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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS Review: Dungeon Crawlers

Brad Cummings
United States

Connecticut
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The Stats:
Compatibility: iPad, iPhone, iPod Touch Universal
Current Price: $1.99
Developer/Publisher: Ayopa Games, Drowning Monkey
Version: 1.0
Size: 92.2 MB
Multiplayer: None
AI: Yes.
Itunes link: Dungeon Crawlers






The Good:
- Fun art style. The graphics are well suited for iOS
- The story is funny and engaging with numerous pop culture references.
The Bad:
- Old fashioned turn based battles can be long and drawn out.
- Missing secrets early in the game can leave you without needed equipment on later challenging levels.

Gameplay:
Dungeon Crawlers is a turned based adventure where players control a team of four heroes on a quest to clear out a dungeon of monsters. It has a strong D&D 4E flavor with video game features to fill in the storytelling.

In Dungeon Crawlers players take control of four heroes each with a specific role. There is a tank/melee fighter, a magic user, a rogue, and a healer. Each of these characters has special abilities that make them strong in certain situations. As players progress through the dungeon their characters will level up and be given new abilities. Players explore the dungeon level by level looking for treasure and secrets. Each level has hidden trophies (small figures hidden on the map) and secret rooms. It is important players find these secrets in order to not miss key items that will improve their characters. On each floor there are also encounters, or groups of monsters to fight. These can range from a handful of monsters to more than ten. Players must use their characters wisely to overcome these encounters. If a character is defeated they are gone until the start of the next dungeon level. Battles are very strategic and players must use each characters strength or the unforgiving AI will be victorious. This genre is something that many players will be familiar with and Dungeon Crawlers represents the genre well on iOS.

Implementation:
The key thing to realize with Dungeon Crawlers is that it is extremely fun. There are certainly several complaints that can be leveled at the game, but it is hard to ignore the enjoyment the game brings through its art style and, initially, simple game play. It may not be for everyone, but if you are a fan of D&D 4E combat and don’t mind a goofy story that does not take itself too seriously then this is worth picking up.

The art of Dungeon Crawlers is a light, approachable cel-shaded style. This distinctive style adds to the humor of the game while also making it look great on iOS. The developers picked a graphic design that fits within the limitations of the hardware. Visual touches are added to various characters throughout the game to give them a dash of humor. For example their are fat banshees and a warty Goblin King. The dialogue is also very well done with many Ghost Busters and other pop culture references throughout (I am not sure why this film in particular is focused on, but generally the references are quite funny). The visual nature of the dungeon is also important as players will have to use the game’s free moving camera to search for hidden trophies and secrets in each level.

The main interface for the game is touch based and this generally works quite well. In battle the tiles in which a player can move or attack are clearly shown in blue or red, respectively. Sometimes you may find yourself selecting the wrong tile but this is generally due to camera placement which can be quickly adjusted. Overall these elements of the interface work well and seem to fit the device, however, other parts of the interface feel extremely archaic. Each characters has several abilities and players must tap a small arrow button in order to scroll through them. This is not very intuitive and takes longer than it should. The menu system for items and characters statuses is also very old fashioned and burdensome to navigate. Item drops are rare so this menu is not used often, luckily. For a game that feels so sleek in many areas it is strange to have these clunky retro elements.

Dungeon Crawlers is of course a single player experience. They game currently has four chapters with three levels each, which may not seem like much but each level can take an hour or more to complete. There is plenty of content for your $1.99 and future updates are promised by the developer. The difficulty does ramp up quickly and battles can become very strategic and drawn out. The AI is very tricky and it is important you guard your weaker party members. A death means you lose that player for the rest of the level (sometimes making it near impossible to complete upcoming encounters), but you may restart from the start of the encounter if you wish. This is a great option but it can be very repetitive in the case of longer encounters. These battles are old fashioned in that you can often swing and miss or swing and do very little damage in an entire turn. This can be frustrating but admittedly is par for the course.

Another retro element is the loot in the game. Contrary to what the game ads would have you believe, there is not an endless supply of loot to be found (it is not like Diablo). Each treasure chest in the game is preset, meaning if you miss something from an earlier dungeon level, you miss it forever. Each level contains at least one secret room containing a treasure chest. If you miss these rooms you will be missing out on key equipment. You may still be successful in the game but you will also be at a serious disadvantage. Whether you call it old-school or hardcore really depends on your point of view, but it is important to note that this game is not as forgiving as many modern video games. While I think there should be some provision for new players, I do think that it is impressive that a game with such a silly story can pack gameplay that requires planning and thought. Whether in battle or exploring you must plan ahead or you will regret it later on.


