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The Mountains of Madness - 1P Adventure
Dave Bernazzani (@rpggeek)
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Plainville
Massachusetts
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The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Welcome to the Mountains of Madness!

This geeklist is for 1P adventures only. If you're looking for the 2P adventure Geeklist, go here instead: The Mountains of Madness - 2P Adventure

When you have read and fully understood the rules in the master news post you can add your geeklist entry below and wait for a Game Master to start your adventure. Be sure to provide the following information in your initial geeklist posting:

Name
Race Class
Combat +X
Fortitude +X
Reflexes +X
Willpower +X
Hit Points X
Sanity Points X


Remember, the Game Masters are busy running the adventure and it may be a day or two before they start your adventure. Subscribe to your geeklist item so you know when your Game Master has started the adventure. Do your best to check in often and with some hard work, we'll get everyone through the adventure.

Good luck and may fortune smile upon you!


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301. RPG Item: Dungeon World Basic Roleplaying Game [Average Rating:8.17 Overall Rank:323]
Cameron Suey
United States
San Francisco
California
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I paid imaginary currency for you to read this. Let's both appreciate this moment....
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Tiraan "Tick" Elsus
Elven Wizard
Combat -1
Fortitude -2
Reflexes +1
Willpower +3
Hit Points 6
Sanity Points 4

Equipment: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 9:46 am
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Cameron Suey
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San Francisco
California
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Wizard, HP=1, SP=4, Gold=3, Equipment=standard

Black spots swarm in his vision, Tick knows this is the end, unless he can make his way to the summit. He can feel his limbs dying beneath him, and all he can do is walk the path, one last step at a time...

Fortitude 1d20-2 = (16) - 2 = 14
Fun while it lasted!
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  • Posted Tue Jan 10, 2012 12:22 am
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Piero S. P.
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Turin
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You take a deep breath and summon your reserves, but the cold is too much! By the time you have reached the summit, you stand exhausted, unsure how you will recover! You suffer 1 HP damage!


You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Tue Jan 10, 2012 12:34 am
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Piero S. P.
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Turin
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Wow... I believe you were horribly unlucky!! Thanks for playing!
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  • Posted Tue Jan 10, 2012 12:34 am
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Cameron Suey
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Gorgoneion wrote:
Wow... I believe you were horribly unlucky!! Thanks for playing!


I'll say so! RPG'ing is harder without my loaded dice

Thanks for the game!
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  • Posted Tue Jan 10, 2012 12:44 am
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302. RPG Item: Bag of Tricks [Average Rating:0.00 Unranked]
Brian Dunkle
United States
Tucson
Arizona
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Tibag ("teabag")
Dwarf Rogue
Combat +0
Fortitude +0
Reflexes +3
Willpower +0
Hit Points 6
Sanity Points 4

EDIT: Equipment=Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 9:46 am
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Piero S. P.
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Turin
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The Lizard King may look intimidating, but you ignore his threats and move in with three quick slashes! The King falls, and you find 1d4 = (2) = 2 gold. ”This is the end...my only friend... the end,” he says with his dying breath. The other lizardfolk bow to you, and you hurry on your way. (if you are a Rogue, add +2gp)



Chapter 4 - The Valley of Giants

Chapter 4-1 – The City Gates
Beyond the swamp the path widens – enough so that four of you could easily walk abreast – and ascends again. Before long, you see above a massive wall built into the mountainside, with two great golden gates blocking the path ahead. Three blond giants stand before the gates, their arms crossed over enormous axes and shields as they stare straight ahead. Their attention is so focused on the path that perhaps you could sneak around them to open the gates – but even from here you can see the imposing lock that guards them.

The choice is yours... you may choose to confront the giants in combat or to sneak around them. If you attack, you can assume the City Guards are AC15 and you are free to make your four attacks now. If you sneak around and unlock the gate, please roll a Reflex Challenge at DC14.
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  • Posted Mon Jan 23, 2012 1:16 am
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Brian Dunkle
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Tucson
Arizona
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Rogue, HP=4, SP=3, Gold=9, Equipment=Sword of Elven Antiquity +3

I know it's over (thanks again) but I'll roll the sneak challenge anyway...see if Tibag's luck holds.

Attack +3 from sword:
1d20+3 = (1) + 3 = 4
1d20+3 = (19) + 3 = 22
1d20+3 = (9) + 3 = 12
1d20+3 = (3) + 3 = 6

Ouch!
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  • Edited Mon Jan 23, 2012 3:16 am
  • Posted Mon Jan 23, 2012 3:15 am
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Piero S. P.
Italy
Turin
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Sorry for that, I tried to stay as long as I could but I was very tired. Next dungeon will be better. Thank you for playing with me!
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  • Posted Mon Jan 23, 2012 8:59 am
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Brian Dunkle
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Tucson
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Gorgoneion wrote:
Sorry for that, I tried to stay as long as I could but I was very tired. Next dungeon will be better. Thank you for playing with me!


That's silly - sorry I kept you up at all, all my fault for not checking in for two weeks. You did a good job. Thanks again!
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  • Posted Mon Jan 23, 2012 9:10 am
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303. Board Game: Don Quixote [Average Rating:6.00 Overall Rank:2989]
Andy Cassola
Italy
Piacenza
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Let's try this one too!

Name : Don
Race Class : Elf Cleric
Combat +0
Fortitude +1
Reflexes -2
Willpower +2
Hit Points 6
Sanity Points 4

Edit:
equipment Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces

"You must have faith in the mountain and the mountain will surprise you"
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Piero S. P.
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Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 9:46 am
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Piero S. P.
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Turin
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Unable to move in time to escape injury, the minotaur slams into you and knocks you to the ground. It pummels you hard, but you finally manage to slash the creature weakly and get out from under it. You suffer 1 HP damage!

Then you rise, and fall to the ground. Dead.


You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Edited Sat Jan 14, 2012 3:48 pm
  • Posted Sat Jan 14, 2012 3:48 pm
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Piero S. P.
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Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Oi, grazie di aver giocato con me!
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  • Posted Sat Jan 14, 2012 3:48 pm
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Andy Cassola
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Grazie mille a te! E' stato molto divertente, magari ho fatto qualche strafalcione di inglese, ma tanto c'eri tu
Ho avuto un po' sfiga coi dadi all'inizio, ma amen, non pensavo neanche di andare così avanti.

Grazie mille!!!
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  • Posted Sat Jan 14, 2012 3:56 pm
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Beh... non era un gioco semplice! Di 18-19 persone che hanno completato con me, solo 2 ce l'hanno fatta e uno proprio per il veritabile "rotto della cuffia"!
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  • Posted Sat Jan 14, 2012 3:58 pm
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304. Board Game: Munchkin 3: Clerical Errors [Average Rating:6.61 Unranked] [Average Rating:6.61 Unranked]
Mario De Super
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Campbell
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Tahnis, Son of Ghoramier
Elven Cleric of the Third Sun Temple of Ishra
Combat +0
Fortitude -1+1
Reflexes -2
Willpower +2
Hit Points 6
Sanity Points 4

I wake up on the morning which marks the 20th anniversary father setting off on his journey to the Greymoor Mountains where he sought to find the Eye of the Gods. I thought him a fool then, but as the years passed and the rumors spread, the evidence became all too compelling. Father was on to something. I decided nearly a year ago to follow his trail and see for myself. It's too late to turn back now, so I suppose I'll head over to the Tavern of the Falling Leaves for one last drink before I set off, for that drink may just be my last. May Ishra watch over me.

Elven Cleric, HP=6, SP=4, Gold=2, Equipment: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots.
First edit: Filling in comments section.
Second edit: Fixed stats.
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Piero S. P.
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Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 9:46 am
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Piero S. P.
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The line between reality and fantasy has blurred to the point where you can no longer distinguish it. Visions, thoughts and feelings blend together into a jumbled mess. Perhaps this is all a dream? After all, these horrors can’t be real... can they? Or, just maybe, you are now one of the horrors you sought to defeat. Forever trapped in a mortal shell in an endless struggle to stop other would-be adventurers from going where you have gone.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Mon Jan 9, 2012 2:51 pm
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Piero S. P.
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Thanks for having played with me!
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  • Posted Mon Jan 9, 2012 2:51 pm
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Mario De Super
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An Ascent up the mountain and descent into madness. It almost seems like a fitting ending. Ishra served me well in this adventure. In the end, it would seem that I had seen more than any man's share of horrors. I guess it was just too much for one to bare.



