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Final Fantasy III» Forums » Reviews

Subject: 8-Bit glory: What's old is still old, but fun rss

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iStitch
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This is for the Nintendo DS version of the game.

This is one of the old-school Final Fantasy games that never made its way to the US until recently. I wish I could say it holds up to the test of time, but it doesn't. This game is for hard-core JRPG fans and would probably annoy anyone weened on new offerings.

Graphics: The graphics were nicely updated from their 8-bit roots even if transformed into an odd super-deformed version of itself. Everyone in the game looks like some sort of 10 year-old with glandular problems. Whatever, it's nothing that really detracts from the game.

Gameplay: If you've ever played an 8-bit JRPG you know exactly what to expect. Nothing new to see here. The touch screen is not used at all and the display simply shifts back and forth between the dual screen with a map usually being displayed on the top screen.

Story: I'll be honest, the story only vaguely makes and sense and lacks an real sort of urgency or "why do I care" factor. The characters are paper-thin and the plot is only slightly better. That was normal at the time and has been quite faithfully left alone in this re-release.

Things I liked:
* Nostalgia overload. I loved these games as a kid.
* Simple fun. Not too much to think about here.

Things I didn't like:
* Autosave. Don't use it! Ever! You'll lose hours of progress.
* Useless items. Because of the map being auto-displayed some spells and items are totally useless.

Bottom Line: If this review seems short, it's because the game is simple. This is a port of an old game from 1994 and as such the controls, story and pretty much everything else are pretty basic. If the "golden age" of JRPGs appeals to you, don't pass this up. If you cut your RPG teeth on Dragon Age: Origins or the like, then this might not be the game for you except as a curiosity of how far these games have come in a relatively short time.
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Joshua Gardner
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The weird thing for me is that they maintained this old-school RPG feel. The last dungeon, without the ability to save along the way, is hardcore.

All I remember about this game is getting to the last boss, dying, and realizing I just lost three hours of my time.
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iStitch
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bullseyetm wrote:
The weird thing for me is that they maintained this old-school RPG feel. The last dungeon, without the ability to save along the way, is hardcore.

All I remember about this game is getting to the last boss, dying, and realizing I just lost three hours of my time.
I hated and loved that about the old RPGs. It would be easy to lose hours of effort and even after you threw a fit and refused to ever touch the game again, the next day, you did it all over.
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