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Judy Krauss
United States Pittsburgh Pennsylvania
but I'm not the only one
My hands are small, I know, but they're not yours, they are my own
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I recently got the Mac version (1.03) and have been playing a lot. I got the board game last month and have played it often, too.
Some differences from the board game:
There is only one Elder God (the most simple, but not necessarily the easiest, one from the choices in the board game), and this god has no special abilities that affect the game and there is no possible endgame battle. Basically, a player either gets enough Elder Signs (14) before the Doom Track is filled (12), or the game is lost.
There are no Allies in the game. Ashcan Pete, therefore, does not get his dog.
Some of the other character abilities have been simplified, also. Or perhaps they have only been clarified, since the rulebook for the board game was ambiguous in places. The biggest difference in character ability seems to be with Mandy Thompson (the Researcher) who can only change (re-roll) two glyphs once per turn during HER turns only. (In the board game, we were playing that she could do this once in every character turn, but that may have been a rules mis-interpretation by us.)
A spell does not hold the die through turns until used. If it isn't used at the end of the character turn, it is lost.
There is less flavor text on the adventures, but the artwork makes up for it, IMHO, at least on my iMac, which has a nice big screen. 
Players do not get to choose where to place monsters. It is done automatically.
There are no Mythos cards and players never get the choices they get in the board game about whether to avoid the consequences by having or discarding certain items.
The game does seem to be somewhat harder, in general, with more doom tokens appearing at midnight, and more monster and doom tokens on the adventures (especially those that are listed and appear if the player wins the adventure!). It seems to me that there may be a greater number of adventures that have Terror Effects and/or Ordered Tasks, too, but I'm not certain.
A difference which is useful is that it is much easier to keep track of turns, Midnight Effects, and locked dice because the game does it for you while also marking them with an icon.
There is a bug in the scoring mechanism. Whether a player wins or loses, 5 points are awarded for every character turn. This works for losing because it indicates how long characters could hold out before being devoured. But for winning, it actually punishes players who get better and learn how to win the game faster. For example, my highest score so far (almost 5000) was obtained very early because it too me so long to win the game.
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Josh Jenkins
United States Henderson Kentucky
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Also a couple I've noted:
Spells in Omens can be used after a die roll. In the tabletop version they must be played before a die roll and a die from that roll must be placed on the spell.
There is no penalty for assisting in Omens, whereas assisting on a failed attempt in the tabletop version carries a penalty.
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Judy Krauss
United States Pittsburgh Pennsylvania
but I'm not the only one
My hands are small, I know, but they're not yours, they are my own
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Another one:
Trophies are added without keeping track of how many were gotten for each monster/adventure, and therefore, when they are spent of lost, exact change is made. In the board game, when trophy cards/monsters are spent, if the total on the cards/chits is more than what is needed, the player loses the difference.
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Jude wrote: Another one:
Trophies are added without keeping track of how many were gotten for each monster/adventure, and therefore, when they are spent of lost, exact change is made. In the board game, when trophy cards/monsters are spent, if the total on the cards/chits is more than what is needed, the player loses the difference.
Plus you get to choose which ones are spent in the analog version. Monster with die-stealing abilities rarely get spent by me. Cultists all the time.
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Judy Krauss
United States Pittsburgh Pennsylvania
but I'm not the only one
My hands are small, I know, but they're not yours, they are my own
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tssfulk wrote: Jude wrote: Another one:
Trophies are added without keeping track of how many were gotten for each monster/adventure, and therefore, when they are spent of lost, exact change is made. In the board game, when trophy cards/monsters are spent, if the total on the cards/chits is more than what is needed, the player loses the difference. Plus you get to choose which ones are spent in the analog version. Monster with die-stealing abilities rarely get spent by me. Cultists all the time.
I hadn't thought of that. But since we can't look into the programming code for Elder Sign: Omens, it's even possible that the adventures and monsters become available to show up again as soon as they are defeated, before any trophies are spent, because the trophies are converted into plain trophy points right away.
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Using spells and items to destroy monsters also seems to remove the entire task. Even if it was a partial task + monster.
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Scott Lewis
United States Castle Rock Colorado
Dread Our Coming, Suffer Our Presence, Embrace Our Glory (Solonavi War Cry)
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Also, in Omens, if you defeat a monster that is locking a die, the lock effect immediately ends (meaning you can then play a card to use it for future rolls in the same adventure). In the physical version, you don't remove the monsters until the adventure ends, so the locks remain. (Unless I'm misunderstanding something).
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Peter J. Towns
Taiwan New Taipei City New Taipei City
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Also, I think that you do not get to choose where new monsters will appear in Omens, while you do often have some choice in the original, effectively getting rid of the Monster Party exploit from the card/board game. I could be wrong, but I have no memory of placing monsters in Omens.
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