Battlestar Galactica FAQ
... the F is for Frakkin!
Introduction to the Unofficial FAQ
There have been a lot of weird rules questions, probably interactions that didn't come up during playtesting, and some things which may just have been oversights. infocynic compiled an Unofficial FAQ for Pegasus, and then one day decided that making it a Wiki entry and combining the base game and Exodus FAQs would be helpful. So now we're here.
Official rulebook (core)
Official rulebook (Pegasus)
Official rulebook (Exodus)
FAQ (all) (last update 21 January 2011)
Questions are in bold.
Official answers are in italics, with a link to the thread.
Unofficial answers appear in plain text, with a note on whose opinion(s) they are. Sometimes no answer appears because it's too debated.
Special thanks go to all the geeks who have written excellent responses to some of these questions, to those who have shared responses from Corey Konieczka and Tim Uren @ FFG, to Corey and Tim themselves for taking the time to answer these questions, and to everyone who helps keeps this article up-to-date.
Abbreviations
FFG: Fantasy Flight Games
OPG: Once per game (character ability)
XO: Executive Order (Leadership skill card)
As they appear in citations, "Corey, FFG" means Corey Konieczka, a designer on the base game, Pegasus, and Exodus; and "Tim, FFG" means Tim Uren, a designer for Pegasus and Exodus.
General rules
Q: Can you look at which civilian ships have been destroyed? (thread)
A: (Corey, FFG, to infocynic) Yes.
Q: Are drinks allowed on the table? (thread)
A: (FFG customer service, by way of Yib-Yab) No.
Q: Why is Boomer Excluded in the Official No Sympathizer Variant? Is there a way to use her? (thread)
A: (Tim Uren, FFG, to kushiel) The decision to not use Boomer in six-player games is based in part on the limitation of "You Are Not a Cylon" cards in the base game and in part based on the design of her abilities. One aspect of her negative ability is that it makes her more likely to be the Sympathizer. However if you prefer to play the variant with a rule stating that players simply cannot use both Baltar and Boomer in a six-player game or a rule that the Sympathizer card is treated as a "You Are Not a Cylon" card, there is no overwhelming reason to not do so.
Q: Is a die roll capped at 1 and 8? For instance a character plays Best of the Best. Someone plays a Strategic Planning and an 8 is rolled. Do you destroy 8 raiders or 10? With Calculations can it be bumped to 11?
A: (Tim Uren, FFG, to Danath): For resolving modifications on die rolls, after all modifications to the result have been calculated, any number greater than 8 is treated as an 8. So Best of the Best can destroy a maximum of 8 raiders regardless of an modifications. We may safely assume that the bottom cap of 1 also holds.
Q: When text instructs to destroy a basestar (e.g. rolling a 5 when using a nuke, as opposed to assigning a 3rd damage token to it), do you straight up remove it, or do you draw 3 damage tokens?.
A: (Tim Uren, FFG, to ackmondual): When a game effect says that a basestar is destroyed, it is simply removed from the main game board and no damage tokens are drawn. (Note when playing with the Ionian Nebula option in the Exodus expansion, even if drawing a basestar damage token will destroy that basestar for sure (it already has 2 hits), you should still go through the motions to ensure the drawn damage token is not Collateral Damage nor Damage To Personnel, 2 damage tokens that have effects that extend beyond the destruction of the basestar)
Q: When multiple activation symbols or instructions appear on a card (such as the Fleet Mobilization Super Crisis), how do you resolve them?
A: (Tim, FFG, citation needed): Resolve each one separately in left-to-right order. If playing with the Cylon Fleet option from Exodus, note that each activation may advance the pursuit track, possibly resulting in ships appearing on the board between activations (which could then be moved/activated by subsequent icons).
Q: When piloting a viper, when can you choose to land?
A: (Tim, FFG, to fizzmore): Whenever you have a move available, such as during your movement or the move granted by an XO or State of Emergency (but not during an action; you can use an action to move to an adjacent sector but not to land). (During January and February of 2011, this was temporarily ruled to be "only during your movement step.")
Q: After successfully activating the Brig location, can a character move to Colonial One (or Pegasus), when discarding a Skill Card? The board says that you can move to any location. (thread)
A: (rulebook) No. On page 18 of the rulebook the passing of the Brig check is clarified as: The current player may move his character to any space on Galactica.
Q: On a jump with FTL Control, what happens first: rolling for population loss or choosing the destination?
A: (rulebook, page 13) The roll for population loss happens first. The admiral only needs to make a destination choice after he knows the result of that roll.
Character abilities
Base game
Q: If Apollo uses "Alert Viper Pilot" following another player's first Command activation, then plays XO (or State of Emergency (Exodus)) on that same player, if the other player uses the XO (or SoE) to move, does the player formerly in command still get a second unmanned viper activation?
A: (Tim, FFG, to infocynic): Yes, unless he reveals as a Cylon or (because of SoE) is executed before that activation. Apollo's AVP ability resolves in full immediately after the first activation, including any new actions granted by the AVP action, such as from XO or SoE. The player in Command does not need to declare what that activation will be before Apollo uses his ability.
Q: If Apollo reveals as a Cylon, and he has to discard down to three cards, does his Headstrong ability apply?
