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Ikusa (1986)

Average Rating: 7.06/10
Board Game Rank: 325
War Game Rank: 146
Thematic Rank: 76
Information
Designer
Artist
Publisher
Year Published
1986
# of Players
2 − 5
User Suggested # of Players
Best with 4, 5 players
Recommended with 3, 4, 5 players
(46 voters) [poll]
Playing Time
240 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(15 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(15 voters) [poll]
Honors
Subdomain
(51 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Ikusa
Alternate Names
Samurai Swords
Shogun
Website
 Corrections
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ObjectID: 221
Description Edit | History

Shogun / Samurai Swords / Ikusa is the last game in the original Milton Bradley Gamemaster series. It focuses on the chaotic feudal society of Japan during the Middle Ages. Players play one of several factions that erupt into a civil war, trying to consolidate their strongholds and then defeat other armies for the right to be called Shogun, the supreme ruler.

In the game, players command forces on islands of feudal Japan. Player forces include provincial forces in the provinces and mobile armies commanded by daimyos. In each turn, players will allocate their koku into bids and purchases for the round. The round begins with the allocation of turn order, which is determined by bid, and in the case of tied bids, by player agreement or random draw. Then players other bids and payments are accounted for in purchases of castles and fortresses, drafting of new troops and ronin, and a bid for the lone ninja. Following the bids phase, players in turn order plan and execute attacks against enemy territories, with attacks resolved through die rolls. A player wins the game when he or she has captured a certain number of territories, either via straight conquest or by vanquishing the last of an opponent's diamyos and taking over that player's forces.

The game was originally published as Shogun and was later changed to Samurai Swords due to a name conflict with James Clavell's Shogun. Ikusa is the latest iteration of the game.

BGG Marketplace
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12d 16h 5m
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9d 19h 1m
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5d 19h 5m
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4d 14m
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19h 51m
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Ended
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17d 22h 28m
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21d 16h 36m
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12d 23h 50m
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More Information Edit | History

Component List Ikusa edition

1 Gameboard (tri-fold)
1 Rulebook
5 Reference screens
5 Army cards
5 Plastic planning trays
1 Cardboard master tray (box with lid and bottom)
10 Plastic Castles
5 Plastic Fortification bases
30 Plastic Koku (red "coins")
26 Plastic Ronin units (gray)
1 Plastic Ninja (black)
5 Cardboard turn markers
72 Province cards (68 cards & 4 blanks)
12 Battle markers
1 Label sheet
6 Twelve sided dice

5 colored sets of 72 plastic military units with these pieces:

  • 36 Spearmen
  • 9 Sword samurai
  • 9 Bow samurai
  • 9 Gunners
  • 6 Standard bearers
  • 3 Daimyo

Component List Shogun/Samurai Swords edition

1 Gameboard (tri-fold)
1 Rulebook
5 Reference screens
5 Army cards
5 Foam planning trays
1 Foam master tray
10 Plastic Castles
5 Plastic Fortification bases
30 Plastic Koku (red "coins")
26 Plastic Ronin units (gray)
1 Plastic Ninja (black)
5 Plastic Swords (turn markers)
5 Foam sword stands
72 Province cards (68 cards & 4 blanks)
12 Battle markers
1 Label sheet
6 Twelve sided dice

5 colored sets of 72 plastic military units with these pieces:

  • 36 Spearmen
  • 9 Sword samurai
  • 9 Bow samurai
  • 9 Gunners
  • 6 Standard bearers
  • 3 Daimyo

Notes: New sets came with a product reply card. Also, Milton Bradley, in their infinite wisdom, often included extra pieces. (Somes set came with 3 or 4 extra Spearman from each army and one or two extra Ronin figures.)


Awards

1987: Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards) Nominee

Microbadges: mb mb


Magazine References:
BattlePlan Index Article List:

Games Review

The Wargamer

  • The Wargamer (Vol.2 Number 3 Nov-Dec 1987)
    • "Shogun, History as annoyance" by Rick Swan


