challenges, and better rewards for winning a level, like a new card, with full res artwork, not some feeble reward like an extra start mana or a boring card i have already been playing with for months in my old decks.
 
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  • Edited Thu Aug 18, 2011 3:25 pm
  • Posted Thu Aug 18, 2011 2:57 pm
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Morgan Of Oz
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Quote:
• Codito Updates Release Schedule - August 17

Le Havre - Nov 2011
El Grande - March 2012
Tigris & Euphrates - September 2011

Codito reports that they are working with the original source art for a change on Le Havre and T&E is getting close to final testing and could see a realistic release of mid-September.


Alright, that's cool, um, hold on, wait a minute, WAITAMINUTE!

What happened to Through the Ages???
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  • Posted Thu Aug 18, 2011 3:22 pm
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Nate Merchant
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Muzzaro wrote:
On the flip side... Legend of the 5 Rings on iPad, with decent support, regular tourneys, Boosters that are cheaper than the physical cards, and ways to 'redeem' both physical to digital and vis versa? Please!


I'm sure we'll see it in 3-5 years... soblue
 
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  • Posted Thu Aug 18, 2011 3:36 pm
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Robin
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Morgansilver wrote:
Quote:
• Codito Updates Release Schedule - August 17

Le Havre - Nov 2011
El Grande - March 2012
Tigris & Euphrates - September 2011

Codito reports that they are working with the original source art for a change on Le Havre and T&E is getting close to final testing and could see a realistic release of mid-September.


Alright, that's cool, um, hold on, wait a minute, WAITAMINUTE!

What happened to Through the Ages???


Exactly. TTA was the one I was most looking forward to.
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  • Posted Thu Aug 18, 2011 3:50 pm
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Dicky P
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Peepser wrote:
Morgansilver wrote:
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• Codito Updates Release Schedule - August 17

Le Havre - Nov 2011
El Grande - March 2012
Tigris & Euphrates - September 2011

Codito reports that they are working with the original source art for a change on Le Havre and T&E is getting close to final testing and could see a realistic release of mid-September.


Alright, that's cool, um, hold on, wait a minute, WAITAMINUTE!

What happened to Through the Ages???


Exactly. TTA was the one I was most looking forward to.


Good spot!! It did feel that something was missing from that list but couldn't put my finger on it.

The Sage Geeklist

http://www.boardgamegeek.com/geeklist/60529/sage-board-games...

has TTA in as a Christmas 2011 release. Last updated 29 June 2011.
 
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  • Posted Thu Aug 18, 2011 4:52 pm
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Morgansilver wrote:


Alright, that's cool, um, hold on, wait a minute, WAITAMINUTE!

What happened to Through the Ages???


It's not there because the release date wasn't updated
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  • Posted Thu Aug 18, 2011 5:25 pm
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keithburgun wrote:
Even though he's totally wrong for liking them, at least we can all agree that there should be an OPTION in ALL GAMES to turn ALL ANIMATION OFF.


Yes.

Puerto Rico was really pissing me off with its inexplicable intra-turn cut scenes until I realized I could turn them off. Whew.

To a lesser degree, the same principle applies to background music. Sure, have music for the people who like it, but provide an option to turn it off for those of us who would rather listen to something different (and/or not have to go for the mute switch all the time).
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  • Posted Thu Aug 18, 2011 5:30 pm
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Peepser wrote:
... but they need an option to skip levels or have less than 112 PER MAGE.

Where are you getting this 112? There's 33 levels at three difficulty settings, for a total of 99 per mage.

And even then, there's no reason at all to play more than a fraction of that total. Novice is ridiculously easy, so those can be be skipped after the first hour or so. The rest can be easily cleared with a combination of Expert and Master. Since clearing a tower with any combination of settings gets you all the cards for that class, it's really quite a flexible system.
 
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  • Posted Thu Aug 18, 2011 5:53 pm
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Peepser wrote:
I have played a lot of kard combat. Was a beta tester. It is fun, and I deleted shadowera. The main problem now for me, and they are working on a fix, is that you pay $3 for a set of mages, but are forced to earn those cards through very repetitive and tedious 'tower' challenges. This was fun when i bought my first 4 mages and was learning the game, (and even then it went on too long) but not when i spent another $3 for a new set of mages. it is a lot of work to slog through 112 of the exact same levels to earn enough cards so that you can play that mage class online or against the ai. I just want the cards that I 'supposedly' paid for. I have now spent $8 on this game and I still don't get to use the cards!

