Here is a table of the second 100 Emoticon Zendo games (so far), with the rules and number of koans until someone successfully guessed the rule.
| Game |
Master |
# koans |
Guesser |
Rule
|
Game 101
|
Trollkin
|
23
|
the majestic moose
|
it contains at least one Scrabble tile representing the first letter of the name of a spice emoticon which the koan also contains.
|
Game 102
|
the majestic moose
|
26
|
bende
|
its code can be partitioned into two or more substrings, which are identical except for colons and the capitalization of letters.
|
Game 103
|
bende
|
73
|
Ludevik
|
every emoticon in the koan is transportable on trains or camels, given the limitations that a train can transport two emoticons, a camel one emoticon and one type of emoticons can be transported only by a unique type of train or camel (caravan emoticon is considered as five camels)
|
Game 104
|
Ludevik
|
10
|
jeffwolfe
|
it contains at least one Power Grid resource (coal, oil, trash, nuclear).
|
Game 105
|
jeffwolfe
|
58
|
Purple
|
The total sum of the six-sided dice is evenly divided by total number of emoticons (as division by zero does not exist, this rules out the koan of void existance) and the number of non-six-sided dice emoticons does not exceed the quotient of that division.
|
Game 106
|
Purple
|
39
|
Rishi
|
every Goa spice icon has a camel emoticon within two positions.
|
Game 107
|
Rishi
|
25
|
Purple
|
it contains trains of only one color and there are more trains than any other individual emoticon.
|
Game 108
|
Purple
|
70
|
Istaril
|
the number of different types of taj emoticons is greater than or equal to the number of different types of spice emoticons AND the number of taj emoticons is greater than or equal to the number of (Puerto Rico goods) emoticons.
|
Game 109
|
Istaril
|
28
|
asutbone
|
A koan has the Buddha nature if it contains at least five emoticons and at least one of those emoticons has the letter G on it.
|
Game 110
|
asutbone
|
14
|
Tanwo
|
A koan has the Buddha nature if it contains at least one Ninja emoticon and no Pirate emoticons OR if it contains at least one Pirate emoticon and no Ninja emoticons.
|
Game 111
|
Tanwo
|
19
|
senseless
|
A koan has the Buddha nature if it contains only one numbered emoticon and it is in the last position.
|
Game 112
|
senseless
|
11
|
Glod Glodsson
|
A koan has the Buddha nature if its second and second-to-last emoticons are equal.
|
Game 113
|
Glod Glodsson
|
27
|
senseless
|
A koan has the Buddha-nature if and only if every emoticon it contains appears an odd number of times and every number that appears (whether in numerals or pipped dice) is odd and the total number of emoticons in that koan is odd.
|
Game 114
|
senseless
|
27
|
AdamMcD
|
A koan has the Buddha-nature it contains three consecutive emoticons which (from left to right) are red, then green, then blue.
|
Game 115
|
AdamMcD
|
52
|
Wilco
|
Koan has the Buddha nature if it is length 4 or it contains an emoticon with value 4
|
Game 116
|
Wilco
|
34
|
AdamMcD
|
A Koan has the Buddha-nature if and only if the 'center' emoticon(s) are different from the emoticon(s) on the ends.
|
Game 117
|
AdamMcD
|
20
|
coolpapa
|
The koan has the Buddha nature exactly when it has enough Settlers resources to build something from base SoC. (City, Settlement, Road, or Dev. Card.)
|
Game 118
|
coolpapa
|
22
|
AdamMcD
|
The koan has the Buddha nature if it contains exactly one die emoticon whose number matches its position.
|
Game 119
|
AdamMcD
|
22
|
Juomes
|
A koan has the buddha nature if it has exactly two of the following three (types of) emoticons: a camel, a star, a train.
|
Game 120
|
Juomes
|
41
|
koehn
|
A koan has the buddha nature if it has at least one Taj, at least one animal, and at least one wheat for each animal.
|
Game 121
|
koehn
|
31
|
AdamMcD
|
it contains an emoticon whose value is equal to the number of animated emoticons in the koan.
|
Game 122
|
AdamMcD
|
29
|
quantumplation
|
The number of GeekGold (coin or bag) icons is equal to the square root of the number of Devil Icons ["money is the root of all evil"].
|
Game 123
|
quantumplation
|
20
|
talismancer
|
A Koan has the Buddha nature if it contains exactly one letter.
|
Game 124
|
talismancer
|
23
|
quantumplation
|
A Koan has the Buddha nature if the sum of its black values (numerals and pips) is less than or equal to the sum of its white values.
|
Game 125
|
quantumplation
|
21
|
AdamMcD
|
The sum of its Scrabble tiles is equal to the sum of its dice ± 1.
|
Game 126
|
AdamMcD
|
25
|
koehn
|
a koan has the buddha nature if and only if it does not have exactly one animated emoticon.
|
Game 127
|
koehn
|
22
|
Glod Glodsson
|
A Koan han the Buddha nature if it contains at least one "boardgame-emoticon" and all emoticons of a single boardgame are grouped next to each other
|
Game 128
|
Glod Glodsson
|
24
|
jeffwolfe
|
A koan has the Buddha nature if and only if it contains at least one Scrabble letter tile emoticon which represents a letter in the code for the first emoticon in the koan.