Thank you for DM'ing not only my adventure, but for others as well. I''m sure you needed to forgo the adventure yourself in order to bring it to others. I appreciate your efforts. Not only did you run my adventure, but added so much life to it.I had a blast and am very grateful.
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  • Posted Mon Jan 9, 2012 10:22 pm
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Thank you very much! Your words are kind, I just followed what you were already putting on our common gaming table. I had a blast!
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  • Edited Tue Jan 10, 2012 12:14 am
  • Posted Mon Jan 9, 2012 11:56 pm
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305. Board Game: Brawl [Average Rating:6.39 Overall Rank:1350]
David Plank
United Kingdom
Burgess Hill
West Sussex
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Name: Prian Lightfoot
Elf Fighter
Combat: +1
Fortitude: +1
Reflexes: +0
Willpower: -1
Hit Points: 5
Sanity Points: 3

Gold: 2
Equipment: Rusty Longsword(+0), Leather Boots, Tunic
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Piero S. P.
Italy
Turin
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Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 9:46 am
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David Plank
United Kingdom
Burgess Hill
West Sussex
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Fighter, HP=3, SP=2, Gold=5, Sword +1, Leather Boots, Tunic, two giant-sized swords, a Potion of Debilitating Pain and a Clear Head

Having stayed relatively healthy and hale during his quest, Prian feels energised and ready to fight - though he is still terrified...

Attack #1 1d20+2+3 = (7) + 2 + 3 = 12
Attack #2 1d20+2+3 = (17) + 2 + 3 = 22
Attack #3 1d20+2+3 = (8) + 2 + 3 = 13
Attack #4 1d20+2+3 = (13) + 2 + 3 = 18
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  • Posted Tue Jan 10, 2012 12:26 pm
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Wow!!! laugh


You have become a seasoned adventurer on this trip, and no matter what the giant beast does, you are ready for it. You easily determine the beast’s weakness! You masterfully cut into the terrifying creature, taking off several tentacles and the left hand. This hobbles the beast and though it continues to come after you, it is easily bested! You stand over the titan and look around - you have Survived! You find 2d6 = (4 + 3) = 7 gold.


You labor to catch your breath. The Titan lays before you defeated. Is this the really the end? You stare at the falling mists of the giant stone portal before you. The Eye of the Gods! This is what your father sought. There is no turning back - you stagger forward with what strength you have left. As you cross the threshold the mist surrounds you and pulls you forward. Behind you is darkness. Ahead, a soft white light - almost featureless until you see a silhouette appear. Small at first but growing larger as you are pulled forward - no longer under your own power. The shadows disappear and the figure in front of you is revealed - your father stands before you. He smiles brightly, “I’ve been waiting, my child. I knew you would find your way here eventually. I’m sorry I was unable to return, for the portal only goes one way. But I knew... and never lost hope that you would follow.” Is this real? Perhaps you’ve really gone insane instead? It doesn’t matter... this is your reality now and there is no going back. You and your father step forward into a new world.


Congratulations, you will receive the special winning microbadge:
mb Mountains of Madness - The Eye of the Gods

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Tue Jan 10, 2012 12:31 pm
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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You're my second player to win, in ten! thumbsup

Thanks for having played with me!
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  • Posted Tue Jan 10, 2012 12:33 pm
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David Plank
United Kingdom
Burgess Hill
West Sussex
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Woohoo!

Many thanks for this exciting story! And so well-led by yourself. Thanks for GMing me, and here's hoping that some of your other players will also make it out alive!
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  • Posted Tue Jan 10, 2012 12:47 pm
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306. RPG Item: Prophecy [Average Rating:0.00 Unranked]
Nicolas Dementen
Belgium
Sombreffe
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Follalas

Elf Cleric
Combat +0
Fortitude +1
Reflexes -2
Willpower +2
Hit Points 6
Sanity Points 4

Equipment: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.

I'm sure dad is alive and cannot come back to us because time is different over there... He'll be so happy to see me... and I could use a bit of exercise anyways...
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Piero S. P.
Italy
Turin
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Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 9:46 am
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Nicolas Dementen
Belgium
Sombreffe
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Cleric, HP=2, SP=1, Gold=1, Sword +1

Tss

You'll see if I'm too short to be a gladiator!

Yaaahaaa

1d20+1 = (12) + 1 = 13
1d20+1 = (12) + 1 = 13
1d20+1 = (10) + 1 = 11
1d20+1 = (10) + 1 = 11

Take that you beast!

edit: again, I stay in the impressive part indeed I'm too small to be a gladiator!
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  • Edited Sat Jan 14, 2012 11:55 am
  • Posted Sat Jan 14, 2012 11:54 am
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Piero S. P.
Italy
Turin
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You stand frozen in fear as the creature charges you, landing two blows in quick succession and knocking you to the ground - you suffer 2 HP damage! You hold your arms up to protect yourself, but your opponent has stopped, laughing. A booming voice rings out: “Who let this pitiful creature into our sacred games, to defile this arena’s ground with their thin blood? Even our squalling newborns would fare better than this - this is no fight! Take this creature out of my sight before I squash it like a bug myself!” Looking up, you see Jarl Grugnur himself reach for a hammer larger than any you have seen before. You scurry toward the exit, pelted by giant-sized watermelons and tomatoes, and escape into the streets stinking of rotten vegetables. Just after the escape you lose consciousness and you stumble on the ground. Dead.

You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Sat Jan 14, 2012 1:28 pm
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Thanks for playing with me!!
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  • Posted Sat Jan 14, 2012 1:29 pm
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Nicolas Dementen
Belgium
Sombreffe
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no no no ... Thank YOU to masterized me it was a pleasure! (but damn I so suck at rolls )

cheers
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  • Posted Sat Jan 14, 2012 8:20 pm
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307. Board Game: Helvetia [Average Rating:7.27 Overall Rank:597]
Alain Marti
Switzerland
Utzenstorf
Bern
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Pingu
Human Fighter
Combat +1
Fortitude +1
Reflexes -1
Willpower +/- 0
Hit Points 6
Sanity Points 4

Once per game, the Fighter can take 1HP of damage instead of 1SP when a sanity check fails OR the Fighter can take 1SP instead of 1HP damage.

Human Fighter, HP=6, SP=4, Gold=2, Rusty Longsword (+0), well-worn Tunic, some old Leather Boots.


Me, Barbarian from the mountains.
Not speaking much.
Me looking for fortune. Gold accepted, women too.
Where to go to this mountain?
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J A C K V A N R I E L
Netherlands
Nijmegen
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Hi! I'll be your GM this adventure. I promise to be just, fair and honest - or maybe just fairly honest. Have fun and good luck!

Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 10:35 am
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Alain Marti
Switzerland
Utzenstorf
Bern
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Human Fighter, HP=1, SP=1, Gold=1, Huge Giant Swiss Army Knife (+2), Giant Swiss Army Knife (+1), two curved army knives of fantastic make, Swiss Army Knife (+0), well-worn Tunic with very nice straps of Yeti Fur, some new Minotaur Leather Boots

the pain brings me back

me only one thing left to do
me super fast, super heavy hitting Huge Giant Swiss Army Knife (+2) wielding, slashing, stabbing
me praying to Crom

CROM!

1d20+3 = (5) + 3 = 8
1d20+3 = (19) + 3 = 22
1d20+3 = (10) + 3 = 13
1d20+3 = (6) + 3 = 9
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  • Posted Tue Jan 10, 2012 2:04 pm
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J A C K V A N R I E L
Netherlands
Nijmegen
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Your combat bonus was +4 actually. +1 from combat score, +2 from Huge Giant Swiss Army Knife, and +1 from your remaining HP/SP. But it wouldn't have mattered soblue

The great old one over-powers you in mind, body, and spirit. It eviscerates you with a mere flick of its claw, causing you grievous injury! You start to fall into darkness as the Titan comes in for the final blow. Somewhere between death and insanity, your body fails.

You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Edited Tue Jan 10, 2012 2:09 pm
  • Posted Tue Jan 10, 2012 2:08 pm
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Alain Marti
Switzerland
Utzenstorf
Bern
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... is this all - a red stench on the floor?

Be sure Pingu, the great Knife Collector, will sit on the right side of Crom and watch closely what will go on in the Barbarian countries beyound the Mountains of Madness.