A: (Corey, FFG, on FFG's forums): His ability does NOT apply to this [discarding down after revealing]. As soon as Lee reveals his "You are a Cylon" card, all of his character abilities are ignored. (http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=24&efcid=1&efidt=214642)
Q: Can Adama or Chief Tyrol use their OPG on a super crisis card? (thread)
A: (Corey, FFG, to MasterDinadan) No. Even though Adama and Chief Tyrol's OPG do not directly affect a super crisis card, ruling is, they can only be used for skill checks on crisis cards or locations.
Q: How many loyalty cards does Boomer get in the sleeper-agent phase if she is a revealed Cylon at that time? (thread)
A: (Corey, FFG, to Orphius): Boomer would still receive 2 cards during the Sleeper phase. (This makes Boomer the only character whose drawback still partly functions after revealing. Corey's decision was on the base game, but it also holds for Pegasus. Note that an earlier ruling of Corey said that she would receive only one, but he changed his mind. Also note that if the Exodus expansion is used, the Exodus rulebook specifies that she draws only one. In the Exodus rules, however, the loyalty deck never empties.)
Q: If Starbuck uses her "Secret Destiny" OPG on Roslin's turn, does Roslin get two new crisis cards to choose from? And what if she uses it on Baltar's turn: does he get an extra Delusional Intuition draw?
A: (multiple threads): No and no, both Roslin's and Baltar's ability refer to THEM drawing a crisis card; when Starbuck uses her OPG, SHE draws a new crisis card. So neither Roslin's nor Baltar's ability activate.
Q: To what kind of choices can Helo apply his Moral Compass? (thread)
A: (multiple threads): Helo can only apply his Moral Compass to change the main choice on a "Current Player Chooses...", "Admiral Chooses...", "President Chooses..." or "CAG Chooses..." crisis. If there is a choice within the choice (e.g., the second option on the Requested Resignation crisis, where the President can choose to hand over the title and otherwise is placed in the Brig), Helo cannot influence that choice within the choice. Furthermore, Helo must make a decision on his Moral Compass before the choice within the choice is made.
Pegasus
Q: If a human player is executed with the Airlock and comes back as Adama, can he use his OPG to take the Airlock skill check cards?
A: (Tim Uren, FFG, to nbergom) As per the order of resolving a skill check on page 16 of the rules, the result of the skill check is resolved before discarding the Skill Cards that were played into the check. So when Adama comes into play, the cards have not yet been discarded. If the player has not yet used a once-per-game ability, he would be able to use Adama's Command Authority to draw the cards into his hand.
Q: Can Cain use Blind Jump while the FTL marker is on the first space (which is arguably not a red space)?
A: (Corey, FFG, to infocynic) Yes.
Q: Which happens first, Caprica Six's once-per-game ability to add cards to a skill check, or Declare Emergency?
A: (Corey, FFG, by way of Twekkie) Caprica Six's ability.
Q: How does the Prepare for Jump Step work if Cavil uses his once-per-game ability on Caprica and plays multiple crises with the Advance FTL symbol?
A: (Corey, FFG, to infocynic) Resolve all the FTL icons sequentially at the end of the turn during the prepare for jump step. If the first or second icon triggers a jump (including possibly the New Caprica phase), the additional icons are resolved after the jump. If playing with Kobol, if this causes the jump after reaching distance 8+, the game immediately ends and the humans win.
Q: Can Cavil use his OPG to infiltrate Galactica and take actions as a human player, or uninfiltrate and take actions as a Cylon?
A: (Tim Uren, FFG, to kushiel) The actions Cavil gains by using his once-per-game ability are not lost when he uses one of them to infiltrate or stop infiltrating. While the abilities on Skill Cards (aside from Treachery cards) cannot be used on revealed Cylons (which is why the second action granted by an XO is lost once a Cylon leader becomes a "Cylon" again), the abilities on Cavil's character sheet, on the other hand, are available to him whether he is a Cylon or he is infiltrating as a human.
Q: How does Cavil's Primacy ability interact with the Cylon Fleet module (from Exodus)?
A: (Tim Uren, FFG, to infocynic) Cavil's ability can't be used to add or remove basestars to the reserve board. If Cavil needs to place a basestar and none are in supply, he takes the one from the lowest-numbered reserve board space (as per page 14 of the Exodus rules).
Q: When playing with the Ionian Nebula (from Exodus), which happens first, Ellen Tigh's Politically Adroit ability or encountering an ally in her location?
A: (Tim Uren, FFG, to infocynic) Because both effects happen at the same time, the current player chooses the order.
Q: Can Caprica Six and/or Dee use their once-per-game abilities to add additional cards to a crisis above the limits normally imposed by being in the Brig or Detention, or by being a Cylon leader (Six only)? (thread)
A: (Corey, FFG, to infocynic) Yes, you can use these abilities while in the Brig.
Q: If both basestars are on the board, can Cavil use his Primacy ability to add raiders and a civilian ship WITHOUT removing a basestar first? (thread)
A: (Corey, FFG, to infocynic) Yes. Adding or removing basestars is optional.
Q: Must Cain always reach an actual count of 10 when the Admiral's Quarters are activated to use her continuous ability? For example, if Cylon Hatred or Jury Rigged or Declare Emergency were used, could the total of the check be less than 10 and still allow her to execute the target?
A: (Corey, FFG, to infocynic): No, in order to use her ability, they must reach at least 10 for the check. This is unaffected by abilities like Jury Rigged and Declare Emergency.
