We are a tiny company (and proud of it!), and it is our mission to deliver an unparalleled experience with our games. We love feedback, and while we can't do everything, we've already implemented hundreds of features, tweaks, fixes, and balance improvements based on player suggestions. We play all of our own games, so we tend to continue to grow them after release for our own entertainment as much as anyone else's.
Our first released game, AI War, is a cooperative space-based RTS game, but we have no intention of staying in this genre alone. We'll continue to expand AI War with a long series of free DLC updates and at least a few paid expansion packs (the first of which is already out), but our other upcoming titles are in completely different genres: Tidalis is a puzzle game; Alden Ridge is a puzzle/adventure game about being chased by zombies and thwarting them with unusual tools; A Valley Without Wind will be an innovative story-driven twist on the tower defense genre; Cayenne will be a story-focused quasi-Japanese-style action RPG. Beyond that, there are a lot of other genres of which we are fans and for which we have game ideas.
Our staff is into gaming in general -- the modern and the classic, the strategic and the arcade-style -- but the common theme throughout our work is going to be that it is all in 2D, and it will always have some form of cooperative play in addition to single player (and sometimes competitive multiplayer). 2D is where we feel like we can make the largest contribution to the industry, and, frankly, a lot of us are suckers for pixel art. And when it comes to cooperative play, well, that's just something we intensely believe in. Being an indie developer gives us a ton of freedom to explore any genre we choose, and we intend to make full use of that freedom.
Beyond the above, we're known for our customer-friendly business practices (including our anti-DRM stance), our commitment to substance over form, and our fanatical devotion to support and ongoing quality.
Source: The Developer Website.