Dominizer Cards Zombinion
Feel free to update cards names if some are incorrect. Please do NOT alter the order of the cards.
When you have updated please PM Zerothi to inform of update.
This page is solely for the cards of Dominizer which are giving in Zombinion form.
For a description of the setup of cards see Dominizer Cards.
Base Game
1 In the Chamber:6:C:c2;
Quick Escape:4:CA:;
Decoy:2:C:ad;
Regroup:3:C:c2;
Sacrifice:2:C:t4;
Molotov Cocktail:5:C:bd4;
Weapons Cache:4:C:;
Stick Together:5:C:a2bc2;
Survivors:4:V:;
Courage:5:C:d2a;
Hide:5:C:d;
Sidekick:5:C:dabc;
Higher Ground:4:CA:c2;
Reload:5:C:;
Barricade:2:CR:d2;
Hollow Points:4:C:;
Restock:4:C:t;
Cunning:4:C:d3;
Recon:4:CA:da;
Scavenger:4:CA:;
Tactics:4:C:;
Maverick:3:C:da2;
Zombie Swarm:5:CA:d2u;
Shotgun:3:C:bc2;
Ammo Box:3:C:;
Intrigue
Close Combat:4:C:b;
Scope:4:C:bc2;
Chainsaw:4:C:c2;
Marksman:4:C:;
Travel Map:2:C:d2;
Braggart:5:V:;
Car Keys:3:CV:da;
Assault Rifle:6:VT:c2;
Survival Guide:4:C:dac;
Panic:3:C:d2;
Gasoline Can:4:C:da2;
Car Alarm:5:CA:ac2;
Unlikely Hero:6:CV:d3a2;
Plan B:2:C:dabc;
Surrounded:5:CA:;
Draw 'Em Out:4:C:a;
Safe Room:2:CR:;
Push Back:3:C:a2d2;
Baseball Bat:3:C:d2c2t2;
Wrong Turn:3:CA:c2u;
Flesh Wound:5:CA:d3u;
Improvise:5:C:t2;
Flare Gun:5:C:a2c2d2;
Fire Axe:5:C:dat;
Combination Safe:3:C:da;
Seaside
Lend a Hand:3:CA:;
Fearless:5:C:;
Refuel:4:CD:;
Gun Jam:4:CA:;
Toxic Zombie:2:C:;
Crackshot:5:C:;
Grace Under Fire:3:CD:;
Dead Weight:5:CA:;
Take Shelter:2:CD:;
I've Got This!:4:CV:;
Stand Watch:2:CDR:;
Rations:3:C:;
Sustained Fire:5:CD:;
Vantage Point:2:C:;
Cover Me:4:C:;
Barrage:5:CD:;
Shallow Grave:2:C:;
Ransack:4:CA:;
Steady Aim:4:C:;
Zombie Hag:4:CA:;
Tag-a-Long:3:C:;
Cut and Run:5:CD:;
Tavern:4:C:;
Determined:5:C:;
Military Training:3:C:;
Reinforcements:5:CD:;
Needs Translation
Alchemist:3P:C:d2a;
Apothecary:2P:C:da;
Apprentice:5:C:atd;
Familiar:3P:CA:dau;
Golem:4P:C:d2a2;
Herbalist:2:C:cb;
Philosopher's Stone:3P:T:c;
Possession:6P:C:d5a;
Scrying Pool:2P:CA:ad;
Transmute:P:C:t;
University:2P:C:a2;
Vineyard:P:V:;
Needs Translation
Bank:7:T:c;
Bishop:4:C:cvt;
City:5:C:da2;
Contraband:5:T:c3b;
Counting House:5:C:c;
Expand:7:C:t;
Forge:7:C:t;
Goons:6:CA:bc2v;
Grand Market:6:C:dabc2;
Hoard:6:T:c2;
King's Court:7:C:;
Loan:3:T:ct;
Mint:5:C:t;
Monument:4:C:c2v;
Mountebank:5:CA:c2;
Peddler:8:C:dac;
Quarry:4:T:c;
Rabble:5:CA:d3;
Royal Seal:5:T:c2;
Talisman:4:T:c;
Trade Route:3:C:bct;
Vault:5:C:d2;
Venture:5:T:cd;
Watchtower:3:CR:d;
Worker's Village:4:C:da2b;
Needs translation
Alternate Path:3:C:;
Ham Radio:4:C:;
Stash:5:t:;
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