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Ken H.
United States Amherst Ohio
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I can't quite figure out how these work. The mana bonus appears to always give you +1 mana, so you can basically pick it up as soon as you find it. But, the health and attack bonusses give you bigger numbers later in the game. The attack boost, for example, gives you no benefit if you pick it up at Level 1, but will usually give you +4 or so if you grab it late in the game. So I usually try to let them sit as long as possible.
I wonder if this is necessary though. If you pick up an attack bonus at level 2, you might go from 10 to 11. If you pick it up at level 8, you might go from 40 to 44. So, my question is, if I pick it up at level 2, will I still end up with 44 total, once I reach level 8? Or will I just get the +1, and end up with 41? I'm just making up these numbers, but hopefully the point is clear.
The wiki on their website is not much help. It has only this cryptic statement: "adds 10 percentage damage to existing +/- damage % -modifiers."
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Chewtron Volbacca
United States Greensboro North Carolina
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It gives +10% to base damage.
Base dmg=10, it gives +1 Base dmg=20, it gives +2 and so on. The longer you wait, the higher your attack will be at the end.
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Ken H.
United States Amherst Ohio
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joefain wrote: The longer you wait, the higher your attack will be at the end.
Thanks, that's what I wanted to know.
So, it adds 10% of your current base only, and does not give you an open-ended 10% bonus on future gains.
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James Fung
United States Berkeley California
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The melee damage you deal is based off 2 things: 1) base damage, and 2) damage bonus. At level 1, for most classes this is 5 base damage, +0% damage bonus. Your first attack bonus would give 5 * 1.1 = 5.5, rounded down to 5, which is why it appears to do nothing. However, if you level up to level 2, you'll have 10 * 1.1 = 11. So your attack bonus is not wasted. Go ahead and grab them as soon as you see them.
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Seth
United States
Colorado
Snake? What happened? Snake! Snaaaaaake!
http://steamcommunity.com/profiles/76561198048866187/myworkshopfiles/?appid=620
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Rubric wrote: joefain wrote: The longer you wait, the higher your attack will be at the end. Thanks, that's what I wanted to know. So, it adds 10% of your current base only, and does not give you an open-ended 10% bonus on future gains.
As James says it adds to your bonus damage percent (not your base damage), you're hurting yourself not to pick them up immediately. This is why effects that add X to base damage always (well, almost always, sometimes your bonus % isn't positive) have a larger than X boost to attack.
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Ken H.
United States Amherst Ohio
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Oh, okay. So it's not just me that doesn't get it.
Now 2-1 in favor of picking them up immediately. If true, this is a (very) minor missed opportunity in the game design, as it would have added another decision for the player. Not complaining -- it's an awesome game.
On a possibly related tangent, can somebody explain the difference between the human and the orc. The human gains "attack bonus", while the orc (new version) gains "base damage".
Edit: also, if you decide to sacrifice a glyph to get the attack bonus, health bonus, or whatever, is there any advantage to waiting until a higher level? I don't mean increased knowledge of the map -- assume that I'm certain I want the bonus. Based on previous answers, I think there is no use in waiting.
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Seth
United States
Colorado
Snake? What happened? Snake! Snaaaaaake!
http://steamcommunity.com/profiles/76561198048866187/myworkshopfiles/?appid=620
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IIRC, a human that sacrifices a glyph gets a permanent +10% bonus to attack damage while an orc gets a +2 to base damage.
This means that the orc sees quicker results (+2 to base is the better status upgrade until base damage becomes greater than 20), but is less powerful in the long run (regardless of class the human's base damage will eventually be greater than 20 and hence the 10% bonus damage is eventually better).
Although obviously I'm not taking into account other things that mess with stats and combat values. As for waiting to sacrifice glyphs the only question that comes to mind is whether or not the glyph itself is better than the bonus it would give you. Although the Goblin is an obvious special case since the extra XP can be used to trigger a timely level up in special cases to reap the benefit of free health/mana recovery.
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James Fung
United States Berkeley California
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Rubric wrote: Oh, okay. So it's not just me that doesn't get it.
Now 2-1 in favor of picking them up immediately. If true, this is a (very) minor missed opportunity in the game design, as it would have added another decision for the player. Not complaining -- it's an awesome game.
On a possibly related tangent, can somebody explain the difference between the human and the orc. The human gains "attack bonus", while the orc (new version) gains "base damage".
Edit: also, if you decide to sacrifice a glyph to get the attack bonus, health bonus, or whatever, is there any advantage to waiting until a higher level? I don't mean increased knowledge of the map -- assume that I'm certain I want the bonus. Based on previous answers, I think there is no use in waiting. As I said, melee damage has two components: 1) base damage, and 2) damage bonus. When characters level, they gain 5 base damage but no damage bonus. Humans convert glyphs into +10% damage bonus, and Orcs convert them into +2 base damage.
Orcs are good if you want to increase damage at low levels: converting one glyph at level 1 would raise base damage from 5 to 7. To make a comparable increase, a human would have to make 4 glyph conversions / damage bonuses.
At higher levels, humans are better. A typical endgame character may be a level 8 with 2 damage bonuses dealing 40 * 1.2 = 48 damage. A human converting a glyph would give 40 * 1.3 = 52 damage; an orc 42 * 1.2 = 50 (rounded down).
The only advantage I can think of waiting until later to convert a glyph is if I may happen to need to later; there have been times my Berserker preferred a fireball than a bit extra damage.
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Twinge
United States Berthoud Colorado
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Unless something changed since I last played (been a while, but doubt they'd change the mechanic), there is no direct benefit from waiting to convert glyphs - only the use of that glyph until you convert it. They continue to scale with additional bonuses you get through the game.
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