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Just Us Two, A Couple Close Gamers Weigh In... Our experiences with 2-player games (couples: husband versus wife)
Diane Close
United States

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Much of the gaming that my husband, Paul, and I do is just the two of us. I come from a checkers and Euchre background, while he played D&D and a lot of computer games in high school and college. I’m a fan of strategy, which I define as planning ahead one or more paths to success, whereas my husband likes tactical, which he defines as responding to the current situation. We prefer to play games that reward strategy (though not too much), yet are still interesting on a turn by turn level, and we’re not adverse to a bit of luck either. If you can wrap all that in a great theme, or nice bits, then it’ll be a runaway best seller with us! We play to have fun, not necessarily to win.

Here's a bunch of games we've played as a couple and how they fared for us... Our comments on these games reflect 2-player gameplay only. We’ll rate our preferences separately: him, her and if the game works well for couples.

Rating legend:
= like it on occasion
laugh = love it
yuk = don’t like it
= neutral

Feb. 8, 2009, edit: This is a snapshot of our gaming days from 2004 to 2006. A lot of these games are still available, so I’ll leave this list open for reading but close it to comments. Thanks, all, for suggesting games like Ticket to Ride: Nordic Countries, Race for the Galaxy, and Zooloretto. We definitely do play those now, but they weren’t available back then. I have no plans to update this list with newer games at this time.
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1. Board Game: 13 Dead End Drive [Average Rating:5.61 Overall Rank:5472]
Diane Close
United States

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We play this one on occasion when we’re in the mood for a chaotic yet slightly strategic mayhem-filled game. This one, and its sibling, 1313 Dead End Drive, are mildly good bluffing/racing games. They’re just plain fun to play every once in a while. We love both for their crazy components, though this version had the edge there. Much as I love the vault with the metal pig in the other edition, I prefer this one for its great collapsing chandelier, nicer stairs, falling bookcase and less-cartoonish art. The other edition has the edge in gameplay though. Still, both of these play better multi-player than with just two. With two we often forget the inheritance and simply play to kill everyone! devil

Him-
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Couples- yuk unless you’re really in the mood for this particular type of game, then with tweaks
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2. Board Game: Alhambra [Average Rating:7.05 Overall Rank:248]
Diane Close
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This is a pretty tile shopping and placement game with a solid puzzle aspect. Two players can play using variant with a dummy third player, which doesn't sound good but actually works very well in practice! This is a prettier game than pictures suggest and while there's luck to the card draw (for spending money), there's strategy too as you have your pick of four tiles and/or four money options. The tile-buying, laying and re-designing mechanisms are well-balanced, and this is a fun, lightly competitive game.

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Her- laugh
Couples- laugh
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Diane Close
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Dick Hunt (DSHStratRat2) wrote this originally as a list addition. Thanks Dick! I've copied it here as a comment for this entry instead.

DSHStratRat2 wrote:
This is the very favorite 2- or 3-player game for my wife and me. It accommodates 2-6 players, but is death in slow motion with more than three people.

With 2 or 3, however, it's a blast. Every turn is a tough decision as to whether you should try to draw money cards so that you can pay the exact asking price for a building you want(which earns you an extra turn), or over-pay, get no change back, and blow off the extra turn to make sure you get the building you want.

With 2 players, there's a "dummy" third player who randomizes the availability of the buildings very effectively. You can even give him a building you bought just to keep it away from your opponent! We have a great time with this one.
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  • Posted Mon Oct 23, 2006 2:21 pm
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Wasp Factoryman
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Great two-player game. One of our absolute favourites.
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  • Posted Wed Feb 4, 2009 7:43 pm
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Alan & Susan
United Kingdom
Cheltenham
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Eric Brosius wrote:
I'm pretty sure this game isn't luck dependent. Some people are much better at it than I am, wiping the floor with me almost every time. I don't think I'm totally clueless, but they're clearly using thought processes that I'm missing.

I agreee. We play this as a two-player a lot, and Susan almost always wins. I can't figure out why.

