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21 Posts

Wargames» Forums » General

Subject: [Video] Wargamers School part 1 rss

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Joe Steadman
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Evart
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James Bentley
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Well done, Joe...and needed. I look forward to more "class time"...

Thanks,
jrbentley
 
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Ronald Chavez
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Hacienda Heights
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Enjoyed the lesson. Keep up the good work.

- Ron
 
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Robert Wesley
Nepal
Aberdeen
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geez! Joe! they're advertising "Agricola" during that, those BASTARDS! and there's around 5 MAJOR categories, to wit: http://www.boardgamegeek.com/thread/425173 Of course, it shall depend heavily upon what anybody in particular, were accustomed with for those and especially HOW they interact throughout whichever. For the person that mainly delves within the "lower echelon" versions, then they won't be quite as comfortable when they're being thrust into some 'environs' of which these aren't too familiar with and about. That's WHERE "flexibility" is reared, as it enables someone to seamlessly and instantly garner their expertise on handling the situation that lay before YOU with what were presented, and in order to adjust your 'Stratagem' as the case shall accord. It's all fine and dandy to begin with some PLAN, until it begins to "fall apart" once it had been engaged WITH the "Enemy's"! THEN is where this will separate the "wheat from the chaff" OMG! That damnable "Agricola" is once again 'infesting' this here some more!
angry
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Wolfgang Kunz
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Wilnsdorf
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Very cool and very good. Thanks.

I will save this link so I can direct people to it. Should help some of the newbies when they ask about wargames and "what-is-what".

thumbsup


Btw: I love to look at the games in the shelf. Maybe you can do a part where you just move SLOWLY along the shelves and comment on some games
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  • Last edited Wed Aug 26, 2009 10:35 am (Total Number of Edits: 1)
  • Posted Wed Aug 26, 2009 9:27 am
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chris reichl

Appleton
Wisconsin
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Chris R.
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(I think somebody forgot to turn off the dryer during the introduction.)
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Ian Wakeham
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Good introduction. Nice to see "Gary the Gourd" making a special guest appearance in the backgrouond.
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Jeroen van der Valk
Netherlands
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Great work Joe, looking forward to follow ups!
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Shane DAmico


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All in all I appreciate your effort. Yet as an "Introduction" to an absolute newbe to war games I think there were a few comments that might lead to some confusion.

For instance when describing "Grand Scale" war games you list many versions of Axis and Allies as examples and then say that these games are much more complex and you control so many more things then a tactical game, etc etc. But Axis and Allies, when compared to say ASL is so much more basic. You do have little factory pieces, but you sure aren't getting into resource management or complex industrial decisions or anything like that. A&A is a very simple game. Move a bunch of pieces into a country, roll a few dice and remove the casualties. When you're done you get a little money to make some more guys. That's about it.

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Koblenz
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You got a shrink-wrapped STREETS OF STALINGRAD on your shelf - is that your son's college fund?
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Joe Steadman
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Simon Mueller wrote:
You got a shrink-wrapped STREETS OF STALINGRAD on your shelf - is that your son's college fund?


What a keen eye you have sir!
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fierman
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pufonthis wrote:
All in all I appreciate your effort. Yet as an "Introduction" to an absolute newbe to war games I think there were a few comments that might lead to some confusion.

For instance when describing "Grand Scale" war games you list many versions of Axis and Allies as examples and then say that these games are much more complex and you control so many more things then a tactical game, etc etc. But Axis and Allies, when compared to say ASL is so much more basic. You do have little factory pieces, but you sure aren't getting into resource management or complex industrial decisions or anything like that. A&A is a very simple game. Move a bunch of pieces into a country, roll a few dice and remove the casualties. When you're done you get a little money to make some more guys. That's about it.



and yet it is a wargame. a common misconception again: complexity is not necessary for a game to be a 'real' wargame. Or did you think the earlier AH or even SPI titles were more complex than A&A ?
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Tony Kerstan
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Hobart
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excellent Joe! Those are well-worn ASL counters, they have seen plenty of action
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pufonthis wrote:
For instance when describing "Grand Scale" war games you list many versions of Axis and Allies as examples and then say that these games are much more complex and you control so many more things then a tactical game, etc etc. [...]

The bigger the scale the more different things a player's got to do: tactical - fighting, operational - fighting/supply/reinforcements/etc, strategical (grand scale) - fighting/production/research/diplomacy ... complex was probably the wrong word.

Scale and complexity do not cohere; here are a few example games:

Scale \ Complexity...simple..............moderate.................difficult
tactical . . . .|...........Hold The Line...Storm Over Arnhem...ASL
operational |...........Napoleon.........Bitter Woods.............DAK2
strategical. .|..........Axis&Allies........Here I Stand.............Advanced Third Reich
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Shane DAmico


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fierman wrote:
pufonthis wrote:
All in all I appreciate your effort. Yet as an "Introduction" to an absolute newbe to war games I think there were a few comments that might lead to some confusion.

