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George Eco


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For use with custom scenarios using the adventure system rules.

Small Bushes=spawn points

4 main areas to expore.
Houses and river=impassable terrain
trees=difficult terrain=2 movment points.
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Benjamin Maier
United States
Brooklyn Center
Minnesota
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This is fantastic! Is there any way to cut it into tiles & yet still make it work?
 
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George Eco


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i.m afraid not... consider this as the large areas of LoD...

currently i am working on a solitaire story path using custom as well as other maps (from fantastic locations series) as soon as i finish the story i will divide it to weekly uploads (something like weekly encounters just for one person only)

thanx for the comment though.
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K.Y. Wong
Singapore

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George, very sharp work!

Some comments - since it's a predefined map instead of tile-based exploration, I think your map will work better with spawn points located at the edges of the map. Something like how the cavern edges were used as spawn points in the Drizzt adventure with the pre-made map.
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George Eco


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@ K.Y. Wong

Thank you for your comment.
I will consider your advice as long as i get the LoD. (I don.t have it yet and i only know a small summary of the rules)

But i think i understand what you mean: the monsters will spawn from specific tiles near the edge and will fill the map according to their stat card.
Am I correct?
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K.Y. Wong
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Something like that. You can see marnaudo's video review of this particular adventure, which he says is his fav.

http://www.boardgamegeek.com/video/13154
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