Q: If the "Code Blue" crisis fails, Dee is the current player, she's human, and morale is 3 (before applying the effects of the crisis), is the replacement character placed in the Brig or in that character's starting location? (thread)
A: (Corey, FFG, by way of DaveD): Apply the effects in the order listed. (I suspect that some will still question what that means, so I retain my original answer: first lose the morale. At the loss of this morale, Dee is executed, the new character is placed on the board (wherever is appropriate), titles are passed, the new character is still the current player (that hasn't changed) and therefore is moved to the brig.)
Q: If Dee uses Communications during the New Caprica phase, can she look at the civilian ships that are locked and/or prepared, even though she can't move them? (thread)
A: (Corey, FFG, to infocynic) Dee can only look at ships in space areas.
Q: Can Dee use interrupts drawn from her Fast Learner ability? The ability says 'before making a Skill Check' and interrupts say 'Play before cards are added'.
A: (Tim Uren, FFG, to Danath) Yes, if Dee uses her Fast Learner ability to add Skill Cards to her hand before a skill check, if any of those cards are playable before adding cards to a skill check, she would be able to use them on that same skill check.
Q: If Dee is chosen as a character after execution, and morale is already 2 or less, what happens?
A: (Corey, FFG, to infocynic) She is immediately executed. (In effect there is no effect except to pick another new character so nothing really changes.)
Q: When Ellen Tigh draws her extra cards from her movement ability, do they have to come from her skill set? (thread)
A: (Core Rulebook, Page 12) Yes. Unless an ability explicitly says otherwise, you have to stay within your skill set.
Q: Can Ellen Tigh use her OPG ability to take the Admiral title while in the Brig?
A: (Corey, FFG, by way of DCAnderson): No.
Q: If Helo uses his reroll ability after "Calculations" has been played, does the modifier carry over to the reroll?
A: (Corey, FFG, by way of Twekkie) Yes.
Q: Can Helo be executed while he is "Stranded"? (thread)
A: (Corey, FFG, to coltsfan76): Yes (by any means: including crisis, Airlock (Pegasus), or ally (Exodus). (He cannot be brigged or be sent to Sickbay while Stranded, though.)
Q: If Kat uses her "Hotshot" ability to discard a skill card instead of rolling a die, when shooting at a basestar with structural damage, does the +2 from structural damage apply?
A: (Corey, FFG, to infocynic) No, because this is not a die roll.
Q: When Laura Roslin attacks occupation forces on New Caprica, does this count as activating the location she's currently in? (thread)
A: (Corey, FFG, to infocynic) No, this does not count as activating a location.
Q: If Roslin uses her once-per-game ability to resolve a Quorum Card while on New Caprica, does she risk going to Detention? (thread)
A: (Corey, FFG, to abraxus_smith) No, she is not in danger of being placed in Detention. This ability is not the same as playing a Quorum card from her hand for a number of reasons. To be clearer, the title card should really say "When you play a Quorum card from your hand...
Q: Does Zarek's drawback include Cylon characters while on New Caprica?
A (Corey, FFG, to infocynic) Zarek cannot [activate] locations containing any character (whether human or Cylon). This can seriously restrict him on New Caprica, and he will need to work with his teammates to have options. (Note that Corey said move in the original e-mail, when he obviously meant activate, since Zarek does not have a restriction on moving.)
Exodus
Q: Can Gaeta reroll an FTL roll made on Helo's turn, if Helo has already rerolled it (and vice versa)?
A: (Tim Uren, FFG, to conedguy) Yes. Resolve one reroll, then the other player may decide to reroll it, even if they did not declare their intent to reroll the die initially after the first roll. (thread)
Q: Does Tory get to draw 2 skill cards from her Adaptable when a Quorum card is played through the President's Office location, Roslin's OPG (Skilled Politician), or Aaron Doral's ally card?
A: (Tim Uren, FFG, to Tsugo) Using the President's Office to play a Quorum card is essentially giving a player an additional action that may only be used for Quorum cards. (Since each Quorum card says "Action:" on it, an action is necessary to play it.) Anytime the action on the Quorum card is played, Tory may use her ability. Note that in a case such as "Assign Mission Specialist," Tory's ability only applies when the card is given to another player, not when that player uses it (since the latter is not an action).
(http://www.boardgamegeek.com/article/6118356#6118356)
(See Pegasus for Cavil vs the Cylon Fleet. See Official FAQ for Gaeta on New Caprica.)
Skill cards
All games
Q: If a player is entitled to draw cards that must come from within their skill set (e.g., Ellen Tigh's continuous ability), can that player draw more cards of a single type than he or she could draw at the beginning of his or her turn (e.g., could Ellen draw 2 treachery)? (thread)
A: (Corey, FFG, by way of coltsfan76): Skill set ONLY includes type for this, not number. Baltar's skill set includes only the 4 printed on his sheet, not the extra card he may draw after seeing a crisis. The NUMBER limits matter at the start of the game when selecting your initial hand.
Q: Do characters with choices in their skill sets make the choice before seeing any cards or only before seeing any of the split set? (thread)
A: (Corey, FFG, by way of coltsfan76): Before seeing any of their cards. (This came up because of a poorly worded section in the Pegasus rulebook which seemed to contradict the original rulebook.)
Q: What is defined as "at the same time" for interrupt cards? Literally at the same moment, or is there a timing window? (http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=24&efcid=1&efidt=204630)
A: (Corey, FFG, FFG forum) If multiple players try to play a card that has the same timing window (for example "Before Resolving a Skill Check"), the current player would decide the order in which they are resolved. If, as a result, the second card can no longer be played, it is returned to its owners hand without effect (like in your reckless example).