Alan
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  • Posted Thu Feb 5, 2009 1:27 pm
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You can call me Foob
United States
Deale
Maryland
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thechangingman wrote:
ejohnson7 wrote:
Visually appealing game, but lacking in strategy options and much too luck dependent for my taste. At the end of a game of Alhambra, I often feel that the game has played me rather than the other way around. Frustrating and unsatisfactory. My rating on BGG is a composite of my rating, my wife's rating, and my sister's rating (2,4,&3, respectively).

All three of us: yuk


Couldn't agree more!

This is the VERY worst game I have EVER had the misfortune of playing - literally...

snore


I'm going to both agree and disagree with this post...

As a 2-player game it really is quite good! The addition of the 3rd "dummy" player (which is not a variant, but which is right in the rules as written when playing with 2 players) adds another choice of what to do with a tile after you purchase it (keep it, or give it to "Derk"). Additionally, with 2 players there is actually a planning horizon... you can let your hand develop a bit and defer on immediate purchase of a tile the moment it is available to you - sometimes you can even let it go a turn or two more than that. And for someone like me, who is not a card-counter - even I - can and will keep track (generally) of what cards are in a single opponents hand.

Actually, I rate this a 8 and maybe even a 9 with two players.

On the other hand... the game starts to break down with 3 players and enters into a dismally awful boring failure with 4 or more. My wife and I played it quite a lot with 2 players and enjoyed it. Ultimately, I traded it away but not without a tinge of regret.

I feel so strongly about my opinion on this game that had I kept it I was planning to THROW AWAY all the components that made it playable with more than 3 players! Then, no one could ever make me play it with more than Three...
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  • Posted Thu Feb 5, 2009 4:44 pm
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You can call me Foob
United States
Deale
Maryland
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thechangingman wrote:
ejohnson7 wrote:
Visually appealing game, but lacking in strategy options and much too luck dependent for my taste. At the end of a game of Alhambra, I often feel that the game has played me rather than the other way around. Frustrating and unsatisfactory. My rating on BGG is a composite of my rating, my wife's rating, and my sister's rating (2,4,&3, respectively).

All three of us: yuk


Couldn't agree more!

This is the VERY worst game I have EVER had the misfortune of playing - literally...

snore


I'm going to both agree and disagree with this post...

As a 2-player game it really is quite good! The addition of the 3rd "dummy" player (which is not a variant, but which is right in the rules as written when playing with 2 players) adds another choice of what to do with a tile after you purchase it (keep it, or give it to "Derk"). Additionally, with 2 players there is actually a planning horizon... you can let your hand develop a bit and defer on immediate purchase of a tile the moment it is available to you - sometimes you can even go a turn or two. And for someone like me, who is not a card-counter - even I - can and will keep track (generally) of what cards are in my opponents hand.

Actually, I rate this a 8 and maybe even a 9 with two players.

On the other hand... the game starts to break down with 3 players and enters into a dismally awful boring failure with 4 or more. My wife and I played it quite a lot with 2 players and enjoyed it. Ultimately, I traded it away but not without a tinge of regret.

I feel so strongly about my opinion on this game that had I kept it I was planning to THROW AWAY all the components that made it playable with more than 3 players! Then, no one could ever make me play it with more than 3...
 
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  • Posted Thu Feb 5, 2009 4:53 pm
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3. Board Game: The aMAZEing Labyrinth [Average Rating:6.33 Overall Rank:1073]
Diane Close
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We have a good time with this little puzzle-like game of optimal path-building. It makes a nice filler or light evening game. With two the game is more strategic and less chaotic waiting for your turn. It’s a nice mix of strategy, tactics and luck. You can play it cooperatively or cut-throat, your choice.

Him- laugh
Her- laugh
Couples- laugh
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Emily Rogers
United Kingdom
Totnes
Devon
I love this game. It's great with mixed ages too ...
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  • Posted Mon Dec 18, 2006 9:22 pm
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Christopher
Belgium
De Panne
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I think this is the only game that I can use as suggestion to start a gaming-evening and be sure to be successful (meaning my wife saying "Yes, I want to play a game tonight.")

And indeed also nice to play with mixed ages!

