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Uploaded: 2010-08-05
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Cole Busse
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Green Archer needs food badly!
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Prosperity Cards cost 5b - taken at GenCon 2010
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Anders Gabrielsson
Sweden
Uppsala
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Mint is... interesting. Quite powerful, but difficult to buy correctly - ideally, you want to already have some silver and gold and then buy this for all copper to get rid of them.
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  • Posted Fri Aug 6, 2010 10:23 pm
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David Murray
England
Plymouth
Devon
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Initial Observations:
Mint: anders summed it up quite well. try to buy it using mostly coppers, then lay it to duplicate more valuable treasures.

Mountebank: Interesting. Most of the time discarding a curse won't harm you. A powerful attack due to opponents gaining a curse and a copper, but gets less powerful as people get more curses since they can block it. Less powerful also if your opponent(s) want coppers (Counting House, Coppersmith, Bank, Gardening). Doesn't really work against gardening players.

Rabble: Harsh, because useless Vicotry point cards stay on top of your deck. I think it's best compared to Smithy (cost 4,+ 3 cards), for one more coin you get an attack effect, but the attack doesn't seem that amazing.
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  • Posted Fri Aug 6, 2010 11:16 pm
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Aphicha Phawapaphawin
Thailand
Rat Burana
Bangkok
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New beginning game if 2/5 or 5/2.

Buy Mint/Copper -> then silver -> silver -> Gold -> Gold -> Mint -> Gold -> Adventure -> Province -> Province -> Province -> Province -> Province -> Province -> Province -> Province

LOL
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  • Posted Sat Aug 7, 2010 8:41 am
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Jason Waeber
United States
Batavia
Ohio
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Mint's interesting because it's not primarily an engine card, it's an opportunity card. It goes amazing with particular hands in particular situation, but not most. I'm intrigued to see if those situations actually occur often enough to justify the card on most boards.

And rabble actually just looks unreal. I'm a huge fan of drawing three cards in almost any situation, even without the action, and the upside is tremendous.
 
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  • Edited Sat Aug 14, 2010 3:07 am
  • Posted Sat Aug 14, 2010 3:06 am
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Robert Crawford
United States

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Mint makes me wonder about something... how, specifically, does the buy phase work? Do you have to play all treasures you plan on playing during the buy phase, then buying your cards? Or, can you play a couple treasures, buy something, play a couple more treasures, maybe buy something else (if you have an extra buy), although with the new fancy treasures, you may want to play treasures even if you aren't buying anything. So when exactly can you gain a card during the buy phase? Only after all treasures you plan on playing are played, or whenever you want?
 
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  • Posted Fri Aug 20, 2010 4:07 pm
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Ron Laufer
United States
Millington
New Jersey
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Already answered in the Prosperity rules at RGG. Play all treasures you wish to play, one at a time. Then make all buys. You don't have to play all your treasures, but once you start buying, you can't play more treasures.
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  • Posted Fri Aug 20, 2010 5:00 pm
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Robert Crawford
United States

North Carolina
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Thanks. That makes Mint slightly worse than it would be otherwise, but I guess it will usually only matter if you were going to buy Mint and another card.
 
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  • Posted Fri Aug 20, 2010 7:27 pm
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So it goes.
United States
Shillington
Pennsylvania
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When you gain a card it goes to your discard pile anyway and not your hand so it wouldn't matter in either case.
 
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  • Posted Fri Oct 15, 2010 4:26 pm
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Lasse
Denmark

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Rabble and Mountebank are tied with Cutpurse as my favorite attack cards in the game.

Don't care much for Mint.
 
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  • Posted Wed May 18, 2011 1:22 pm
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