Versions
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Ikusa
Nick: 
Avalon Hill (Hasbro) Revised edition
Publisher: Avalon Hill (Hasbro), Wizards of the Coast
Artist: 
Year: 2011
Product Code: 343970000
Size: 18.20 x 12.20 x 3.00 inches
English
Release Date:   
View
Corrections
Link Image
Samurai Swords
Nick: 
Milton Bradley edition 1995
Publisher: Milton Bradley
Artist: 
Year: 1995
Product Code: 4720
Size: 12.00 x 20.00 x 4.00 inches
5.17 pounds
English
Release Date:   
View
Corrections
Link Image
Shogun
Nick: 
Milton Bradley edition 1986
Publisher: Milton Bradley
Artist: 
Year: 1986
Product Code: 4720-L1
Size: 12.00 x 20.00 x 4.00 inches
7.20 pounds
English
Release Date:   
View
Corrections
Link Image
Shogun
Nick: 
German Edition
Publisher: Milton Bradley
Artist: 
Year: 1986
Size:  
German
Release Date:   
View
Corrections
Link Image
Shogun
Nick: 
Milton Bradley English / Dutch version
Publisher: Milton Bradley
Artist: 
Year: 1986
Product Code: 4720
Size: 12.00 x 20.00 x 4.00 inches
7.20 pounds
Dutch, English
Release Date:   
View
Corrections
Link Image
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6 Shogun - Rules Summary
Samurai Swords - v.1 Let's be honest. Shogun/Samurai Swords/Ikusa isn't a tough game to play. However, it can be intimidating for new players because it has so many rules and a turn-order structure that isn't always easy to pick up. And the army movement/add unit rules sometimes seem clunky. I don't get this game to the table as much as I like, so I wrote this rules summary so that when I open the box I can read one short[er] document and start the game. Instead of flipping through the long rule book I can just check this reference and go. Hope it helps! Note: This game incorporates the rules from Shogun and Samurai Swords (which I believe only had a few minor differences if any). If Ikusa added new rules (I am thinking of the turn order markers instead of the swords) this...
2012-03-29
1 Ikusa: Regeln für Armeen und Provinzstreitkräfte
Eine Zusammenfassung der Regeln für Armeen und Provinzstreitkräfte, um auf einen Blick alle Details zu haben, die man sich im Spiel schlecht merken kann.
2012-01-28
1 Ikusa: Summary of rules for armies and provincial forces
v1.1 of the summary with corrections. This file summarizes the rules that differentiate armies and provincial forces in Ikusa on one page. For in-game reference as it is difficult to remember all details.
2012-01-28
14 Ikusa Katana Template
The newest release of this game, called Ikusa, did away with the little samurai sword turn order pieces. I thought that folks might miss or want to have the little swords again. Print these on heavy card stock, glue the back side, fold along the gray line and let them dry. Then, cut out the sword shape and laminate them. Use as turn order designators (as in the original game). Enjoy.
2011-07-29
6 concise reference sheet by hecose
Reference sheet useful for quick referencing and provides a structured summary for teaching the game. This file contains all 187 ref sheets that I have made so far, for the convenience of those who wish to download all at one go.
2011-07-07
6 Quick Refernce Sheet and Optional Rules
My group finally wrote down the optional rules we play with from time to time. Also, a brief rules summary doc enclosed as well.
2010-08-10
23 Samurai Swords/Shogun Visual Checklist of Components
Visual checklist of Samurai Swords game contents. Includes area to note your actual counts. Second page is a checklist of the 68 Province Cards. Note: The only difference between this and the previous version is that Koku is now spelled correctly. (Thanks to Benjamin Maggi for pointing out my error.) File Preview: [ImageID=710559 inline] [ImageID=710560 inline]
2010-04-18
7 FLAG ART
Icons from the Army boards has been created to replace the current flag carrier art. It has been formatted to fit the SENJI Samurai pieces.
2010-03-27
3 Samurai Swords VP Score Track
A score track for the various VP variants availeable here.
2010-01-10
12 Historical Scenaria (Total War)
The English version of my historical scenario variant published in German before. (Translated by demand.) ;) This scenario was derived from the computer game "Shogun: Total War". I haven't had much chance to play-test this scenario. Basically, I just adapted it as good as possible from the computer game (without changing the basic rules of the game too much). Any suggestions are welcome!
2009-09-28
Statistics
Board Game Rank: 325
War Game Rank: 146
Thematic Rank: 76
Num Ratings: 3209
Average Rating: 7.06
Standard Deviation: 1.33
Num Views: 308554
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.9
Fans: 143
Personal Comments: 1206
Users Owning: 4579
Users Wanting: 184
Users Trading: 247 [find trade matches]
Has Parts For Trade: 32
Want Parts In Trade: 41
Price History: View
Total Plays: 2203
Plays This Month: 14
Linked Items Relationship: Expansions for this Game
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