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  • Posted Fri Aug 22, 2008 11:24 am
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4. Board Game: Arkham Horror [Average Rating:7.56 Overall Rank:71]
Diane Close
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This one will require playing a few more times before we can really render judgement on it. It takes up a huge amount of room, and is quite fiddly to set up and play. Games can take several hours to play, and can seem relentless at times. Still there’s something there that keeps drawing me back. I love a dark and moody atmosphere and this one definitely has that. It doesn’t play nicely for two players right out of the box, but I plan to spend some more time on it trying out some variants.

Him-
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Couples- yuk ; with tweaks, possibly or
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david funch
United States
Clarkston
Michigan
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My girl and I love this one. Be sure to play two characters each with the revised rules and you'll do all right. My girlfriend's main draw to this is that it's an adventure game, not strategy. It's just all around fun times, killing things as a couple.
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  • Posted Thu Oct 12, 2006 1:32 am
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Kevin H
China
Xiangtan
Hunan
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I've had my eye on this one...but the length, complexity, fiddliness, etc. have prevented me from doing so...because I know my fiancee would never play it...unless I bought her a pile of shoes or something...
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  • Posted Sun Oct 15, 2006 11:55 pm
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Marshall Miller
United States
Medford
Massachusetts
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Of course this game doesn't play nicely, it wants to hurt you! It wants to hurt you bad. For what its worth, the last time I visited my GF (half way across the country) the only game out of 100+ that she asked my to bring was Arkham Horror. We played it 3 times in four days. That said, we both like horror movies and [dark]literature.
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  • Posted Thu Mar 22, 2007 9:34 pm
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Patrick
Canada

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I find Arkham Horror with 2 players to be just as fun with 3,4,5,6,7 or 8 players. The only time this game isn't fun is in solo mode. The rules aren't THAT fiddly once you get to know them inside and out.

Me and the woman love this game.
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  • Posted Tue May 22, 2007 3:31 am
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Eric Johnson
United States
Rohnert Park
California
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Long, with fiddly bits, suffers from uninspired game play with few interesting decisions. Fails to evoke Lovecraftian atmosphere. I recommend Mythos [ http://www.boardgamegeek.com/game/1800] instead.

Both of us: yuk
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  • Posted Tue Dec 11, 2007 3:55 am
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5. Board Game: Around the World in 80 Days [Average Rating:6.58 Overall Rank:773]
Diane Close
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With 2 players this becomes a simple, straight-up race game and the results are often obvious well before the end of the game. It's not very enjoyable! This game plays a lot better with more players, and with the full complement you can get into some interesting strategic plays too. I enjoy this game quite a bit with lots of players, especially family gamers, but we hate it with just two!

Him- yuk
Her- yuk
Couples- yuk
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6. Board Game: Atlas & Zeus [Average Rating:6.38 Overall Rank:2254]
Diane Close
United States

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We had a blast with this game! The two of you try to blow each other out of the water while minimizing the damage to your own troops. You each have your own draw decks, and this is where luck enters the game. You might not draw the card you need at the right time, so you have to be able to adapt to what's in your hand versus the lay of the board. Most cards can be used to wreak havoc on your opponent, and it's rare you'll be left with a hand you can't use. We feel the game is short enough to overlook this frustration, and we really enjoy the swings of fate. It really does feel like you're being smote by the hands of the gods!

Him- laugh
Her- laugh
Couples- laugh
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7. Board Game: Balloon Cup [Average Rating:6.74 Overall Rank:510]
Diane Close
United States

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This game is light, relaxing and fun. You can play it nicely, with the variant that requires you to play cards on your side except in certain circumstances. Or you can play it nasty, where you play bad cards on your opponent’s side. Either way, it can be a deeper game than you’d expect, especially if you play with wild cubes. You have to make sure when claiming the cups that you don't give away enough wild cubes to the other player so that they’ll win better/multiple cups that make you lose.

Him- laugh
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Couples- laugh
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8. Board Game: Battle Line [Average Rating:7.48 Overall Rank:92]
Diane Close
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This game is deeper than Lost Cities, mainly because there are more choices. There are a lot more options here, especially if you use the “special powers” cards. The game is more straightforward and tactical without those cards, and more random and chaotic with. You can play it either way. We like the randomness that the special cards introduce. There’s lots of agonizing when and how to commit troops to battle, yet it plays quickly enough too.

