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Information
Name
Area-Impulse
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ObjectID: 2021
Description Edit | History

Players subdivide turns into impulses alternating between players which repeat until both players pass (or in some cases a sunset die roll ends the impulses catching one or both players off guard). In those impulses a group of units is once activated or gets to act collectively. However instead of the activated units being grouped by a certain radius from a leader the units activated are in an area (and thus the need for the impulse system to have areas) The areas exist to define scope of activation on an impulse (as well as restrict what can be done on that impulse with respect to attack and movement range). Finally before the next turn of impulses units are reset regaining the ability to act.

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Rank 1431
Num Ratings 150
Average Rating 7.59
Average Weight 3.59
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Prev. Owned 43
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Year Published 2009
 
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Rank 3456
Num Ratings 58
Average Rating 7.69
Average Weight 3.89
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Wishlist 45
Comments 22
Year Published 2008
Rank N/A
Num Ratings 1
Average Rating 9.00
Average Weight 3.00
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Wishlist 14
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Year Published 2009
 
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Num Ratings 1
Average Rating 9.00
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Year Published 1986
 
Rank N/A
Num Ratings 2
Average Rating 6.25
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Wishlist 2
Comments 2
Year Published 1997
Rank N/A
Num Ratings 19
Average Rating 6.47
Average Weight 3.00
Num Owned 61
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Comments 11
Year Published 1994
Rank N/A
Num Ratings 14
Average Rating 4.95
Average Weight 1.00
Num Owned 59
Prev. Owned 11
For Trade 13
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Comments 17
Year Published 2005
Rank 4585
Num Ratings 123
Average Rating 5.95
Average Weight 3.36
Num Owned 264
Prev. Owned 39
For Trade 28
Want in Trade 14
Wishlist 27
Comments 65
Year Published 2000
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