ASL Modules
[edit note : more MMP action pack description needed, complete Operations scenario list needed]
Introduction
(from MMP's website :)
"Advanced Squad Leader has set the standard in tactical combat gaming since its 1985 debut. A thriving community of ASL players extends throughout the world. No other game matches its flexibility, scope, and challenge. Players can simulate nearly any battle in any theater up to the battalion level. Maneuver 10-man squads, five-man half squads, and individual leaders and vehicles across a combination of over 50 geomorphic map boards or fight a campaign game on one of several highly detailed campaign game map sheets."
Here is a list of all the modules for the Advanced Squad Leader game system.
The modules were first published by Avalon Hill then by Multi-Man Publishing.
NB : all Avalon Hill editions are out-of-print ; for MMP edition print status, go to MMP's website.
A quite complete article was written on Wikipedia : Advanced Squad Leader
A dedicated website provides also full information on ASL (all modules by all publisher or in all format) :
Desperation Morale.
Another very interesting website : Texas ASL, see download page for list of counters, scenarios, overlays ...etc
Other complete scenario list : Scenario Archive
Complete mapboard list : ASL mapboard publication list
Core Modules
Module
|
Box Cover
|
Year Published / Reprinted
|
Publisher
|
Current Status
|
Description
|
Beyond Valor: ASL Module 1
|
|
1985
2006
|
Avalon Hill
MMP
|
Available
|
Beyond Valor is the first, and most important, of the Advanced Squad Leader modules. BV contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops. Additionally, the module contains the necessary markers and fortifications required by the ASL Series. |
Paratrooper - ASL Module 2
|
|
1986
? |
Avalon Hill
MMP
|
Out of Print
|
The second original module for Advanced Squad Leader. This one is an introductory module, geared towards those gamers who are experienced with Squad Leader. The first four boards from Squad Leader are needed to play the scenarios included, as well as the ASL rules.
Rulebook Chapter K, a "Training Manual," is included to get players started in the system.
Multi-Man Publishing will not be reprinting this module but will instead be covering the same introductory lessons in the form of "Starter Kits". See below for more information. |
Yanks - ASL Module 3
|
|
1987
? |
Avalon Hill
MMP
|
Out of Print
|
The third module adds the American order of battle, as well as some miscellaneous rules. Eight scenarios, or use Points Values to make your own.
Includes Rules Chapter E adding Night, Interrogation, Weather, Ski Troops, Boats, Swimming, Air Support, Gliders, Paratroop Landings, Ammo Vehicles, Convoys and Artillery Barrage and four map boards (16-19). |
Partisan - ASL Module 4
|
|
1987
? |
Avalon Hill
MMP
|
Available, Obsolete
|
The fourth module includes counters for the Axis minor nations and eight scenarios that feature resistance fighters in the occupied countries. Obsoleted by Armies of Oblivion: ASL Module 12. |
West of Alamein - ASL Module 5
|
|
1988
? |
Avalon Hill
MMP
|
Out of Print
|
Fifth module, adding the entire British order of battle, covering the desert war in 1941-43. It has 5 mapboards, desert overlays and 8 scenarios. The British counters have been moved to For King and Country - ASL module 5a; Desert components will be released in an upcoming reprint of Hollow Legions. |
For King and Country - ASL module 5a
|
|
2003
? |
MMP
MMP
|
Out of Stock
|
Contains the Order of Battle for the British, four mapboards and 20 scenarios. Partially replaces West of Alamein - ASL Module 5. |
The Last Hurrah - ASL Module 6
|
|
1988
? |
Avalon Hill
MMP
|
Available
|
Sixth module, adding the Allied Minor infantry and support weapons, including Poland, Greece, Norway, Belgium and more. 2 mapboards and 8 scenarios are included. Included in MMP versions of Doomed Battalions. |
Hollow Legions - ASL Module 7
|
|
1989
? |
Avalon Hill
MMP
|
Out of Print