Him- laugh
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Couples- laugh
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Canada
Gatineau
Quebec
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We play the Schotten-Totten version and absolutely love it. Great 2-player game, great for couples. Our preference is for the version without tactical cards. I like the option to play with the tactical cards though, to spice things up and add a little variety.
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  • Edited Sat Apr 12, 2008 3:44 pm
  • Posted Sat Apr 12, 2008 3:43 pm
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Maciek U
United States
Cromwell
Connecticut
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Battle Line version is so much better than Schotten Totten. It's a lot clearer with the formations and all. Thank God, they've re-themed it.
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  • Posted Tue Sep 9, 2008 1:15 pm
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9. Board Game: Betrayal at House on the Hill [Average Rating:6.99 Overall Rank:316]
Diane Close
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We love computer adventure games, starting with the old Zork, and this feels very much like that played out on a board. I also love the dual nature of the storyline with the strategizing required to complete the mission. My husband loves the exploration aspects of this game, as well as the tactics and quick responses needed for the second half of the game We both appreciate the element of luck in this game too. Neither of us like pure luck, but we both find dice can be interesting for their probabilities (rather than their randomness) and a touch of chaos does this game well. We play this using the published 2-player variant where you each run two characters, then whoever turns evil gives up their remaining good character to the other person. This works quite well! We love this one so much, and play it so frequently, that I created special Scooby Doo characters sheets (pictured above) to play with instead of the regular offerings.

Him- laugh
Her- laugh
Couples- laugh with tweaks.
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Charley Eastman
United States
Franklin
Massachusetts
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LOVE the new characters. Nicely done!
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  • Posted Thu Oct 12, 2006 12:16 pm
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Julie DuBois
United States
Redmond
Washington
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Ruh roh, rumpthings rong!

Scoob, where are you?
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  • Posted Sat Oct 14, 2006 8:32 am
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Sebastian Gebauer
Germany

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hahaha... wanna have the special characters too...
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  • Posted Tue Nov 21, 2006 9:04 pm
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10. Board Game: Blokus [Average Rating:7.14 Overall Rank:214]
Diane Close
United States

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This game is ridiculously good for a game that really only has 2 rules. Simple yet strategic and nicely replayable. For the 2-player version, I like the additional options you have when playing with two colors at once. You can use one color to block and the other to expand. When we want to get really cutthroat we either change the size of the board and play with one color each, or simply get out the smaller version, Blokus Duo. Either way an excellent game!

Him- laugh
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Couples- laugh either version.
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Maciek U
United States
Cromwell
Connecticut
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There's a version for just 2 players out there. I think it's called Travel version in US.
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  • Posted Tue Sep 9, 2008 1:16 pm
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Ian Klinck
Canada
Toronto
Ontario
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Another one that's high on our list. It was our most frequently played, until we got into Race for the Galaxy and Dominion...
 
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  • Posted Wed Feb 4, 2009 1:34 pm
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11. Board Game: Blokus Duo [Average Rating:7.06 Overall Rank:307]
Diane Close
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This smaller version of Blokus, meant strictly for two players, can get nasty fast! It's tense right from the beginning, and moves quickly too. It's a cutthroat fun that's over before you have time to get mad, so you always want to play another round. Plenty of room for clever play. Addictive!

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12. Board Game: Blue Moon [Average Rating:6.87 Overall Rank:394]
Diane Close
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We avoided getting this game for a long time because of the card art. We find it juvenile and dumb rather than attractive or artistic, but to each his own. I was finally convinced to try this for the game play alone, and I'm glad I did! It's an excellent dueling game, where each card is unique and where you really have to form a set of strategies but stay open to the tactical possibilities of the moment in order to win. You need to know when to retreat just as much as advance! My husband and I regularly play to a draw and love every minute of it!

So don't let the card art put you off; if you like tug of war games you'll love this one, and every game plays differently! There's never a dull moment. We've played with a variety of the expansion decks as well as the main set and all have been thoroughly enjoyable.

