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New feature: The Tavern is where you can find quests, which tell a story as your kingdom grows.
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New feature: Instead of having gold rollover between dungeons (which lead to exploitation of Goblin Tinkers to max gold before entering a dungeon), heroes are limited in what they can start the dungeon with. By upgrading my kingdom, I can equip my Human
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New feature: This is an example of a new type of dungeon: a puzzle dungeon. They are non-random, and the goal is to figure out how to defeat the boss. This one involves proper use of glyphs, potions, monsters for leveling, and terrain (for the Pisorff g
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New feature: The kingdom is the central hub for your campaign. Not only does upgrading give access to more races and classes, as before, but also access to equipment and bonuses to aid adventuring.
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New feature: The Explorers' Guild offers a new type of dungeon: puzzles. Complete a set of puzzles to earn a prize.
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New feature: This is the dungeon selection screen. There are now more dungeons, each with a different theme. Also note different dungeons help fulfill various quests.
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New feature: When kingdom upgrades are bought, you often are given a choice between different benefits, which allow you to customize your kingdom toward a specific build. These choices can be changed later... for a cost in gold.
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Main Menu - indicates how many features have been unlocked
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Desktop Dungeons - the tutorial helpfully goes through the different rules in a logical way
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Desktop Dungeons - the end of the tutorial, killing the goat is almost impossible!
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Desktop Dungeons tutorial starting screen
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Warrior class in dungeon.
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