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Gamasutra's Best Of 2010: Top 10 Indie Games
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What Gamasutra chose as the The Top 10 Indie Games of 2010.

Many of theses are free, so...play this thing!

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1. Video Game: Limbo [Average Rating:8.09 Overall Rank:105]
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#10
Xbox Live Arcade

Gamasutra wrote:

"Ask any Xbox gamer which Live Arcade titles were worth checking out this year, and most likely they'll mention Limbo along with words like 'incredible', 'atmospheric' and 'unfair'. In development since 2004, Limbo plots the journey of a young, nameless boy into a dark,
..."


I thought this game was okay. I don't like its gloomy tone.
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Indie Xbox Live Arcade games are one of the only reasons I wish I had a 360 (and a TV).
 
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  • Posted Mon Jun 6, 2011 11:43 pm
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2. Video Game: Shoot First [Average Rating:6.25 Unranked]
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#9
Free (Windows) Download

Gamasutra wrote:

"Beau Blyth is truly an indie developer extraordinaire -- not only did he release the fan-favorite action roguelike Shoot First this year, he's also found time to put out our personal favorites Action Fist and Fish Face in the same 12-month period. The surprise here is that they're all equally good, but we're limited to just picking one game from each developer for this "best of" selection."


Roguelike with guns. Plays like top-down contra and Gauntlet combined. Excellent game.
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3. Video Game: Minecraft [Average Rating:8.18 Overall Rank:93]
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#8

Windows, Mac and Linux, paid, beta available, free 'classic' version

Gamasutra wrote:
"What a year it has been for Markus Persson, a.k.a. Notch. Last December, he was putting together Minecraft, an experimental exploration game that was becoming quite the underground hit..."


One of the few individuals who got to be a millionaire selling video games.

When I did the math last time, 10-22-2010:

1449927 registered users, of which 455601 (31.42%) have bought the game.

455601 users * 10 Euros = 4,556,010 Euros = $6,344,243.92 USD (as of 10-22-2010)

$6.3 million from customers only!
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That is completely incredible. I hadn't quite realized the scope of this game's penetration, and I still haven't so much as downloaded the free version... Probably should, eventually. Let's just hope he doesn't sell out now that he's made it big!
 
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  • Posted Mon Jun 6, 2011 11:45 pm
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Mymil wrote:
That is completely incredible. I hadn't quite realized the scope of this game's penetration, and I still haven't so much as downloaded the free version... Probably should, eventually. Let's just hope he doesn't sell out now that he's made it big!


From Scott's Microsoft E3 coverage:

Scottt Anderson wrote:
10:28 - Phil Spencer now back on stage ,announcing that Minecraft is making its console debut this Winter exclusively on Xbox 360!
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  • Posted Tue Jun 7, 2011 2:27 am
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cylonathalf wrote:
Mymil wrote:
That is completely incredible. I hadn't quite realized the scope of this game's penetration, and I still haven't so much as downloaded the free version... Probably should, eventually. Let's just hope he doesn't sell out now that he's made it big!


From Scott's Microsoft E3 coverage:

Scottt Anderson wrote:
10:28 - Phil Spencer now back on stage ,announcing that Minecraft is making its console debut this Winter exclusively on Xbox 360!

Yeah, that was in the back of my mind when I wrote the above, and was thinking on mentioning it...
 
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  • Posted Wed Jun 8, 2011 12:24 am
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4. Video Game: Hydorah [Average Rating:8.25 Unranked]
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#7

Free (Windows) Download


Gamasutra wrote:
"Locomalito is a rising star in the indie game development community, and his pet project Hydorah (released in June this year) easily enhances his reputation even more. We still have a hard time believing that one man coded and drew every sprite found inside the game, although his collaborative partner Gryzor87 did provide some assistance by writing and contributing a soundtrack that's nearly one hour long. "


Locomalito made a game that look as if it was designed for an 80's arcade game cabinet. It even has a fake bootrom check when you start the game and cheesy, almost engrish dialogue. Very polished game.
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5. Video Game: Joe Danger [Average Rating:6.79 Overall Rank:2874]
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#6

PSN

Gamasutra wrote:
"One of the biggest PSN releases of 2010, Joe Danger is the work of four British friends and developers who are widely regarded as some of the nicest people in the gaming industry. Hello Games developed Joe Danger over the course of several years, and the game was released this summer to a flurry of high ratings from the press. Players take control of Joe Danger as he zooms over, under and through obstacles on his trusty motorbike."


Never heard of this game until now.

Can anyone give feedback on this game?
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6. Video Game: Super Crate Box [Average Rating:7.08 Overall Rank:2589]
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#5

Free (Win/Mac) Download

Gamasutra wrote:
"...Super Crate Box is an incredibly fun score-based arcade game created by Dutch indie development studio Vlambeer. The premise of the game is this: enemies appear from a hole at the top of the screen, but you only score points by collecting crate boxes that spawn randomly with a different weapon each time. ..."