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Kane Klenko
United States
Ridgeway
Wisconsin
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How do you play to a draw? I don't think that's possible. There are 2 ways to end the game: either 1 person gets "4" dragons (an obvious not-draw), or one player runs out of cards. In this case whoever has a dragon on their side wins. If all of the dragons are in the middle, then whoever ran out of cards loses.
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  • Posted Sat Apr 12, 2008 3:13 pm
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Diane Close
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Favre4MVP wrote:
How do you play to a draw? I don't think that's possible. There are 2 ways to end the game: either 1 person gets "4" dragons (an obvious not-draw), or one player runs out of cards. ...


Our draw is a house rule: We play until the cards run out, but rather than having that decide the game we also track dragon "attractions" within the game using crystals. So yes, technically the person who runs out of cards is the loser, but since we are awarding crystals for dragon attraction is is possible to play to a draw with our house rule.
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  • Posted Sat Apr 12, 2008 3:18 pm
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Mika Luoma-aho
Finland
Rovaniemi
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Really like this one myself.
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  • Posted Fri Feb 6, 2009 4:44 pm
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13. Board Game: Blue Moon City [Average Rating:7.13 Overall Rank:234]
Diane Close
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A quick, easy to play, yet strategic area control and resource management racing game. Light and stressful at the same time with a touch of cooperative play needed to win. Plays faster than we expected, but it’s fun and nicely replayable with the modular board.

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Couples- laugh
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Daniel Kearns
United States
Bloomington
Indiana
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Soooooo good for two players.
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  • Posted Thu Oct 12, 2006 1:42 pm
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14. Board Game: Bohnanza [Average Rating:7.13 Overall Rank:208]
Diane Close
United States

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We play this game as a 2 player just as much with the regular rules as with the included 2 player rules. It's fun either way and a great filler! It does play better with more, but we think it's fine with just two too.

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Carl Anderson
United States
Brighton
Michigan
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I've found Al Cabohne to be a better 2-player Bohnanza experience; the Bean Duel rules included in the Rio Grande Games version are just not that good. But when competing against the Bean Mafia, the game is entirely different. A big plus about Al Cabohne is the solo play option as well. If I had the time, it'd come out quite frequently.
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  • Posted Sun Apr 6, 2008 5:58 am
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Christopher
Belgium
De Panne
Bachten de Kupe
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carl67lp wrote:
I've found Al Cabohne to be a better 2-player Bohnanza experience;


yes, we (= my wife and I) also prefer "Al Cabohne" over the 2player version of Bohnanza

Al Cabohne:
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  • Posted Fri Aug 22, 2008 12:35 pm
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Maciek U
United States
Cromwell
Connecticut
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Ditto that. Al Cabohne is just what the doctor ordered for two!
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  • Edited Tue Sep 9, 2008 1:18 pm
  • Posted Tue Sep 9, 2008 1:17 pm
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Brian Foster
United States
Kirkland
Washington
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Have not played anything but the original Bohnanza, but I really like the two-player RGG game a lot. Nearly all our games are close and enjoyably tense, which keep us interested until the last card has been played.

The multi-player game is also fun, but since we first learned Bohnanza as the 2-P it remains one of our favorite games for two.

As I tell my casual gamer friends, Bohnanza is really two very different games, and both are worthwhile!
 
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  • Posted Wed Feb 4, 2009 2:57 am
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Ian Klinck
Canada
Toronto
Ontario
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We quite like the 2-player version of Bohnanza as well. It's definitely up there on our "number of plays" list.
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  • Posted Wed Feb 4, 2009 1:36 pm
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Eric Kuha
United States

North Dakota
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I do not like the 2-player rules for Bohnanza. They suck, suck, suck. Everything that I like about the game is missing in the two-player game.
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  • Posted Fri Feb 6, 2009 3:58 am
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15. Board Game: Burn Rate [Average Rating:6.11 Overall Rank:2464]
Diane Close
United States

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Definitely captures the craziness and short-sighted overspending of the dot-com era in a very playable way. Very fun beer and pretzels game for those who lived through the insanity! Game play is a bit too dependent on good card draw, and there can be a runaway leader problem with just two players. Some cards can be too powerful in such a small setting. Plays better with more.