Jack - Thank you very much for this. That was just great beyond description!
Thank you very much
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  • Posted Tue Jan 10, 2012 2:15 pm
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J A C K V A N R I E L
Netherlands
Nijmegen
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Thanks for playing, Pingu the Knife Collector! I've had great fun GM'ing for you.
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  • Posted Tue Jan 10, 2012 2:15 pm
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308. RPG Item: Fantasia Adventure F05: Legacy of the Wizard [Average Rating:0.00 Unranked]
Peter Van de Voorde
Belgium
Schoonaarde (Dendermonde)
Oost-Vlaanderen
Have a Dikke Knuffel (A Big Hug for you non dutch speaking people :) )
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Stepping out on the road is a dangerous business. You have to keep your feet under you, or before you know it you'll be swept off to who knows where!
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Aylan Waylander
Human Wizard
Combat -1
Fortitude -2
Reflexes +0
Willpower +4
Hit Points 6
Sanity Points 4

Equipment: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.
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J A C K V A N R I E L
Netherlands
Nijmegen
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Hi! I'll be your GM this adventure. I promise to be just, fair and honest - or maybe just fairly honest. Have fun and good luck! Oh, and have alvast a very dikke knuffel

Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 10:36 am
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Peter Van de Voorde
Belgium
Schoonaarde (Dendermonde)
Oost-Vlaanderen
Have a Dikke Knuffel (A Big Hug for you non dutch speaking people :) )
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Stepping out on the road is a dangerous business. You have to keep your feet under you, or before you know it you'll be swept off to who knows where!
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Wizard, HP=3, SP=1, Gold=0,Rusty Longsword (+0), Sword (+2), well-worn Tunic, some old Leather Boots, 2 Potions of Clean Skin and a Muddled Mind (+1 HP, but suffer 1 SP damage), Idols blessing (+2 willpower against fear) and a Gypsy blanket.

'Honey I'm home!!!' I yell at the top of my lungs before I simply step aside and cut of the Titan's left hand...

attack 1 1d20 + 4 = (16) + 4 = 20
attack 2 1d20 + 4 = (15) + 4 = 19
attack 3 1d20 + 4 = (14) + 4 = 18
attack 4 1d20 + 4 = (5) + 4 = 9

If the need would arise to use my special wizard power to change a missed attack into a magic missile I will use it.

Let's hope my luck holds
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  • Posted Thu Jan 19, 2012 3:56 pm
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J A C K V A N R I E L
Netherlands
Nijmegen
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Very good! I'll consider the last attack a magic missile hit, then! Not that it matters, your other attacks are more then enough, especially combined with your knowledge of the Titan's weakness.

You have become a seasoned adventurer on this trip, and no matter what the giant beast does, you are ready for it. You easily determine the beast’s weakness! You masterfully cut into the terrifying creature, taking off several tentacles and the left hand. This hobbles the beast and though it continues to come after you, it is easily bested! You stand over the titan and look around - you have Survived! You find 1d6 + 1d6 = (4) + (1) = 5 gold.

You labor to catch your breath. The Titan lays before you defeated. Is this the really the end? You stare at the falling mists of the giant stone portal before you. The Eye of the Gods! This is what your father sought. There is no turning back - you stagger forward with what strength you have left. As you cross the threshold the mist surrounds you and pulls you forward. Behind you is darkness. Ahead, a soft white light - almost featureless until you see a silhouette appear. Small at first but growing larger as you are pulled forward - no longer under your own power. The shadows disappear and the figure in front of you is revealed - your father stands before you. He smiles brightly, “I’ve been waiting, my child. I knew you would find your way here eventually. I’m sorry I was unable to return, for the portal only goes one way. But I knew... and never lost hope that you would follow.” Is this real? Perhaps you’ve really gone insane instead? It doesn’t matter... this is your reality now and there is no going back. You and your father step forward into a new world.

Congratulations, you will receive the special winning microbadge:
mb Mountains of Madness - The Eye of the Gods

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Thu Jan 19, 2012 4:03 pm
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Peter Van de Voorde
Belgium
Schoonaarde (Dendermonde)
Oost-Vlaanderen
Have a Dikke Knuffel (A Big Hug for you non dutch speaking people :) )
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Thanks for playing the GM for me Jack!

I had fun and I hope you did too!

I really had some lucky rolls
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  • Posted Thu Jan 19, 2012 4:13 pm
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J A C K V A N R I E L
Netherlands
Nijmegen
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Bedankt, Peter!

That was a great story; I had a lot of fun GM'ing you!
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  • Posted Thu Jan 19, 2012 4:28 pm
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309. Board Game: The Dwarf King [Average Rating:6.50 Overall Rank:1926]
Netherlands

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Ulfgar Longbeard

Dwarf Fighter
Combat +1
Fortitude +2
Reflexes -1
Willpower -1
Hit Points 6
Sanity Points 4

Equipment:
Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.
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J A C K V A N R I E L
Netherlands
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Hi! I'll be your GM this adventure. I promise to be just, fair and honest - or maybe just fairly honest. Have fun and good luck!

Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 10:51 am
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Oops and it can be worse: I had to deduct 1 because my willpower is -1... goo I forgot to include that in the roll...
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  • Posted Thu Jan 19, 2012 7:31 pm
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Netherlands
Nijmegen
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Oooh, a 0?! That's bad luck!

You move down the passageway as fast as you can. There are triangles etched into the walls and they appear to be blinking at you. You hear movement and rumbling behind you. Something is chasing you! The breathing of a feral creature sounds in your ears, snorting and chomping. The passage starts to twist and turn. The etchings on the wall getting smaller and then larger. You see an angry eye floating in front of you and you stop and blink. You feel the heat of invisible flames burning into your mind. The sounds are all around you now, the breathing and snorting, the eye in front of you, your mind is racing… Eventually you turn and see an open area at the end of the path. You are no longer trapped in the maze, but the harrowing hours spent lost amongst the heat and stone cause you to lose 1 SP.

The line between reality and fantasy has blurred to the point where you can no longer distinguish it. Visions, thoughts and feelings blend together into a jumbled mess. Perhaps this is all a dream? After all, these horrors can’t be real... can they? Or, just maybe, you are now one of the horrors you sought to defeat. Forever trapped in a mortal shell in an endless struggle to stop other would-be adventurers from going where you have gone.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Thu Jan 19, 2012 7:34 pm
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Netherlands

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Thanks for the great adventure! I had a great time: het was erg leuk!
Bedankt!

A 0 indeed! surprise
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  • Posted Thu Jan 19, 2012 7:58 pm
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J A C K V A N R I E L
Netherlands
Nijmegen
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Graag gedaan, en jij ook bedankt!
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  • Posted Thu Jan 19, 2012 8:00 pm
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310. RPG Item: Call of Cthulhu (6th Edition) [Average Rating:8.48 Overall Rank:7]
Giannis Tsekos

Kalamata
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Darkos Mindos

Human Rogue

Combat +0
Fortitude +1
Reflexes +3
Willpower +1
Hit Points 6
Sanity Points 4

Equipment:
Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.
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J A C K V A N R I E L
Netherlands
Nijmegen
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Hi! I'll be your GM this adventure. I promise to be just, fair and honest - or maybe just fairly honest. Have fun and good luck!

Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 10:51 am
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Giannis Tsekos

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knock knock. (waiting...)

Darkos , Human Rogue , C+0 , F+1 , R+3 , W+1 , HP=5 , SP=4
E = Rusty Longsword (+0),Tunic, Leather Boots, 1 gold.
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  • Posted Mon Jan 9, 2012 3:52 pm
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J A C K V A N R I E L
Netherlands
Nijmegen
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Chapter 2-2b – The Hermit’s Door
Your first knock is met with silence. Your second is met with the sound of loud snoring and a muffled, “Can’t you tell I’m trying to sleep in here?” But your third seems to stir the occupant, and clattering and banging fills your ears before the door snaps open.

A spry old man with bright red spiky hair stands in the door, a stout walking stick in his hands. Behind him the structure’s interior seems much larger than you had imagined – and a bright, cheery fire beckons from inside.

The man’s eyes bore into you. “Fortune-hunter, eh? These cursed mountains seem to be crawling with you folks now – no doubt you’ve fallen prey to all those silly stories about my youth, how I crushed the giants and found the E-. Oh, never mind. Well? What do you want? Why shouldn’t I just push you down this mountain?” he says with a grin, and you feel the ground below you slope backwards, forcing you to grab the man’s walking stick – held in his surprisingly strong grip – to prevent yourself from falling.

What do you say? Please post a response here.
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  • Posted Mon Jan 9, 2012 3:59 pm
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Giannis Tsekos

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I sense... i can sense something powerful in this house. Im here to tell me a story if you may.
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  • Posted Mon Jan 9, 2012 4:13 pm
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J A C K V A N R I E L
Netherlands
Nijmegen
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”Why Should I listen to your story? Do you really think I live in the middle of the Greymoor Mountains because I like people? This had better be awfully good!”

