Dominizer Cards
This page is solely for how the cards are loaded in the program Dominizer
Below you will find how the text files are in the program.
The way a card is processed in the program is in the following:
<Card Name>:<Cost>:<Card type>:<Card information>;
Here there is a glossary:
Remark: Lighthouse has the Reaction type added due to it being able to prevent Attack cards.
Card type
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Identifier
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Action
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C
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Attack
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A
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Reaction
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R
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Victory
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V
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Treasure
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T
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Duration
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D
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Potion (only in cost)
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P
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Here is the card information.
Below you will notice an optional x after each letter. This must be an integer value which must be in the range: -9 <= x <= 99. If x is not supplied it will have a default value of 1.
Information
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Identifier
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+ x Card(s)
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dx
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+ x Action(s)
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ax
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+ x Buy(s)
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bx
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+ x Coin(s)
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cx
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+ x Trash(es)
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tx
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+ x Curse card(s)
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ux
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+ x Potion(s)
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px
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+ x Victory Point(s)
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vx
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Base Game
Adventurer:6:C:c2;
Bureaucrat:4:CA:;
Cellar:2:C:ad;
Chancellor:3:C:c2;
Chapel:2:C:t4;
Council Room:5:C:bd4;
Feast:4:C:;
Festival:5:C:a2bc2;
Gardens:4:V:v;
Laboratory:5:C:d2a;
Library:5:C:d;
Market:5:C:dabc;
Militia:4:CA:c2;
Mine:5:C:;
Moat:2:CR:d2;
Moneylender:4:C:;
Remodel:4:C:t;
Smithy:4:C:d3;
Spy:4:CA:da;
Thief:4:CA:;
Throne Room:4:C:;
Village:3:C:da2;
Witch:5:CA:d2u;
Woodcutter:3:C:bc2;
Workshop:3:C:;
Intrigue
Baron:4:C:b;
Bridge:4:C:bc2;
Conspirator:4:C:c2;
Coppersmith:4:C:;
Courtyard:2:C:d2;
Duke:5:V:v;
Great Hall:3:CV:dav;
Harem:6:VT:c2v2;
Ironworks:4:C:dac;
Masquerade:3:C:d2;
Mining Village:4:C:da2;
Minion:5:CA:ac2;
Nobles:6:CV:d3a2v2;
Pawn:2:C:dabc;
Saboteur:5:CA:;
Scout:4:C:a;
Secret Chamber:2:CR:;
Shanty Town:3:C:a2d2;
Steward:3:C:d2c2t2;
Swindler:3:CA:c2u;
Torturer:5:CA:d3u;
Trading Post:5:C:t2;
Tribute:5:C:a2c2d2;
Upgrade:5:C:dat;
Wishing Well:3:C:da;
Seaside
Ambassador:3:CA:t;
Bazaar:5:C:da2c;
Caravan:4:CD:da;
Cutpurse:4:CA:c2;
Embargo:2:C:c2;
Explorer:5:C:c2;
Fishing Village:3:CD:a2c;
Ghost Ship:5:CA:d2;
Haven:2:CD:da;
Island:4:CV:v2;
Lighthouse:2:CDR:ac;
Lookout:3:C:at;
Merchant Ship:5:CD:c2;
Native Village:2:C:a2;
Navigator:4:C:c2;
Outpost:5:CD:d3a;
Pearl Diver:2:C:da;
Pirate Ship:4:CA:;
Salvager:4:C:btc0;
Sea Hag:4:CA:;
Smugglers:3:C:;
Tactician:5:CD:d5ab;
Treasure Map:4:C:;
Treasury:5:C:dac;
Warehouse:3:C:d3a;
Wharf:5:CD:d2b;
Alchemy
Alchemist:3P:C:d2a;
Apothecary:2P:C:da;
Apprentice:5:C:atd;
Familiar:3P:CA:dau;
Golem:4P:C:d2a2;
Herbalist:2:C:cb;
Philosopher's Stone:3P:T:c;
Possession:6P:C:d5a;
Scrying Pool:2P:CA:ad;
Transmute:P:C:t;
University:2P:C:a2;
Vineyard:P:V:v;
Prosperity
Bank:7:T:c;
Bishop:4:C:cvt;
City:5:C:da2;
Contraband:5:T:c3b;
Counting House:5:C:c;
Expand:7:C:t;
Forge:7:C:t;
Goons:6:CA:bc2v;
Grand Market:6:C:dabc2;
Hoard:6:T:c2;
King's Court:7:C:;
Loan:3:T:ct;
Mint:5:C:t;
Monument:4:C:c2v;
Mountebank:5:CA:c2;
Peddler:8:C:dac;
Quarry:4:T:c;
Rabble:5:CA:d3;
Royal Seal:5:T:c2;
Talisman:4:T:c;
Trade Route:3:C:bct;
Vault:5:C:d2;
Venture:5:T:cd;
Watchtower:3:CR:d;
Worker's Village:4:C:da2b;
Promos
Black Market:3:C:c2;
Envoy:4:C:d4;
Stash:5:T:c2;
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