Base game
Q: If an XO'd player activates a board location requiring a skill check, who decides the target: Current Player, or XO'd Player? (thread))
A: (Corey, FFG, to mainmandetroit) The player who was given the XO.
Q: When an XO'd player starts a skill check, who plays first into the Check, left of the XO'd player, or left of the Current Player? (thread))
A: (Corey, FFG, to mainmandetroit) Left of the Current Player.
Pegasus
Q: Are the "Investigative Committee" cards included with Pegasus intended to replace the cards in the base game if you're not playing with the Pegasus expansion? (numerous threads)
A: (Corey, FFG, by way of coltsfan76) Officially, they are not intended for use in the base game, but you may play however you wish.(Personally, I mixed in the Pegasus components and wouldn't play without them, except I don't always use NC or the Cylon Leaders, so the new ICs are here to stay in my copy! I find it a lot more interesting not knowing exactly how much destiny has to help. You can always use "Guts and Initiative" to stop destiny.)
Q: Does the "Special Destiny" Treachery card allow Cylon players to draw a treachery card? (thread)
A: (Official rules) The rules only say Cylons are immune to some effects of crisis cards. This is not a crisis, therefore yes, they must draw the card.
Q: If a Cylon Leader is infiltrating and receives an Executive Order or uses a Critical Situation card, can he stop infiltrating for his first action and still receive a second action (i.e., draw a super crisis or use an action on his character sheet)? (thread)
A: (Corey, FFG, in this thread) No, they don't get a second action.
Q: Can any player play a Major Victory card, or only the player who made the kill? (thread)
A: (Corey, FFG, by way of coltsfan76): The player playing the card must be the one who killed the appropriate target.
Q: If multiple cards with Reckless Skill Check effects are played into a skill check, what order are they resolved in?
A: (Corey, FFG, by way of DaveD): Current player chooses.
Q: If someone plays "Run Interference" and Scar is in their sector, what happens?
A: (Corey, FFG, by way of coltsfan76): Scar only counts as one raider for this card. Scar and up to 3 other raiders could be stopped.
Q: Can you discard multiple "Max Firepower" cards to continue rerolling against an occupation force?
A: (Corey, FFG, by way of Twekkie): Yes.
Q: Can Preventative Policy be used to prevent the loss of resources during the final jump away from New Caprica?
A: (Corey, FFG, to infocynic) Yes.
Q: What happens when Sabotage is played on a human player's turn, when Pegasus is in play?
A: (Tim, FFG, to Hannibal Rex) If a Cylon player plays Sabotage on a human player's turn, the human player chooses whether the damage token is drawn from the pool of Galactica damage tokens or the pool of Pegasus damage tokens.
Q: If a character discards a Treachery card to move to another game board, and a Cylon uses Sabotage, and the location he is moving to is damaged, what happens?
A: (Corey, FFG, to infocynic) The correct order is: Discard with intent to move -> Sabotage -> Damage Galactica -> Moves player to location. Thus, the player arrives in the damaged location but is not sent to sickbay. If the location the character is moving FROM is damaged, the player winds up in sickbay instead.
(See character abilities for Helo vs. Calculations)
Exodus
Q: If a player plays "State of Emergency" and executes another player, does the executed player still get the move or action (possibly as a a newly-revealed Cylon or as a new character)?
A: (Tim, FFG, to infocynic) Yes.
Q: Can XO or Critical Situation (Pegasus) be played in the same turn as "State of Emergency"?
A: (Tim, FFG, to infocynic) Yes.
Q: If a player plays "State of Emergency" and is executed (or reveals as a Cylon) before the SoE has fully resolved, do the other players still continue to gain their moves or actions?
A: (Tim, FFG, to infocynic) Yes, because SoE was played before the 'end of turn' trigger happened, it continues fully.
Q: If "Red Tape" and "Establish Network" are in the same check, what happens?
A: (Tim, FFG, to infocynic) Red Tape only checks the printed values of the cards.
Q: If "Red Tape" and "Trust Instincts" are in the same check, what happens?
A: (Tim, FFG, to infocynic) The current player chooses one to resolve first. If you resolve Trust Instincts first, the 5s and 6s revealed by that will be discarded by Red Tape. If you resolve Red Tape first, any 5/6 drawn by Trust Instincts will NOT be discarded.
Pegasus / Exodus combinations
Q: When Exodus and Pegasus are both used, what happens if "State of Emergency" is played and a Cylon activates the Caprica location to play a Crisis Card? Specifically, what is the resolution timing for the card text and possible jump icons?
A: (Tim, FFG, to pseudotheist, selwyth) When a Cylon player uses the Caprica location to play a Crisis Card, resolve all of the text on the card during that action. However, as Corey's previous answer indicates, the prepare for jump icon is not resolved until the Prepare for Jump step at the end of the turn (even if it is not the Cylon player's turn, as would be the case when a State of Emergency card is played). Each icon from all of the Crisis Cards played throughout the turn is resolved one at a time and If an icon triggers a jump (including possibly the New Caprica phase), any additional icons are resolved after the jump. If playing with Kobol, if this causes the jump after reaching distance 8+, the game immediately ends and the humans win.
Q: If the Cylon Genocide skill check is passed or the Leoben ally's Benevolent ability is used to destroy Cylon ships (including basestars), can the current player play Major Victory?
A: (Tim, FFG, to selwyth) In both of those cases, the current player would not be able to play a Major Victory card.