|
Game 129
|
jeffwolfe
|
38
|
talismancer
|
A koan has the Buddha nature if and only if it contains exactly one Scrabble blank, with a Scrabble E to its immediate left and a Scrabble J to its immediate right.
|
Game 130
|
talismancer
|
13
|
Glod Glodsson
|
A koan has the Buddha-nature if the first or the last emoticon of the koan is a train.
|
Game 131
|
Glod Glodsson
|
20
|
koehn
|
A koan has the Buddha nature iff it contains at least one animated emoticon and at least one Scrabble tile.
|
Game 132
|
koehn
|
66
|
Wilco
|
A koan has the Buddha Nature if all the scrabble tiles form chemical symbols. For example: CATAN: Calcium, Tantalum, Nitrogen
|
Game 133
|
Wilco
|
27
|
Glod Glodsson
|
A koan has the buddha nature if either the length of the koan is odd, and all the numbers added together are odd, or if the length of the koan is even and all the numbers added together are even.
|
Game 134
|
Glod Glodsson
|
15
|
Hannibalgf
|
A koan has the buddha nature if the length of the koan is a Fibonacci Number (0, 1, 1, 2, 3, 5, 8, 13, 21, 34, ... )
|
Game 135
|
Hannibalgf
|
35
|
Nogser
|
A koan has the budda nature if each emoticon shape appearing in the koan appears an equal number of times
|
Game 136
|
Nogser
|
25
|
Hannibalgf
|
A koan has the buddha nature if the product of the sum of all numbers in the koan and the length of the koan is even
|
Game 137
|
Hannibalgf
|
19
|
jeffwolfe
|
A koan has the Buddha nature if it contains a series where each subsequent emoticon’s code begins with the last character of the preceding emoticon’s code.
|
Game 138
|
jeffwolfe
|
23
|
Hannibalgf
|
A koan has the Buddha nature if it contains at least 1 Scrabble tile and 1 die.
|
Game 139
|
Hannibalgf
|
68
|
jeffwolfe
|
A koan has the Buddha nature if and only if the sum of (the d10s plus the black d6s) equals the sum of (the vp shields plus the white d6s).
|
Game 140
|
jeffwolfe
|
20
|
Timotheous
|
A koan has the buddha nature if and only if it contains at least two meeples and an even number of meeples.
|
Game 141
|
Timotheous
|
16
|
talismancer
|
A Koan has the Buddha nature if and only if it contains an emoticon that represents something humans eat
|
Game 142
|
talismancer
|
27
|
koehn
|
A koan has the Buddha nature if it has at least one camel or at least one train (or both), and it has at least one wheat per camel and at least one coal per train
|
Game 143
|
koehn
|
69
|
Karian
|
A koan has the Buddha nature if and only if the sum of the base trade values of the Puerto Rico goods is strictly greater than the length of the koan
|
Game 144
|
Karian
|
38
|
Mike Hansen
|
A koan has Buddha nature if the number of emoticons isn't a multiple of the number of dice
|
Game 145
|
Tim Schwarz
|
89
|
Ryan McGuire
|
AKHTBN iff it has all of the following:
a) Exactly one devil or sauron
b) At least one zombie (let's say the number of zombies is Z)
c) At least Z+1 icons from gulp, soblue, :p, meeple, :), wow, :D, shake, :(, angry, snore, arrrh*.
- In order for a :arrrh: to count it has to have a matching 1db, 5db or geekgold.
|
Game 146
|
ryanker
|
58
|
jeffwolfe
|
Using bacon as a delimiter, AKHTBN iff there is at least one two-icon token.
|
Game 147
|
jeffwolfe
|
18
|
Mike Hansen
|
A koan has the Buddha nature if (and only if) it has at least 1 emoticon that represents a number (including pips on dice) that equals its position in the koan.
|
Game 148
|
Mike Hansen
|
254
|
Hegel
|
A KHTBN if the emoticons in the odd positions have numbers that represent a numerical progression and emoticons in the even positions have codes that represent an alphabetic progression.
|
Game 149
|
Hegel
|
73
|
Mike Hansen
|
A KHTBN if a d10 is at distance 3 to something red.
|
Game 150
|
Luce
|
60
|
jeffwolfe
|
A KHTBN if it has vertical symmetry.
|
Game 151
|
jeffwolfe
|
52
|
david707
|
1) The sum of "cool" and "meeple" is even and not zero AND "ninja" is not present
OR
2) Exactly one "ninja" is present AND both "cool" and "meeple" are not
|
Game 152
|
david707
|
20
|
luce
|
A KHTBN iff the number of different emoticons is equal to the sum of all numbers in the koan (including dice values)
|
Game 153
|
luce
|
47
|
Excalabur
|
A koan has the buddha nature if there is at least one transport (defined: camel and train, caravan is 5 camels) for every good (defined: Puerto Rico goods, Catan resources, Goa goods, coal, things in barrels, beer, and BACON!).
