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Gamasutra's Best Of 2010: Top 10 Indie Games
Sebastian Sohn
United States culver city CA
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What Gamasutra chose as the The Top 10 Indie Games of 2010.
Many of theses are free, so...play this thing!
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1.
Video Game: Limbo
[Average Rating:8.09 Overall Rank:105]

Sebastian Sohn
United States culver city CA
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#10
Xbox Live Arcade
Gamasutra wrote: "Ask any Xbox gamer which Live Arcade titles were worth checking out this year, and most likely they'll mention Limbo along with words like 'incredible', 'atmospheric' and 'unfair'. In development since 2004, Limbo plots the journey of a young, nameless boy into a dark, ..."
I thought this game was okay. I don't like its gloomy tone.
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Sebastian Sohn
United States culver city CA
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#9
Free (Windows) Download
Gamasutra wrote: "Beau Blyth is truly an indie developer extraordinaire -- not only did he release the fan-favorite action roguelike Shoot First this year, he's also found time to put out our personal favorites Action Fist and Fish Face in the same 12-month period. The surprise here is that they're all equally good, but we're limited to just picking one game from each developer for this "best of" selection."
Roguelike with guns. Plays like top-down contra and Gauntlet combined. Excellent game.
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Sebastian Sohn
United States culver city CA
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#8
Windows, Mac and Linux, paid, beta available, free 'classic' version
Gamasutra wrote: "What a year it has been for Markus Persson, a.k.a. Notch. Last December, he was putting together Minecraft, an experimental exploration game that was becoming quite the underground hit..."
One of the few individuals who got to be a millionaire selling video games.
When I did the math last time, 10-22-2010:
1449927 registered users, of which 455601 (31.42%) have bought the game.
455601 users * 10 Euros = 4,556,010 Euros = $6,344,243.92 USD (as of 10-22-2010)
$6.3 million from customers only!
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4.
Video Game: Hydorah
[Average Rating:8.25 Unranked]

Sebastian Sohn
United States culver city CA
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#7
Free (Windows) Download
Gamasutra wrote: "Locomalito is a rising star in the indie game development community, and his pet project Hydorah (released in June this year) easily enhances his reputation even more. We still have a hard time believing that one man coded and drew every sprite found inside the game, although his collaborative partner Gryzor87 did provide some assistance by writing and contributing a soundtrack that's nearly one hour long. "
Locomalito made a game that look as if it was designed for an 80's arcade game cabinet. It even has a fake bootrom check when you start the game and cheesy, almost engrish dialogue. Very polished game.
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Sebastian Sohn
United States culver city CA
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#6
PSN
Gamasutra wrote: "One of the biggest PSN releases of 2010, Joe Danger is the work of four British friends and developers who are widely regarded as some of the nicest people in the gaming industry. Hello Games developed Joe Danger over the course of several years, and the game was released this summer to a flurry of high ratings from the press. Players take control of Joe Danger as he zooms over, under and through obstacles on his trusty motorbike."
Never heard of this game until now.
Can anyone give feedback on this game?
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Sebastian Sohn
United States culver city CA
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#5
Free (Win/Mac) Download
Gamasutra wrote: "...Super Crate Box is an incredibly fun score-based arcade game created by Dutch indie development studio Vlambeer. The premise of the game is this: enemies appear from a hole at the top of the screen, but you only score points by collecting crate boxes that spawn randomly with a different weapon each time. ..."
Keep getting crates which give new guns that totally changes your gameplay. The player must constantly adapt.
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Sebastian Sohn
United States culver city CA
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#4
Download (Windows) Demo Xbox Live Arcade, Windows, Wii/Mac/Linux coming later
Gamasutra wrote: "Touted by many as the Super Mario of this generation, Super Meat Boy is the work of two extremely hard-working individuals, Edmund McMillen and Tommy Refenes. This hard-as-nails platformer pays homage to the games that the duo used to play as youngsters, while simultaneously causing a good portion of players to scream blue murder as Meat Boy jumps into a grinder for the umpteenth time. Yet thanks to the snap-recovery and hot-footed nature of it all, these challenges feel like something worth overcoming, rather than a frustration."
A popular indie platformer that I never played. Can anyone vouch for this game?
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Sebastian Sohn
United States culver city CA
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#3
Free (Win/Mac) Download
Gamasutra wrote: "Rodain Joubert has managed to do something that other developers could only dream of -- achieve a perfect balance between casual and hardcore with his freeware roguelike game, Desktop Dungeons. Every gameplay session usually lasts for only about 15 minutes, yet the unlockable achievements, playable characters and bonus dungeons will keep the fans coming back for more. The game is popular enough to spawn its own wiki resource, regularly updated to keep track of new spells, deities, enemies, character classes and dungeon areas. ..."
Many VGG'ers love Desktop Dungeons. Short, intense, always different. One of my favorites.
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Sebastian Sohn
United States culver city CA
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#2
Free (Windows) Download
Gamasutra wrote: "The Swedish domination of the indie game development scene continues with Daniel Remar's Hero Core, a Metroid-style action shooter that is packed with rooms to explore, bosses to fight, suit upgrades to collect, and even cooler secrets to unlock. You play as Flip Hero, a man who is on a quest to defeat an evil machine warlord named Cruiser Tetron. Hero Core is also rather special because players are allowed to engage the final boss anytime they want to, although powering up the protagonist is essential if you want him to last more than a couple of seconds in the tense battle with his nemesis. ..."
The graphics may be bland but this game is awesome. Retro gaming at it's best!
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Sebastian Sohn
United States culver city CA
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#1
Play (Flash) Now
Gamasutra wrote: "The original Give Up Robot introduced our grappling robotic hero, throwing him into a series of tough chambers with a sinister voice sneering throughout that he should give up his journey. It was a wonderfully psychedelic trip, although the swinging mechanic wasn't explored as fully as we would have hoped. Just four months later, developer Matt Thorson gave us the sequel -- and my, what a sequel it was. Not only did it address our issues with the original game, but it went much further, providing what is easily the indie gaming experience of the year. ..."
I played Give Up Robot I, and it was good. Give Up Robot II is even better.
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Portland
Oregon