The Hotness
Games|People|Company
Diablo III
MotoHeroz
Loren The Amazon Princess
Nothing's Gonna Stop Me Now
Minecraft
Ascension: Chronicle of the Godslayer
Reiner Knizia's Ra
Disc Drivin'
The Elder Scrolls V: Skyrim
Torchlight 2
Grim Dawn
Hareraiser: Prelude
Delve: The Dice Game
Botanicula
Mass Effect 2
Professor Layton and the Diabolical Box
StarCraft II: Wings of Liberty
Diablo II
Demon's Souls
The Legend of Zelda: Twilight Princess
BioShock
Rome: Total War
Fantasy General
Portal 2
Battle Academy
Royal Envoy
ArmA II
Batman: Arkham City
Max Payne 3
Street Fighter X Tekken
Hareraiser: Finale
Civilization V: Gods & Kings
Fealty
Rinth Island
Centipede: Infestation
Halo: Combat Evolved
Portal
Fallout 3
Final Fantasy III
Final Fantasy VI
Super Smash Bros.
Super Mario 64
Age of Booty
Carcassonne
Scribblenauts
The Legend of Zelda: A Link to the Past
Advance Wars
Mario Kart Double Dash!!
NetHack
Half-Life 2

The Rumpus Room

A game blog for awesome people.
Recommend
5 
 Thumb up
1.00
 tip
 Thumb up

This Game Is Not Yet Rated

Nate Owens
United States
Olathe
Kansas
flag msg tools
Avatar
mbmbmbmbmb
About a month or so ago, I traded for the very excellent game, Imperial. I’ve played twice now, with another game to come this weekend. So far, I’ve been really impressed with what I’ve seen. It’s tight, nuanced, intense, and very rich. It’s got loads of interaction, but it’s not so open that the game is fragile. So as I do with any game that has gotten a few plays, I go on Boardgame Geek to rate it, and for the life of me, I couldn’t figure out what rating it should get.

This seems trite, and it is. I mean, no one is holding a gun to my head and asking me to rate a game on a scale of 1-10. And it does nothing to improve my enjoyment of a game. I would still love Cosmic Encounter, even if it never occurred to me to rate it at all. And yet there I was, staring at the little module on Boardgame Geek, and thinking about how I wanted to rate Imperial.

So why rate games at all? I can only speak for myself here, so bear with me. For my own part, it helps me organize my thoughts on games. When I’m able to understand my own ranking scale, sometimes a numerical rating helps me to articulate my own opinions on the game. Here’s a rough idea of my own ranking system.

thumbsup10 – These are games that I would consider to be classics. That usually means that I just enjoy the game that much (as is the case with Innovation), or that the game is mechanically amazing (like Acquire). Usually, it’s a combination of the two. Want an idea of what I think are the best games of all time? Look at my 10′s.

thumbsup9-8 – Here we get into games that are really great, without any major issues for me. There might be a small-ish problem that prevents them from raising any higher, or there may just not be quite as sublime for me. Either way, these are games that will usually get a recommendation without any caveats.

thumbsup7-6 - This is the realm of “good-except-for.” I will say they are good games, but that recommendation will always be followed by an “if” or a “but.” I try not to hold onto any games that fall below this threshold. And if it’s falls here, it’s dangerously close to the trade pile.

thumbsup5-1 - For me, there isn’t much difference between these five rankings. If I don’t like the game, but I could have with just a minor adjustment, then that’s probably about a “5.” Go down by degrees from there, and it bottoms out with a game that is painful to play, which would be a “1.”

(I only use whole numbers in my rankings. One could split hairs all day long, so you need to draw the line somewhere. I also cannot fathom the difference between a game that is ranked 9.1 and one that is ranked 9.2.)

Sometimes the rating helps me understand my own thoughts, but it’s never the totality of my thoughts on that title. If you’ve read my reviews, you know that I don’t put a rating in the actual review. There are a couple of reasons for that. The more basic one is that whenever someone puts a rating on their review, everyone plows to the end to see what they thought. The review itself usually isn’t read at all. My hope is that a well-written review will speak for itself perfectly well. I’m probably not good enough to really pull that off, but I went to the trouble, so I’d like for people to read the whole thing. But the bigger reason is that opinions aren’t numbers. My feelings on games aren’t clear-cut, and neither are anyone else’s. If someone wants a quick thought on a game, then that’s what they can get from my ratings on the Geek. I also haven’t reviewed nearly as many games as I’ve rated, so it’s a good way to get a basic idea out there without too much fuss or time on my part. But if you want to know the more nuanced feelings that the game engendered, then the review is what you want, and when I write a review, that’s what I’m trying to impart.

Looking at my little rating breakdown, I’m sure that some readers will see it, and say that it’s purely opinion. Well done, you’ve finally figured out how game ratings and reviews work. In the absence of many solid standards about game quality, the only thing I can go on is my own opinion. A game could be really well-made and look terrific, but if I didn’t enjoy the game, that’s really all there is. We obviously all hold games to a certain standard, but that standard will be different for everyone.