Roleplay Challenge
How do you respond? Please include a d20 roll in your post. The GM will provide a bonus based on your role-playing.
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  • Posted Mon Jan 9, 2012 4:22 pm
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311. Board Game: King of the Elves [Average Rating:6.25 Overall Rank:1441]
Alexandre Lopes
Portugal
Coimbra
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Yngvi-Freyr
Elf Fighter
Combat +1
Fortitude +1
Reflexes +0
Willpower -1
Hit Points 6
Sanity Points 4


Rusty Longsword (+0)
well-worn Tunic
old Leather Boots
2 gold pieces
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J A C K V A N R I E L
Netherlands
Nijmegen
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Hi! I'll be your GM this adventure. I promise to be just, fair and honest - or maybe just fairly honest. Have fun and good luck!

Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 10:59 am
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J A C K V A N R I E L
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You slip off the path and around the giants; their gaze never wavers toward you, and you reach the gates. You see a great brass lock with a keyhole and a combination! It will require all your wits to get past - but, more than that, it will require skill manoeuvring the tumblers. After a few moments, the lock clicks open with a firm snap. The hair on the back of your neck rises as you feel the giants finally turn toward you – you dive through the gate, but not before one of their massive axes cuts deeply into you! You take 1 HP of damage.

You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Tue Jan 10, 2012 4:51 pm
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Alexandre Lopes
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Thank you for being my Game Master! It was my first introduction to this genre of play and I loved it! It reminded me of some books I played when I was youger where you flipped to different pages based on your choices.

My only complaint is that there is no way to regain lost HP, I don't know if it is common in this kind of gameplay, but it felt like the game was draining my health and not giving a source to replenish it, causing an effect of inevitable doom and basing subsistence in rolls rather than gameplay.

But it was really nice to interact through you with this created world and I surely will try this next time.
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  • Posted Tue Jan 10, 2012 5:00 pm
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J A C K V A N R I E L
Netherlands
Nijmegen
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Thank you for playing! I hope you've had fun, I know I had!

I agree with your criticism. Mechanically, it boils down to a series of survival rolls. I wish there were more goals for the players to aspire to. But with hundreds of players and dozens of gamemasters, those binary rolls do keep things manageable, while still giving you a feel of adventure. In that regard, it's a lot better than the last adventure (Dungeon of Doom). Who knows what the next one will bring? By the way, there are (very few) ways to replenish HP, but you have to choose the correct paths, and/or get far enough into the adventure...

Check out the Tavern of Falling Leaves if you want to talk about your experience, and give the creators some feedback.
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  • Posted Tue Jan 10, 2012 5:08 pm
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Alexandre Lopes
Portugal
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I will, thank you again for all your work
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  • Posted Tue Jan 10, 2012 5:09 pm
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312. Board Game: Chronopia: The Dwarven Labyrinth [Average Rating:6.55 Unranked] [Average Rating:6.55 Unranked]
Jason Clague
New Zealand
Hamilton
Waikato
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Krom Gemslayer
Dwarven Fighter
Combat +1
Fortitude +2
Reflexes -1
Willpower -1
Hit Points 6
Sanity Points 4

Equipment:
Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.
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Richard Morris
Scotland
Harrogate
North Yorkshire
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The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 11:32 am
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Jason Clague
New Zealand
Hamilton
Waikato
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Dwarven Fighter, HP=1, SP=1, Gold=6, Equipment=Sword of Elven Antiquity (+3)

"You think you look frightening? You should see my Mother!"

1d20-1 = (10) - 1 = 9
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  • Posted Thu Jan 19, 2012 10:32 pm
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Richard Morris
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Harrogate
North Yorkshire
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The line between reality and fantasy has blurred to the point where you can no longer distinguish it. Visions, thoughts and feelings blend together into a jumbled mess. Perhaps this is all a dream? After all, these horrors can’t be real... can they? Or, just maybe, you are now one of the horrors you sought to defeat. Forever trapped in a mortal shell in an endless struggle to stop other would-be adventurers from going where you have gone.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Thu Jan 19, 2012 10:47 pm
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Jason Clague
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Bah! So close! Thanks so much for GMing my game - I had a blast
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  • Posted Thu Jan 19, 2012 10:56 pm
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Richard Morris
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superbgg wrote:
Bah! So close! Thanks so much for GMing my game - I had a blast
Yeah, probably the worst result of all. Somehow it seems much less satisfactory that fighting the Titan, and losing.
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  • Posted Thu Jan 19, 2012 11:03 pm
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313. Board Game Publisher: Blizzard Entertainment
Meshell Brown
United Kingdom

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Magmorel Bearcharger
Elf Cleric
Combat +0
Fortitude +1
Reflexes -2
Willpower +2
Hit Points 6
Sanity Points 4


Gold=2, Rusty Longsword (+0), well-worn Tunic, some old Leather Boots.

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Oliver Graf
Germany
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Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 12:13 pm
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Meshell Brown
United Kingdom

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Elf Cleric, HP=1, SP=2, Gold=1

Combat +0
Fortitude +1
Reflexes -2
Willpower +2


The children seem so joyful and I decide that they might be having some fun. I decide to climb the tower and see what all the fuss is about
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  • Posted Sat Jan 7, 2012 6:51 pm
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Oliver Graf
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You begin to scale the column of eyes; the pitted stone is easy enough to climb. But before long, laughter surrounds you and two huge booted feet slam into your midsection! Peals of deep laughter ring out around you, and you turn to see the giant children pointing at you. You hurry upward, but more and more bodies slam into you as you climb!

Please make either a Reflex Challenge or a Fortitude Challenge (your choice, pick your best stat) at DC14
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  • Posted Sat Jan 7, 2012 6:53 pm
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Meshell Brown
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Elf Cleric, HP=1, SP=2, Gold=1

Combat +0
Fortitude +1
Reflexes -2
Willpower +2


1d20+1 = (8) + 1 = 9
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  • Posted Sat Jan 7, 2012 6:54 pm
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Oliver Graf
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The giant children are simply too heavy for you – you manage to climb a few more feet before another buffet sends you reeling, and you crash to the ground. You take 1 HP points of damage. The childrens’ insults would have cut you deep, but as this was your last HP...


You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~

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  • Posted Sat Jan 7, 2012 7:02 pm
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314. Board Game: World vs. Hero [Average Rating:9.25 Unranked]
Ed R
United States
Huntington
MA
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Caane Wolfhart
Elf Rogue

Combat +0
Fortitude +0
Reflexes +4
Willpower +0

Hit Points 6
Sanity 4


**edited to correct starting attributes**

**edited for in-game stat increase**
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Oliver Graf
Germany
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Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 12:13 pm
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Ed R
United States
Huntington
MA
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Elf Rogue, HP=2, SP=2,Gold=1, Well worn tunic, rusty longsword, old leather boots, a globe for light.

"I am but a small elf, surely I don't appear threatening to you. Look at my gear. I have but an old rusted long sword. It can barely protect me from a small wandering beast. Would I be out to threaten the like of you with such a pitiful weapon? I assure you James, son of Morris, my intentions are peaceful. It is just happenstance that brings me to your land."

1d20 = (6) = 6
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  • Posted Mon Jan 9, 2012 4:28 pm
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Oliver Graf
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The Lizard King stares at you in shock - you have offended him deeply! Perhaps by some lack of etiquette unknown to you. He makes a quick arm motion, and the other creatures launch their spears at you. You move to defend yourself, but one strikes your arm for 1 HP damage. You flee from the horde as they roar behind you: “Try to set that adventurer on fire!”!

Chapter 4 - The Valley of Giants

Chapter 4-1 – The City Gates
Beyond the swamp the path widens – enough so that four of you could easily walk abreast – and ascends again. Before long, you see above a massive wall built into the mountainside, with two great golden gates blocking the path ahead. Three blond giants stand before the gates, their arms crossed over enormous axes and shields as they stare straight ahead. Their attention is so focused on the path that perhaps you could sneak around them to open the gates – but even from here you can see the imposing lock that guards them.

The choice is yours... you may choose to confront the giants in combat or to sneak around them. If you attack, you can assume the City Guards are AC15 and you are free to make your four attacks now. If you sneak around and unlock the gate, please roll a Reflex Challenge at DC14.
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  • Posted Mon Jan 9, 2012 4:41 pm
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Ed R
United States
Huntington
MA
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Elf Rogue, HP=1, SP=2,Gold=1, Well worn tunic, rusty longsword, old leather boots, a globe for light.

"I'd have no chance toe to toe with them giants." Caane says while hiding a few feet off the path.

"perhaps I can put my thieving past to good use and sneak past them to open the gate."

