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Walter Melnyk
Canada Vancouver British Columbia
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I'm interested in this game, but can someone tell me how does it scale for more than 2 players - and how well does it work? What is the difference in a 2 and 3-player game in what the Consul can do?
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Kay Lee
United States Ellicott City Maryland
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in a 2 player game, only 2 heroes are used and only two tiles, two treasure chests, no boss (just a mini boss) is used and there are only 2 spawn points for the monsters. While in a 3 player game, there are 3 heroes, three tiles, three treasure chests, mini boss, final boss is used, and there are 3 spawn points. Everything is 4 for 4 players and 5 for 5 players. I never tried it with more than 3 players
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Christian Holmes
United States Houston Texas
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I don't think that two players are limited to only playing a two hero game. You can have the "hero" player play as many heroes as they are comfortable with....
As to the OP, I haven't played more than two players, but I don't imagine it getting too bogged down. Turns move pretty quickly.
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Adam 78Pad
United Kingdom
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A 2 player game could feature as many heroes as you like (up to five heroes). The number of bad guys scales up accordingly, so both players would always have a roughly equal amount to do.
The rules as written do not allow for a game featuring one-hero, or (oddly) a game with four heroes.
A small (called 8-Bit) game features 2 heroes, 2 tiles, 2 spawning points, 2 chests etc. and a mini-boss (ogre).
A 16 Bit game is one with 3 heroes, 3 tiles, 3 spawning points, 3 chests, one mini-boss (ogre) and one dragon boss.
A Super game is one with 5 heroes, 5 tiles, 5 spawning points 5 chests, a longer time-span, up to two mini-bosses (ogres) and one dragon boss.
There are so many holes in the rules as written that the game REQUIRES house rules to be established in order to play it. (e.g. what is a room defined as? Clarifying line of sight issues, wording on cards, Goal of an 8-bit game etc.) Hence, adding in house-rules to play with one hero, four heroes, or more than five heroes is not really a major issue. Certainly, there are tips on playing a four-player variant on these forums. (The main issue playing with four heroes - apart from balancing the evil side i.e. 16 bit or Super? - is the strange "pairing" rule for the Kobold spawning points, which would prevent you from being able to choose the Egg Clutch spawning point if playing rules as written).
A two hero game is not a long affair. A six-player game (five heroes) has taken me upwards of three and a half hours on occasion, but the above poster is right, this has never felt bogged down. The central rules and mechanic work very well, but it desperately needs an FAQ for the unclear elements, or your own house rules.
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