Expansion modules
Pegasus board (Pegasus)
Q: Does the "structural damage" token on a basestar affect shots made at it by Pegasus CIC? (thread)
A: (Corey, FFG, to infocynic): They affect die rolls and therefore affect CIC rolls against it.
Q: Can Evasive Maneuvers be used to reroll the activation of Main Batteries if it caused damage to a viper? (thread)
A: No, the damage to the viper is not caused by an attack, it is collateral damage.
New Caprica (Pegasus)
Q: What happens to a Cylon who is executed on New Caprica? (many threads)
A: (Pegasus rules) Any effect which would send a character to the Resurrection Ship while Galactica is not in orbit sends them to the Medical Center instead.
Q: How do Cylon Leaders work on New Caprica? Can they start/stop infiltrating? What actions do they take? (many threads)
A: (Pegasus rules): A leader who is infiltrating at the start of the NC phase is a human player and moved to Resistance HQ with the other humans. He takes human actions (and draws a crisis). He may, as an action, stop infiltrating and go to the medical center (unless Galactica has returned, in which case he goes to the Resurrection Ship).
A leader who was NOT infiltrating is moved to Occupation Authority. He or any leader who stops infiltrating takes Cylon actions.
There is no way to START infiltrating if you did not begin the NC phase infiltrating or resume infiltrating if you stop, until Galactica returns.
Q: Once Galactic returns to orbit during the New Caprica phase, could a Cylon still play "Bomb on Colonial One," even though Colonial One is not in play? (thread)
A: (Corey, FFG, to infocynic) Yes, the -2 morale would still apply if the check fails.
Q: If a Cylon leader is in Detention when the Admiral ends the game by jumping away from New Caprica, is he executed? Does this mean he no longer counts as being infiltrated (or for that matter, in detention) for the purposes of his agenda? (thread)
A: (Corey, FFG, to infocynic) Yes, he is executed, and therefore no longer infiltrating for the purposes of his agenda.
Q: If you activate Occupational Authority (Cylon) when there are no forces on the board, what happens? (thread)
A: (Corey, FFG, by way of DCAnderson): Two are added to the first location.
Q: When you activate Occupational Authority (Cylon) when there are two or more forces on the board, do you move only 1 (as the board says) or all (as the rules say)? (http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=24&efcid=1&efidt=188667thread)
A: (Corey, FFG, by way of DCAnderson): The board overrides the rulebook here, and only 1 force is activated. One additional force is then placed on the Occupational Authority square.
Q: When the New Caprica phase starts, are players in the Brig moved to Resistance HQ? (thread)
A: (Pegasus Rulebook, page 13): All human players (and only humans can be in the Brig, Cylon leaders count as human players) go to Resistance HQ.
Q: Where can a player who passes the check in Detention move to? (thread)
A: (Corey, FFG, by way of coltsfan76, in this thread: You can only move from the Brig to Galactica, even if you have a card to discard. So by extension, you can only move from Detention to New Caprica. (Don't be surprised if this gets cleared up in a FAQ or something. For now, this answer is not official, because the answer is not specifically about Detention.)
Q: If civilian ships would be put on the board after Galactica returns from a treachery card or Super Crisis, where do the ships come from? (various threads)
A: (original rulebook, page 28): The ships are in play, and subject to component limitations. They can't be moved.
Q: What can and can't you do in Detention?
A: (Pegasus rules and comments from Corey, most by way of Twekkie)
- CAN
- (must) draw a crisis and activate ships and prepare for jump.
- use any character abilities, including Ellen's, Six's, and Dee's OPG, except Apollo Alert Viper Pilot and Kat's OPG.
- play Quorum cards (remember to roll the die).
- take any action from your hand, character sheet, title card, or attempt to escape.
- stop infiltrating (see above for how this works).
- be Admiral (or CAG in Exodus).
- order the final jump (but you will be executed).
- play movement abilities.
- CAN'T
- move from the spot except by passing the check, stopping infiltrating, being executed, or passing a crisis which specifically releases someone from Detention.
Q: Can you use the Admiral's Quarters location on someone in Detention (e.g., to take the Admiral title from them by moving them to the brig)?
A: (Corey, FFG, by way of Twekkie) While it would be a legal action, it would not move them to the Brig. Any effect which would move a character on New Caprica to the Brig instead moves them to detention.
Ionian Nebula (Exodus)
Q: Can revealed Cylons be chosen by ally card/crossroads abilities that say "player" (not "human player")?
A: (Tim Uren, FFG, to infocynic): Yes, but not if the ability involves choosing someone to send to the Brig. Also note that Helena Cain's ally card's "execute" ability has errata: you may only choose a human player to execute.
Q: Is Trauma discarded face-up before returning to the pool (for instance, when an ally is on a location that is damaged or when a character meets Doc Cottle who has a Benevolence token)?
A: (Tim Uren, FFG, to Danath): If a trauma token is discarded from a card without being resolved, as in both of the cases you described, it is returned to the pool of unused trauma tokens face down without being revealed
Q: If a player starts his turn in a location with an ally, plays Critical Situation (Pegasus), and gains the ability to leave that location by use of his action (e.g., Brig action, State of Emergency, or Hangar Deck), does he encounter the ally in his previous location? What if his location contains an ally?