"just when I thought I was out, they bring me back in!"

Caane attempts to sneak past the giants guarding the gate.

1d20+4 = (4) + 4 = 8
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  • Posted Mon Jan 9, 2012 4:58 pm
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Oliver Graf
Germany
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Bad luck...

You slip off the path and around the giants; their gaze never wavers toward you, and you reach the gates. You see a great brass lock with a keyhole and a combination! It will require all your wits to get past - but, more than that, it will require skill manoeuvring the tumblers. After a few moments, the lock clicks open with a firm snap. The hair on the back of your neck rises as you feel the giants finally turn toward you – you dive through the gate, but not before one of their massive axes cuts deeply into you -- you take 1 HP of damage -- your neck and sever your little head from the rest of your body!



You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Mon Jan 9, 2012 5:07 pm
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315. RPG Item: The Adventure Begins [Average Rating:6.58 Overall Rank:2417]
Matthew Thrift
United States
Goldsboro
North Carolina
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Name: Azgoth Wandersson
Race Class: Elf Cleric
Combat +0
Fortitude +1
Reflexes -2
Willpower +2
Hit Points 6
Sanity Points 4

Elf Cleric, HP=6, SP=4, Gold=2, Equipment=Rusty Longsword (+0), well-worn Tunic, some old Leather Boots

I am restless. They say it the same spirit my father had. I must trust their memories, because I never met him. He left on a quest for the Eye of the Gods when my mother was pregnant with me. He promised to return before the new moon, but he didn't. People say she held out hope for years, longer than she should have and that is what crushed her spirit. My mother will still speak of my father, but as often as she did when I was younger. She used to speak fondly of his dreams of a better life for she and I. Now she is too beaten down by the world. But I can see in her eye she still wants to believe in them.

Life for us has been tough on the frontier, and made no easier by the village's dismissive attitude towards my father. They will never give me an opportunity to succeed here. I must make my way in the world; find my path. For me that path will take me into the Mountains of Madness. I will find out my father's true fate and then move on, out from the shadow he has cast on my life.

edit: Correct fortitude to +1
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Oliver Graf
Germany
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Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 12:45 pm
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Matthew Thrift
United States
Goldsboro
North Carolina
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Elf Cleric, HP=2, SP=1, Gold=3, Equipment= Longsword +1, Tunic, Leather Boots

Titan, I fear you no more

Attack 1 1d20+3 = (12) + 3 = 15
Attack 2 1d20+3 = (2) + 3 = 5
Attack 3 1d20+3 = (20) + 3 = 23
Attack 4 1d20+3 = (6) + 3 = 9

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  • Posted Tue Jan 17, 2012 10:22 pm
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Matthew Thrift
United States
Goldsboro
North Carolina
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As his blows crush me and my life slips away I see my father's face before me.
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  • Posted Tue Jan 17, 2012 10:22 pm
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Oliver Graf
Germany
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Nearly!

The great old one over-powers you in mind, body, and spirit. It eviscerates you with a mere flick of its claw, causing you grievous injury! You start to fall into darkness as the Titan comes in for the final blow. Somewhere between death and insanity, your body fails.

You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Tue Jan 17, 2012 10:26 pm
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Matthew Thrift
United States
Goldsboro
North Carolina
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Thanks so much.
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  • Posted Tue Jan 17, 2012 10:30 pm
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316. Board Game: Monkey Madness [Average Rating:5.33 Overall Rank:6823]
Colin Sykes
France
Paris
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Magnus Mankybeard
Dwarf Rogue
Combat +0
Fortitude +0
Reflexes +3
Willpower +0
Hit Points 6
Sanity Points 4

Dwarf Rogue, HP=6, SP=4, Gold=2,
Equipment: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots
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Oliver Graf
Germany
Weissenthurm
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Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 12:45 pm
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Colin Sykes
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Paris
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Ha Ha Ha Ha! I kind of suspected that was going to happen...not one hit even with a +5 bonus!
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  • Posted Sun Jan 22, 2012 12:20 pm
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Oliver Graf
Germany
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The great old one over-powers you in mind, body, and spirit. It eviscerates you with a mere flick of its claw, causing you grievous injury! You start to fall into darkness as the Titan comes in for the final blow. Somewhere between death and insanity, your body fails.

You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~

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  • Posted Sun Jan 22, 2012 12:20 pm
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Oliver Graf
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So close! It was fun playing with you!
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  • Posted Sun Jan 22, 2012 12:21 pm
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Colin Sykes
France
Paris
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Thanks very much for all your time and effort, I really enjoyed it! And so close...
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  • Posted Sun Jan 22, 2012 12:24 pm
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317. Board Game: Rogue's Quest [Average Rating:0.00 Unranked]
R Pruitt
United States
Henderson
Kentucky
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Sprunty
Dwarf Rogue
Combat +0
Fortitude +0
Reflexes +3
Willpower +0
Hit Points 6
Sanity Points 4



Let's ROLL!!
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Introduction

The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 1:10 pm
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R Pruitt
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Henderson
Kentucky
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Rogue HP=6 SP=4 Gold=3

1d20 = (15) = 15

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  • Posted Mon Jan 9, 2012 3:53 pm
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Piero S. P.
Italy
Turin
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No problem! You ascend the cliff-face with grace and easily make it to the top without harm. There appears to be no immediate danger at the top and you proceed with your quest.


Chapter 1-3a - Ambush!
With the hard climbing behind, you cinch up your pack and set off across the ridge. You can see the looming mountains in the distance clearly now - the Mountains of Madness. Your heart races and adrenaline allows you to quicken your pace despite the hardships of the cliff climb. Before long you hear a noise. Something ahead? You duck behind a small shrub and wait for whatever it is to pass. After hearing nothing for several minutes you rise up on your haunches to peer over the brush. When you do, you’re staring face-to-face with a nasty, hairy Bugbear! It is mere feet from you - stalking you from the other side of the bush. It attacks!

Combat Challenge: Bugbear AC10
Make your four attacks now!

(When you post your response, hit the ROLL button and enter in your attack, which is 1d20+Combat Modifier+Sword Modifier … e.g. 1d20+0 or 1d20+2+1... Repeat for all four attacks. In the comment field put in “Attack #1” for the first attack, “Attack #2” for the 2nd, etc. If this is a 2P game, both players make 4 attacks. It is assumed you will know how to perform an attack in the future).
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  • Posted Mon Jan 9, 2012 3:57 pm
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R Pruitt
United States
Henderson
Kentucky
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Rogue hp=6 sp=4 gold=3

Yay bugbear!
attack 1 1d20 = (14) = 14


attack 2 1d20 = (9) = 9
attack 3 1d20 = (1) = 1
attack 4 1d20 = (11) = 11

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  • Posted Mon Jan 9, 2012 4:09 pm
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Piero S. P.
Italy
Turin
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You stand up and land two solid blows to fell the creature, but not before it hammers you with its club! You find 1d4 = (2) = 2 gold but suffer 1 HP damage (if you are a Rogue, add +2gp).

Chapter 1-4 - Wyvern in the Wind
Finally! You have arrived at the base of the mountains proper. A menacing sight for sure - the mountains look like they go on forever and one could get lost in there for all eternity. Fortunately you still have your father’s maps. They are faded, worn and heavily creased... but still serviceable after all these years. You take out his notes to make sure you’re prepared. As you read, a shadow quickly creeps up across the page. Clouds? You didn’t see any and besides, the shadow moved too fast. You glance up - in the sky overhead is circling the most menacing creature to which you’ve ever borne witness! A WYVERN! A terrible flying lizard who makes its home in the mountains. It circles as if looking for something. You are too afraid to move and too smart to stand still.

Will you stand and face this menacing foe? Is it time to run? Or perhaps you have another trick up your sleeve. How do you respond?

Roleplay Challenge
Please provide a short (no more than 500 words) final response for this roleplay encounter and include any reaction to what has happened. Please provide a d20 roll with your post. The GM may give you a bonus on your roll based on the roleplay exchange. In a 2P game you are free to interact with each other as well as the GM and each player is expected to provide a roleplay response and each will provide a d20 roll with their response. All roleplay challenges will be similar and the game assumes you will remember how to do this in the future.
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  • Posted Mon Jan 9, 2012 4:18 pm
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318. Board Game: No Retreat! [Average Rating:8.16 Overall Rank:1185]
Dave
United States
Goose Creek
South Carolina
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Cyrus Cupshigh
Dwarf Rogue
Combat +0
Fortitude +0
Reflexes +3
Willpower +0
Hit Points 6
Sanity Points 4


Equipment: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.
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Piero S. P.
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Turin
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Introduction

The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 1:10 pm
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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The Wyvern’s roar terrifies you and wears you down over the hours. You suffer 1 SP damage due to fear! Fortunately, the Wyvern does, eventually, fly away.