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Eric Johnson
United States
Rohnert Park
California
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An amusing game, good for a few laughs if you're acquainted with the dot-com environment (rating 6). If not, probably would rate half a point lower, for a 5.5 rating. Simply and accurately simulates many of the challenges of the dot-com startup business: difficulty hiring competent employees, difficulty firing incompetent employees; expensive contractors; doomed business concepts such as online pet store or hand-held URL scanners. $25 million a month is not an inconceivable Burn Rate in this funny little card game.

Both of us:
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  • Edited Tue Dec 11, 2007 3:59 am
  • Posted Tue Dec 11, 2007 3:58 am
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16. Board Game: Buy Low Sell High [Average Rating:6.23 Overall Rank:1719]
Diane Close
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Fun, light stock manipulation game with typical complex Knizia scoring tacked onto the end. Plays more chaotic with more than two players, otherwise it can be a bit too predictable. Ours is the Motley Fool version.

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17. Board Game: Caesar & Cleopatra [Average Rating:6.50 Overall Rank:817]
Diane Close
United States

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A nice tactical game of influence and bluffing, with some luck thrown in too. We really like this one and all our games have been tight. Nicely strategic bidding and plays fast.

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18. Board Game: California [Average Rating:6.33 Overall Rank:1256]
Diane Close
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I think the most fun I've had with this game has to be playing with a full complement of testosterone-driven older males. There's nothing more amusing to me than hearing them fret about matching the carpet to the accessories, or musing about which guests would hook up better in real life, or wondering aloud who was doing "it" to whom and where (the biker chick with the professor on the pool table).

This game is more strategic with 2 and more tactical with more. It's a fun set collection frolic that's worth pulling out every once in a while, especially if you've ever lived in the State. Where else can you hear, "Hey, I need that motorcycle for my living room! I was going to put it next to the grand piano, you rat!"

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T. Nomad
New Zealand
Winnipeg/Auckland/Cheonan
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We've found with 2P, the race to 9 bonus points makes the game end too quickly. It's too much fun to end in 15 minutes, and too fiddly to set up again.

3P is a wonderful 35 mins., though!
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  • Posted Sun May 4, 2008 8:21 am
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19. Board Game: Carcassonne [Average Rating:7.46 Overall Rank:88]
Diane Close
United States

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With just two players, farmer placement can make or break your score. You can play this as a light, relaxing little tile laying game, or get really cutthroat and tense, agonizing over every decision (don’t leave yourself short on meeples!) We play with and without the first three expansions (Carcassonne: Inns & Cathedrals, Carcassonne: Traders & Builders, Carcassonne: King & Scout) and are looking forward to trying out Carcassonne: Die Katharer soon too. We just about always add in the Carcassonne: The River or Carcassonne: The River II expansions, as we find they help limit farmer placement and even out scoring.

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Alexander Zhang
United States
West Haven
Connecticut
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Yep, I really recommend finding Die Katharer to add to game play. It's amazing how much a mere four tiles will add to the game, but we can't see playing without them.

Incidentally, my wife and I have mutually agreed that King & Scout adds too much to a 2 player game, so we only use them for 3+ now. Inevitably, one of the two people has both the biggest city and the biggest road which tends to place a huge gap between the two players. Removing the King & Scout rule(s) evens things out significantly and makes it a much closer and more interesting game. However, for 3+ players it adds a very necessary incentive to build bigger quickly before someone lays your city under seige with a Die Katharer tile.
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  • Posted Sat Dec 2, 2006 6:52 pm
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Marshall Miller
United States
Medford
Massachusetts
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When playing the base game for two (or with some small expansions), try putting the top and bottom of the box next to each other and using only that surface as legal playing space. If it doesn't fall its legal. This really makes it a tight game for two.
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  • Posted Thu Mar 22, 2007 9:38 pm
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Dave Blizzard
Canada
Calgary
Alberta
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With 2 players, we play that each player has either 2 or 3 tiles in their hand to choose from. Makes for a more skillful game.
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  • Posted Thu Feb 5, 2009 5:53 pm
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20. Board Game: Carcassonne: Hunters and Gatherers [Average Rating:7.19 Overall Rank:206]
Diane Close
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Different enough from the original game to make a nice change. Sometimes I'd rather play with forests and rivers than streets and cities. Scoring the meadows is a lot more straightforward. Has a bit of a cooperative element to it with the mechanism of the bonus tiles. “Here dear, let me finish that forest for you!” devil Plays very well as a 2-player game!

