DiasporaRPG-Local Group-pbf
A place for organizing threads and links.
Characters
Table Sequence
Order that characters were interrelated (in a circle Player A is to Player B's right and to Player E's left):
- A-Vestige - Hovid
- B-Shawnssica - Ritter
- C-Vaklam - Marko
- D-Uncle Lothar - Caid
- E-Aboveriver - Mekel
Character Sheets
Hovid
Tracks
Health - OOO
Composure - OOO
Wealth- OOO
Skills
5: Archaeology
4: Resolve, Tactics
3: Bureaucracy, Slug Throwers, Survival
2: Alertness, Assets, Culture/Tech, Stamina
1: Agility, Brawling, Computer (space), Oratory, Science
Stunts
Aspects
- It’s the family business!
- Shipboard (b)rat
- Up my sleeve (random equipment)
- The fine line between two worlds
- That’s not just a legend!
- Most hated man in eight systems…for fifteen minutes
- A leg is a terrible thing to waste
- The wrong people…at the right time
- It’s all just smoke and mirrors
- I’m on a mission from God!
Consequences
Ritter
Tracks
Health - OOO
Composure - OOO O
Wealth- OOO OOO
Skills
5: Brokerage
4: Charm, Culture/Tech (Loki, Bayou, Ygg, Tyr, Gliese)
3: Assets, Stealth, Energy Weapons (cmb)
2: EVA, Close Combat (cmb), Communications (spc), Pilot (space)
1: Resolve, Tactics, Slug Throwers, Medical, Aircraft
Stunts
- MG: Brokerage (can trade restricted/illegal/military arms & cargos)
- Have: Diplomacy's Failure
- Alter: Lucky
Aspects
- Pros and cons of kleptomania
- Where's my dad?
- I talk a good fight
- I grew up in the void
- the best laid plans
- we can rebuild him
- more than anything, I love that ship
- the king can move his own pawns
- The Finer Things
- Eye of the Storm
Consequences
Marko
Tracks
Health - OOO
Composure - OOO OO
Wealth- OOO OO
Skills
5: Engineering (spc)
4: Repair, EVA
3: Computer (spc), Aircraft, Science
2: Resolve, Assets, Alertness, Culture/Tech (Tyr, Loki and Bayou)
1: Stamina, Prof - Horticulturist, Pilot (spc), Bureaucracy, Brawling
Stunts
Aspects
- Machines don't get parasites
- Natural light is too bright
- Everything is a system problem
- I will finish what I start
- Former officer of the Trade Guild
- Can't leave well enough alone
- These are my engines.
- Idle hands are not an option.
- Nine
- Ten
Consequences
Caid
Tracks
Health - OOO OOOO
Composure - OOO OOOO
Wealth- OOO O
Skills
5: Alertness (Stunt -> Tactics at level 3 or spend fate for level 5)
4: Pilot (Space), Resolve
3: EVA, MicroG, Stealth
2: Demolitions, Engineering (spc), Navigation (spc), Stamina
1: Agility, Repair, First Aid, Assets, Bureacracy
Stunts
- Replacement: Use Resolve for Health track (in addition to Composure)
- Bonus: Use my Piloting for a +1 to Gunnery
- Swap a skill: Alertness for Tactics
Aspects
- Born of Ice and Stone
- Backwater Boy
- Death is my old companion who won't take me
- You call this straight movement through a vacuum flying
- "Jack of all ship trades"
- Space-Legs
- Don't mind me
- A man can never sit comfortable with such a personal debt hanging over him. (I'll leave the invoke/compel very open on this one, wanted to try a "story-driving" aspect.).
- Never leave a man behind!
- There is always another option
Consequences
Mekel
Tracks
Health - OOOO
Composure - OOO
Wealth- OOOO
Skills
5: Computer (spc)
4: Profession (spiritualist); Communications (spc)
3: Medical; Oratory; Culture/Tech (Bayou; Gliese; Loki; N.Aztlan);
2: Bureaucracy; Energy weapons (cmb); Stamina; Survival
1: Assets (track); Arts; Close Combat (cmb); Repair; Vehicle
Stunts
- Alter: Lucky - 2/3/4 consequence progression
- Use: Computer for repair on any processor
- Have: wireless neural jack
Aspects
- Family ripped away
- Hangin' with other techie emos.
- Got to decompress, when it gets to be too much.
- It's already hacked or coded before you've thought of it.
- Got to decompress, when it gets to be too much.
- It's already hacked or coded before you've thought of it.
- thinks he can prove a causal relationship between the Heisenberg Uncertainty principle and fortuitous spiritual synchronicity? (I'm thinking...invoke for otherworldly-like luck; tag when the ancestors figure loss is for the greater good)
- Aperahama is a mentor with national and interstellar culturally-related connections
- I is for Intrigue - esp. business and government
- Culture! Must study and immerse.
Consequences
Miscellaneous
- Guardian of the Spirits (order)
Vehicles
Vehicle Sheets
Diplomacy's failure
In the arena of deep space trade, violence is not unusual. In fact it’s really just a normal part of business. Consequently most merchant vessels designed before the 'Pax Bayounica' are fairly well-armed. As intersystem relations destabilize again, new ships are supplanting these 'Fierce Traders.' Some factions still use a militarized variant of this design, replacing cargo brackets with fighter moorings, but the Failure is the original issue with only a few minor modifications.
V-shift 3, Beam 2, Torpedo 1, EW 1, Trade 3
Frame OOO, Data OOO, Heat OOO
Firewall: base defense 2 against EW.
Civilian: can be piloted without military training.
Slipdrive: can traverse slipstreams.
Aspects:
Sometimes trade involves take
If it cannot run and it cannot fight then it is food
Modular, easy to understand components
Out of ammo (default aspect, applies to torpedoes)
There’s no word for “pirate” in this tongue—only “merchant”
Other things
NPCs
"Sackson"
Health OO
Composure OOO
Wealth O/NA
Skills
5. Computer (spc)
4. Navigation (spc), Pilot (spc)
3. Comms (spc), Tactics, Charm
Aspects
- Digital interface
- Relic of an ancient future
- Familiar
- (EVA deck) clean room
Adventure Threads
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