A: (Tim Uren, FFG, to infocynic): Critical Situation happens during the movement step; encountering allies happens at the end of that phase. Resolve any action granted by Critical Situation fully (including all players taking the benefit from State of Emergency if appropriate), then check for allies present in the current player's (possibly new) location. In the special case of Gaeta using Coup from the Brig, he is Admrial before he encounters any ally in Command.
Cylon Fleet (Exodus)
Q: If a Crisis or other game effect says to put a civilian ship in a specific location, does the CAG choose where to place them instead?
A: (Tim Uren, FFG, to infocynic): No. The CAG only chooses when there is no location specified.
Q: If all humans are in the Brig, who gets the CAG title?
A: (Tim Uren, FFG, to ackmondual): See the official FAQ and follow the same rules as for the Admiral title.
Q: If you activate Cylon ships by means other than an icon (e.g., Cylon Fleet location or By Your Command [Pegasus]), do you follow all normal rules, including using the Reserve Board and possibly advancing the pursuit marker, as if it were an icon?
A: (Tim, FFG, to conedguy): Yes.
Q: If a player uses the Cylon Fleet (Cylon location) to launch 2 raiders and 1 heavy raider from each basestar, while no basestars are in play, and the Cylon Fleet board (from Exodus) is in use, what happens?
A: (Tim, FFG, to infocynic): Absolutely nothing. The pursuit marker does not advance.
Q: When choosing actions at the basestar bridge, do you choose both, and then resolve them 1 at a time, or choose-resolve-chose-resolve?
A: (Tim, FFG, to infocynic): You choose both actions at the same time and then resolve them one at a time.
Q: If activating raiders (or heavy raiders) and there are none on the main board and none in supply (i.e., all are on the reserve board), and there is at least one launch-capable basestar on the main board, what happens?
A: (Tim, FFG, to infocynic): Treat this as a 'placement' event and pull ships one-at-a-time from the lowest-numbered sector on the reserve board until enough ships have been placed. Do not advance the pursuit track.
Q: If resolving a cylon ship activation and nothing happens due to there being only one basestar on the main game board and it having damaged weapons (Activate Basestars) or hangars (Activate Raiders - no raiders on main board, Activate Heavy Raiders - no heavies on main board, Launch Raiders), what happens?
A: (Tim, FFG, to conedguy): Nothing happens. thread The reason this works (or doesn't) is that you didn't reach "nothing happens, so do pursuit track stuff." You reached "basestars fire" for example, and then a token overrides that command, but by that point, it's too late to back up and reach "nothing happens."
(See Character abilities : Pegasus for Cavil's primacy ability and how it (doesn't) interact with this board.)
Crisis and Super Crisis cards
All games
Q: What defines (or who decides that) a particular effect of a crisis card is negative (since Cylons ignore negative abilities)? (thread)
A: (Corey, FFG, to infocynic): The Cylon may choose to apply any negative effect he desires, for whatever reason. Each Cylon may make this choice independently.
Q: The Pegasus rules don't mention that Cylon players skip the "Activate Cylon Ships" step. Do they still skip it?
A: (Corey, FFG, by way of Twekkie): Cylon players (including non-infiltrating Cylon leaders) always skip this step.
Q: If a Cylon character is executed during the resolution of a crisis on his or her turn, what happens to the prepare for jump (and activate cylon ships, in the case of an infilitrating leader) symbols?
A: (Corey, FFG, by way of nbergom): The turn ends immediately and the rest of the symbols on the card are ignored.
Q: How exactly is the timing of the interactions of character abilities, skill check abilities, and interrupts during the handling of a crisis? (thread)
A: The sequence of events is as follows:
1. Draw Crisis Card, taking into account Roslin's "Religious Visions"
2. Read Crisis Card
3. Starbuck’s "Secret Destiny"
4. Baltar’s "Delusional Intuition"
5. Current Player Chooses, taking into account Tory's "Amoral"
6. Helo’s "Moral Compass"
7. Boomer’s "Mysterious Intuition"
8. Political Prowess
9. Dee's "Fast Learner" (if she decides to add the cards to the skill check, set them aside for the moment), Chief of Staff, Arbitrator, Cylon Hatred, Friends in Low Places, Investigative Committee, Scientific Research, and/or one reckless interrupt (Support the People, At Any Cost, Guts & Initiative, Jury Rigged)
10. Destiny
11. Add Dee’s "Fast Learner" cards to the skill check
12. All players play skill cards into the check, in player order, starting left of the current player (Probation may be triggered by the President)
13. Chief’s "Blind Devotion"
14. Shuffle Cards
15. Reveal Cards
16. Six’s "Human Delusion"
17. Cally’s "Quick Fix"
18. Red Tape, Trust Instincts, Protect the Fleet, Broadcast Location, By Your Command, Special Destiny (order decided by current player)
19. Trigger Consequences
20. Total Strength, taking into account Establish Network and Adama's "Inspirational Leader"
21. Declare Emergency
22. Determine and Process Outcome, taking into account Iron Will
23. Adama’s "Command Authority"
24. Discard Cards
25. Activate Cylon Ships
26. Process FTL Icon
27. Discard Crisis Card
Notes:
- This sequence also works for activating board locations with a skill check associated to them, but in that case the first seven steps and last three steps are ignored. Naturally, Step 8 (Political Prowess) is only used for location activations.
- When playing skill cards into the check, note that (1) A player who is in a Cylon location or in the Brig cannot play more than 1 card; (2) an infiltrating player cannot play more than two cards; (3) Gaeta cannot play more than 3 cards; and (4) Cally cannot play exactly one card unless she is in the Brig.