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Marshall Miller
United States
Medford
Massachusetts
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See comment for Carcassonne above.
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  • Posted Thu Mar 22, 2007 9:39 pm
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Christopher
Belgium
De Panne
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my wife and I prefer H&G for a 2player game and the regular carcassonne (with all kind of extensions) for a 3+ player game.

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  • Posted Fri Aug 22, 2008 12:44 pm
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Alan & Susan
United Kingdom
Cheltenham
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We seem to prefer H&G as a two-player Carcassonne.
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  • Posted Thu Feb 5, 2009 1:32 pm
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21. Board Game: Carcassonne: The Castle [Average Rating:7.14 Overall Rank:242]
Diane Close
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We avoided getting this one for the longest time as it’s pretty ugly in pictures compared to the original. Add in the fact that nothing needs to line up except paths and we expected some pretty boring gameplay. Boy were we wrong! This game rocks! It’s Carcassonne with shopping! There are lots hard choices. Short term points versus longer term large scoring opportunities, balanced against scoring path optimization for bonus tiles, etc. We love it!

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Ben Harris
United States
Beaverton
Oregon
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  • Posted Thu Oct 12, 2006 4:59 am
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Mark Campo
United Kingdom
Radcliffe
lancashire
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i just hated being constraned by the walls...
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  • Posted Thu Oct 12, 2006 2:48 pm
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Dick Hunt
United States
Ovid
Michigan
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My wife and I love this one, too. It's hilarious to see how many points you'll piss away because you're waiting for a score that's juuuuuust enough to get you to that next bonus tile...

"I don't WANT 12 points! I want either 4 or 5 and the bonus tile it gets me!"
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  • Posted Sat Oct 14, 2006 10:26 am
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Christopher
Belgium
De Panne
Bachten de Kupe
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we like this one as well, but not as much as we enjoy a game of "hunters and gatherers"
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  • Posted Fri Aug 22, 2008 1:00 pm
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Dana More
United States
Garden Grove
California
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This is the one my wife and I play together most often. It has a nice balance of strategy, tactics, quick set-up and play. And we're evenly matched, so often the outcome is in doubt till the end. It's light enough that we can talk during the game about other things.
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  • Posted Sat Oct 25, 2008 12:09 am
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Peter Valeta
United States
Wilmette
Illinois
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This has been a big favorite, know to my wife as "Ice Castle"--the typeface on the box made the word "The" appear to be "Ice" to her and she's called it that ever since.
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  • Posted Thu Feb 5, 2009 3:34 pm
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22. Board Game: Cartagena [Average Rating:6.74 Overall Rank:486]
Diane Close
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This is a fun hand management racing game. You need to play off your opponents' moves. It makes a nice complementary game to Emerald. It plays quickly and is best if you can really get into the mood. “Ah heck, I dropped me rum back in the tunnel. I’ll be right back...” We also refer to the red tricorn hats as “little goudas”. (“Oh no, I dropped me cheese!”) This is a great filler!

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Jon
United States
Vancouver
WA
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Do you play with cards showing or hidden?
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  • Posted Wed Oct 11, 2006 11:39 pm
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Diane Close
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When we play this we're usually up for a quick and silly game, so we generally play it with cards hidden. It's a lot more strategic, and slightly prone to AP, with cards exposed though.
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  • Posted Thu Oct 12, 2006 2:08 pm
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Mark Campo
United Kingdom
Radcliffe
lancashire
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light fun and teaching hidden
for some cut and thrust gaming cards shown..
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  • Posted Thu Oct 12, 2006 2:50 pm
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23. Board Game: Castle [Average Rating:6.12 Overall Rank:1669]
Diane Close
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This game gets a fair amount of grief for being too random. It's a light, highly tactical card placement game, and surprisingly it plays a lot like Blue Moon "Lite"! Most of the cards are unique, and you have to pay attention to each and every rule. With only two players the randomness evens out: if you don't have a certain card in your hand or deck, and it's not on the table, then you know where it is! So when and how are they going to use it? And can you come up with a good defense?