So why am I even writing about this? Well, to some extent its the board gaming world we live in. Boardgame Geek has moved the hobby more and more towards an obsession with numbers and rankings. It does very little good to rail against that, so I hope that by discussing it, we can elevate the conversation a little. There will be those who have no use for ratings at all, and that’s bully for them. For my own part, I like the process of organizing my thoughts on games that I’ve played, and I like learning about how others do the same thing. It fosters a greater understanding of the people with whom I game and discuss games, and this hobby is always best when we focus on the people around us.

This was originally posted to my REAL game blog, The Rumpus Room. It's for cool people like me, and probably you.
Twitter Facebook
4 Comments
Subscribe sub options Wed Oct 12, 2011 10:34 pm
Post Comment
SuperflyCircus Pete
United States
Independence
Kentucky
flag msg tools
designer
www.superflycircus.blogspot.com - Best Reviews Ever!
badge
Avatar
mbmbmbmbmb
Interesting thoughts, Nate. I appreciate ratings because it gives a subjective yet quantitative measure of what games are widely regarded as great products so that I have an idea of what games, in my own little realm of what I consider fun, I should consider to purchase.

As you know, I do my thing and the way I "rate" them on my BGG blog and BGG profile reflects less what I personally think about them as much as what my group rates them at. I allow myself +1/-1 on ratings since I do all the work in the writing of reviews, but the score that The Superfly Circus gives is an average of all the scores granted by the individuals in the group.

One game that I took a -1 on (-2 for the purposes of BGG's 1-10 rating, since TSC uses 1-5 ratings) was Tikal. I despised the game initially, but after 20 plays (my friend's wife makes us play this A LOT) I wish I hadn't deducted my -1 because I think it's more fun than I initially thought. Still not a huge fan, but it deserved better, maybe.

Anyhow, interesting read on the merits of numerical ratings. And not "probably" me, DEFINITELY me.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Oct 12, 2011 11:20 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Nate Owens
United States
Olathe
Kansas
flag msg tools
Avatar
mbmbmbmbmb
Pete, you raise an interesting point. Ratings on the Geek are a lot more malleable. You can change them when your opinions shift. I don't think I'd ever re-write a review from positive to negative or vice versa, it's just too much work. I also think that every reviewer reserves the right to change their opinion later on. As Emerson said, a foolish consistency is the hobgoblin of little minds.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Oct 12, 2011 11:37 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
SuperflyCircus Pete
United States
Independence
Kentucky
flag msg tools
designer
www.superflycircus.blogspot.com - Best Reviews Ever!
badge
Avatar
mbmbmbmbmb
See, I do have merit sometimes.

I recently saw a review where someone re-reviewed a game and said he was wrong the first time. I think this can be valuable to the writer in the sense that they can "feel" more intellectually honest, but if you're going to take the review gig seriously, you can't afford to be wrong. Going back on a bad review isn't as bad because the only people hurt were the designers, the publisher, and potentially, the reviewer who will never get free shit from them again, if that's a major goal of the reviwer. Sure, it feels good to admit failure, but when a hundred people spent 50 bones on a game you said was good, then it turned out to be shit, well, you cost the community five thousand bucks.

People form opinions and spend money based upon your reviews, and so there's a little more impetus to do your due dilligence when writing them. Call it fear or laziness, but the major reason my reviews are a concensus score is because I realize that while I am flawed, when I temper my own inadequacies with concensus it insulates both myself from making a mistake that costs people money as well as reduces my odds of making a mistake.

The whole reason I started doing this writing thing was because I was sick of poorly written, boring, and virtually useless reviews that told me little about WHY the reviewer liked or disliked a game. I also did it because I was sick of spending money on shitty games.

So, being the analytical and detail-oriented type, I decided that if I was going to do it, I would do it right. I would have metrics and use strict guidelines to make sure that each game was treated fairly. I also wanted to limit my exposure to the invariably persistent spectre of shilling by having the project be wholly philanthropic. The Circus gives all (well, to be fair ALMOST ALL) review copies away, and I do not advertise on my site, unless I do it for free.

My rules:
3 games must be played.
At least 4 individuals besides myself have to have played it at least twice each.
Scores are tallied, 1-5, and I have the sole choice to bump it up or down 1 point as I see fit, but I must have a compelling reason to do so.

Simple, huh?

So far, I stand behind all of my reviews aside from one: Tikal, which would've scored higher had I played it 10 more times. But, I base my scores on 3 plays, not 13, so it is as fair a judgement as any other.




 
 Thumb up
 tip
 Thumb up
  • Posted Thu Oct 13, 2011 1:43 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lawrence Hung
Hong-Kong
Wan Chai
Hong Kong
flag msg tools
Avatar
mbmbmbmbmb
The BGG rating scale is good for me when comparing the games at a glance. I am not heavily swayed by the rating in the decision process - some games I have to get them anyway no matter what the rating was. However, I usually stay away from those rating below 6. For example, I was once fancied by Land Without End: The Barbarossa Campaign. It turned out that the low average rating proved my suspicion towards what the designer can really offer. I am glad I save some money towards buying other stuffs. It is subjective, but quantifiable.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Oct 13, 2011 3:47 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.