Napoleon’s Triumph is built on the same foundations as its acclaimed predecessor, Bonaparte at Marengo, but is bigger and grander in scale. It uses two boards to make a double-size 44" x 34" map of the Austerlitz battlefield and has twice as many pieces as the earlier game, but defying the tradition that big wargames must also take a long time to play, Napoleon’s Triumph can be played from start to finish in a single evening.
The last paragraph of section 8, at the top of page 4, should read: "Normally, the number of units allowed in a locale is limited by its capacity. However, a corps may move by road through any locale that is not full to capacity, provided it does not end its move there." (Source)
The sentence at the top of page 9 reads: "Note that some locales have more than one star and control of one of these locales gives control of two different objective colors." This is an error; if a locale has 3 stars, all 3 colors count towards a marginal victory - not just 2 of the 3 colors. (Source)
This 1-page flowchart attempts to visualize the attack procedure's main features. The rules must be referred to for the missing details, but that should be easier once you know where you are in the procedure.
One of the most challenging things about learning the game is learning all the unit differences since they are sprinkled throughout the rules with little to no call-out. I've tried to collect all the differences and identify them as advantages (in green) or disadvantages/restrictions (in red) organized by unit type by section of the rules. Even if this doesn't help during play, it certainly helps the newbie understand all the strengths and weaknesses of each type. Please GM me or leave comments with corrections or potential clarifications.
First pass at getting all the rules into a step-through play order. Hope it helps newbies to learn the game. Comments/corrections/suggestions welcomed.