|
Seventh module, adding the Italian order of battle, 2 mapboards and 8 scenarios included. Requires ASL, Beyond Valor, Yanks and West of Alamein to play. |
Code of Bushido - ASL Module 8
|
|
1991
? |
Avalon Hill
MMP
|
Out of Print
|
Eighth module, adding the Japanese and the jungle terrain type. 4 mapboards, overlays and 8 scenarios included. Require ASL, Beyond Valor, Yanks and West of Alamein to play. Chapter G of the ASL rules covers special Japanese rules (eg banzai charges) and new terrain types like jungle, bamboo, huts, swamp and kunai grass. |
Gung Ho! - ASL Module 9
|
|
1992
? |
Avalon Hill
MMP
|
Out of Print
|
Ninth module, adding the U.S. Marines and the Chinese Army. 2 mapboards, PTO terrain overlays and 8 scenarios included. Require ASL, Beyond Valor, Yanks, West of Alamein and Code of Bushido to play. |
Croix de Guerre - ASL Module 10
|
|
1992
? |
Avalon Hill
MMP
|
Available
|
Tenth module, adding the French in 1939-40 as well as the Vichy French in later years. 2 mapboards, overlays and 8 scenarios included. Require ASL, Beyond Valor, Yanks and West of Alamein to play. |
Doomed Battalions - ASL Module 11
|
|
1998
? |
Avalon Hill
MMP
|
Out of Stock
|
Eleventh module, adding Minor Allied vehicles and ordnance. 3 mapboards, 612 counters, overlays and 8 scenarios included. Require ASL, Beyond Valor, Yanks, The Last Hurrah and Hollow Legions to play. |
Armies of Oblivion: ASL Module 12
|
|
2006
? |
Multi-Man Publishing
MMP
|
Available
|
Twelfth module, adding Minor Axis (Romanian, Bulgarian, Hungarian) infantry, vehicles, and ordnance (also includes boards 48-51). Starter Kit style maps. |
Solitaire ASL
|
|
1995
2001
|
Avalon Hill
MMP
|
Out of Print
|
Solitaire ASL (SASL) tweaks the ASL system for solo play. Avalon Hill released the 1st edition in 1995; MMP released a 2nd edition in 2001. |
-
Starter Kits
Module
|
Box Cover
|
Year Published / Reprinted
|
Publisher
|
Current Status
|
Description
|
Advanced Squad Leader: Starter Kit #1
|
|
2004
2006
|
MMP
MMP
|
In Print (3rd Edition)
|
Advanced Squad Leader (ASL) Starter Kit #1 teaches new players the basic concepts of the major Infantry and Terrain rules of ASL by using a illustrated rulebook. The ASL Starter Kit #1 is a stand alone game, with two geomorphic 8"x22" "ASL style" mapboards on a heavy cardstock base and six scenarios using just the two maps and counters provided in the module. |
Advanced Squad Leader: Starter Kit #2
|
|
2005
|
MMP
|
Available
|
The second in the three part series of starter kits for Advanced Squad Leader (ASL). The goal of these is to introduce the rules of the massive World War Two wargame in more managable pieces. While the first focussed on small infantry only skirmishes, the second is based around confrontations involving infantry and the use of light ordnance. The Germans and Americans return, this time accompanied by the British and Italians. |
Advanced Squad Leader: Starter Kit #3
|
|
2006
|
MMP
|
Available
|
The final in the three part series of starter kits for Advanced Squad Leader (ASL). The goal of these is to introduce the rules of the massive World War Two wargame in more managable pieces. The first started with infantry skirmishes, the second added light ordnance, this third installment takes us into the world of tanks and other fighting vehicles. |
Action Pack
Module
|
Box Cover
|
Year Published / Reprinted
|
Publisher
|
Current Status
|
Description
|
ASL Starter Kit Bonus Pack #1
|
|
2009
|
MMP
|
OOP
|
ASL Starter Kit Bonus Pack #1 is a small scenario bundle (three scenarios) and one map all specifically designed for use with the ASL Starter Kit #1. |
Historical Modules
Module
|
Box Cover
|
Year Published / Reprinted
|
Publisher
|
Current Status
|
Description |
Red Barricades - ASL Historical Module 1
|
|
1990
|
Avalon Hill
|
Out of Print
|
The battle of Stalingrad around the "Red Barricades" ordnance factory is recreated in 7 linked ASL scenarios, using 3 separate campaign games in which the outcome of one scenario affects the others.