Chapter 1-5 - At the Crossroads

With the sounds of the shrieking Wyvern growing more faint, you continue on your journey. You begin to wonder if you’re ready for what’s ahead. Perhaps you would have been better off staying in that Tavern and trying to put your life back on track rather than chance after the dreams of your father. Was this a mistake? Doubt creeps into your mind and it weighs heavily on you. You realize that you’ve stopped walking and stand at a crossroad. One path leads forward and into the heart of the mountains. The other... a safe passage back to the village and tavern from which you came. You are frozen, pondering a decision of which path to take.

You may flee the mountains. If you do, you will receive the special runner-up micro for surviving the adventure:

mb Mountains of Madness - Lived to see another day...

If you press onwards, this badge will be off the table and you will not be able to claim it. If this is a 2P game, each player may make their decision independently.
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  • Posted Mon Jan 9, 2012 12:54 am
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Dave
United States
Goose Creek
South Carolina
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Rogue, HP=5, SP=3, Gold=8, Rusty Longsword (+0)

Cyrus thinks about this for a second....mead or death?


Yep, to the tavern he goes for a another drink and tell the tale of his encounter with the Wyvern!
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  • Posted Mon Jan 9, 2012 3:48 am
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Piero S. P.
Italy
Turin
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Discretion is, as they say, the better part of valor. While you have given up great potential there is something to be said for surviving. You make your way back to the village and re-enter the Tavern. Just a couple of days have passed since you left on your journey - most don’t even realize what horrors you faced. They go about their lives not knowing what dwells in the mountains just outside the Tavern window. You order an ale and sip it slowly … wondering of what might have been, if you had not gone there, and back again.

For escaping the mountains alive... you will receive:
mb Mountains of Madness - Lived to see another day...

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Mon Jan 9, 2012 10:18 am
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Piero S. P.
Italy
Turin
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Thanks for exploring with me the Mountains of Madness!
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  • Posted Mon Jan 9, 2012 10:19 am
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319. RPG Item: Unorthodox Rogues [Average Rating:0.00 Unranked]
Steve Dubya
United States
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New York
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Flynn Silvos
Human Rogue
Combat +0
Fortitude -1
Reflexes +3
Willpower +1
Hit Points 6
Sanity Points 4

Gold=2, Rusty Longsword (+0), well-worn Tunic, some old Leather Boots.
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Piero S. P.
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Turin
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Introduction

The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 1:16 pm
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Piero S. P.
Italy
Turin
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The Lizard King gives a hearty, booming laugh. “Well-played, youngling, well-played. You are welcome in this swamp anytime - but I suspect the next time that I see you, you will not look so well as this!” He claps you on your back as his subjects bang their shields, sending you on your way with a roar.


Chapter 4 - The Valley of Giants

Chapter 4-1 – The City Gates

Beyond the swamp the path widens – enough so that four of you could easily walk abreast – and ascends again. Before long, you see above a massive wall built into the mountainside, with two great golden gates blocking the path ahead. Three blond giants stand before the gates, their arms crossed over enormous axes and shields as they stare straight ahead. Their attention is so focused on the path that perhaps you could sneak around them to open the gates – but even from here you can see the imposing lock that guards them.

The choice is yours... you may choose to confront the giants in combat or to sneak around them. If you attack, you can assume the City Guards are AC15 and you are free to make your four attacks now. If you sneak around and unlock the gate, please roll a Reflex Challenge at DC14.
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  • Posted Tue Jan 10, 2012 8:06 pm
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Steve Dubya
United States
Capital-region
New York
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Land of the Free, Home of the Slack
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Rogue, HP=1, SP=3, Gold=2, Sword (+1), Giant Brass Key

Even with his newly acquired sword, Flynn figures that his chances are much better in relying on the skills that he's honed for lo these many years.

Flynn crouches and moves swiftly and silently, thinking that to be done with this quick will do more for his chances of continuing on his journey.

Flynn also wonders if the Giant Brass Key could perhaps fit the lock that the giants guard, and should it seem like a fit will attempt that as well.

Flynn's attempt to sneak past the giant guards 1d20+3 = (2) + 3 = 5

[Aaaaaaaand I suspect that might do it for me. At least I made it a lot further than my Dungeon of Doom showing...]
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  • Edited Tue Jan 10, 2012 8:58 pm
  • Posted Tue Jan 10, 2012 8:54 pm
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Piero S. P.
Italy
Turin
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You slip off the path and around the giants; their gaze never wavers toward you, and you reach the gates. You see a great brass lock with a keyhole and a combination! It will require all your wits to get past - but, more than that, it will require skill manoeuvring the tumblers. After a few moments, the lock clicks open with a firm snap. The hair on the back of your neck rises as you feel the giants finally turn toward you – you dive through the gate, but not before one of their massive axes cuts deeply into you! You take 1 HP of damage.


You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Wed Jan 11, 2012 12:13 am
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Thanks for having played with me!
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  • Posted Wed Jan 11, 2012 12:13 am
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320. Board Game: Krypton [Average Rating:0.00 Unranked]
Laurence Parsons
United Kingdom
Bristol
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Fred Uk
Human Rogue
Combat +0
Fortitude -1
Reflexes +3
Willpower +1
Hit Points 6
Sanity Points 4


Gold=2, Rusty Longsword (+0), well-worn Tunic, some old Leather Boots.
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Piero S. P.
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Turin
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Introduction

The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 1:16 pm
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Piero S. P.
Italy
Turin
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You slip off the path and around the giants; their gaze never wavers toward you, and you reach the gates. You see a great brass lock with a keyhole and a combination! It will require all your wits to get past - but, more than that, it will require skill manoeuvring the tumblers. After a few moments, the lock clicks open with a firm snap. The hair on the back of your neck rises as you feel the giants finally turn toward you – you dive through the gate, but not before one of their massive axes cuts deeply into you! You take 1 HP of damage.


You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Wed Jan 11, 2012 2:33 pm
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Piero S. P.
Italy
Turin
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Thanks for having played with me!
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  • Posted Wed Jan 11, 2012 2:33 pm
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Laurence Parsons
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Bristol
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Thank you for giving up your time to help run this adventure! I haven't done this before, but I'll certainly look out for more of these.

I'd always planned on tipping half my gold winnings, it's just a shame I came away with so little, but you are certainly welcome to your share!

Thank you again!
Fred
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  • Posted Wed Jan 11, 2012 3:39 pm
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Piero S. P.
Italy
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freduk wrote:
Thank you for giving up your time to help run this adventure! I haven't done this before, but I'll certainly look out for more of these.

I'd always planned on tipping half my gold winnings, it's just a shame I came away with so little, but you are certainly welcome to your share!

Thank you again!
Fred



Noproblem with gold!

I hope you enjoyed the ride as much as I did! laugh

Thanks again!
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  • Posted Wed Jan 11, 2012 3:55 pm
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321. RPG: Elfquest [Average Rating:5.45 Overall Rank:490]
Julian Tysoe
United Kingdom

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Kradlum
Dwarf Fighter
Combat +1
Fortitude +0
Reflexes -1
Willpower +1
Hit Points 6
Sanity Points 4

Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Introduction

The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 1:16 pm
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Please edit your previous post and delete your chosen path.

You move down the passageway as fast as you can. There are triangles etched into the walls and they appear to be blinking at you. You hear movement and rumbling behind you. Something is chasing you! The breathing of a feral creature sounds in your ears, snorting and chomping. The passage starts to twist and turn. The etchings on the wall getting smaller and then larger. You see an angry eye floating in front of you and you stop and blink. You feel the heat of invisible flames burning into your mind. The sounds are all around you now, the breathing and snorting, the eye in front of you, your mind is racing… Eventually you turn and see an open area at the end of the path. You are no longer trapped in the maze, but the harrowing hours spent lost amongst the heat and stone cause you to lose 1 SP.


