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Biola RPG Adventures

TP AS AC RK JW
Bex Kwarr GM Zevus Dick The Cauldron of QOMR 5p pref RPG
Mitch GM Maurice Maxwell Igor Recovering the Summer Daydream 5p pref RPG
continue Cauldron or Daydream 4p pref RPG
continue Cauldron or Daydream 4p pref RPG
GM Maurice Maxwell Igor Escape with the Jade Katana 4p pref non-RPG
Pug GM Johnny Billy The Eye of Kilquato 4p pref non-RPG
Solomon GM Maxwell Escape from the Bloodworm's Lair 3p pref RPG
Sly GM Billy Explosive Screening at the Silverlight 3p pref RPG
GM Matthew Johnny Ribbons of Pink 3p split pref
Gravitron GM The Streak Supercrew™ to the Rescue! 3p split pref
GM Johnny Billy Egyptian Keepaway 3p pref non-RPG

Table of Angst:

2010-05-21 TP-AS-AC-RK combo voted on QOMR (or Bloodworm w/o AC).
AS-RK-AC prefers one big group, TP-JW sometimes prefer splitting into 2&2.
AC misses Barbie. (Doesn't everyone?)
2010-05-24 TP-AS-AC-RK-JW combo voted on Daydream.

Hypothetical Eventual Default Combo Chart:

TP AS AC RK JW
? ? ? a: TP+AS+AC RPG, while RK+JW fringe 5p split pref
b: new adventure here? 4p pref RPG
c: Two 2p fringe games? 4p pref RPG
d: Two 2p fringe games? 4p split pref
e: Two 2p fringe games? 4p pref non-RPG
f: new adventure here? 4p pref non-RPG
? ? ? g: new adventure here 3p pref RPG
Solomon GM Maxwell h: Escape from the Bloodworm's Lair 3p pref RPG
Sly GM Billy i: Explosive Screening at the Silverlight 3p pref RPG
GM Matthew Johnny j: Ribbons of Pink 3p split pref
k: This combo decides what they want. 3p split pref
l: This combo decides what they want. 3p split pref
Gravitron GM The Streak m: Supercrew™ to the Rescue! 3p split pref
n: This combo decides what they want. 3p pref non-RPG
o: This combo decides what they want. 3p pref non-RPG
p: This combo decides what they want. 3p pref non-RPG
q: This combo decides what they want. 2p
r: This combo decides what they want. 2p
s: This combo decides what they want. 2p
t: This combo decides what they want. 2p
u: This combo decides what they want. 2p
v: This combo decides what they want. 2p
w: This combo decides what they want. 2p
x: This combo decides what they want. 2p
y: This combo decides what they want. 2p
z: This combo decides what they want. 2p

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