If they added new tower challenges it would be better, but they need an option to skip levels or have less than 112 PER MAGE. I am on level 15 on te first mage and already burned out on what amounts to nothing but tedious grinding. At this rate, i wont actually get the new cards i paid for until Christmas. I suggested less levls, be able to skip levels (very frustrating to lose a level repeatedly, even on novice) new tower challenges, and better rewards for winning a level, like a new card, with full res artwork, not some feeble reward like an extra start mana or a boring card i have already been playing with for months in my old decks.


Seriously? Wow. Not unlocking that game then.
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  • Posted Thu Aug 18, 2011 5:55 pm
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Boom04 wrote:
The Sage Geeklist

http://www.boardgamegeek.com/geeklist/60529/sage-board-games...

has TTA in as a Christmas 2011 release. Last updated 29 June 2011.

That list hit a big Wall of Reality quite a while ago. Dates began slipping drastically during the fabled "Hey, OpenFeint will be a great solution for multiplayer!" debacle.

It's a handy list to have, and there's sometimes some useful nuggets of news in the comments, but the dates listed are best ignored.
 
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  • Posted Thu Aug 18, 2011 5:57 pm
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CaptainCosmic wrote:
That list hit a big Wall of Reality quite a while ago. Dates began slipping drastically during the fabled "Hey, OpenFeint will be a great solution for multiplayer!" debacle.

It's a handy list to have, and there's sometimes some useful nuggets of news in the comments, but the dates listed are best ignored.

Indeed a good list. I was merely pointing out the changes to it, and left Through the Ages off my list. No change to the Christmas 2011 target date.

Codito has been very good about updating that list with new "release dates". Given what we've seen with nearly all iOS release dates, one must really take them as the developer's target date for release. Targets move and I appreciate the communication when they do.
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  • Posted Thu Aug 18, 2011 6:07 pm
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Muzzaro wrote:
Seriously? Wow. Not unlocking that game then.

There's actually a number of inaccuracies in his post; I noted a major one above.

Beyond the towers campaign, the multiplayer is also pretty fun (when OpenFeint isn't hacking up a hairball, of course). I play multi all the time, even without owning a full set of cards; it's really not that big of a deal, unless you're playing one of the hardcore guys. And if you're playing them ... well, you're going to lose, anyway. It won't matter if you have a full set or not.

I'd recommend checking out the Card Combat site (warning: audio begins right away), reading the FAQ, etc., rather than relying upon the mostly inaccurate posts about the game that I see posted at BGG.
 
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  • Posted Thu Aug 18, 2011 6:08 pm
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Volcano Island definitely looks to be inspired by Survive, but also appears to be different enough to not be an outright theft of the game. However, it crashes every time it gets to the main screen, so I may never know for sure what it's really like. yuk
 
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  • Posted Thu Aug 18, 2011 6:13 pm
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blindspot wrote:
Codito has been very good about updating that list with new "release dates". Given what we've seen with nearly all iOS release dates, one must really take them as the developer's target date for release. Targets move and I appreciate the communication when they do.

True enough. And, to be clear, I'd much rather have the list than not have the list. I've had it bookmarked for ages. ("Ages" ... get it? ... like "Through the Ages"? ... No?)

I feel a little cynicism is okay, though. Codito/Sage came out of nowhere (I'm talking about the pre-Medici days) and aggressively acquired the rights to a significant number of very well-known and very popular board gaming titles. Which is not a bad thing, of course, but, seriously: did they honestly expect to ever hit the dates they've listed? I'm hardly the first person to comment on what has always seemed to be a ... let's call it "optimistic" ... release schedule.

Switching gears entirely: I'm left wishing that Zabu would reverse the order for Thunderstone. I'd love to see iOS first, then Facebook. But Facebook games are their speciality, so I guess it's hardly a shock.