 
Conclusion:
Dungeon Crawlers is not a perfect game and could use many additions. More content as well as fixes to previous omissions (such as a place to spend all that gold you are getting) will be very welcome. This app is very fun even in its current state. The graphics are endearing and the gameplay is nostalgic. I would recommend it for anyone look for some less than serious turn-based strategy.

Rating: 3/4 Good
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31 Comments
Subscribe sub options Wed Feb 1, 2012 2:00 pm
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Nick Thomas
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Enjoying this game, but it needs an update badly since you can't even finish the game.

From the developers on the Touch Arcade forums:

Quote:
We are addressing the crash issue bugs with 4-2 and hopefully everything should be taken care of with the patch that will be coming out shortly.

Unfortunately, we weren't able to get iCloud support in at launch. Will be in update 1.

To iPad 1 / 3GS / iPod Touch 4 users: Terribly sorry. I thought we worked out all the crash kinks. It's straight up a memory footprint issue. Please close all your active apps before launching, and it *should* work, but i am working on reducing memory footprint right now and getting out a patch ASAP. A little help until i get the crash permanently fixed - make sure you close all your apps and restart.


More:

Quote:
"Total of 12 level. 8 crawls and 4 boss fights. We will be releasing the final three levels (the fifth chapter) along with some other goodies in the first update. It's about 8-16 hours of gameplay depending on how methodical and completionist you are."

WRT updates, we're working on the next update as we speak that will add another chapter, meaning more dungeon levels, another boss battle, and some neat twists that go beyond the standard hack-n-slash quests. That doesn't even include arena mode, which as we mentioned is definitely planned. Right now we're shooting to include that in update 1, but we'll see. I will hopefully be able to share a date for the update later this week or early next.

2. The ability and player wheels will be fixed in the 1.1 update

3. Loot - Gold drops randomly (high % chance) Chests are fixed. There will be a store in the main menu on 1.1 update that will let you use the loot, and IAP that will let you buy gold to buy potions, etc. But i want to be clear: We really believe that a game should be 100% beatable without resorting to IAP. This game was balanced that way. You don't NEED to buy potions, but its there if you need the help or just want to be a badass and drink a potion of strength.

8. Level Select Menu - Will be in the 1.1 Update
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  • Posted Wed Feb 1, 2012 2:21 pm
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Brad Cummings
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Thanks for sharing this.

I agree that the update is sorely needed.

-Brad
 
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  • Posted Wed Feb 1, 2012 2:45 pm
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Victor Garret
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How can a game that crashes and can't be completed get a 3 out of 4 stars Good rating?

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  • Posted Wed Feb 1, 2012 3:46 pm
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Chris Gordy
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Probably because the reviewer did not have those issues.
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  • Posted Wed Feb 1, 2012 3:52 pm
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Nick Thomas
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Here's a gameplay video from the first level - http://www.youtube.com/watch?v=ezKx-EteITs
 
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  • Posted Wed Feb 1, 2012 4:09 pm
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Brad Cummings
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kllian wrote:
How can a game that crashes and can't be completed get a 3 out of 4 stars Good rating?



I did not hit the issue yet myself and it has been promised to be fixed.
I agree this was a big oversight by the developers. However, they have been rushing it release a fix.

However, because I did not yet experience it, it did not factor in to my review.

Thank you,
Brad
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  • Edited Wed Feb 1, 2012 6:26 pm
  • Posted Wed Feb 1, 2012 4:50 pm
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Keith Burgun
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The best dungeon crawler on iOS is easily 100 Rogues (http://www.100rogues.com). Full disclosure: I created 100 Rogues.
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  • Posted Wed Feb 1, 2012 5:27 pm
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Peter Batterton
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How can a game that crashes and can't be completed get a 3 out of 4 stars Good rating?


Are YOU experiencing a crash? If so, you have not supplied enough info to bash this review. What product are you using? Which OS do you have installed. That other apps are currently running.

Your results, although negative, do not reflect those of everyone else.
(assuming YOU had a crash).

If you are commenting on the 4-2 crash issue, you ask a valid question. My opinion would be that the app is a good one but it will crash in the final chapter about halfway through. If you like the app, the fix is on the way and by purchasing the app, you ensure its developers that there is an interest in the game and that will (hopefully) motivate them to not only fix it but add more to it as time goes on.

I suspect that there will be a backlash against the app as people discover the flaw and either change their review or review it negativity.

For me, I may not get to that point in the story for a week or two, based on my playtime, and if its fixed by then, I wouldn't have even know about it.

