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Information
Designer
Artist
Publisher
Year Published
2006
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(81 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(32 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(44 voters) [poll]
Honors
Subdomain
(70 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Combat Commander: Europe
Alternate Names
Website
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ObjectID: 21050
Description Edit | History

Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.

Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.

Additional volumes in the Combat Commander series will add new nationalities and locales (Brits in North Africa; Japanese in the Pacific; etc.)

Expanded by:

Dependencies:

Expansion
Scenarios
Mediterranean required
Combat Commander: Mediterranean
12
12
Combat Commander: Battle Pack #1 - Paratroopers
10
0
Combat Commander: Battle Pack #2 - Stalingrad
11
4
Combat Commander: Battle Pack #3 - Normandy
17
10
Combat Commander: Resistance!
12
12 (6*)

(*) Ignoring Molotov Cocktail counters

Look under More Information for more scenarios.

Re-implemented by:

BGG Marketplace
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Pg. 1
13d 2h 30m
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7d 22h 10m
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5d 16h 33m
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12d 21h 18m
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25d 23h 50m
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More Information Edit | History

Awards

Microbadges

http://files.boardgamegeek.com/images/microbadges/combatcommander.gif http://files.boardgamegeek.com/images/microbadges/combatcommander.JPG http://files.boardgamegeek.com/images/microbadges/Combat_Commander4.gif http://files.boardgamegeek.com/images/microbadges/Untitled-3.jpg Buy One

Online Play

  • Vassal (real-time, pbem) Game ownership required.

Single scenarios

  • Scenario 101: Rubble Rousers (Bonus), German vs Russian forces, Stalingrad, Russia, October 30, 1942
  • Scenario 102: Night Shift (Bonus), German vs American forces, Near Belle Fontaine, France, July 11, 1944
  • Scenario 103: Varsity Blues (C3i Magazine #19), German vs American forces, Diersfordt, Germany, March, 1945
  • Scenario 104: Go For Broke (C3i Magazine #20), German vs American forces, Vosges mountains, Alsace, France, October 28, 1944
  • Scenario 105: La Fiere Counterattack (C3i Magazine #20), German vs American forces, La Fiere Causeway, France, June 6, 1944
  • Scenario 106: The Lost Battalion (C3i Magazine #21), German vs American forces, Vosges Mountains, Alsace, France, October 30, 1944
  • Scenario 107: Operation Deadstick (C3i Magazine #21), German vs British forces, Benouville, France, June 6, 1944 (requires CC:E and CC:M)
  • Scenario 108: In My Time of Dying (C3i Magazine #22), German vs British forces, Strongpoint Hillman, France, June 6, 1944 (requires CC:E and CC:M)
  • Scenario 109: Escape is Everything! (C3i Magazine #22), German vs Polish forces, Hill 262, The Falaise Pocket, France, August 19, 1944 (requires CC:E and CC:M)
  • Scenario 110: Arctic Assault (C3i Magazine #23), German vs Norwegian forces, Grantangen Valley, Narvik Front, Norway, April 24, 1940 (requires CC:E and CC:M)
  • Scenario 111: The Scheldt (C3i Magazine #24), Canadian vs. German forces, Scheldt Estuary, October 1944 (requires CC:E and CC:M)
  • Scenario 112: Sonnenwende (C3i Magazine #24), German vs. Soviet forces, Arnswalde, February 1945
  • Scenario CC B1: A Day in The Abyss (Battles Magazine #3), German and Sturmzombies vs Russian forces, Berlin, Germany, April 26, 1945
  • Scenario CV1: Autel Complet (Vae Victis HS #14 ), Canadian vs German forces, St Martin de Fontenay, France, August 1st, 1944 (requires CC:E and CC:M)
  • Scenario CV2: Devine Qui Vient Diner Ce Soir (Vae Victis HS #14 ), Russian vs German forces, Near Dubrowka, Poland, August 10, 1944
  • Scenario CV3: La Chute de Sebastopol (Vae Victis #96 ), German vs Russian forces, Sevastopol, Crimea, June 29, 1942 (requires CC:E and CC:M)
  • Scenario CV4: La Vallee De La Mort (Vae Victis #97 ), German vs Yugoslavian forces, Near the Drina River, Bosnia, April 26, 1944
  • Scenario CV5 : Baptême du Feu à Philipsbourg (Vae Victis #98 ), German vs American Forces, North East of Philippsbourg, Lorraine, France, January 2-3, 1945