I tried their Lost Cities the other day. Very nicely done, sort of addictive, even ... but repetitive as all hell. And I'm already a bit tired of grinding for gems.
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  • Posted Thu Aug 18, 2011 6:40 pm
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Hi everyone,

I'm the developer of Let's Play Checkers, and I just wanted to mention that there's also a free version if you'd like to try that instead:

http://itunes.apple.com/us/app/lets-play-checkers-free!/id45...

Thanks!
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  • Posted Thu Aug 18, 2011 7:07 pm
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CaptainCosmic wrote:
I've had it bookmarked for ages. ("Ages" ... get it? ... like "Through the Ages"? ... No?)

laugh I think there was a running joke in the print world that any game with "age" or "ages" in the title was usually going to be on the longer side of duration. Given the intricacies of TTA and the time to market that we've seen for the more complex games, I'd say that skepticism of release schedules is highly in order.
 
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  • Edited Thu Aug 18, 2011 7:15 pm
  • Posted Thu Aug 18, 2011 7:14 pm
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Grudunza wrote:
Volcano Island definitely looks to be inspired by Survive, but also appears to be different enough to not be an outright theft of the game. However, it crashes every time it gets to the main screen, so I may never know for sure what it's really like.

Eric, you didn't mention which version you downloaded — was it the "regular"? Because I've got the HD up and running now with no problems.

(Sidebar: why two versions for a 99-cent game? A universal app would seem to make more sense ...)

Also, thanks for your Ghost Stories videos. They helped a lot with that initial learning curve.
 
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  • Posted Thu Aug 18, 2011 7:22 pm
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Edit: I just added an item for the BGG iOS Ascension World Cup Tournament, which should have been in the initial posting. So take note! The entry deadline has been extended. More info at http://boardgamegeek.com/thread/683187/bgg-ios-ascension-wor...
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  • Edited Thu Aug 18, 2011 7:36 pm
  • Posted Thu Aug 18, 2011 7:32 pm
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CaptainCosmic wrote:
Grudunza wrote:
Volcano Island definitely looks to be inspired by Survive, but also appears to be different enough to not be an outright theft of the game. However, it crashes every time it gets to the main screen, so I may never know for sure what it's really like.

Eric, you didn't mention which version you downloaded — was it the "regular"? Because I've got the HD up and running now with no problems.


Sorry... I'm running an iPod Touch 4.
 
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  • Posted Thu Aug 18, 2011 8:07 pm
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CaptainCosmic wrote:
Peepser wrote:
... but they need an option to skip levels or have less than 112 PER MAGE.

Where are you getting this 112? There's 33 levels at three difficulty settings, for a total of 99 per mage.

And even then, there's no reason at all to play more than a fraction of that total. Novice is ridiculously easy, so those can be be skipped after the first hour or so. The rest can be easily cleared with a combination of Expert and Master. Since clearing a tower with any combination of settings gets you all the cards for that class, it's really quite a flexible system.


I meant 'per set of mages', and I miscounted. Wow, it's actually worse. 132 per set of 4 mages. Sorry, novice is not ridiculously easy, not on the higher levels of a tower. I've gone back and forth between master/novice and sometimes it's hard on novice, easy on master, and sometimes the AI will do the exact same thing on both settings. Depends a lot on what cards you get. You have to play/win ALL 132 levels to get all the cards for all the mage classes. Where do you get this idea that you can skip levels? Sure, if you want to enter an online game with blank spaces in your field, missing cards, bonuses, missing mana,you can do that, but I'd rather have all the cards and that means playing all 132 levels and beating them is MANDATORY.If the expansion said, "NEW MAGES! BUT YOU GET TO PLAY ALL 132 OF THE OLD TOWER LEVELS THAT YOU GRINDED THROUGH BEFORE ALL OVER AGAIN!" I would never have bought it.I'm already burned out on level fifteen of the first new mage. It's pure tedium.
 
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  • Edited Thu Aug 18, 2011 8:45 pm
  • Posted Thu Aug 18, 2011 8:39 pm
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CaptainCosmic wrote:
Muzzaro wrote:
Seriously? Wow. Not unlocking that game then.

There's actually a number of inaccuracies in his post; I noted a major one above.


