Character Creation
Roll 3d6 for each stat, and assign them in order.
Roll your starting hit points.
Choose a class: Expert, Psychic or Warrior.
Choose background and training packages.
Choose a homeworld.
Roll your starting credits, and purchase equipment from this total.
They're the basics of character generation, and should be relatively quick. The book puts it a nice way - your character is unique not because of what they've already done, but because of what they're about to do.
Think a little about how your character will fit with the rest of the group. They should balance the party a little in terms of skills or combat, but they also need a reason to hang around the party.
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