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Big Gamer
United States San Diego California
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Could someone please explain the purpose of the gold coins in prosperity for me? I understand that you place them on the points cards, but why would they include 8 coins when there are only 4 points cards? Any clarification would be great.
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Ken Stuart
United States Patrick AFB Florida
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They are for the trade route card. You will put one coin on each of the victory cards (colony, province, duchy, estate, duke, gardens, nobles, etc). All of them get a coin.
(Check the rules for Trade Route) The first time a card is gained (purchased or otherwise) from each stack of victory cards, move the coin to the trade route mat. The trade route gives you +$ equal to the number of coins on the mat.
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brian
United States Cedar Lake Indiana
Mourning the end of the Manning era.
Welcome baby brother Toby James, 03/24, 8 lb. 15 oz.
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brdk18 wrote: why would they include 8 coins when there are only 4 points cards? Any clarification would be great. There are more than 4 victory cards.
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Big Gamer
United States San Diego California
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So the coins are for ALL the expansions, not just the base game and prosperity? I only ask, because you listed some cards that I do not have!
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brian
United States Cedar Lake Indiana
Mourning the end of the Manning era.
Welcome baby brother Toby James, 03/24, 8 lb. 15 oz.
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brdk18 wrote: So the coins are for ALL the expansions, not just the base game and prosperity? I only ask, because you listed some cards that I do not have! They are for anytime that Trade Route is in play. If you mix it with other expansions, then you will place them on any Victory cards that come up.
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Ken Stuart
United States Patrick AFB Florida
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brdk18 wrote: So the coins are for ALL the expansions, not just the base game and prosperity? I only ask, because you listed some cards that I do not have! Yes. This is for all expansions up to Prosperity. The coins are exactly the same as the pirate ship tokens from Seaside, so you can use them interchangeably, which may be necessary as more expansions come out. I'm not quite sure what the current count is on the number of victory cards so you may need to get Seaside just to have enough coins!
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Big Gamer
United States San Diego California
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wizcreations wrote: brdk18 wrote: So the coins are for ALL the expansions, not just the base game and prosperity? I only ask, because you listed some cards that I do not have! Yes. This is for all expansions up to Prosperity. The coins are exactly the same as the pirate ship tokens from Seaside, so you can use them interchangeably, which may be necessary as more expansions come out. I'm not quite sure what the current count is on the number of victory cards so you may need to get Seaside just to have enough coins!
Thanks for the clarification!
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Tiwaz Tyrsfist
United States Gladstone Missouri
Behold in amazement as my wife demonstrates the proper way to clean your cat.
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The gold coins for Trade Route go on top of NOT JUST the standard supply Victory cards (Estate, Duchy, Province, and Colony) but also any OTHER Victory cards among the Kingdom Cards.
So, if you're playing with Island, Tunnel, Harem, and Colony, you need Seven coins.
If, for some BIZARRE reason you were playing with Trade Route, Gardens, Island, Tunnel, Duke, Harem, Great Hall, Nobles, Vineyard, and Silk Road, with Colonies in play, you would technically need 13 coins. Although why anyone would ever play this set is a mystery to me, it's just a theoretical exercise.
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Ken Stuart
United States Patrick AFB Florida
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TiwazTyrsfist wrote: The gold coins for Trade Route go on top of NOT JUST the standard supply Victory cards (Estate, Duchy, Province, and Colony) but also any OTHER Victory cards among the Kingdom Cards.
So, if you're playing with Island, Tunnel, Harem, and Colony, you need Seven coins.
If, for some BIZARRE reason you were playing with Trade Route, Gardens, Island, Tunnel, Duke, Harem, Great Hall, Nobles, Vineyard, and Silk Road, with Colonies in play, you would technically need 13 coins. Although why anyone would ever play this set is a mystery to me, it's just a theoretical exercise. I have played a game with 8 victory cards in the supply, a trade route, and the scout. That was a FAST game. The only problem was deciding what to trash.