- There are situations in the game when multiple crisis cards can be played, for instance by Cavil using his OPG, or by using Exodus' State of Emergency. In such instances, remember that "Process FTL Icon" does not mean that the Jump Track is advanced, but that players remember that the Jump Track is advanced at the end of the turn. I.e., the Jump Track can advance multiple times in a turn, but these advances all happen at the very end of the turn. This, of course, is only relevant for Pegasus and Exodus, in which FTL icons on crises that are played with Caprica are activated.
Q: If the second option on "Fulfiller of Prophecy" is picked on Roslin's turn, does she get two new crisis cards to choose from? And what if Baltar picks it during his turn: does he get an extra Delusional Intuition draw?
A: (source?): Yes and yes, the second choice on Fulfiller of Prophecy restarts the whole "draw a crisis and resolve it" process, so both their abilities activate again.
Q: How exactly does the 'Activate Heavy Raiders' icon work, especially when there are Centurions on board?
A: (official rules):
- If there are any Centurions on board, move them all one space forward (move a stack together -- there is no limit to how many can be in one space).
- If any Centurion is on the last space, the game is over; Cylons win. STOP --> you are done
- Are there any heavy raiders on the (main) game board?
- YES: Are there heavy raiders next to the Viper launch areas (on the main game board, a.k.a. sectors 5 and/or 6)?
- YES: Is the number of heavy raiders on those areas less than or equal to the number of remaining Centurion tokens?
- YES: Place one Centurion on the first space of the boarding party track for each such heavy raider, then remove these heavy raiders from the board. Go to step 3.1.3.
- NO (not enough Centurions): The current player chooses which heavy raiders, that are next to a launch tube, board Galactica until all Centurions are on the boarding party track. The heavy raiders next to a launch tube that cannot board because of a lack of Centurion tokens stay on the main board, without moving. Go to step 3.1.3.
- NO (no raiders next to launch tubes): Continue to next step.
- For each heavy raider NOT ADJACENT to a viper launch area on the board, move it one sector closer to the closest launch area. STOP --> you are done.
- NO: Are there any basestars on the (main) game board?
- YES: Launch one heavy raider from each (unless it has a damage token preventing this, possibly two if modified by a Cylon Attack crisis). Did you run short of heavy raiders while playing with the Cylon Fleet module from Exodus?
- YES: Take the extra heavy raider(s) from the lowest-numbered sectors on the Cylon Fleet board until you have taken enough. If you still can't take enough, current player chooses where to place them. STOP --> you are done.
- NO (not using Cylon Fleet or didn't run out): STOP --> you are done.
- NO: Are you playing with the Cylon Fleet module from Exodus AND are there no Centurions on board?
- YES: Are all the heavy raiders already on the main game board and/or Cylon Fleet board?
- YES: Advance the pursuit track (place Civ(s) if needed). Did the pursuit track reach auto-attack?
- YES: STOP--> you are done.
- NO (not auto-attack): Take the contents of the single sector with the highest number that also contains a heavy raider and place on the main game board. STOP --> you are done.
- NO (all heavy raiders not already on main and/or Cylon Fleet board): Roll the die and place a heavy raider on the Cylon Fleet board in the indicated location. Advance the pursuit track (place Civ(s) and/or handle auto-attack if needed). STOP --> you are done.
- NO: (Not playing with Cylon Fleet module OR at least 1 Centurion is on board): STOP --> you are done.
Base game
Q: Can "Legendary Discovery" trigger the New Caprica phase if it takes you to distance 7? If so, what happens to ships that were on the board at the time? (thread)
A: (Corey, FFG, by way of DCAnderson): If you are at distance 6 and pass Legendary Discovery, remove all civilian ship from space areas and place them in the locked pile at New Caprica. All other ships remain on the board. Reset the jump track. When Galactica returns to orbit, set up the Battle of New Caprica, but do not remove any ships from the board. The current player chooses where to place ships if there are not enough left in the reserves.
Pegasus crises
Standard crises
Q: In Training Snafu, it says "damage 3 vipers in space areas or in the reserves". Do you chose a location? (i.e., can you pick space areas if you only have 1 or two vipers flying) or do you just lose three vipers and have to choose where they come from? Can you split the loss between space areas and the reserves (must you if you don't have at least 3 in space areas?) (thread)
A: (Corey, FFG, to infocynic) The current player makes the choice of which 3 vipers to damage. You can mix and match from any vipers on the board or in the reserves. (By implication, I take that to mean that you will always damage 3 unless there are not 3 available to damage. You can't get out of damaging 3 by choosing space areas when there aren't 3 there.)
Q: If a Crisis card says "damage Galactica twice", can the current player choose to damage Pegasus? (page 4 of the UFAQ thread)
A: (Corey, FFG, by way of David Goldfarb) Yes, and he can choose and resolve each token before choosing the next. (By implication, this may also apply to the Cylon reveal power: "May Damage Galactica.")
Q: Besides a viper or weapons control, how can you kill Scar? (numerous threads)
A: (Compiled from rulings by Corey and Tim to various users, summarized:) Any effect which involves a die roll to determine whether you may or how many raiders you may destroy, as long as the result of the die roll is a 7 or 8. This includes Pegasus Main Batteries, nukes, Best of the Best (Exodus skill card), or similar effects. This excludes cards which permit destroying raiders without a die roll, such as Authorization of Brutal Force or the Miraculous Return Crossroads Card (Exodus).
