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Josh "Der Spieler" Spillers
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Penguins & Friends - Hey! That's My Fish!
By Gammick Entertainment (800 Points, 1-4 Players, Rated E)

The penguins are hungry and need your help. Catch all the fish you can before someone steals them from you. Strategy is fundamental in this exciting game. Keep moving ahead of the other penguins so you don't get trapped, and try to get to the ice floes that hold more fish. One to four players can play Penguins & Friends at the same time, provided they can handle the polar cold. The board is made up of ice blocks with a set number of fish under them. The ice blocks are hexagonal and form a structure like a beehive. The starting position of the ice blocks can change, creating different game boards.

http://wiiware.nintendolife.com/games/wiiware/penguins_and_f...
 
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Big Woo
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Woaw. Saw the screenshots, but the BrettSpielWelt version looked ever so cuter.

Crossing platforms is well deserved though: it's rare to come across a game that is equally brilliant for folk of all ages and capabilities.
 
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The Man Unmasked
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And now I know what to do with those extra wii points I have lying around.
 
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Paolo Robino
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Hmm, I like the plastic penguins of the deluxe edition much more than the WiiWare version...
 
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Jason Maxwell
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Any other (good) boardgames on the Wii? I've seen plenty of talk about games on other systems.
 
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JonnyRotten
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I played Jungle Speed on there a bit. Hopefully if HTMF sells a bunch we will start seeing some more games on the Wii.
 
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Josh "Der Spieler" Spillers
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jgilmour wrote:
I played Jungle Speed on there a bit. Hopefully if HTMF sells a bunch we will start seeing some more games on the Wii.

I haven't played the Wii version of Jungle Speed, but it's a pretty fun little party game.
http://www.youtube.com/watch?v=HvKP5gjj0eU
 
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Rusty Shackelford
United States

Ohio
Well regardless of sales already arnt a lot of the XBLA board games supposed to be hitting the Wii as well. I know I read several of the upcoming ones like Zombies are.
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Rick Kimmel
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That's it. I'm buying a Wii.
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jgreys wrote:
jgilmour wrote:
I played Jungle Speed on there a bit. Hopefully if HTMF sells a bunch we will start seeing some more games on the Wii.

I haven't played the Wii version of Jungle Speed, but it's a pretty fun little party game.
http://www.youtube.com/watch?v=HvKP5gjj0eU


My wife and I played Jungle Speed on the Wii just this past weekend. It's GREAT!

When I first downloaded it, we played for 4 hours! It's well worth it. I also own the actual game and it's great too, if a bit dangerous sometimes!
 
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Calavera Hermosa
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Link is blocked at my work.

Anyone want to post screen shots?
 
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Jon Theys
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Jungle Speed on Wii is awesome, and supports 8 players on one Wii.
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Josh "Der Spieler" Spillers
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MScrivner wrote:
Link is blocked at my work.

Anyone want to post screen shots?


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Scott Roberts
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I have never used Wiiware. How do you get it? I could not find a way to download it, order it, or anything. thanks
 
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Josh "Der Spieler" Spillers
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scottandkimr wrote:
I have never used Wiiware. How do you get it? I could not find a way to download it, order it, or anything. thanks

Basically, you connect your Wii to the internet, choose the Wii Shop Channel on the Wii Channel list, buy some Wii points, browse for the game on the Wii Shop Channel, purchase, download, and play.
http://www.nintendo.com/wii/wiiware
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Quick MiniReview: Hey! That's My Fish! for the Wii
I just downloaded the WiiWare today for $8 and played a couple games, but frankly, I was quite disappointed... soblue

Penguin implementation is well done, I thought. Just as someone commented earlier fom the screenshots, the penguins aren't necessarily as cute as in the Deluxe edition, but they're distinctive and original enough, and waddle nicely from one hex to the next.

Solo Mode: I found solo mode to be the most worthwhile, gameplay-wise. The AI opponent(s) play as well as you might expect from a computer implementation -- fairly easy to beat after a play or two on 'Easy'; more difficult to beat on 'Hard'. Solo games are played as a series of five, of increasing difficulty and an increasing number of players. To move to the next game in the series of five, you must win the current one.
There is, however, no interactive menu system to access from within the game, and I was disappointed to find that one cannot save a game in progress, or save your progress between-games in the series of five games you play in solo-mode. So what this means is that if you have managed to win your first three games in the series of five and have to leave or power down, or whatnot, you'll start up again next time with the first game of the series again... yuk In fact, the game appears to use no storage-memory within the Wii at all, so there'll be no performance comparisons between games either.

