The Hotness
Games|People|Company
Uplink
Diablo III
Torchlight 2
Minecraft
Max Payne 3
Carcassonne (iOS)
Assassin's Creed II
Alan Wake
Ticket to Ride
Ascension: Chronicle of the Godslayer
Nothing's Gonna Stop Me Now
Loren The Amazon Princess
Mass Effect 2
Assassin's Creed
Carcassonne
WarioWare: Smooth Moves
Pokémon Red and Blue
Ōkami
Red Faction: Guerrilla
Another World
Speedball 2: Brutal Deluxe
The Last Ninja
Torchlight
Blood Bowl
Bit.Trip Beat
Doom: The Roguelike
iPod Touch
Runescape
Deus Ex: Human Revolution
Costume Quest
Blood Bowl: Legendary Edition
Reiner Knizia's Ra
Wario Blast: Featuring Bomberman!
The Elder Scrolls V: Skyrim
Weird Dreams
Ghostbusters II
Terraria
Puerto Rico HD
Elder Sign: Omens
Bionic Commando Rearmed
Crow
Navy Glory
Batman: Arkham Asylum
Super Mario Bros.
New Super Mario Bros. Wii
Fallout 3
Adventure
Fable
Warcraft III: Reign of Chaos
Final Fantasy IV

The Ross-on-Wye Boardgamers

Beer and Boardgames at the White Lion. "It's not F-ing Monopoly, alright?!"
Recommend
11 
 Thumb up
 tip
 Thumb up

Friday December 2nd - Sapphires and Steel; Gold and Iron

Ben Bateson
United Kingdom
Ross-on-Wye
flag msg tools
Owner of original 'crappy art' GtR and pleased about it.
Avatar
mbmbmbmbmb
Three again this week; it's rapidly becoming the standard number for the Ross-on-Wyers. But it does give us a good slant on games that are traditionally only played with a table of four - more on that later.

Ben, Becky and John set up shop alongside a table of rowdy farmers who threatened to bellow folk songs all night. Thankfully this wasn't the case, but you get all sorts at the White Lion. We opened with Innovation, and Becky and JP played a very mutual-backslappy game with plenty of Dogma that benefited each other. I was stuck with a haul of castle cards which I didn't really want, and reduced to late-game Machine Tooling (yawn) in order to try and get back into the running.

This might have been the play that destroys Innovation for me. The lack of any viable control was yet again frustrating, and while I enjoy the little situations that can arise and the deceptively well-integrated thematics there is just too much chaos. I found myself thinking longingly of Glory To Rome on the way home, although that is hardly the archetype of structured, logical games...

Toledo next - a game about which I had failed to gather any firm opinions during my initial trawl of the Geek. Almost uber-lite by Martin Wallace's standard, it explores the hitherto unexplored niche between Caylus and Sorry!, and for the large part comes up smelling of roses. You need to play it very carefully, a point which I initially neglected while exploring the possibility of making it a lightning game: pushing three men into play while the others were still filling up the building trail. I suspect things would have gone better for me if I'd followed it through, but Becky pushed ahead with a last critical sword delivery. She, in turn, was trumped by John after we were both forced to reconsider our strategy. We all enjoyed Toledo, although I have lingering doubts about whether the endgame is as good as it should be. However, as something that can be played out in 30 minutes, it should be an excellent filler in future.

It's not like Becky to allow two brand new games to the table in one night, so it was with some trepidation that we unpacked Oregon, the latest (and by the looks of things, last) in my line of very cheap Works purchases. Having enjoyed Batavia last week, there were high hopes. After making a major rules misinterpretation we played half a game of random rubbish, but then sorted it out and got it right. What lay there was a pleasant enough coordinated-card tile game which John effectively took down in midgame with a huge score from a church. I suspect this might play most effectively with four players when there is a chance to really crowd the board. As it stood, it was reasonable but hardly outstanding. And the ability to win way before the official 'end' is a worry.

With the clock ticking past ten, it was time for the fillers, and we had time for two. Taluva is a real joy for us; a game that looks absolutely incredible on the table, and is full of intricate little situations and options. Potentially, it's weakest with three players, but that didn't stop any of us enjoying it. John won again. In fact, I think he won everything tonight.

We closed with a pet favourite of mine: Metallurgy. Another great-looking game on the table, more strategy than might be otherwise immediately apparent, and probably another one that is weak with three (I quite like playing partnerships with 4P). It was a night championing those games that too often gather dust on the shelves: perhaps it's easy to see why in some cases, but the likes of Toledo and Taluva deserve better.
Twitter Facebook
4 Comments
Subscribe sub options Sat Dec 3, 2011 12:58 pm
Post Comment
Tony Bosca
United States
Warren
Michigan
flag msg tools
Avatar
mbmbmb
I don't like saying things like this, or rather even thinking them, but doesn't it seem like Toledo is a variant away from being a really good game? The candyland mechanic kills it for me...


*oops. I guess it would be more like Sorry! than Candyland.
1 
 Thumb up
 tip
 Thumb up
  • Edited Sat Dec 3, 2011 11:46 pm
  • Posted Sat Dec 3, 2011 11:45 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ben Bateson
United Kingdom
Ross-on-Wye
flag msg tools
Owner of original 'crappy art' GtR and pleased about it.
Avatar
mbmbmbmbmb
I almost think of it as being a bit of a joke on Martin's part:

"Hey! Let's cross Caylus with a kid's game!"

I reckon it works well enough. Being simple doesn't mean it can't be a good game as well.
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Dec 4, 2011 12:02 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tony Bosca
United States
Warren
Michigan
flag msg tools
Avatar
mbmbmb
ousgg wrote:


I reckon it works well enough. Being simple doesn't mean it can't be a good game as well.


I suppose you have a point there. It's sort of a strange game though, more and more I have been playing/reading about games that are what most people describe as "light" and there's a little distinction I generally try and make- games that have simple rules with an apparent simple strategy, simple rules + deep strategy, moderately complex (while obviously not middleweight/heavy) rules + simple strategy, and mod complex + deep strategy. I think Toledo falls into the medium complexity rules/mechanics with a simple strategy. I just don't know if that sort of thing appeals to me...

I really wanted to like it, and when we first played it, I remember thinking "this could be really enjoyable if it plays quick"... it was pretty quick, I'm just not sure enough for my taste. I could see it being a great introduction to the hobby however, if it can manage to excite. I know if this was my first experience with a Eurogame, my opinion would probably be a lot different on this one.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Dec 4, 2011 1:28 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Nicole Yuhase
United States
Royal Oak
Michigan
Avatar
mbmbmbmb
blakstar wrote:

I really wanted to like it, and when we first played it, I remember thinking "this could be really enjoyable if it plays quick"... it was pretty quick, I'm just not sure enough for my taste. I could see it being a great introduction to the hobby however, if it can manage to excite. I know if this was my first experience with a Eurogame, my opinion would probably be a lot different on this one.


Kind of along the lines of it being a good introduction game, I almost think this would be a much better game if you have kids you are playing with. While I do think it is a good way to get a non-gamer introduced to Euro games because it is quick and easy to learn, it just has a dry feel to me. If this was my first introduction to the wonderful world of gaming, I don't think I would have been as hooked on the hobby by this game alone.
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Dec 5, 2011 4:25 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.