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Dominion» Forums » General

Subject: did you love this game the first time(s) you played it? rss

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V L
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thechairman wrote:
Disliked it after both my learning game and the subsequent actual game. I see no reason to try it again.



Just one more play we'll hook you in too. :)


Also, make sure your next play has an expansion, because that's when the game gets awesome instead of just good.
 
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V L
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haslo wrote:
When I read about the game after its release, I was hyped. Deck building in a non-collectible game sounded like exactly the thing I was looking for. I waited a bit anyway, and got both the first base game and Intrigue nearly together.

When I got the game, I was quite excited. Played 10-20 times, and loved it. But my enthusiasm slowly went down, because I started to realize that it's not the deck building I was used to, for one simple reason: Every game only has you build a deck from 10 types of cards (plus money and victory point ones). There's no searching awesome comboes within the card pool, no looking for great cards to supplement a deck's strategy, no tweaking a deck until you're happy with it - just those 10 cards, different ones every game, that may or may not synergize.

Thus after 20 or 30 games, that was that. I haven't played the game since, and eventually traded it away. I did not regret that decision.



I often searched the card pool to create awesome setups that made for great combos. But mostly now we play with random setups, which is just as fun.

Or you could play with the black market card which gives you access to a random card pool with single copies of cards.
 
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V L
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banyan wrote:
Poll
Did you love Dominion the first time you played it?
Yes, I loved it right away.
I thought it was okay, but now I love it.
I did not like it at first, but now I love it.
I do not love Dominion. Why did I read this thread?
      155 answers
Poll created by banyan



First play I knew I liked it. Second play I loved it.
 
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V L
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Jester Wales wrote:
Mrs Jester and I were looking for a new game and we were checking out bgg and especially the video reviews.
Watched loads and none of them really appealed. Then we saw a review of Dominion and straight away we 'got' it. Enjoyed our first game but really couldn't see the point in chapel, why would we want to throw away points or money or those nice cards we'd been buying?
Now we really, really like it. Bought Prosperity which kicked the whole game into gear for us, added that thing the base box lacked.

Fantastic came and every game offers something different. Not just different Kingdom cards but some times you can play the same set two or three ways. Really good game.



Interesting idea of "throwing away points". Reminds me of Homesteaders where you can spend a Cow, and a Gold to get some building that either helps your "engine" or gets you more points. The cow and gold are otherwise worth points already. Effectively it's a trade-up. But in dominion's case it's trading those slots in your deck for higher frequency of better cards which help you get more points later.
 
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Michael Link


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aaxiom wrote:
The only expansion I dislike would be Alchemy. Perhaps fans of Alchemy can help me determine what I'm missing regarding THAT aspect of this title?


Alchemy is most certainly the most polarizing exansion to date, at least based on the content of numerous BGG posts.

More than any other expansion, it changes the game in a manner that has the highest likelihood of being unappealing to fans of the base game. Unlike Seaside and Prosperity, for example, which introduce MAJOR changes, they are in step with the "spirit" of base Dominion and just feel like bigger, fleshed-out versions.

Alchemy, OTOH, does ridiculous things with nearly game-breaking power when put in the right hands. When put in the hands of noobs, it makes the game slow to a freaking crawl. I lament that Golem is one of my single favorite action cards in the entire game, and yet I have unilaterally banned it from almost all F2F games because no one but my wife and I can keep the game going fast enough with it. Also, the potions add a higher level of randomness and complexity that changes the overall feel of the game.

I like Alchemy a great deal, yet nonetheless I feel it is perhaps the most "advanced" expansion and could (probably should) be purchased last if starting a collection now.
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Phil Sauer
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Michael, many thanks for your concise and informative reply. I'll give it another try, keeping the potential pitfalls you cite clearly in mind next time.

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Daniel Corban
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aldaryn wrote:
As a Magic player, the idea of in-game deckbuilding was mind-blowing.

Interesting, since I had the complete opposite reaction. I was heavily into MTG, tournaments, etc, and found Dominion to have almost no decision-making for me. It just seemed too easy. Combine that with a lot of downtime in a four-player game and seemingly endless shuffling and I hated it.