Multiplayer mode: Let me state right off, there is no support for multiplayer over Internet play. From what I can see, there seems to be multiplayer support for up to four players in a game -- but here's the kicker -- they all have to use the same Wii remote, passing it from one to the next as each takes their turn! In the one 2P game I played with my girlfriend today, we were soon tired (and quickly unimpressed) with passing the mote back and forth as we took our turns; perhaps others' mileage will vary.
Otherwise, the game played well enough, with our choice of a handful of initial configurations of the ice floes so we're not always playing on a rectangular field. There's no customization of the configurations, however -- you're limited to the 4-5 canned configs provided by the game.

One final whinge: once a penguin is isolated on its own personal island of ice hexagons in FTF play, it's usually obvious that that penguin can land on and pick up each one in series, assuming no foolish moves, and so one picks them all up at once. The computer version here forces you to land on every single one rather than giving you credit for the whole group -- as I suppose it must, just in case you do make a stupid mistake or misclick. I found it repetitive and annoying, however.

Conclusion: I appreciate the OP's posting that a boardgame implementation was available on the Wii, and do look forward to more, so long as they are semi-professional efforts with good user interfaces. This one, however, seems to fail on these counts. It may not be fair to hold lack of internet play against it (although this is coming to be a standard expectation from console gamers -- hint hint!), but failure to implement save-points, or even a top-ten list of past scores, and forcing all players to use one controller just makes for a clumsy implementation of what might otherwise have been a nice little game. It's true that it only cost $8; but honestly, knowing what I know now, I would have rather saved the money.

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  • Last edited Mon May 4, 2009 10:18 pm (Total Number of Edits: 1)
  • Posted Mon May 4, 2009 10:14 pm
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James Bentley
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fendwick wrote:
I just downloaded the WiiWare today for $8 and played a couple games, but frankly, I was quite disappointed... soblue

Penguin implementation is well done, I thought. Just as someone commented earlier fom the screenshots, the penguins aren't necessarily as cute as in the Deluxe edition, but they're distinctive and original enough, and waddle nicely from one hex to the next.

Solo Mode: I found solo mode to be the most worthwhile, gameplay-wise. The AI opponent(s) play as well as you might expect from a computer implementation -- fairly easy to beat after a play or two on 'Easy'; more difficult to beat on 'Hard'. Solo games are played as a series of five, of increasing difficulty and an increasing number of players. To move to the next game in the series of five, you must win the current one.
There is, however, no interactive menu system to access from within the game, and I was disappointed to find that one cannot save a game in progress, or save your progress between-games in the series of five games you play in solo-mode. So what this means is that if you have managed to win your first three games in the series of five and have to leave or power down, or whatnot, you'll start up again next time with the first game of the series again... yuk In fact, the game appears to use no storage-memory within the Wii at all, so there'll be no performance comparisons between games either.

Multiplayer mode: Let me state right off, there is no support for multiplayer over Internet play. From what I can see, there seems to be multiplayer support for up to four players in a game -- but here's the kicker -- they all have to use the same Wii remote, passing it from one to the next as each takes their turn! In the one 2P game I played with my girlfriend today, we were soon tired (and quickly unimpressed) with passing the mote back and forth as we took our turns; perhaps others' mileage will vary.
Otherwise, the game played well enough, with our choice of a handful of initial configurations of the ice floes so we're not always playing on a rectangular field. There's no customization of the configurations, however -- you're limited to the 4-5 canned configs provided by the game.

One final whinge: once a penguin is isolated on its own personal island of ice hexagons in FTF play, it's usually obvious that that penguin can land on and pick up each one in series, assuming no foolish moves, and so one picks them all up at once. The computer version here forces you to land on every single one rather than giving you credit for the whole group -- as I suppose it must, just in case you do make a stupid mistake or misclick. I found it repetitive and annoying, however.

Conclusion: I appreciate the OP's posting that a boardgame implementation was available on the Wii, and do look forward to more, so long as they are semi-professional efforts with good user interfaces. This one, however, seems to fail on these counts. It may not be fair to hold lack of internet play against it (although this is coming to be a standard expectation from console gamers -- hint hint!), but failure to implement save-points, or even a top-ten list of past scores, and forcing all players to use one controller just makes for a clumsy implementation of what might otherwise have been a nice little game. It's true that it only cost $8; but honestly, knowing what I know now, I would have rather saved the money.

thumbsdown


Sadly, I must agree with your review. I was so excited when I heard about this. I rushed home at lunch, downloaded it and played.

I was more than slightly underwhelmed. It's almost as if the programmers had reached a point and then stopped. I wish they had finished and included the ability to save a game, and a tutorial (for those unfamiliar with the game) would have been great.

Even though it was only $8, I personally don't think it's worth that.

Let's hope that when Zooloretto is released on the DS later, it's much more polished and professional. Of course, it won't be a Wiiware title, but a regular full-blown release.
 
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Michael Jordal
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Austin
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That is too bad too hear. I may pick it up for the .ai anyway.
 
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