We really enjoy this with two! It feels like a big tug of war, or a duel. You get to practice strategy, tactics and bluffing: there's a good deal of plotting ahead, careful decision making and card play, and skill at disguising your upcoming moves from your opponent.

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24. Board Game: Caylus [Average Rating:7.97 Overall Rank:10]
Diane Close
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A lot of people like this game with two, but I think that enjoyment depends on your views on conflict. The movement of the Provost can result in some spectacular "take that" moves that may have you sleeping on the couch that night! It's all about outwitting your opponent to get the choicest moves for yourself while also enlisting the Provost to ruin their plans as much as possible.

We didn't find the learning curve for this game to be very steep, but it still takes a couple games until you understand the mechanics enough to see the multiple paths to victory. I enjoyed the game much more than my husband. For me, Caylus was the area of influence game that I thought Louis XIV was supposed to be, but for my husband it was a bloodbath.

As far as 2-player play goes, I found Caylus to be more enjoyable with more players as the game's more exciting features (like turn order changes) got used more frequently and strategically than with just two.

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Christopher
Belgium
De Panne
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I don't like Caylus for a game with 2 players, I find it much more enjoyable with 3 or 4 players!

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  • Posted Fri Aug 22, 2008 12:47 pm
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Steven Backues
United States
Ann Arbor
Michigan
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This is probably my wife's and my favorite 2-player game. I've heard lots of people say that it seems mean, but we don't find it to be so. You just have to expect that if you play too far out front without securing the provost of course he is going to come crashing down. I don't think we've ever had hard feelings about it.

This is in contrast to Carcasonne H&G, which I find very mean. There you can really wreck the beautiful forest someone else is building, or steal the hunting that they have been assembling for so long. With more players it doesn't seem too bad, but with only two I usually find myself getting ticked off.
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  • Posted Thu Feb 5, 2009 2:02 pm
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25. Board Game: Chez Geek [Average Rating:5.78 Overall Rank:3429]
Diane Close
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This light, risque humorous game plays better with more people, but is doable and can be fun with just two. You have to watch out for a run away leader problem, and you are very dependent on the luck of the card draw, but there’s still some tactics you can apply with the “visiting” cards. We like to play ours fast, with backstabbing fun. We use M&M’s to keep track of the slack points. The two expansions (Chez Geek 2: Slack Attack and Chez Geek 3: Block Party) are recommended too, though more cards aren’t necessarily what two players want. They do add more choices and fun though if you can get to them. This game lets me do things I would never do in real life! You need to have a certain sense of humor to appreciate the humor here though, so check it out before you buy.

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David Namaksy
United States
Dallas
Texas
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Thanks for the list, there are a couple of games on here I have not thought of before, for my wife and I to try.
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  • Posted Wed Oct 11, 2006 8:19 pm
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Dick Hunt
United States
Ovid
Michigan
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The 2-player game you guys HAVE to try is 1960: The Making Of The President. You don't have to be into Politics or History to play it, although I suppose that would make it easier to learn and enjoy. At its center is a wonderful card game that's just stuffed with tough choices. It's also got a great combination of strategy and tactics that you and yours are sure to appreciate.
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  • Posted Wed Feb 4, 2009 3:16 am
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Ian Klinck
Canada
Toronto
Ontario
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Here are a few we like that aren't on your list:

Zooloretto
Race for the Galaxy
Dominion

In fact, those are probably our top 3 right now... Not necessarily in that order.
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  • Posted Wed Feb 4, 2009 1:46 pm
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Jonathan Kinney
Canada
Surrey
British Columbia
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Thanks for the great list!

I have a few games of my own I would add.

Arkadia - my wife and I love this game

Commands and Colors: Ancients - a quicker setup than M:44 and I think a little more fun

Settlers Card Game - I put off playing this for a LONG time but once I started I couldn't stop

Citadels - very fun with the 2 player variant

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  • Posted Thu Feb 5, 2009 7:39 am
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donald fast
Canada
Vancouver
BC
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How about Hive? It was one of my first 2 player games and got overplayed, but i still suggest games and will never turn it down if it is suggested.

 
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  • Posted Thu Feb 5, 2009 6:49 pm
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