Oh really? I'm talking to the dev and he agrees with me that it needs to be fixed.
 
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  • Posted Thu Aug 18, 2011 8:43 pm
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Peepser wrote:
Sorry, novice is not ridiculously easy, not on the higher levels of a tower.

Except that it is. The AI throws out random cards, doesn't try to block, skips its turn for no reason ... it couldn't possibly be easier. I was pounding the novice AI like 40-0 or 50-0 within the first 90 minutes of playing the game.

Peepser wrote:
You have to play/win ALL 132 levels to get all the cards for all the mage classes.

Edit: okay, I see that we are actually saying the same thing. Honestly, I was thrown off by your earlier miscalculation, which I didn't understand at all.

So, yes, for a complete set of all cards, you're looking at 33 levels per mage. Not a huge deal, though, when most of the levels begin by giving the player a decided on-field advantage. The towers are also a great way to learn the game in a pressure-free setting.

And you conveniently forgot to mention that there's a very easy way to get every card for all eight mages in about 2.8 seconds: unlock the $9.99 version and they are all yours. In fact, it's a lifetime plan, according to the developer. Pay 10 bucks, get every future release for free.
 
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  • Edited Thu Aug 18, 2011 9:32 pm
  • Posted Thu Aug 18, 2011 9:16 pm
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CaptainCosmic wrote:
Peepser wrote:
Sorry, novice is not ridiculously easy, not on the higher levels of a tower.

Except that it is. The AI throws out random cards, doesn't try to block, skips its turn for no reason ... it couldn't possibly be easier. I was pounding the novice AI like 40-0 or 50-0 within the first 90 minutes of playing the game.

Peepser wrote:
You have to play/win ALL 132 levels to get all the cards for all the mage classes.

Edit: okay, I see that we are actually saying the same thing. Honestly, I was thrown off by your earlier miscalculation, which I didn't understand at all.


I've seen the AI throw out the exact same cards on novice and master on its first turn, usually the cliche card that increases the air mana.

I think you are confused. I said you need to play every level (33) of every tower to gain every reward. This is a fact. You cannot skip a level - you need to win each one. I'm not talking about going back and forth between skill levels. You just said you completed every level of the tower Well, of course the collection will be full. My point is that I don't want to play all the same levels again. I've been there, done that. It amazes me that they would choose to charge me $3 again (same as initial cost) and not bother to include completely new challenges on the towers.

I did it once, or should I say 132 times, and that's enough. If I pay money for an expansion that advertises new cards, I want the cards, not the tedium of playing previously played levels in order to earn the cards. Even in Shadowera, if I bought a card from the store, (which cost me nothing since I earned the gold through playing) I owned the card. I was able to use it right away. 'Kard combat' charges me an actual $3, promises new cards, and doesn't give me anything but forced grinding in order to get them.

If you enjoy playing 132 levels x 2 after shelling out $8 (after tax), that's entirely your right, but I want the option to either skip the levels, have less levels, have new levels, or just get all the new cards up front. $8 is a big investment in an IOS game, and the question I ask the dev is: "Do you think it's fun to grind through 132 previous played levels all over again, when I have ten other brand new games on my ipad that I could be playing?" He agrees that it is not fun, and they are working on a fix.
 
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  • Posted Thu Aug 18, 2011 9:47 pm
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Gabe, can you clear up some confusion on something?

In an earlier IOS News Bits post, you announced a partnership between AEG and Incinerator Studios. I found this to be exciting news, because I'm a fan of Thunderstone by AEG and I am loving the Ascension app which was done by Incinerator. The partnership you mentioned seemed like a perfect fit.

Now it seems Zabu will be releasing a Thunderstone app on iOS? I understand Zabu is releasing a Facebook version of Thunderstone and that's cool. It would be interesting to see Thunderstone on Facebook, even though it works fine over at Yucata. But if Zabu is also releasing the iOS app of Thunderstone, that raises some concern. I'm sure Incinerator would do an outstanding job creating a Thunderstone app. I would only hope Zabu could do as good of a job.

So, is it Incinerator or Zabu that will be creating the Thunderstone iOS app?
 