But, as you can see from my presence here, I have become intrigued. Who knows what the future holds?
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Rick Teverbaugh
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Saying that there were nearly no decisions, especially from an MTG player is absolutely mind-blowing. With drawing just 1 card each turn, there are often zero decisions in MTG. Seldom have been faced with that in Dominion.
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Daniel Corban
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I guess what I am saying is that my experience with MTG honed my skills so much that I could instantly see what to do from the moment I saw the 10 stacks of cards. I got to sit there twiddling my thumbs and taking 5 second turns when the other three players were taking forever and boring me to death. And the shuffling. Have mercy on my soul, the shuffling.
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  • Last edited Fri Feb 24, 2012 3:12 am (Total Number of Edits: 1)
  • Posted Fri Feb 24, 2012 3:11 am
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Dennison Milenkaya
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So your problem is with the level of the opponents and not the game itself. Credit where it's due, bro.
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Simon Lundström
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rickert wrote:
Saying that there were nearly no decisions, especially from an MTG player is absolutely mind-blowing. With drawing just 1 card each turn, there are often zero decisions in MTG.


While not having playd MTG more than once, surely the fact that you get little _new_ information each turn doesn't mean that there are no decisions to be made?
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Daniel Corban
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The primary decisions regarding MTG are made when you construct the deck. While the game does not "play itself", high level players go into each match already having a clear idea of how they will try to win and what they would do in most situations.

Since Dominion is largely a solitaire affair, especially with the base game, a good MTG player should be able to mentally construct a deck within a couple minutes of studying the 10 available cards. The rest is auto-pilot, with tweaks made depending on the luck of the draw and the estimated time until game end.
 
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Daniel Corban
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FlatOnHisFace wrote:
So your problem is with the level of the opponents and not the game itself. Credit where it's due, bro.


So I should only play this game with people who are 15 year veterans of a CCG. Got it.
 
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Rick Teverbaugh
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dcorban wrote:
The primary decisions regarding MTG are made when you construct the deck. While the game does not "play itself", high level players go into each match already having a clear idea of how they will try to win and what they would do in most situations.

Since Dominion is largely a solitaire affair, especially with the base game, a good MTG player should be able to mentally construct a deck within a couple minutes of studying the 10 available cards. The rest is auto-pilot, with tweaks made depending on the luck of the draw and the estimated time until game end.


You can do that as long as you don't want to be a good Dominion player. A good Dominion player knows what the opponent is doing and will make adjustments as needed. Plus the tweaks you admit to doesn't sound like auto pilot to me.
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Rick Teverbaugh
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dcorban wrote:
FlatOnHisFace wrote:
So your problem is with the level of the opponents and not the game itself. Credit where it's due, bro.


So I should only play this game with people who are 15 year veterans of a CCG. Got it.


You probably should also get that your high and mighty tone about MTG veterans doesn't necessarily mean squat here. I've seen MTG vets play Dominion very well and also some lose to first-time Dominion players.
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Dennison Milenkaya
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Congratulations, Daniel! You've inspired some original artwork from me.
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  • Last edited Fri Feb 24, 2012 5:45 pm (Total Number of Edits: 1)
  • Posted Fri Feb 24, 2012 5:42 pm
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enfynet enfynet


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I hate how MtG gives people this elitist attitude towards any and all games. If you ask me, MtG is "broken" because it can be won or lost before your 2nd turn. What fun is that? Plus the ability to create infinite loops is beyond dulling. How much thought goes through your head while your opponent explains an infinite loop to you on his 2nd turn? Talk about rolling dice to determine a winner.

Don't compare the two games.
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Justin
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enfynet wrote:
I hate how MtG gives people this elitist attitude towards any and all games. If you ask me, MtG is "broken" because it can be won or lost before your 2nd turn. What fun is that? Plus the ability to create infinite loops is beyond dulling. How much thought goes through your head while your opponent explains an infinite loop to you on his 2nd turn? Talk about rolling dice to determine a winner.

Don't compare the two games.


That's like saying "I don't like forums because there could be trolls". If you don't like infinite loops and broken combo's, find a group that doesn't play with them. They are not a requirement in the game.

And to just add to your dislike of Mtg, there is a way to win before anybody's actually had a turn.
http://www.youtube.com/watch?v=iMUTQO-mnIg
If you're going to focus on the extreme case, then focus on the extreme case. devil

Note: Yes I am a MtG player, and yes my group allows infinite loops. But those kinds of decks are only played until the infinite loop is pulled off, and then the deck is never seen again. And apparently I dislike any and all games that aren't MtG, which is news to me.
 
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Paul W
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dcorban wrote:
So I should only play this game with people who are 15 year veterans of a CCG. Got it.


Well, I do find I enjoy the level of competition much more in online play. I guarantee you that even for experienced players, there are a lot of interesting interactions and subtleties of the game. Walk in assuming that the correct strategy is trivial to read and you'll get your rear handed to you by experienced players...even if you pick the same strategy, there's a lot to be learned about purchaser order and dynamic construction that you don't get from a CCG background.