Keep getting crates which give new guns that totally changes your gameplay. The player must constantly adapt.
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A solid arcadey game. Well worth trying if you like arcade-style gameplay at all.
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  • Posted Mon Jun 6, 2011 7:01 pm
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7. Video Game: Super Meat Boy [Average Rating:7.99 Overall Rank:181]
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#4

Download (Windows) Demo
Xbox Live Arcade, Windows, Wii/Mac/Linux coming later

Gamasutra wrote:
"Touted by many as the Super Mario of this generation, Super Meat Boy is the work of two extremely hard-working individuals, Edmund McMillen and Tommy Refenes. This hard-as-nails platformer pays homage to the games that the duo used to play as youngsters, while simultaneously causing a good portion of players to scream blue murder as Meat Boy jumps into a grinder for the umpteenth time. Yet thanks to the snap-recovery and hot-footed nature of it all, these challenges feel like something worth overcoming, rather than a frustration."


A popular indie platformer that I never played. Can anyone vouch for this game?
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The Wii version was officially canceled in March.

Their original Meat Boy was great fun and it'd be hard to believe that their commercial follow up isn't worth playing. Haven't actually done so myself though.
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  • Posted Mon Jun 6, 2011 1:51 am
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I can definitely vouch for this - it's excellent. It has a few flaws which annoy me, but overall the game is very challenging without being too frustrating and it has hours and hours of good content. I would say its most praise-worthy feature is the level design, which is almost consistently superb.
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  • Posted Mon Jun 6, 2011 7:04 pm
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8. Video Game: Desktop Dungeons [Average Rating:7.49 Overall Rank:714]
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#3

Free (Win/Mac) Download

Gamasutra wrote:
"Rodain Joubert has managed to do something that other developers could only dream of -- achieve a perfect balance between casual and hardcore with his freeware roguelike game, Desktop Dungeons. Every gameplay session usually lasts for only about 15 minutes, yet the unlockable achievements, playable characters and bonus dungeons will keep the fans coming back for more. The game is popular enough to spawn its own wiki resource, regularly updated to keep track of new spells, deities, enemies, character classes and dungeon areas. ..."


Many VGG'ers love Desktop Dungeons. Short, intense, always different. One of my favorites.
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9. Video Game: Hero Core [Average Rating:7.69 Overall Rank:1987]
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#2

Free (Windows) Download

Gamasutra wrote:
"The Swedish domination of the indie game development scene continues with Daniel Remar's Hero Core, a Metroid-style action shooter that is packed with rooms to explore, bosses to fight, suit upgrades to collect, and even cooler secrets to unlock. You play as Flip Hero, a man who is on a quest to defeat an evil machine warlord named Cruiser Tetron. Hero Core is also rather special because players are allowed to engage the final boss anytime they want to, although powering up the protagonist is essential if you want him to last more than a couple of seconds in the tense battle with his nemesis.
..."


The graphics may be bland but this game is awesome. Retro gaming at it's best!
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I liked this one a lot less than I expected to. Something about the challenge of this was downright frustrating rather than fun for me. Might have to try it again sometime...
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  • Posted Mon Jun 6, 2011 7:07 pm
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Twinge wrote:
I liked this one a lot less than I expected to. Something about the challenge of this was downright frustrating rather than fun for me. Might have to try it again sometime...


Well that triggered a play from me . I thought it was too easy on normal diffuculty so I may try on one of the higher ones, boss rush on normal feels about right though.

If you felt it was too frustrating I would say this:

Use the warp feature to get around quickly.
Note that revisiting save points will get you full health, you should do this periodically after opening up locked doors. There's no reason to soldier on and lose progress.
Once there's no locked doors in a room you don't have a reason to kill anything, dodge and get out of there (except of course for bosses, and picking up upgrades).
Use autofire. (Except in the core region where you don't want to hit the non boss enemies.)

The one somewhat frustrating part is the tiny multiple hitboxes on the bosses, until you know exactly where they are listen carefully for the sound effect. If you're hearing a metallic `ping' you're missing.
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  • Posted Tue Jun 7, 2011 1:29 am
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10. Video Game: Give Up Robot 2 [Average Rating:6.42 Overall Rank:3596]
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#1
Play (Flash) Now

Gamasutra wrote:
"The original Give Up Robot introduced our grappling robotic hero, throwing him into a series of tough chambers with a sinister voice sneering throughout that he should give up his journey. It was a wonderfully psychedelic trip, although the swinging mechanic wasn't explored as fully as we would have hoped. Just four months later, developer Matt Thorson gave us the sequel -- and my, what a sequel it was. Not only did it address our issues with the original game, but it went much further, providing what is easily the indie gaming experience of the year.
..."


I played Give Up Robot I, and it was good. Give Up Robot II is even better.
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I uploaded some screenshots. Waiting for approval.
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  • Posted Mon Jun 6, 2011 12:40 am
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Pretty good for a flash game, but overall not that impressive. Certainly doesn't compare to some other titles on this list, or VVVVVV (which was also made in Flash, and was an honorable mention for this top 10 list but was technically released in 2009 or somesuch).
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  • Posted Mon Jun 6, 2011 7:11 pm
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chaosbreaker wrote:
I uploaded some screenshots. Waiting for approval.


Screenshots available!
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  • Posted Mon Jun 6, 2011 10:49 pm
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Nice geeklist, thanks for the recap! thumbsup
 
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  • Posted Mon Jun 6, 2011 11:47 pm
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