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The Elder Scrolls V: Skyrim» Forums » General

Subject: Anything fun to do with money in Skyrim? rss

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Mike Niederer
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I'm lvl 43, finished main quest, purchased Breezehome and Proudspire, and maxed Enchanting and Blacksmithing. I make all my gear & potions, so don't really have much to spend money on...anyone have any thoughts? There must be some fun or cool moneysink in the game!
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Mika R.
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doxbane wrote:
I'm lvl 43, finished main quest, purchased Breezehome and Proudspire, and maxed Enchanting and Blacksmithing. I make all my gear & potions, so don't really have much to spend money on...anyone have any thoughts? There must be some fun or cool moneysink in the game!


Money inflation has been typical in Bethesda games. Some modder should create a modification where thieves and burglars would visit your rich mansions and take your stuff unless you'd spend money on a personal guard division. If your house is full of items there could be merchant ships that buy your items with fluctuating prices and move them away from the game. More items you'd hoard, the more thieves you would attract.
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  • Last edited Sun Jan 15, 2012 4:42 pm (Total Number of Edits: 1)
  • Posted Sun Jan 15, 2012 4:41 pm
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Mike Niederer
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I see what you're saying, but from a design point of view, that doesn't really add anything "fun" for the players as a money sink, it's more of a penalty for doing well. Which is in fact realistic and may add more to the roleplaying experience -- there was property tax thousands of year ago, to be sure.

What I'd like to see is something more interesting to do with money...investing in business, speculation...just a deeper financial system in general.

As deep as Skyrim is, there are a lot of simple, flawed systems in it, like being able to go from 1-100 in Blacksmithing just by making the same iron dagger over and over. I think the mid to endgame finances are in the same position, alas.
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Luke Stirling
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doxbane wrote:
As deep as Skyrim is, there are a lot of simple, flawed systems in it, like being able to go from 1-100 in Blacksmithing just by making the same iron dagger over and over. I think the mid to endgame finances are in the same position, alas.

While the financial system may be simplistic, I kind of see it as intentional rather than a design oversight. A robust financial system that is difficult to break by design would also likely obligate the player to engage in it. Given the game's current flexibility in terms of play styles one can pursue, a forgettable financial system may be preferable option.
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Albert Jr. Cukingnan
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Yeah money is useless and abundant in the end but you could always look at the upside. You don't have to loot as much or bother maximizing your weight capacity.
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M
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I would like to be able to build my own castle/keep/manor out in the wilds somewhere.

Make it a huge money sink and even require certain amounts of wood/ore etc to get it built. Get it done in progressive stages (so you actually feel like it's being built rather than just popping into existence). You could then recruit specialty merchants/blacksmiths/guards etc.

Make it completely optional and aimed mainly for the end game and I'd be happy.
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Phil
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SilentHitz2 wrote:
I would like to be able to build my own castle/keep/manor out in the wilds somewhere.

Make it a huge money sink and even require certain amounts of wood/ore etc to get it built. Get it done in progressive stages (so you actually feel like it's being built rather than just popping into existence). You could then recruit specialty merchants/blacksmiths/guards etc.

Make it completely optional and aimed mainly for the end game and I'd be happy.
Reminds me of Age of Conan... For one of the stages of your fortress you needed so many resources that they didn't even fit in your inventory. Something the developers somehow "overlooked"... *sigh*
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Charles the Dragon
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Harlekin wrote:
SilentHitz2 wrote:
I would like to be able to build my own castle/keep/manor out in the wilds somewhere.

Make it a huge money sink and even require certain amounts of wood/ore etc to get it built. Get it done in progressive stages (so you actually feel like it's being built rather than just popping into existence). You could then recruit specialty merchants/blacksmiths/guards etc.

Make it completely optional and aimed mainly for the end game and I'd be happy.
Reminds me of Age of Conan... For one of the stages of your fortress you needed so many resources that they didn't even fit in your inventory. Something the developers somehow "overlooked"... *sigh*
Reminds me of Morrowind whistle

If you haven't played it...When you progress in one of the three Houses (Hlaalu, Telvanni, Redoran) to a certain point, they would have a "Stronghold" be built for you that you had to help finance and supply. The strong hold was done in 3 phases and each one was very different for each house. I ended up doing all 3 on 3 different saves because I loved the process so much and really liked the feeling of having a stronghold built for you.

The strongholds also had, in their complete stages, your own vendors (you still had to purchase stuff from them, but still...), servants and other perks. House Telvanni's stronghold had Dwemer Animunculi as guards even!

Here is a link to UESP.net's info on Telvanni: http://www.uesp.net/wiki/Morrowind:Stronghold_(Telvanni)
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Sebastian Sohn
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SilentHitz2 wrote:
I would like to be able to build my own castle/keep/manor out in the wilds ...


Better yet buy a small island and start a micro kingdom and build according to your taste:

1) Commerce--an island mall that offers every good in Skyrim.
2) Tax shelter, offshore banking.
3) Start your own order of mage/thief/figther guild, offer quests and bounties.
4) Build a team powerful NPCs, dragons, ghosts, dogs, and followers to into a superhero team and police Skyrim.
5) Resort and casino. Use magic to make the island tropical.
6) Charity that offers healing, money, and job training.

These are some ideas.
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  • Last edited Tue Jan 17, 2012 9:59 pm (Total Number of Edits: 3)
  • Posted Tue Jan 17, 2012 9:53 pm
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Chris Brua
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doxbane wrote:
I'm lvl 43, finished main quest, purchased Breezehome and Proudspire,
There's still Honeyside and Vlindrel Hall to buy and upgrade, but yeah there's no use for money after a certain point - other than training!
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Mika R.
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doxbane wrote:
I see what you're saying, but from a design point of view, that doesn't really add anything "fun" for the players as a money sink, it's more of a penalty for doing well. Which is in fact realistic and may add more to the roleplaying experience -- there was property tax thousands of year ago, to be sure.


One way to reduce the penalty feeling would be a reputation system. By successfully defending and growing your fortune, your reputation would increase across Skyrim. It would be a mini game at the endgame: to become wealthiest, most prosperous and successful hero ever lived in Skyrim requires you to defend your assets against shady fortune seekers.

But yeah, Skyrim is so full of other things to do that this would blur the focus from adventuring and exploration.
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  • Last edited Sun Jan 22, 2012 12:02 pm (Total Number of Edits: 1)
  • Posted Sun Jan 22, 2012 12:01 pm
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