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DiasporaRPG-Local Group-pbf

A place for organizing threads and links.

Characters

Table Sequence

Order that characters were interrelated (in a circle Player A is to Player B's right and to Player E's left):

  • A-Vestige - Hovid
  • B-Shawnssica - Ritter
  • C-Vaklam - Marko
  • D-Uncle Lothar - Caid
  • E-Aboveriver - Mekel

Character Sheets

Hovid

Tracks
Health - OOO
Composure - OOO
Wealth- OOO

Skills
5: Archaeology
4: Resolve, Tactics
3: Bureaucracy, Slug Throwers, Survival
2: Alertness, Assets, Culture/Tech, Stamina
1: Agility, Brawling, Computer (space), Oratory, Science

Stunts

Aspects

  • It’s the family business!
  • Shipboard (b)rat
  • Up my sleeve (random equipment)
  • The fine line between two worlds
  • That’s not just a legend!
  • Most hated man in eight systems…for fifteen minutes
  • A leg is a terrible thing to waste
  • The wrong people…at the right time
  • It’s all just smoke and mirrors
  • I’m on a mission from God!

Consequences

Ritter

Tracks
Health - OOO
Composure - OOO O
Wealth- OOO OOO

Skills
5: Brokerage
4: Charm, Culture/Tech (Loki, Bayou, Ygg, Tyr, Gliese)
3: Assets, Stealth, Energy Weapons (cmb)
2: EVA, Close Combat (cmb), Communications (spc), Pilot (space)
1: Resolve, Tactics, Slug Throwers, Medical, Aircraft

Stunts

  • MG: Brokerage (can trade restricted/illegal/military arms & cargos)
  • Have: Diplomacy's Failure
  • Alter: Lucky

Aspects

  • Pros and cons of kleptomania
  • Where's my dad?
  • I talk a good fight
  • I grew up in the void
  • the best laid plans
  • we can rebuild him
  • more than anything, I love that ship
  • the king can move his own pawns
  • The Finer Things
  • Eye of the Storm

Consequences

Marko

Tracks
Health - OOO
Composure - OOO OO
Wealth- OOO OO

Skills
5: Engineering (spc)
4: Repair, EVA
3: Computer (spc), Aircraft, Science
2: Resolve, Assets, Alertness, Culture/Tech (Tyr, Loki and Bayou)
1: Stamina, Prof - Horticulturist, Pilot (spc), Bureaucracy, Brawling

Stunts

  • MG: Engineer

Aspects

  • Machines don't get parasites
  • Natural light is too bright
  • Everything is a system problem
  • I will finish what I start
  • Former officer of the Trade Guild
  • Can't leave well enough alone
  • These are my engines.
  • Idle hands are not an option.
  • Nine
  • Ten

Consequences

Caid

Tracks
Health - OOO OOOO
Composure - OOO OOOO
Wealth- OOO O

Skills
5: Alertness (Stunt -> Tactics at level 3 or spend fate for level 5)
4: Pilot (Space), Resolve
3: EVA, MicroG, Stealth
2: Demolitions, Engineering (spc), Navigation (spc), Stamina
1: Agility, Repair, First Aid, Assets, Bureacracy

Stunts

  • Replacement: Use Resolve for Health track (in addition to Composure)
  • Bonus: Use my Piloting for a +1 to Gunnery
  • Swap a skill: Alertness for Tactics

Aspects

  • Born of Ice and Stone
  • Backwater Boy
  • Death is my old companion who won't take me
  • You call this straight movement through a vacuum flying
  • "Jack of all ship trades"
  • Space-Legs
  • Don't mind me
  • A man can never sit comfortable with such a personal debt hanging over him. (I'll leave the invoke/compel very open on this one, wanted to try a "story-driving" aspect.).
  • Never leave a man behind!
  • There is always another option

Consequences

Mekel

Tracks
Health - OOOO
Composure - OOO
Wealth- OOOO
Skills
5: Computer (spc)
4: Profession (spiritualist); Communications (spc)
3: Medical; Oratory; Culture/Tech (Bayou; Gliese; Loki; N.Aztlan);
2: Bureaucracy; Energy weapons (cmb); Stamina; Survival
1: Assets (track); Arts; Close Combat (cmb); Repair; Vehicle
Stunts

  • Alter: Lucky - 2/3/4 consequence progression
  • Use: Computer for repair on any processor
  • Have: wireless neural jack

Aspects

  • Family ripped away
  • Hangin' with other techie emos.
  • Got to decompress, when it gets to be too much.
  • It's already hacked or coded before you've thought of it.
  • Got to decompress, when it gets to be too much.
  • It's already hacked or coded before you've thought of it.
  • thinks he can prove a causal relationship between the Heisenberg Uncertainty principle and fortuitous spiritual synchronicity? (I'm thinking...invoke for otherworldly-like luck; tag when the ancestors figure loss is for the greater good)
  • Aperahama is a mentor with national and interstellar culturally-related connections
  • I is for Intrigue - esp. business and government
  • Culture! Must study and immerse.

Consequences

Miscellaneous

  • Guardian of the Spirits (order)

Vehicles

Vehicle Sheets

Diplomacy's failure
In the arena of deep space trade, violence is not unusual. In fact it’s really just a normal part of business. Consequently most merchant vessels designed before the 'Pax Bayounica' are fairly well-armed. As intersystem relations destabilize again, new ships are supplanting these 'Fierce Traders.' Some factions still use a militarized variant of this design, replacing cargo brackets with fighter moorings, but the Failure is the original issue with only a few minor modifications.

V-shift 3, Beam 2, Torpedo 1, EW 1, Trade 3
Frame OOO, Data OOO, Heat OOO

Firewall: base defense 2 against EW.
Civilian: can be piloted without military training.
Slipdrive: can traverse slipstreams.
Aspects:
Sometimes trade involves take
If it cannot run and it cannot fight then it is food
Modular, easy to understand components
Out of ammo (default aspect, applies to torpedoes)
There’s no word for “pirate” in this tongue—only “merchant”

Other things

NPCs

"Sackson"

Health OO
Composure OOO
Wealth O/NA

Skills
5. Computer (spc)
4. Navigation (spc), Pilot (spc)
3. Comms (spc), Tactics, Charm

Aspects

  • Digital interface
  • Relic of an ancient future
  • Familiar
  • (EVA deck) clean room

Adventure Threads

most recent at top

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