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Justus Pang
United States Houston Texas
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I just got my copy of Inca Empire and I reread the rules this morning pretty thoroughly. I'd love to take it game night tonight and break it out. But I fear it may be a bad idea since I don't think anyone has played this game before in our circle.
Should I wait a week and play against myself or is it pretty straightforward (as it seemed from my reading of the rules)?
Also if we have only 3 players available is it worth trying the game or should I just wait till there are 4 of us ready to play?
And of course any easy rules that are commonly missed aside from the list at the back of the rulebook?
Are any of the variants good at reducing AP? My group is generally a slow playing group and I don't know if the variable Pizarro one makes it better or worse...but I don't want a random ending to leave a bad taste in everyone's mouth. Also the "Gods Agree" variant?
Thanks!
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Brian Brokaw
United States Hillsboro Oregon
It's not a damn moped!
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It really is straightforward rules, but the paths on the map can be a little confusing.
Because of the double-sided board, 3 players has been optimized for you. You should not hesitate to play it 3 player.
I really like variable Pizarro ending... Just don't tell anyone that you don't have to use that variant and they'll be none the wiser ;-)
The most complicated thing for new players seems to be the concept of building a road into an unconquered region. You can do this if one of the two vertices TOUCHES a conquered region.
The most forgotten rule for my group was flipping the little round chits in adjacent regions when a region is conquered.
I hope you like it!
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I had my first 3p game of IE the other day, and it was great. Ended up in a three-way tie! Had to resort to the tie-breaker of first-to-arrive at VP track space.
It's actually a very easy game. Printing out the player aid that shows all the cards is essential, though.
One other way to speed the game is to use poker chips to keep track of lingering board VP, eliminating the need to calculate each player's connection points at the end of each turn.
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Justus Pang
United States Houston Texas
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One more question...how long should I expect this game to last? I don't trust publisher estimates as far as I can throw them.
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With rules explanation, 3 hours.
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Carl Patten
United States St. Paul Minnesota
No, no, I'm fine. How are you?
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aaarg_ink wrote: And of course any easy rules that are commonly missed aside from the list at the back of the rulebook?
Make sure you understand the Wilderness Road card. It has a lot of text and is easy to misinterpret. Several threads here cover it.
Beyond that one piece, my group didn't have any troubles playing this game.
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Brian Brokaw
United States Hillsboro Oregon
It's not a damn moped!
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garygarison wrote: With rules explanation, 3 hours. My plays of this game have been right about 2 hours with rules explanation. (But I speed through rules... I wouldn't spend more than 10min. on rules for this game.)
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Justus Pang
United States Houston Texas
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Thanks for the advice, unfortunately it didn't hit the table, but at the end of the evening I pulled it out to show the board to the guys (one of whom is also an architect) and I think there will be enough interest next week to get this going!
Cheers!
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Justus Pang
United States Houston Texas
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So it didn't hit the table last week either...but I finally got to play against myself last night. Tight little game. And as always, I learned that I never memorize the rules carefully enough to just play it cold. I missed a few key things (city/garison placement rules and the cards to be removed in a 3P game) so its a good thing I did play against myself. So it was good that I waited till I got a self play before inflicting it on others.
First impression, I was shocked how many points come from the connections -- a big reason is because I forgot to remove the extra wilderness card per the 3P rules -- but wow, it really piles up if you can get connected! I'm almost ready to play against myself again....
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I'm still waiting to hear from the designer regarding the limitations of Wilderness Roads on the edges.
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Justus Pang
United States Houston Texas
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I'm going to play that all roads go inside dotted lines unless a more definitive answer shows up....
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Perhaps Mr. Ernstein is busy with Essen or some such, as he's not replied to any of my most recent questions asking clarification.
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