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  • Posted Thu Aug 18, 2011 9:48 pm
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Peepser wrote:
I think you are confused. I said you need to play every level (33) of every tower to gain every reward. This is a fact. You cannot skip a level - you need to win each one.

I'm not confused at all. Again, I was thrown off by your initial post, which was, frankly, both wrong and poorly worded.

I also never said you could skip a level; I'm not sure where you're getting that. I know how the system works.

And, yes, I'm fine with the towers. Enjoying them, in fact. Also, the new challenge mode that was introduced. And multiplayer has been pretty fun, although OpenFeint makes me want to vomit.

I'll close with this: you always seem stunned that other people might want different things out of their games than you do, or that they play in different ways that you do. It's like you literally cannot grasp the concept that not everyone thinks as you do or wants what you do. I saw this from you constantly at TA before you were invited to permanently leave over there, and I should know better than to engage you here.

Done with you and with this. We're spamming the thread at this point, and that's not fair to the good work that Gabe and Brad are doing.
 
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  • Posted Thu Aug 18, 2011 9:57 pm
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remus wrote:
So, is it Incinerator or Zabu that will be creating the Thunderstone iOS app?

I'm not Gabe, although I once played him on TV.

The short version appears to be: Incinerator and AEG will partner for Nightfall (and other AEG properties, if I'm remembering it correctly); Zabu has partnered with AEG to do Thunderstone.
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  • Posted Thu Aug 18, 2011 10:00 pm
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CaptainCosmic wrote:
Peepser wrote:
Sorry, novice is not ridiculously easy, not on the higher levels of a tower.

Except that it is. The AI throws out random cards, doesn't try to block, skips its turn for no reason ... it couldn't possibly be easier. I was pounding the novice AI like 40-0 or 50-0 within the first 90 minutes of playing the game.

Peepser wrote:
You have to play/win ALL 132 levels to get all the cards for all the mage classes.

Edit: okay, I see that we are actually saying the same thing. Honestly, I was thrown off by your earlier miscalculation, which I didn't understand at all.

So, yes, for a complete set of all cards, you're looking at 33 levels per mage. Not a huge deal, though, when most of the levels begin by giving the player a decided on-field advantage. The towers are also a great way to learn the game in a pressure-free setting.

And you conveniently forgot to mention that there's a very easy way to get every card for all eight mages in about 2.8 seconds: unlock the $9.99 version and they are all yours. In fact, it's a lifetime plan, according to the developer. Pay 10 bucks, get every future release for free.


To me it is a big deal. I've got better things to do with my time than replay 132 levels I've already seen. This takes time. As for the 9.99 full unlock, I'm well aware of it, but do you actually think I'm going to now spend another $10 on top of the $8 I already spent to unlock all future cards? I think I've put in a healthy investment into this game already not to be forced into grinding to gain cards. This wasn't a free app, it wasn't a buck. I think now that I have paid $8 for two sets of mages, not to mention writing endless feedback to the dev for the last few months, I should be playing with all the cards, not thinking, "Good lord, another 132 of the same tower levels to work through again before I can play online or against the AI..." Zzzzzzzzz.

I like the game, and it has great potential. They just need to fix a few things. I have no problem paying for each expansion, even if it amounts to $20 in two years, but I want the option of getting those expansion cards right away. Some may want to play all those 132 levels again. Let them, but make it an option.

You're also conveniently forgetting that they advertise the NEW MAGE CARDS without the fine print: "You will need to replay 132 levels you already played in order to get those cards." Very easy to put that in there.
 
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  • Edited Thu Aug 18, 2011 10:09 pm
  • Posted Thu Aug 18, 2011 10:06 pm
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CaptainCosmic wrote:
remus wrote:
So, is it Incinerator or Zabu that will be creating the Thunderstone iOS app?

I'm not Gabe, although I once played him on TV.

The short version appears to be: Incinerator and AEG will partner for Nightfall (and other AEG properties, if I'm remembering it correctly); Zabu has partnered with AEG to do Thunderstone.


