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Character Creation

Roll 3d6 for each stat, and assign them in order.

Roll your starting hit points.

Choose a class: Expert, Psychic or Warrior.

Choose background and training packages.

Choose a homeworld.

Roll your starting credits, and purchase equipment from this total.

They're the basics of character generation, and should be relatively quick. The book puts it a nice way - your character is unique not because of what they've already done, but because of what they're about to do.

Think a little about how your character will fit with the rest of the group. They should balance the party a little in terms of skills or combat, but they also need a reason to hang around the party.

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