The line between reality and fantasy has blurred to the point where you can no longer distinguish it. Visions, thoughts and feelings blend together into a jumbled mess. Perhaps this is all a dream? After all, these horrors can’t be real... can they? Or, just maybe, you are now one of the horrors you sought to defeat. Forever trapped in a mortal shell in an endless struggle to stop other would-be adventurers from going where you have gone.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Sat Jan 7, 2012 10:33 pm
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Piero S. P.
Italy
Turin
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"If our gods and our hopes are nothing but scientific phenomena, then it must be said that our love is scientific as well." - L'Eve Future
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Thanks for having played with me the Mountain of Madness... I had a blast playing with you! cool
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  • Posted Sat Jan 7, 2012 10:35 pm
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Julian Tysoe
United Kingdom

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Many thanks for GMing me, I had a blast!
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  • Posted Sun Jan 8, 2012 10:40 am
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Piero S. P.
Italy
Turin
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I really loved when you entered the Arena! I'm afraid you were very very unlucky to encounter the strongest creature there! You did nevertheless defend yourself! laugh
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  • Posted Sun Jan 8, 2012 10:44 am
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322. Video Game: The Elder Scrolls V: Skyrim [Average Rating:8.85 Overall Rank:6]
Phil
United States
Falmouth
Maine
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Name: Henri Pickles
Race Class: Elf Fighter
Combat: +1
Fortitude: +1
Reflexes: +0
Willpower: -1
Hit Points: 6
Sanity Points: 4
Special: Once per game, the Fighter can take 1HP of damage instead of 1SP when a sanity check fails OR the Fighter can take 1SP instead of 1HP damage.
Equipment:Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.
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Richard Morris
Scotland
Harrogate
North Yorkshire
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Introduction

The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.
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  • Posted Fri Jan 6, 2012 2:32 pm
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Richard Morris
Scotland
Harrogate
North Yorkshire
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I can lend you a towel

You lose 1 SP but just about keep your wits about you, however the great beast lumbers forward, as if to crush you...

This is a Combat Challenge: TITAN AC 18

This is a special combat. For a 1P game, you roll 4 attacks as usual. For a 2P game, each player will roll 2 attacks each to try and topple this mighty foe. For both 1P and 2P games, each player gains a special bonus to these attack rolls equal to the greater of their current HP and SP! You must score two or more successful attacks to defeat the Titan and survive the adventure!

it is about now that a +2 sword would come in handy
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  • Posted Mon Jan 16, 2012 8:26 pm
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Phil
United States
Falmouth
Maine
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AnnuverScotinExile wrote:
I can lend you a towel


YES! Ha Ha!

Elf Warrior, HP=2, SP=1, Gold=6, Rusty Longsword (+0), well-worn Tunic, some old Leather Boots

Do or die!

Attack 1: 1d20+3 = (20) + 3 = 23
Attack 2: 1d20+3 = (7) + 3 = 10
Attack 3: 1d20+3 = (10) + 3 = 13
Attack 4: 1d20+3 = (2) + 3 = 5
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  • Posted Mon Jan 16, 2012 8:35 pm
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Richard Morris
Scotland
Harrogate
North Yorkshire
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The great old one over-powers you in mind, body, and spirit. It eviscerates you with a mere flick of its claw, causing you grievous injury! You start to fall into darkness as the Titan comes in for the final blow. Somewhere between death and insanity, your body fails.

You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~
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  • Posted Mon Jan 16, 2012 8:40 pm
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Phil
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Falmouth
Maine
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So close!!!

Thank you so much for running the game for me. I appreciate it.
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  • Posted Mon Jan 16, 2012 8:44 pm
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323. Board Game: Elfengold [Average Rating:7.10 Unranked] [Average Rating:7.10 Unranked]
Daniel Gerbner
Hungary
Budapest
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Tralian
Elf Rogue
Combat +0
Fortitude -1
Reflexes +4
Willpower +0
Hit Points 6
Sanity Points 4

Gold=2, Rusty Longsword (+0), well-worn Tunic, some old Leather Boots
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Joseph Anderson
United States
Minneapolis
Minnesota
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Introduction

The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.

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  • Posted Fri Jan 6, 2012 3:27 pm
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Joseph Anderson
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Minneapolis
Minnesota
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The gnoll’s piercing laugh distracts you as it clubs you repeatedly, but you get in one solid strike before fleeing. You suffer 1 HP damage!
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  • Posted Sat Jan 7, 2012 12:31 am
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Joseph Anderson
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Chapter 1-4 - Wyvern in the Wind
Finally! You have arrived at the base of the mountains proper. A menacing sight for sure - the mountains look like they go on forever and one could get lost in there for all eternity. Fortunately you still have your father’s maps. They are faded, worn and heavily creased... but still serviceable after all these years. You take out his notes to make sure you’re prepared. As you read, a shadow quickly creeps up across the page. Clouds? You didn’t see any and besides, the shadow moved too fast. You glance up - in the sky overhead is circling the most menacing creature to which you’ve ever borne witness! A WYVERN! A terrible flying lizard who makes its home in the mountains. It circles as if looking for something. You are too afraid to move and too smart to stand still.

Will you stand and face this menacing foe? Is it time to run? Or perhaps you have another trick up your sleeve. How do you respond?
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  • Posted Sat Jan 7, 2012 12:32 am
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Daniel Gerbner
Hungary
Budapest
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Rogue, HP=5, SP=4, Gold=4

I'm no enemy for a wyvern, that's for sure. What should I do?

I try to hide, or in case I cannot find a good place for hiding, run.
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  • Posted Sat Jan 7, 2012 11:36 am
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Joseph Anderson
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Your first instinct is to run, but you can barely get your legs to move. You see the Wyvern, still a distance away, open its mouth. At first … silence. Then like a wave crashing upon the shore, a terrible shriek hits you! You are nearly knocked over by the sonic blast! You run as fast as you can and get between a crevice in the rocks. The Wyvern swoops down but cannot touch you in your rocky sanctuary.

Roleplay Challenge
Please provide a short (no more than 500 words) final response for this roleplay encounter and include any reaction to what has happened. Please provide a d20 roll with your post. The GM may give you a bonus on your roll based on the roleplay exchange. In a 2P game you are free to interact with each other as well as the GM and each player is expected to provide a roleplay response and each will provide a d20 roll with their response. All roleplay challenges will be similar and the game assumes you will remember how to do this in the future.
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  • Posted Sat Jan 7, 2012 3:47 pm
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324. RPG Item: Adrift [Average Rating:0.00 Unranked]
The Man Unmasked
United States
Jackson
MS
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Milan Cartoga
Human Rogue Treasure Liberator
Combat: +0
Fortitude: -1
Reflexes +3
Willpower: +1
Hit Points: 6
Sanity Points: 4


Following his father's notes from years ago, Milan boards a ship for the distant shores his father sought. He even makes his offering to the gods to ensure a safe voyage. However, the gods, it seems, cannot be appeased by at mere fatted calf, at least not where the Eye of the Gods is concerned. Fate chose to scowl at poor Milan, and mid journey, a mighty tempest rose from the salty brine of the sea and shattered his ship to splinters. The last thing Milan remembered before he passed out was trying to untangle himself from the ship's rigging as what little remained sunk.

He awoke on a beach, limbs still ensnared by waterlogged ropes, which to his great fortune, still clung tightly to the severed mast that anchored them. Perhaps some power on high--or down below--still favored him and his quest.

Freeing himself from his confines and his salvation, he checked himself for anything that might be of some use. All he could find on his person was: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.

Could that be all? He scoured the beach, searching among the drift wood and the assorted flotsam and jetsam washed ashore by the storm, but found nothing more of use. Gone were the sacks of gold, the ropes, the maps, the magical items he'd spent years accumulating. It would seem he would have to find this treasure the hard way.

Spotting a path a short ways down the beach, Milan gathered what few possessions still remained to his name and moved along, spotting in the distance... could it be? Yes! The first landmark on his journey!

The Tavern of the Falling Leaves!

He made it! Clearly someone, or something, wanted him to succeed. But who? And why?
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Joseph Anderson
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Introduction

The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.

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  • Posted Fri Jan 6, 2012 3:27 pm
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The Man Unmasked
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Jackson
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Human Rogue, HP=1, SP=1, Gold=2
Rusty Longsword (+0), better longsword (+2), gypsy blanket, well-worn Tunic, and some old Leather Boots


"Not to presume about your culture, but have you seen the state of me? In my condition, I won't last a day. I fear I would be an insult of a gift, one who breaks the first time she puts it to use. If you must give me as a slave, I would recommend giving me time to heal up first. Otherwise, who knows how she'll react to receiving damaged goods. If your mother-in-laws are anything like mine, you'd wish you'd gone to war against a whole army of giants, except, you know, mother-in-laws don't have weaknesses the way giants do."