 
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  • Edited Wed Feb 1, 2012 6:31 pm
  • Posted Wed Feb 1, 2012 6:25 pm
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Peter Batterton
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Never tried it. Perhaps I'll give it a shot. Nice to see you on the forums.

Peter

keithburgun wrote:
The best dungeon crawler on iOS is easily 100 Rogues (http://www.100rogues.com). Full disclosure: I created 100 Rogues.
 
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  • Posted Wed Feb 1, 2012 6:30 pm
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Nick Thomas
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keithburgun wrote:
The best dungeon crawler on iOS is easily 100 Rogues. Full disclosure: I created 100 Rogues.


On the radar - and it look's like I just missed the price drop over Christmas. =)
 
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  • Posted Wed Feb 1, 2012 6:53 pm
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Peter Batterton
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Yup. Bummer. Maybe there will be another adjustment (perhaps for astute Bgg'ers )
 
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  • Posted Wed Feb 1, 2012 7:10 pm
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Gabor Monzak


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Nice video.
I'm waiting a long time as a same turn based dungeon game. I will buy and try.
 
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  • Posted Wed Feb 1, 2012 7:20 pm
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Gabe Alvaro
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This app tantalizes me with a belief that a real DnD 4e app could one day be made. While it certainly would not be for everybody, here's an idea:

[ future vision ] DM loads up the dungeon/encounters on a big 8 1/2 x 11 (or bigger, it's the furture after all!) tablet. Players have character apps on mobile device/phone. DM and players take turns moving, using abilities, attacking, etc. complete with optional animated die rolls. Experience and treasure synced on central server. Non-combat encounter role playing (travel/dialog/others stuff) takes place as normal, outside of apps. [/ future vision ]
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  • Edited Wed Feb 1, 2012 8:58 pm
  • Posted Wed Feb 1, 2012 8:55 pm
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Aaron Lewicki
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One of my nits is when game reviewers put too much emphasis on bugs, crashes, misprints, etc. if a simple "house rule" (in the case of board games) or "bug fix" (for computer games) will eventually fix the problem and make it a 4/4, I'd rather see it reviewed as such. I've seen plenty of lame games get overly positive reviews for having lots of polish on release, and too many great games get overly-criticized for things that were later fixed (making a large portion of the original review irrelevant).

Thanks for the review, I'm now more interested in this one (once the patches are out, of course)!
 
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  • Posted Wed Feb 1, 2012 9:36 pm
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Jonathan Young
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blindspot wrote:
This app tantalizes me with a belief that a real DnD 4e app could one day be made. While it certainly would not be for everybody, here's an idea:

[ future vision ] DM loads up the dungeon/encounters on a big 8 1/2 x 11 (or bigger, it's the furture after all!) tablet. Players have character apps on mobile device/phone. DM and players take turns moving, using abilities, attacking, etc. complete with optional animated die rolls. Experience and treasure synced on central server. Non-combat encounter role playing (travel/dialog/others stuff) takes place as normal, outside of apps. [/ future vision ]


Gabe, please tell me the year that you envisage this being available so that I may set the time machine accordingly. Sounds like a great idea to me..
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  • Posted Thu Feb 2, 2012 1:41 am
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Samuel Hinz
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100 rogues is often fairly buggy. each patch introduces as many bugs as it fixes. or at least it seems that way.

that said though. it's a really fun game.
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  • Posted Thu Feb 2, 2012 1:48 am
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Victor Garret
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Wow, ask a question and get the 3rd degree.

Brad, thanks for the additional info about the game and the bug. Depending where and when it happens, it sounds like its a minor issue right now and should be corrected.
 
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  • Posted Thu Feb 2, 2012 2:20 am
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Gabe Alvaro
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Quote:
The Bad:
- Old fashioned turn based battles can be long and drawn out.

Just like in DnD 4e!

Quote:
- Missing secrets early in the game can leave you without needed equipment on later challenging levels.

A cynic might call that replay value.
 
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  • Posted Thu Feb 2, 2012 6:08 am
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Brent Mair
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blindspot wrote:
A cynic might call that replay value.


An optimist...
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  • Edited Thu Feb 2, 2012 7:35 am
  • Posted Thu Feb 2, 2012 7:35 am
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Mitchell Quinn
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Sorry but 100 Rogues is more like "100 meals or you die quick" ... I realise that hunger is a traditional aspect to roguelikes but really it just felt like I was hunting for food all the time and got boring fast.
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  • Posted Thu Feb 2, 2012 9:15 pm
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NuMystic ~
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Maximillion wrote:
One of my nits is when game reviewers put too much emphasis on bugs, crashes, misprints, etc. if a simple "house rule" (in the case of board games) or "bug fix" (for computer games) will eventually fix the problem and make it a 4/4, I'd rather see it reviewed as such. I've seen plenty of lame games get overly positive reviews for having lots of polish on release, and too many great games get overly-criticized for things that were later fixed (making a large portion of the original review irrelevant).