Thanks for chiming in, TV Gabe. Yes, Nightfall and other AEG properties was how it was worded on the previous news bit. I guess since Thunderstone is probably AEG's biggest "property", I was hoping that was included in the Incenerator partnership.
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  • Posted Thu Aug 18, 2011 10:08 pm
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Grudunza wrote:
Volcano Island definitely looks to be inspired by Survive, but also appears to be different enough to not be an outright theft of the game. However, it crashes every time it gets to the main screen, so I may never know for sure what it's really like.

Coincidence alert! A version 1.2 update just dropped like 10 minutes ago or something. It does mention "bug fixes" ... maybe that will help you out?
 
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  • Posted Thu Aug 18, 2011 10:33 pm
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CaptainCosmic wrote:
Peepser wrote:
I think you are confused. I said you need to play every level (33) of every tower to gain every reward. This is a fact. You cannot skip a level - you need to win each one.

I'm not confused at all. Again, I was thrown off by your initial post, which was, frankly, both wrong and poorly worded.

I also never said you could skip a level; I'm not sure where you're getting that. I know how the system works.

And, yes, I'm fine with the towers. Enjoying them, in fact. Also, the new challenge mode that was introduced. And multiplayer has been pretty fun, although OpenFeint makes me want to vomit.

I'll close with this: you always seem stunned that other people might want different things out of their games than you do, or that they play in different ways that you do. It's like you literally cannot grasp the concept that not everyone thinks as you do or wants what you do. I saw this from you constantly at TA before you were invited to permanently leave over there, and I should know better than to engage you here.

Done with you and with this. We're spamming the thread at this point, and that's not fair to the good work that Gabe and Brad are doing.


I'm actually only 'stunned' that you would bring up another website here and talk about something that is completely irrelevant to this one. This will be reported to the admin.

Yes, you should know better.This is a thread for comments about 'Kard combat'. I'm posting relevant info about 'kard combat' and its problems with the current expansion system, which have been acknowledged by the dev. You say there isn't a problem but the dev and I agree there is.

Oh, you're done with me? Thanks! But wait, first he has to mention I was 'banned' from TA. shake Do you miss me that much over there?
 
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  • Edited Thu Aug 18, 2011 10:56 pm
  • Posted Thu Aug 18, 2011 10:36 pm
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♫ Eric Herman ♫
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CaptainCosmic wrote:
Grudunza wrote:
Volcano Island definitely looks to be inspired by Survive, but also appears to be different enough to not be an outright theft of the game. However, it crashes every time it gets to the main screen, so I may never know for sure what it's really like.

Coincidence alert! A version 1.2 update just dropped like 10 minutes ago or something. It does mention "bug fixes" ... maybe that will help you out?


Nope. Same thing happens with the update.
 
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  • Posted Thu Aug 18, 2011 10:58 pm
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Gabe Alvaro
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remus wrote:
CaptainCosmic wrote:
remus wrote:
So, is it Incinerator or Zabu that will be creating the Thunderstone iOS app?

I'm not Gabe, although I once played him on TV.

The short version appears to be: Incinerator and AEG will partner for Nightfall (and other AEG properties, if I'm remembering it correctly); Zabu has partnered with AEG to do Thunderstone.


Thanks for chiming in, TV Gabe. Yes, Nightfall and other AEG properties was how it was worded on the previous news bit. I guess since Thunderstone is probably AEG's biggest "property", I was hoping that was included in the Incenerator partnership.

Indeed the Captain sees it clearly for what it is. I've not been in contact with AEG about it, but I think the key to understanding two announcements is in the fact that Thunderstone will be on Facebook, iOS and Android. That seems like an appropriate ambition for AEG's "biggest property" as you say. The conclusion I draw (and it may not be accurate in the slightest) is that AEG wants Incinerator for an iOS focused project like Nightfall. But for a multi-platform approach, they think Zabu is the better fit? I suppose this does not necessarily preclude involvement on the part of Incinerator, but we've only posted what the parties have said in their press releases, not what they haven't said. Fertile ground here though for interview questions.
 
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  • Posted Thu Aug 18, 2011 11:26 pm
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Dave Seidner
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Willow Grove
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Thanks for the reply, Gabe. I suppose the Thunderstone fanboy in me assumed Thunderstone was included when you reported on the first press release, even though it wasn't mentioned by name. So, naturally I felt a bit bummed when I read Incinerator wasn't developing it. Oh well, Hopefully Zabu does it justice.
 