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Mark Judd
United States Mapleton Utah
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brdk18 wrote: Could someone please explain the purpose of the gold coins in prosperity for me? I understand that you place them on the points cards, but why would they include 8 coins when there are only 4 points cards? Any clarification would be great. The Trade Route tokens (gold coins in prosperity) are placed on any victory cards in the supply including any kingdom cards, not just the 4 basic victory cards.
With the base set and Prosperity, there are actually 5 potential victory cards in the supply (Estate, Duchy, Province, Colony, and Gardens).
With Intrigue and Prosperity, there are 8 potential victory cards in the supply (Estate, Duchy, Province, Colony, Great Hall, Duke, Harem, and Nobles).
It is even possible to have up to 13 victory cards in the supply (Estate, Duchy, Province, Colony and 9 victory kingdom cards with either Trade Route as the 10th kingdom card or Black Market with Trade Route in the Black Market deck) if you include ones from other expansions. Seaside introduces one more victory card (Island). Alchemy has one victory card (Vineyard). Cornucopia has one victory card (Fairgrounds). Hinterlands adds three more victory cards (Tunnel, Silk Road, and Farmland).
So my question would actually be why only include 8 coins instead of 13? I guess we just have to break out the identical pirate ship tokens from Seaside or use some pennies instead if necessary.
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Tiwaz Tyrsfist
United States Gladstone Missouri
Behold in amazement as my wife demonstrates the proper way to clean your cat.
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There is one more victory card, Farmland, but since you only use the coins if you use Trade Route, and you only have 10 kingdom cards (baring Young witch, but since YW isn't a Victory card it doesn't change the count), unless a future expansion adds another basic supply Victory card (as Prosperity added Colonies), or some card that is ALSO a Victory card causes you to add an 11th stack of kingdom cards, then the coin count cannot exceed 13.
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David Spitzley
United States Belleville Michigan
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TiwazTyrsfist wrote: There is one more victory card, Farmland, but since you only use the coins if you use Trade Route, and you only have 10 kingdom cards (baring Young witch, but since YW isn't a Victory card it doesn't change the count), unless a future expansion adds another basic supply Victory card (as Prosperity added Colonies), or some card that is ALSO a Victory card causes you to add an 11th stack of kingdom cards, then the coin count cannot exceed 13.
Hmm, does Trade Route only apply to actual stacks of Victory cards? I'm just wondering if it interacts with Black Market when the BM pile contains victory cards. I could see either putting one counter on the Black Market stack if there's one or more Victory cards in it, saying there's no stack of Victory Cards, or providing one counter per type of Victory card in the stack.
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brian
United States Cedar Lake Indiana
Mourning the end of the Manning era.
Welcome baby brother Toby James, 03/24, 8 lb. 15 oz.
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Dspitzle wrote: Hmm, does Trade Route only apply to actual stacks of Victory cards? I'm just wondering if it interacts with Black Market when the BM pile contains victory cards. I could see either putting one counter on the Black Market stack if there's one or more Victory cards in it, saying there's no stack of Victory Cards, or providing one counter per type of Victory card in the stack. It has to be the actual piles, not victory cards in the Black market.
And if TR is in the Black Market deck, you place the tokens as well in case it comes up.
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Mark Judd
United States Mapleton Utah
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Dspitzle wrote: ... Hmm, does Trade Route only apply to actual stacks of Victory cards? I'm just wondering if it interacts with Black Market when the BM pile contains victory cards. I could see either putting one counter on the Black Market stack if there's one or more Victory cards in it, saying there's no stack of Victory Cards, or providing one counter per type of Victory card in the stack. Trade Route card text: "Setup: Put a token on each Victory card Supply pile..."
The Supply consists of the basic treasure and victory cards, curses, and the 10 (or 11) kingdom cards. The Black Market deck is not part of the Supply, so any victory cards in the Black Market deck would not affect Trade Route.
This is also addressed in the Prosperity FAQ, page 4 under "Trade Route": "If Victory cards have been gained from outside the Supply piles, for example using the promotional card Black Market, then this does not count those."
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