Two historically accurate map sheets, new rules on terrain around Stalingrad (debris, railway embankments, storage tanks, etc), and new weapons such as Russian Molotov Projector are included. This module requires ASL and Beyond Valor to play. |
Kampfgruppe Peiper I - ASL Historical Module 2
|
|
1993
|
Avalon Hill
|
Out of Print
|
Second Historical Module, recreating the fighting between US and German SS during the Battle of the Bulge. 2 historical-accurate mapsheets, 4 scenario campaign game, and requires ASL, Beyond Valor and Yanks to play. |
Kampfgruppe Peiper II - ASL Historical Module 3
|
|
1993
|
Avalon Hill
|
Out of Print
|
Third Historical Module for Advanced Squad Leader (ASL), recreating the destruction of the German SS during the Battle of the Bulge. 2 historical-accurate mapsheets, 6 scenario campaign game, and requires ASL, BV, Yanks and Kampfgruppe Peiper I to play. |
Pegasus Bridge - ASL Historical Module 4
|
|
1997
-
|
Avalon Hill
MMP
|
Out of Print
|
Fourth Historical Module, recreating the fighting for the famous Pegasus Bridge during the invasion of Normandy. Includes one 22"x32", Chapter Q of the ASL rule book (which introduces new terrain types and contains the rules for the Pegasus Bridge Campaign Games), Chapter H notes for all the new vehicles introduced, two campaign games, and six scenarios which highlight the key moments of the battle. Also included is Day 7 of the Chapter K Squad Leader Training Manual. Requires ownership of ASL, BV, Yanks, and West of Alamein. |
Blood Reef: Tarawa - ASL Historical Module 5
|
|
1996
-
|
Heat of Battle
MMP
|
Out of Print
|
Fifth Historical Module, recreating the invasion of the US Marines in Tarawa. 2 historical-accurate mapsheets, 7 scenario campaign game, and requires ASL, Yanks, Code of Bushido and Gung Ho! to play. Originally published in 1996 by Heat of Battle. MMP later published an updated and expanded version. |
A Bridge Too Far: ASL Historical Module 6
|
|
1999
|
MMP
|
Out of Print
|
Sixth Historical Module, recreating the struggle of British 1st Airborne Division to hold the bridge in Arnhem during the operation Market Garden. A historical-accurate mapsheet, 9 scenario campaign game, and requires ASL, BV, Yanks and West of Alamein to play. |
Valor of the Guards: ASL Historical Module Number 7
|
|
2008
|
MMP
|
Available
|
Seventh Historical Module, depicts the stand of Rodmistev's 13th Guards Division in the crucible of Stalingrad! This module contains two Red Barricades - ASL Historical style maps - NKVD troops, more commissars, and new terrain types for urban combat. 15 scenarios and 4 campaign games included. ASL and BV are required for play. |
Festung Budapest
|
|
2012
|
MMP
|
To be published
|
Eighth Historical Module, depicts "the fighting on the Buda side of the Danube just west of the Castle Hill area during the period from 1 January through 10 February while representing the bitter struggle for the heart of the city" - ASL Historical style maps - entire German SS MMC order of battle, several new types of Hungarian infantry as well as Hungarians fighting for the Russians. 17 scenarios and 3 campaign games included. ASL and BV are required for play.
|
Singling Campaign Game
|
|
2008
|
MMP
|
Available
|
Historical module in Operations Special Magazine Issue #1 recreates the fighting at and around Signling, France which occurred 6 December 1944 between elements of the US 4th Armored Division and the German 11th Panzer Division. Contents a full color 22" x 25.5" map and four pages of campaign specific rules (Z59-Z62). The magazine also included two short scenarios SG1 and SG2 (but no SG Atlantis) for use with the map. |
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