Tournament Scenarios

  • Scenario T1: Oh-dark-thirty (Free), French vs Italian forces, French-Italian border, June 1940 (requires CC:E and CC:M)
  • Scenario T2: Hill 133 (Free), German vs Russian forces, Somewhere deep in Russia, 1943 (requires CC:E and CC:M)
  • Scenario T3: Yet Another Crossroads Village (Free), German vs American forces, France, 1944 (requires CC:E and CC:M)
  • Scenario T4: Gauleiter Estate (Free), German vs British forces, Northern Germany, 1945 (requires CC:E and CC:M)

Campaigns

  • Pathfinder: A Combat Commander Campaign (C3i Magazine #22), covering Overlord operations in the Cotentin Peninsula, June 6-10, 1944

Versions
[Add Version]
Pg. 1
Combat Commander: Europe
Nick: 
Second Printing
Publisher: GMT Games
Artist: 
Year: 2008
Product Code: 0609-08
Size: 12.20 x 9.20 x 3.00 inches
5.00 pounds
English
Release Date:   
View
Corrections
Link Image
Combat Commander: Europe
Nick: 
First edition
Publisher: GMT Games
Artist: 
Year: 2006
Product Code: 0609
Size: 12.20 x 9.20 x 3.00 inches
5.00 pounds
English
Release Date:   
View
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Link Image
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Files
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13 Flatten the Learning Curve --> Reformatted
Updated angioman's 8-page CC:E turn summary into a 2-pager. Cross-link to the original in the Files Section... http://boardgamegeek.com/filepage/66410/flatten-the-learning-curve-summary
2012-02-24
20 Combat Commander RSG Aid v4.2 (Europe & Pacific)
More minor tweaks, principally to the Allied Leader selection formulae.
2012-01-22
29 WBC 2011 Combat Commander Scenarios
The five scenarios used at the 2011 Combat Commander Tournament.
2011-11-02
28 Map Template for Scenario Designers
Here's a (1MB) .pdf file containing a blank map template. Prospective scenario designers can use it to create a new map for playtesting.
2011-06-24
9 CCE Counter Manifest
Inventory of counters in Combat Commander Europe.
2011-06-11
24 Flatten the Learning Curve Summary
My attempt to get the rules into a simple play-through order to help the newbie flatten the learning curve to this outstanding game. Comments/suggestions/corrections welcomed.
2011-04-26
30 Prezcon 2011 Combat Commander Scenarios
A file with the Combat Commander Scenarios used at the 2011 Prezcon CC Tournament.
2011-03-15
3 What are the freakin odds!
AN excel spreadsheet of the odds of the cards based on a full deck
2011-02-08
6 TABS Combat Commander Tournament Rules 2010
Rules for a Combat Commander tournament as run by the Toronto Area Boardgaming Society. PDF format, three pages. Includes rules for organization, scheduling, ranking, scoring and arbitration.
2010-12-21
11 CC:E Scenario for CANCON 2011
Latest Version v10
2010-10-19
Statistics
Board Game Rank: 29
War Game Rank: 10
Num Ratings: 2771
Average Rating: 7.96
Standard Deviation: 1.64
Num Views: 543201
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.2
Fans: 341
Personal Comments: 1160
Users Owning: 3585
Users Wanting: 294
Users Trading: 88 [find trade matches]
Has Parts For Trade: 6
Want Parts In Trade: 6
Price History: View
Total Plays: 11806
Plays This Month: 86
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 402
Average Rating 8.24
Average Weight 2.96
Num Owned 1381
Prev. Owned 69
For Trade 19
Want in Trade 67
Wishlist 125
Comments 165
Year Published 2007
Rank N/A
Num Ratings 300
Average Rating 8.46
Average Weight 3.00
Num Owned 1206
Prev. Owned 34
For Trade 13
Want in Trade 81
Wishlist 140
Comments 132
Year Published 2008
Rank N/A
Num Ratings 204
Average Rating 8.57
Average Weight 3.03
Num Owned 939
Prev. Owned 18
For Trade 7
Want in Trade 74
Wishlist 126
Comments 68
Year Published 2010
Rank N/A
Num Ratings 670
Average Rating 8.47
Average Weight 2.94
Num Owned 1700
Prev. Owned 79
For Trade 32
Want in Trade 100
Wishlist 181
Comments 271
Year Published 2007
Rank N/A
Num Ratings 80
Average Rating 8.73
Average Weight 2.80
Num Owned 480
Prev. Owned 2
For Trade 3
Want in Trade 63
Wishlist 116
Comments 40
Year Published 2011
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