"Nobody likes a gift that doesn't work" 1d20 = (9) = 9
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  • Posted Sun Jan 8, 2012 4:13 pm
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Joseph Anderson
United States
Minneapolis
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The Lizard King stares at you in shock - you have offended him deeply! He makes a quick arm motion, and the other creatures launch their spears at you. You move to defend yourself, but one strikes your arm for 1 HP damage. As you slowly lose consciousness you hear: “Set that adventurer on fire!”!
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  • Posted Sun Jan 8, 2012 4:19 pm
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Joseph Anderson
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You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~



I really enjoyed being your DM--Your role playing and character were so good. I hope you enjoyed yourself as well!
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  • Posted Sun Jan 8, 2012 4:20 pm
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The Man Unmasked
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Jackson
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Human Rogue, HP=0, SP=1, Gold=2
Rusty Longsword (+0), better longsword (+2), gypsy blanket, well-worn Tunic, and some old Leather Boots


As Milan fades away, he looks on the bright side.

"I'll be unconscious when the fire takes me, and I least I don't need to be a slave for that old lizard."


And dead. Thanks for the game, though!
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  • Posted Sun Jan 8, 2012 4:24 pm
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325. Board Game: Eclipse [Average Rating:8.34 Overall Rank:6]
André Nordstrand
Norway
Tau
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Takras the Snurrebass, in a non-Twilight adventure!
Elf Fighter
Combat +1
Fortitude +1
Reflexes +0
Willpower -1
Hit points: 6
Sanity points: 4
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Joseph Anderson
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Introduction

The Eye of the Gods. For as long as you can remember, your father searched for the Eye. The gateway to a new world and a life of everlasting peace. Some say it’s a myth. Others say it existed once but the fates have destroyed it to prevent contamination of our world with a would-be-paradise. But a few believe. Your father got close - and promised that after he found the portal, he would return and take you and your mother through to a safe place, free from the daily worries and dangers that plague the world you live in now. That was almost 20 years ago - and he never returned from his expedition to the Greymoor Mountains. The Mountains of Madness, or so they are known, have long been a mysterious place which few mortals dared to cross. They are so named because many who attempt to cross them wind up with few wits with which to cope with life. The terrible creatures are only part of the problem - and the slow march into derangement has claimed more than a few poor souls.

In the fateful days leading up to your decision to follow in your father’s footsteps there was much trepidation. You tried to make it in this harsh world but too often life’s pains bore down on you. The time has come for action. You gather what few bits of equipment you own and head to the Tavern of The Falling Leaves.

Your equipment currently consists of: Rusty Longsword (+0), well-worn Tunic, some old Leather Boots and 2 gold pieces.


Prelude - The Tavern
The barkeep, Sama, has been busily serving patrons this fine fall day. The harvest festival is nearly upon the town and the locals are getting in their last cozy visits to their favorite watering hole before tourists flourish here and take the place over for a week. You’ve already been mistaken for a harvest-goer by more than a few locals. You look around and see a few friendly faces among the crowd. Perhaps one of them would make a fine adventuring partner on your journey. Then again, it may be best to go this alone. That choice remains yours. In the meantime, one well-dressed halfling patron, who may have had more than his share of ale, comes up to you and offers to play a simple game for a wager. He describes the game as follows:

~ The Barbarian Dice Game ~

“You see, it’s easy. Even a child can play! This game requires us to cast these strangely shaped gaming pieces which the gods call ‘dice’. I’ve got five such pieces, one with four sides, one with six sides, one with eight, one with ten and one with twelve. For some reason, Barbarians are fondest of the 12-sider but I’ve no idea why. Anyway, we roll all five dice each and we compare results. For every like-sided die that you roll higher on, you get a point. Whomever has the most points is the winner. You, fine friend, break all ties. How can you lose?! What do you say? Shall we wager?”

You may decline to play or you can wager 1 or 2 gold. This game is available to both you and your adventuring partner separately if playing in a 2P game. The choice is now yours. If you decide to wager and play, please use the geek-randomizer to roll five separate rolls: 1d4, 1d6, 1d8, 1d10 and 1d12.

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  • Posted Fri Jan 6, 2012 3:28 pm
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Joseph Anderson
United States
Minneapolis
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You keep your wits about you, although you do suffer 1 SP point of damage, but the great beast lumbers forward, as if to crush you...

This is a Combat Challenge: TITAN AC 18

This is a special combat. For a 1P game, you roll 4 attacks as usual. For a 2P game, each player will roll 2 attacks each to try and topple this mighty foe. For both 1P and 2P games, each player gains a special bonus to these attack rolls equal to the greater of their current HP and SP (for you, +2)! You must score two or more successful attacks to defeat the Titan and survive the adventure!
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  • Posted Tue Jan 17, 2012 4:04 pm
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André Nordstrand
Norway
Tau
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mbmb Elf Fighter
mb: 2
mb: 1
: 4
mb Sword of Elven Antiquity +3
mb Well-worn Tunic
mb 1x Potion of Clean Skin and a Muddled Mind

As if the impression itself wasn't enough, the titanic beast charges against the hero. Sword in hand, he is ready to meet his father. He feels a tight grip around the sword, and with it, every heartbeat of his body. There's only one thing left for him to do."

"The bigger they are!"

Attack #1 1d20+1+3+2 = (16) + 1 + 3 + 2 = 22
Attack #2 1d20+1+3+2 = (11) + 1 + 3 + 2 = 17
Attack #3 1d20+1+3+2 = (7) + 1 + 3 + 2 = 13
Attack #4 1d20+1+3+2 = (9) + 1 + 3 + 2 = 15

(Made a mistake-roll without the bonus)
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  • Posted Tue Jan 17, 2012 5:14 pm
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Joseph Anderson
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Minneapolis
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So close...

The great old one over-powers you in mind, body, and spirit. It eviscerates you with a mere flick of its claw, causing you grievous injury! You start to fall into darkness as the Titan comes in for the final blow. Somewhere between death and insanity, your body fails.

You have died facing the Mountains of Madness. But let no person doubt your heart and conviction. The mortal shell which you call your body has given out. While the spirit remained willing it cannot do so without help from the flesh and blood which drives it. As light fades to black you think back over your adventure and can’t help but smile. Bravery and valor were yours, dear adventurer. And nothing can take that away.

Your adventure has concluded, brave adventurer. We want to thank you for playing The Mountains of Madness. Within a few days you will receive all microbadges and geekgold due - please be patient. In the meantime, we invite you to kick back at the Tavern of the Falling Leaves for some stories both brave and bold. You can enter the tavern by clicking here. The design team and GMs that brought you this adventure feed off of the stories told in the Tavern - so please feel free to contribute to the post-adventure fun! In addition, we would love for you to rate this adventure - you can do so by visiting the official Mountains of Madness RPG entry and at the bottom you can ‘Add Information’ to give it a rating and comment.

~Finis... Or Is It?~



Thanks for playing! You got incredibly close just one more dice pip...
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  • Posted Tue Jan 17, 2012 8:35 pm
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André Nordstrand
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Thanks for GMing my game! I really felt I was close, like game-ending close. It took me a while before I actually pressed the "submit" button on the last entry, too scared of the result.

And I never got to used the last of the punch line either. It would've been cool if it worked, though. Just one more dice pip...
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  • Posted Tue Jan 17, 2012 10:07 pm
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Dave Bernazzani (@rpggeek)
United States
Plainville
Massachusetts
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Hi Clif - post your entry to the a new Geeklist Entry (see the 'Add Item' selection on the first post in this list). That's how you get your adventure going.

-Dave
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  • Posted Fri Jan 6, 2012 2:35 am
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Jon K
United States
Sacramento
California
Armcode wrote:
Hmm just noticed this ... appears I'm also too late to take part. Hope those that did had fun.


Yeah...I missed out as well. For some reason, I thought I had a few days remaining. Oh well...hope everyone had fun
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  • Posted Fri Jan 13, 2012 5:48 pm
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Justin
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When is the next sign up? I can't seem to find these when they start... are they posted on the main page or something?
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  • Posted Mon Jan 16, 2012 3:45 am
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Dave Bernazzani (@rpggeek)
United States
Plainville
Massachusetts
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MrSumOne wrote:
When is the next sign up? I can't seem to find these when they start... are they posted on the main page or something?

We post these to the front page news module... we announced back in December and started some pre-game banter threads in early January and launched this on January 5th... we are closed to new players and this particular adventure (like the Dungeon of Doom, Requiem and Tiamat's Treasure before it) will not open again. All things must end.

-Dave
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  • Posted Tue Jan 17, 2012 3:02 pm
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Andrew Roy
United Kingdom
Bath
GB
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wavemotion wrote:
All things must end.

-Dave


Stop being modest! All good things must end.
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  • Posted Tue Jan 17, 2012 4:41 pm
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