Different strokes I suppose. I much prefer hearing about any and all bugs up front, and regardless of promised updates I've seen countless games over the years languish without significant gameplay issues being addressed.

If a review glosses over significant glitches I'm going to inevitably be frustrated and disappointed if I rush out to get the game right away based on a glowing review. On the other hand, you're still quite capable of reading past the technical niggles to see if the core game itself is something of interest.

An unbiased review needs to accurately reflect a product as it is, not as it might be eventually. That's what future reviews and update reviews are for.

Thanks for the detailed review! I'll definitely be picking this up if the devs follow through on the bug fixes.
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  • Posted Thu Feb 2, 2012 9:21 pm
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Jon P
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All,

How do select other abilities?

I see a shield and a damage spell but I cannot change from the heal spell. I move the wheel around to the other spell but the info doesn't show up nor can I hit the green check to select it. Is this a bug?

Thx,
jonpfl
 
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  • Posted Thu Feb 2, 2012 10:22 pm
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Nick Thomas
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^ Use the little arrows on either side of the icon.
 
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  • Posted Thu Feb 2, 2012 11:30 pm
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Christian Beijner
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So how do I find secrets? Searched a level for secrets but did not know how to find them.
Then I had a brilliant idea, save and then leave the level, the summary would tell me if I missed a secret and I would reload the save and search some more if so. However....
(Long story made short: ) There is no way to load a previous save once you leave a level!!!!

Edit: Restarted and figured it out (spoiler below):
Spoiler (mouseover to reveal):
You move the party next to levers which open a secret room. They look like flameless wall torches. One such lever can be seen in the background on the second cutscene, the one after you defeat the first slimes and Payter gets slimed.

Edit2: Despite this, I was unable to find the second secret.

And the "user" save is useless on pretty much all accounts.
 
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  • Edited Fri Feb 3, 2012 1:09 pm
  • Posted Fri Feb 3, 2012 6:37 am
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Peter Batterton
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And its now fixed!

kllian wrote:
How can a game that crashes and can't be completed get a 3 out of 4 stars Good rating?

 
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  • Posted Fri Feb 3, 2012 1:10 pm
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Robert Cannon
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So, this looks like a iOS version of the D&D board games like Castle Ravenloft. Is that close enough?
 
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  • Posted Sat Feb 4, 2012 3:04 am
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Piper
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thequietpunk wrote:
It may not be for everyone, but if you are a fan of D&D 4E combat and don’t mine mind a goofy story that does not take itself too seriously then this is worth picking up.
 
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  • Posted Sun Feb 5, 2012 9:13 am
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Karl Larsson
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robcannonsoftware wrote:
So, this looks like a iOS version of the D&D board games like Castle Ravenloft. Is that close enough?


It is similar, but I feel there is too little depth.

Anyways, there is a patch now, and it is working a lot better now.
 
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  • Posted Sun Feb 5, 2012 11:32 am
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Jakto Hi'tidi
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Quote:
The Bad:
- Old fashioned turn based battles can be long and drawn out.


On the contrary, I prefer turn based tactical battle games, especially on a these tiny screens. This CAN be a positive, and is for me.
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  • Edited Mon Feb 6, 2012 2:03 pm
  • Posted Mon Feb 6, 2012 2:02 pm
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Jon P
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Great_Mazinga wrote:
Quote:
The Bad:
- Old fashioned turn based battles can be long and drawn out.


On the contrary, I prefer turn based tactical battle games, especially on a these tiny screens. This CAN be a positive, and is for me.


I agree, I wish there were more turn based games like this!!

Thx,
jonpfl
 
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  • Posted Mon Feb 6, 2012 2:34 pm
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Brian Lombard
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what i find hysterical is that the whole game is a ghostbusters spoof. I know that the reviewer mentioned this but it is a really strong focus for the humor in this game.

just look at the characters names and their personalities. Roy (Ray), Aegon (Egon), Payter (Peter), Failston (Winston) and he's even the darker skinned character. Aegon even has the glasses and is the "brainy" one, and Roy is even looks very similar to Ray (especially the Real Ghostbusters cartoon version).

the dialogue is even strongly geared to ghostbusters movie references. i love it.
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  • Edited Mon Feb 6, 2012 3:52 pm
  • Posted Mon Feb 6, 2012 3:49 pm
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