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I have a lot of experience with photoshop, and being an art major, I've been doing the art for my upcoming game myself. I don't have much experience taking a photoshop file and creating something that is to be printed professionally, however. I've kept the pixel density above 300 for quality, but I was wondering if I should be working in 8 bit or 16. 16 gives you smoother color gradients, but disables certain useful filters. Will 8 bit look noticeably worse in printing?
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Kämmen mein schnurrbart
United States Austin Texas
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Wouldn't you want to be working in CMYK color space? Not sure if the bit depth matters.
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BT Carpenter
United States Reston Virginia
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Some games get by with 1-bit (black and white).
Really, it's whatever your printing method can handle. Research that and you have your answer.
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Todd Lang
Canada Wellesley Ontario
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I can only hope you mean per-channel, not per-pixel.
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BT Carpenter
United States Reston Virginia
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Oh, and gradients are not art.
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How so? Gradients are everywhere. Any subtle color shift is a gradient, I don't see how that can't be artistic.
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Eh, looking at it more I think 8-bit should be fine (that's per channel btw, forgot to mention that). Degradation in color shifts isn't that noticeable, especially since I'm working with such large images. The logo/title portion of my box art is 9800 x 4500 at the moment, but that will be cut down quite a bit. I'm just keeping the resolution high so that I'm free to change the size without worrying about the quality decreasing.
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8-bit. NES is better than SNES.
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BT Carpenter
United States Reston Virginia
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JWest wrote: How so? Gradients are everywhere. Any subtle color shift is a gradient, I don't see how that can't be artistic.
Let me rephrase.
Using the 'gradient from white to color' option on a playing card is not a substitute for art.
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Sicaria Occaeco
United States Salt Lake City Utah
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Work in 8-bit mode. 16-bit is more for things like high-end photography. You shouldn't need it for printing your game.
Also just because a printer can print 16-bit or higher doesn't mean your original file should always be that high. Going any higher than your maximum output is just wasted space. Taking a file from 8 to 16 bit can tremendously increase file size, which may or may not be an issue with today's hard drive sizes.
CMYK is full color printing but depending on what your printing and how much you can save money by doing less colors, ie taking out Magenta and Yellow if you only need Cyan and Black. There's a lot of various options, including custom and specialized inks. Simple answer is just stick to 8-bit CMYK or Greyscale (black & white).
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Sicaria Occaeco
United States Salt Lake City Utah
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JWest wrote: I'm just keeping the resolution high so that I'm free to change the size without worrying about the quality decreasing.
You really should look into doing things in vector art whenever possible, including most logos.
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Quote: Work in 8-bit mode. 16-bit is more for things like high-end photography. You shouldn't need it for printing your game.
Also just because a printer can print 16-bit or higher doesn't mean your original file should always be that high. Going any higher than your maximum output is just wasted space. Taking a file from 8 to 16 bit can tremendously increase file size, which may or may not be an issue with today's hard drive sizes.
CMYK is full color printing but depending on what your printing and how much you can save money by doing less colors, ie taking out Magenta and Yellow if you only need Cyan and Black. There's a lot of various options, including custom and specialized inks. Simple answer is just stick to 8-bit CMYK or Greyscale (black & white).
Thanks, pretty much what I was looking for
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Quote: You really should look into doing things in vector art whenever possible, including most logos.
Well the actual title of my game, the way it appears on the box, is more of a detailed image than something that can be done with vectors. For simple logo's n' such I'll be using vectors, but for complex "painting" type imagery I'll be using photoshop.
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Giannis Sofianopoulos
Greece Athens Vrilissia
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Sicaria wrote: CMYK is full color printing but depending on what your printing and how much you can save money by doing less colors, ie taking out Magenta and Yellow if you only need Cyan and Black. There's a lot of various options, including custom and specialized inks. Simple answer is just stick to 8-bit CMYK or Greyscale (black & white).
Exactly, I agree, the file should be CMYK, 8bit. There's a possibility of "conflict" in printing if you use 16bit (at least here in Greece there is).
If you didn't use a colour it will be "removed" automaticaly in printing. Just be sure you didn't use it een 1% Magenta will count as used.
Also you should ad your text in another programme (illustrator, indesign whatever suits you) because no matter the dpi, there is a chance the letter won't come out "crisp".
Edit: Ooops, had the page open quite sometime before writing! Carry on, you don't need me!
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Sicaria Occaeco
United States Salt Lake City Utah
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GiannisS wrote: Also you should ad your text in another programme (illustrator, indesign whatever suits you) because no matter the dpi, there is a chance the letter won't come out "crisp".
This used to be the case but I believe Photoshop has gotten better at this. Even though it is mainly a rastor program it does have vector elements in it, at least the latest versions do.
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Mike Pilino
United Kingdom
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I need a chess board type printoout 6 x 7
Anyone got one please?
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