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  • Posted Fri Aug 19, 2011 1:49 am
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Michael
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Neo42 wrote:
Can't wait for Thunderstone


Android!! AEG I could hug you! In a none creepy kind of way ...
 
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  • Posted Fri Aug 19, 2011 2:42 am
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Kevin C
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With so many great iso card game in the pipeline and currently on the market, Kard Kombat is a huge downer for me... the game play is rather boring and not engaging at all.

Forcing us to pay so much just for every races and unlock everything is just insane for an ios app... seriously? app now a day should cost no more than $3 dollars

all in all, Kard Kombat gets 2 thumb down from me
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  • Posted Fri Aug 19, 2011 3:22 am
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Paul Beasi
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Easthampton
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Quote:
Michael Powers has updated 3-Card Brigade, an app inspired by Battle Line and Schotten-Totten to version 1.2.0 with the following new stuff:


Check out some of the lyrics to this new song I wrote

Nine days a week
I love you.
Nine days a week
Is not enough to show I care.


Like it? It was inspired by the Beatles.

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  • Posted Fri Aug 19, 2011 6:33 am
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Steve Douglas
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I still need to try out Kard combat. Every time I sit down to play a card game on iOS I end up just playing Ascension.
 
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  • Posted Fri Aug 19, 2011 10:26 am
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Jonathan Young
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Farnham
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I've had a go at the Cabals beta. Very interesting concept. Delighted that it's coming to Android too. Unfortunately they don't bother giving you much in the way of tuition so it's a bit tricky to play. I have no idea how to play some of the cards. Also some of the cards have little coloured icons and nowhere in teh rules does it explain what they do.

If anyone has any idea how these things work then let me know please! I do reckon that this might have legs though, it looks quite neat at this early stage...
 
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  • Posted Fri Aug 19, 2011 11:41 am
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László Stadler
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The upper number is your attack and basic mana it requires to cast, the lower number is your health. Your character has a color. The colored icons are additional mana required minus the number you have already in play. It's really not straightforward, some of this info is in the how to play though. There might be bugs as I couldn't activate my character's ability twice.
 
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  • Posted Fri Aug 19, 2011 11:46 am
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♫ Eric Herman ♫
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Grudunza wrote:
CaptainCosmic wrote:
Grudunza wrote:
Volcano Island definitely looks to be inspired by Survive, but also appears to be different enough to not be an outright theft of the game. However, it crashes every time it gets to the main screen, so I may never know for sure what it's really like.

Coincidence alert! A version 1.2 update just dropped like 10 minutes ago or something. It does mention "bug fixes" ... maybe that will help you out?


Nope. Same thing happens with the update.


According to the developer, they never tested the game with an iPhone/iPod 4. Anyway, I'm beta testing for that now.
 
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  • Posted Fri Aug 19, 2011 7:56 pm
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Nick P.
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Olympia
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So excited for El Grande in 2012...hopefully sooner.
 
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  • Posted Sun Aug 21, 2011 4:50 am
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M C
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Orem
Utah
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seqiro wrote:
Quote:
Michael Powers has updated 3-Card Brigade, an app inspired by Battle Line and Schotten-Totten to version 1.2.0 with the following new stuff:


Check out some of the lyrics to this new song I wrote

Nine days a week
I love you.
Nine days a week
Is not enough to show I care.


Like it? It was inspired by the Beatles.



Isn't The Doctor sueing the makers of 3-Card Brigade?
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  • Posted Mon Aug 22, 2011 4:57 am
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Alan Newman
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Wantagh
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Yes.
 
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  • Posted Mon Aug 22, 2011 5:42 am
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Jeremy Norton
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Ditto BIG time!!! Thunderstone that is!
 
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  • Edited Tue Aug 23, 2011 8:23 am
  • Posted Tue Aug 23, 2011 8:22 am
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The Gray Dog Passes Go
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craniac wrote:
Isn't The Doctor sueing the makers of 3-Card Brigade? anyone who looks at him funny?

Why, yes ... yes, he is.
 
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  • Posted Tue Aug 23, 2011 4:48 pm
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