I have never taken a note on a game before. I remember game manuals (I could just end this sentence right there since they barely exist anymore) always had the "Notes" section as the last few pages and I would wonder if anyone ever used them.
MAISON ABREU: Lair of Abreu, you know, that guy below. Do not mistake this for other Maisons or Houses or even Abreus.
I do look good on this chair, dont I?
Ncik wrote:
fluisterwoud wrote:
I have never taken a note on a game before. I remember game manuals (I could just end this sentence right there since they barely exist anymore) always had the "Notes" section as the last few pages and I would wonder if anyone ever used them.
*twitches* Wr-write...? In a game manunal...!?!
Yeah, some of the notes I took are in the game manuals.
I have never taken a note on a game before. I remember game manuals (I could just end this sentence right there since they barely exist anymore) always had the "Notes" section as the last few pages and I would wonder if anyone ever used them.
*twitches* Wr-write...? In a game manual...!?!
Yeah, some of the notes I took are in the game manuals.
Now that I think of it, most --if not all-- of the notes I've ever taken have been in game manuals. None in the notes section provide but next to whatever it concerned.
I have never taken a note on a game before. I remember game manuals (I could just end this sentence right there since they barely exist anymore) always had the "Notes" section as the last few pages and I would wonder if anyone ever used them.
*twitches* Wr-write...? In a game manunal...!?!
Yeah, some of the notes I took are in the game manuals.
MAISON ABREU: Lair of Abreu, you know, that guy below. Do not mistake this for other Maisons or Houses or even Abreus.
I do look good on this chair, dont I?
Ncik wrote:
Abreu wrote:
Ncik wrote:
fluisterwoud wrote:
I have never taken a note on a game before. I remember game manuals (I could just end this sentence right there since they barely exist anymore) always had the "Notes" section as the last few pages and I would wonder if anyone ever used them.
*twitches* Wr-write...? In a game manunal...!?!
Yeah, some of the notes I took are in the game manuals.
Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity
Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity
Re: Re: RVGQ #36: Do you make notes when you play?
I still play a lot of text adventures ('Interactive fiction', these days) and so I still have to bang out an old-school flowchart map on occasion. Like this one, last year, for an Emily Short game:
No matter how small you start, you always run out of room..
I remember game manuals [...] always had the "Notes" section as the last few pages and I would wonder if anyone ever used them.
It always felt like I would be writing in a proper book, and that's something else I would never do.
When I bought a used copy of Starflight for the Sega Genesis, the manual contained numerous index cards' worth of notes someone had left behind and mini post-it notes on the map. I thought it was pretty neat that someone had put that much effort into it.
What I don't understand are those manuals that contain pages for "Notes" when the game has nothing to note down. The manual for Space Marine contains four blank Notes pages. This ain't Ultima. What in G-d's name is there to take note of??
What I don't understand are those manuals that contain pages for "Notes" when the game has nothing to note down. The manual for Space Marine contains four blank Notes pages. This ain't Ultima. What in G-d's name is there to take note of??
I think manuals have to have pages in multiples of 4 (maybe 8) because of the way they're bound. Some games can fill all that content. Same can't!
Back in the 80's and 90's when (as a family) we'd play ZX Spectrum / BBC Micro / Amiga / DOS games (especially Adventure, RPG and Strategy titles), we'd make copious notes as we played. Maps, notes of conversations, price lists, deciphered codes, ... you name it! In fact, I was clearing out some old boxes the old month and came across this notebook from the mid 80's:
This was our "GameFAQs"...
Lately I find myself very rarely taking notes when playing games. With the invention of online guides, and (more importantly) in-game note-taking and quest trackers, real world notes seem to become less important, or necessary. That said, there's enough games still out there where you still have to do this (The Elder Scrolls III: Morrowind's quest tracker I remember being so cumbersome I ended up making duplicate notes myself a lot of the time), but I'd say it's diminishing.
So, the question is - do you take any notes in the games you play these days? What about the games from yesteryear?
The Dark Heart of Uukrul required side maps, at least, I thought so. I am sure I still have my copies, done on 1-cm graph paper.
I have never taken a note on a game before. I remember game manuals (I could just end this sentence right there since they barely exist anymore) always had the "Notes" section as the last few pages and I would wonder if anyone ever used them.
*twitches* Wr-write...? In a game manunal...!?!
I remember when manuals actually had lined pages for "NOTES" in them. Now, they don't even print the pages for you...
I still play a lot of text adventures ('Interactive fiction', these days) and so I still have to bang out an old-school flowchart map on occasion. Like this one, last year, for an Emily Short game:
No matter how small you start, you always run out of room..
Love your insurance company envelope you used for your notes. Reminds me of the great commercials they made, all ending in "...just call us."
I don't keep notes for all the games I play, but I do sometimes.
I used to hand draw maps of areas on graph paper when I played MUDs (Muli-User Dungeons). Some mud clients will do this for players now, but still liked drawing my own maps.
Most recently I've been keeping notes for The Elder Scrolls V: Skyrim, grouping quests into geographic regions so I didn't forget to follow up on a quest when I'm in a specific area. With my first character I tend to pick up every quest that I can and not follow up on them right away. The quest log for the game can get bogged down very quickly.
I mainly keep notes for official reviews I might be doing. Otherwise I'll only write notes if I'm playing a particularly tricky Adventure or RPG game that doesn't offer Quest management or tracking features.
Riven: The Sequel to Myst was the last game I genuinely took real notes on during play. I had a notebook dedicated to that game and I loved it oh so much!
I had notes on learning the native people's number system, puzzle sketches and ideas and theories written out for each, notes on just about anything I thought was relevant. I loved that notebook. When I finished the game I felt so happy, like I had really been on an adventure. I haven't felt quite the same in any other game. I felt it more in Riven than even Myst.
I think note taking for me went away a number of years ago. I remember drawing maps on grid paper for various text-parser games and other games where there were no visual cues for dungeons (Golgo 13: Top Secret Episode comes to mind). I believe Wolfenstein 3D had some hard mazes.
Games today seem to incorporate decent dialogue notes and have better mapping feature. Some are almost too good. Skyrim for example hardly even needs notes or maps, since you can just follow the arrows on your map. The last game I recall taking notes on is Daggerfall, as the travel map had too many locations to spot, and it was hard to remember the names of important places from the dialogue (which could be accessed later) long enough to type into the location finder.
Oh yeah: I also remember writing down fatality combos for Mortal Kombat back in the day.
I have never taken a note on a game before. I remember game manuals (I could just end this sentence right there since they barely exist anymore) always had the "Notes" section as the last few pages and I would wonder if anyone ever used them.
*twitches* Wr-write...? In a game manunal...!?!
I have codes written in some of those game manuals... I will add it is in pencil... for example, this stupid Mater Cars game my son has which requires me to put in a code every single time he plays so he doesn't have to unlock anything. (In his defense, he's five.) That darn code is in there so I don't have to keep looking it up/tracking down the slip of paper with it on it.