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  • Last edited Fri Feb 24, 2012 8:26 pm (Total Number of Edits: 1)
  • Posted Fri Feb 24, 2012 8:24 pm
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Daniel Corban
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Like I said, I wouldn't even be reading this thread if I wasn't looking to give the game another chance. It's hard to describe just how bored I was during my three plays of this game. That was in 2008. My mindset and tastes have changed quite a bit since then.

Although, I still don't know how I could force myself to enjoy a four-player game of "shuffle for 20 minutes". I'm planning to try it with two players and see how it goes. I do prefer more interaction, so usually more players is better.

As for MTG, I voluntarily constructed "type 1.5" decks (no use of restricted cards), even in "type 1" tournaments (which were admittedly very rare) to challenge myself. It was pretty fun, but I retired and sold off my collection a few years ago. I haven't touched the game since around the time I tried Dominion, and even then it was just drafting or casual sealed constructed.

I remember that one of my first math trades, I traded off the last of my sealed boosters for something. Probably a completely unfair trade in the other user's favor. High Society or something.
 
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Daniel Corban
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fizzmore wrote:

Well, I do find I enjoy the level of competition much more in online play. I guarantee you that even for experienced players, there are a lot of interesting interactions and subtleties of the game. Walk in assuming that the correct strategy is trivial to read and you'll get your rear handed to you by experienced players...even if you pick the same strategy, there's a lot to be learned about purchaser order and dynamic construction that you don't get from a CCG background.


Thanks for the constructive reply. I'm trying to borrow the game from a friend for the weekend. I'm sure I missed some strategy over the past three years, but I never bothered to give it another try since my experience was so awful. I am also not a fan of "but the expansions fix it". Games like that are avoided. Another thing I hear is "the game is so fast that even if its bad it will be over quickly". Yes, great way to sell me on a game, holmes.
 
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Paul W
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For your background, I'd seriously recommend giving isotropic a try. It is primarily 2 player matches, but experiencing the breadth of cards may give you a better idea of whether or not the game is for you. Personally, while I share you dislike of games which "require" expansions to fix them, I don't really feel like that applies to Dominion...there's nothing "broken" about the base game, it's just that the game is inherently about putting together lots of combinations of cards, and so having more cards opens up more options.
 
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  • Last edited Fri Feb 24, 2012 8:45 pm (Total Number of Edits: 1)
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K. David Ladage
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royal tenenbaum wrote:
I played Dominion for the first time a little over a year ago. Played it twice and was pretty disappointed. Maybe it was not knowing the cards or how to go about winning, but the game just did not excite me. Not knowing my thoughts, my wife bought it for me a month later for Christmas, and it sat unopened in the closet for 10 months, and after playing a couple of times with a friend, loved it and currently can not play enough of it. 3,4,5, or 6 player, I have loved each game. And each one has been different. I just got Intrigue and the Saboteur made for a very interesting game.

Just curious if this is at all common...that it takes a few plays for it to sink its teeth into you?


I fell in love with Dominion the first game. A friend brought it over, my wife and I played a game with him. My wife picked up a set the next day. As expansions came out, we added them into the mix and have enjoyed all of them (although Alchemy was less fun than the others).

I have everything that has come out for it, and I had a great maple box made to carry them all in. It has room for everything that has been planned.

Short answer: Yes, I loved it from play one.
 
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Ron Laufer
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fizzmore wrote:
For your background, I'd seriously recommend giving isotropic a try.
Also, if the shuffling turns you off, perhaps having a computer do it for you will let you experience the game without the frustration factor clouding it.
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enfynet enfynet


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Vasher wrote:
.... And apparently I dislike any and all games that aren't MtG, which is news to me.

You might be a rare breed then. I've found way too many people near me that will not even look at other card games because either they 1. Are not MtG, or 2. Copy MtG. It's this elitist attitude that I speak of, and is based on observation. The amount of contact I've had with those types of players has given me a negative attitude towards MtG without ever even playing it. The same thing has turned me off things like D&D, WoW, and almost every RPG video game. A few sour apples can spoil the whole bunch.

Believe me, there are elitist people in the Dominion crowd that make me not want to play that too.

What prompted my comment was how quickly you decided to write off the game based on the common "baseline" strategy, if you want to call it that. And the fact that you think only 15-year CCG veterans can play the game up to your standards.
 
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