Q: If a game effect requires all players to discard and then draw one treachery what is the order of this? Can a revealed Cylon use a "Sabotage" just drawn on a treachery card just discarded?
A: (Tim, FFG, by way of Danath) Each player discards and draws in turn starting with the current player and proceeding clockwise. A Cylon player would be able to play a "Sabotage" card he has just drawn if, later in the turn order, a human player discards a Treachery card.
The "Code Blue" crisis is discussed under character abilities.
New Caprica crises
No questions.
Super crises
Q: On "Lured into a Trap", which happens first, the jump or the execution(s)?" (thread)
A: (Tim, FFG, by way of vorakesh) The jump (including resolving the sleeper phase [or the Crossroads phase from Exodus]). Note that the execution(s) are still resolved, even if this is the last jump to win the game, and the humans will still lose if execution(s) drop any resource (likely morale) to 0.
Exodus crises
No questions.
Destinations
Pegasus
Q: For the "Gas Cloud" destination, must the three crises be placed all on either top or bottom, or may the player split them between top and bottom in any order he chooses? (thread)
A: (Corey, FFG, to infocynic) The player may split them and put them in any order in any combination.
Q: If the "Mining Asteroid" destination causes you to reach New Caprica, do the ships added by "Scar" (crisis card) stay on the board?
A: (Corey, FFG, to infocynic) Yes, this counts as ships placed by a destination card.
Q: If the "Mining Asteroid" destination is played, which player looks through the discard and crisis deck? Can they look at the previously buried cards?
A: (Tim, FFG, to danath) When the Mining Asteroid Destination card is drawn, the current player should look through the discard pile first and then the Crisis deck.
Exodus
Q: If you arrive at the Ionian Nebula (or New Caprica) via the Lion's Head Nebula, do you get to keep the extra 2 FTL steps?
A: (Tim Uren, FFG, to ackmondual) Yes. (The rationale for this answer is complicated, see the thread.)
Quorum cards
Base game
Q: If a player is targeted by an Arrest Order during the New Caprica phase after Galactica has returned to orbit, where does he go? (thread)
A: Corey, FFG, by way of Twekkie: Players on New Caprica go to detention, otherwise to the Brig.
Pegasus
Q: Can "Consult the Oracle" (Quorum card) be used to look at the loyalty deck (pre-sleeper)? What about the agenda deck? (thread)
A: (Corey, FFG, to infocynic): Neither of these decks can be looked at.
Q: Can an infiltrating Cylon be the target of the Assign Vice President card? (thread)
A: (Corey, FFG, to infocynic): Infiltrating Cylon players may be targeted by Quorum cards. However, this may not cause them to break the rules for infiltrating (they may not become President or Admiral). In this case, Assign Vice President may not be given to a infiltrating Cylon.
Exodus
No questions with official answers. Some questions about Resignation, with general consensus being that if someone other than the President (or Ellen using her OPG) is playing Resignation, the person they give the Presidency to will stay the President.
Loyalty cards
Base game
Q: Can an sympathizer (core game version) use the new Resurrection Ship text to draw a Super Crisis, then play it later using Caprica?
A: (Corey, FFG, by way of Twekkie) Yes to both.
Q: Can a Cylon with the "send someone on Galactica to the Brig" reveal power use this on a player on New Caprica or Pegasus?
A: (Corey, FFG, by way of vampyrefate) No, the card says someone on Galactica, and those locations are not on Galactica.
Pegasus
Q: Can the Sympathetic Cylon have loyalty cards?
A: (Tim, FFG, to ackmondual) Normally, no, because he must pass any other loyalty cards he has when he reveals as a Cylon. However, with Exodus, it is possible to receive this loyalty card at distance 7 or more, in which case you would not pass off the other loyalty cards.
Q: What happens when a cylon with the "Can Damage Galactica" reveal power reveals on someone else's turn, when Pegasus is in play?
A: (Tim, FFG, to Hannibal Rex) If a player reveals using the "Can Damage Galactica" Loyalty card during another player's turn, the current player chooses which pool of damage tokens (either Galactica or Pegasus, in any combination) each token is drawn from. They player who has revealed himself as a Cylon then chooses which two of those five tokens to resolve.
Exodus
Q: If multiple Final Five loyalty cards are inspected simultaneously (e.g., with Baltar's OPG or via execution), what happens?
A: (Tim Uren, FFG, to conedguy): All effects of the Final Five cards must be applied, even if the inspecting player or inspected player or both are executed as part of the process. The current player chooses the order.
Q: If an unrevealed Cylon has a Personal Goal loyalty card at the end of the game, do you lose the resources on it?
A: (Tim Uren, FFG, to infocynic): Yes. He is still a human player by the game terms, although he still wins or loses with the Cylons because he has a Cylon loyalty card.
Q: If a Sympathetic Cylon has a Personal Goal card (see discussion under Pegasus for how this could happen) at the end of the game, do you lose the resource on it?
A: (Tim Uren, FFG, to ackmondual): Only if he is infiltrating (because he counts as human).
Q: When required to look at a loyalty card, can you choose yourself if you are otherwise a legal target for the crisis (to avoid triggering Final Five effects)?
A: (Tim Uren, FFG, to infocynic): Not unless no other legal choice exists. If you are President and Admiral and must look at the President or Admiral's loyalty card, nothing happens, but if you are not Admiral and the same choice happens, you must look at the President's loyalty card(s).
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