For instance when describing "Grand Scale" war games you list many versions of Axis and Allies as examples and then say that these games are much more complex and you control so many more things then a tactical game, etc etc. But Axis and Allies, when compared to say ASL is so much more basic. You do have little factory pieces, but you sure aren't getting into resource management or complex industrial decisions or anything like that. A&A is a very simple game. Move a bunch of pieces into a country, roll a few dice and remove the casualties. When you're done you get a little money to make some more guys. That's about it.



and yet it is a wargame. a common misconception again: complexity is not necessary for a game to be a 'real' wargame. Or did you think the earlier AH or even SPI titles were more complex than A&A ?


I'm sorry but I'm left wondering why you quoted my post. Your reply really doesn't seem to have anything to do with what I said.

My critique of the video was only saying that parts of it could confuse first-time war gamers. He described grand scale war games as being very complex, deep, all inclusive, type games and then most of his examples of this type were of games that don't really display many if any of those qualities. A&A is grand in scale only in territory you are fighting over (the world or Europe, etc) but not in concept or execution.
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  • Last edited Fri Aug 28, 2009 3:32 am (Total Number of Edits: 1)
  • Posted Fri Aug 28, 2009 3:26 am
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Joe Steadman
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Simon Mueller wrote:
pufonthis wrote:
For instance when describing "Grand Scale" war games you list many versions of Axis and Allies as examples and then say that these games are much more complex and you control so many more things then a tactical game, etc etc. [...]

The bigger the scale the more different things a player's got to do: tactical - fighting, operational - fighting/supply/reinforcements/etc, strategical (grand scale) - fighting/production/research/diplomacy ... complex was probably the wrong word.

Scale and complexity do not cohere; here are a few example games:

Scale \ Complexity...simple..............moderate.................difficult
tactical . . . .|...........Hold The Line...Storm Over Arnhem...ASL
operational |...........Napoleon.........Bitter Woods.............DAK2
strategical. .|..........Axis&Allies........Here I Stand.............Advanced Third Reich


Storm Over Arnhem a Tactical game? Nope.
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Mark D
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sikeospi wrote:
(I think somebody forgot to turn off the dryer during the introduction.)


wow, better guess then me, I thought someone was playing Air Hockey.
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Koblenz
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pufonthis wrote:
I'm sorry but I'm left wondering why you quoted my post. Your reply really doesn't seem to have anything to do with what I said.

My critique of the video was only saying that parts of it could confuse first-time war gamers. He described grand scale war games as being very complex, deep, all inclusive, type games and then most of his examples of this type were of games that don't really display many if any of those qualities. A&A is grand in scale only in territory you are fighting over (the world or Europe, etc) but not in concept or execution.

I agree with you, complex is the wrong word to describe "grand scale" (or strategical) games. Maybe comprehensive is better? Sure, A&A isn't as complex as OCS, but you as a player still got "more" distinct things to do: politics, research, unit production, naval invasions, air raids, ... in one game.

JoeSteadman wrote:
Storm Over Arnhem a Tactical game? Nope.

Yes, it is. The counters are squads, individual vehicles and individual AT guns. The map even has a bigger scale than usual ASL maps (e.g. the houses are bigger).

"Turning Point: Stalingrad" and "Breakout:Normandy" on the other hand side are operational games.
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  • Last edited Fri Aug 28, 2009 8:25 pm (Total Number of Edits: 1)
  • Posted Fri Aug 28, 2009 8:14 pm
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Joe Steadman
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Simon Mueller wrote:
pufonthis wrote:
I'm sorry but I'm left wondering why you quoted my post. Your reply really doesn't seem to have anything to do with what I said.

My critique of the video was only saying that parts of it could confuse first-time war gamers. He described grand scale war games as being very complex, deep, all inclusive, type games and then most of his examples of this type were of games that don't really display many if any of those qualities. A&A is grand in scale only in territory you are fighting over (the world or Europe, etc) but not in concept or execution.

I agree with you, complex is the wrong word to describe "grand scale" (or strategical) games. Maybe comprehensive is better? Sure, A&A isn't as complex as OCS, but you as a player still got "more" distinct things to do: politics, research, unit production, naval invasions, air raids, ... in one game.

JoeSteadman wrote:
Storm Over Arnhem a Tactical game? Nope.

Yes, it is. The counters are squads, individual vehicles and individual AT guns. The map even has a bigger scale than usual ASL maps (e.g. the houses are bigger).

"Turning Point: Stalingrad" and "Breakout:Normandy" on the other hand side are operational games.


My mistake, thought you said Storm over Stalingrad
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Patrick Pence
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Is that the dryer running in the background? laugh

Isn't there some rule against recording with that level of background noise?!
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