|
Game 154
|
Excalabur
|
84?...
|
(Abandoned)
|
A koan has the Buddha nature if each emoticon is either bluer or darker than the one before it.
|
Game 155
|
Vovix
|
28
|
delapra
|
A koan has the Buddha nature if it contains at least one emote from each category (ninjas and pirates are considered non-human)
|
Game 156
|
delapra
|
63
|
AdamMcD
|
AKHTBN if (and only if) the product of the numbers that appear in the koan is > 99.
|
Game 157
|
AdamMcD
|
40
|
delapra
|
AKHTBN if (and only if) it contains an 'H', the number 2, or an 'O'.
|
Game 158
|
delapra
|
27
|
Tanwo
|
A koan has the Buddha nature if the number of red emoticons is equal to the number of blue emoticons.
|
Game 159
|
Tanwo
|
24
|
Asmor
|
A koan has the buddha nature if and only if it has exactly one ninja and the ninja is next to a train.
|
Game 160
|
Asmor
|
29
|
plasma
|
AKHTBN if the sum of its numbers is less than or equal to the number of icons in the koan (caravan being one icon)
|
Game 161
|
plasma
|
17
|
ZiggyZambo
|
AKHTBN if the concatenation of its numbers forms a prime number.
|
Game 162
|
ZiggyZambo
|
23
|
Talltim
|
A koan has the Buddha nature if and only if it has at least two animated emoticons that are adjacent.
|
Game 163
|
Talltim
|
20
|
koehn
|
A koan has the Buddha nature iff it contains at least one zombie and at least one gulp.
|
Game 164
|
koehn
|
24
|
jeffwolfe
|
A koan has the Buddha nature if and only if the sum of the numbers (including dice pips) is less than or equal to the number of camels (caravan=5 camels).
|
Game 165
|
jeffwolfe
|
39
|
Flyboy Connor
|
A koan has the Buddha nature if and only if there is a sequence of at least two emoticons that occurs at least twice in the koan, without overlapping.
|
Game 166
|
Flyboy Connor
|
24
|
ZiggyZambo
|
A koan has the Buddha-nature if and only if both its length and the value of its Scrabble tiles are triangular numbers.
|
Game 167
|
ZiggyZambo
|
97
|
Flyboy Connor
|
A koan has the Buddha-nature if and only if it contains an emoticon of which the position number in the koan is equal to its position number in the emoticons selection overview counted from the left side of the screen.
|
Game 168
|
Flyboy Connor
|
138
|
Karian
|
A koan has the Buddha-nature if and only if it expresses a valid (both well-formed and correct) equation with exactly one equals-sign, under the following decoding algorithm: d10-0 represents the number zero, d10-1 is a prefix that is placed before a number N to create a new number that is the successor of N, d10-2 represents the equals-sign, and d10-3, d10-4, d10-5, and d10-6 represent the binary operators +, -, *, and / respectively.
|
Game 169
|
Karian
|
31
|
Flyboy Connor
|
A koan has the Buddha-nature if and only if it has an emoticon with an arabic number on it which is higher than the koan's length.
|
Game 170
|
Flyboy Connor
|
66
|
Karian
|
A koan has the Buddha-nature if and only if it contains a d10 of which the value is higher than the number of Puerto Rico goods that are located to the left of it, and lower than the number of Puerto Rico goods that are located to the right of it.
|
Game 171
|
Karian
|
43
|
Flyboy Connor
|
A koan has the Buddha-nature if and only if all emoticons included have a different length in their text representation.
|
Game 172
|
Flyboy Connor
|
57
|
Kamuigedonze
|
A koan has the Buddha-nature if and only if it does not contain any emoticons that are neighbors in the emoticon overview.
|
Game 173
|
Kamuigedonze
|
71
|
mathgrant
|
AKHTBN iff one symbol appears n times, another symbol appears either floor(sqrt[2]*n) or ceiling(sqrt[2]*n) times, and no other symbols appear. (n may be zero)
|
Game 174
|
mathgrant
|
40
|
Kamuigedonze
|
AKHTBN iff the number of instances of Scrabble tiles multiplied by the number of instances of other emoticons is a perfect square.
|
Game 175
|
Kamuigedonze
|
32
|
mathgrant
|
AKHTBN iff it is a palindrome of length two or more or a concatenation of multiple palindromes of length two or more
|
Game 176
|
mathgrant
|
33
|
Mingy Jongo
|
AKHTBN iff the total number of emoticons in the koan is encoded by star emoticons in binary, where a filled star is a 1 and an empty star is a 0.
|
Game 177
|
Mingy Jongo
|
19
|
Flyboy Connor
|
AKHTBN iff each emoticon in it occurs a triangular number of times.
|
Game 178
|
Flyboy Connor
|
26
|
mathgrant
|
AKHTBN iff it contains an even number of different emoticons.
|
Game 179
|
mathgrant
|
44
|
Flyboy Connor
|
A koan has the Buddha-nature if and only if the sum of its numbers (including dice pips) add up to n^2 + 1, n being a natural number (including zero).
|
Game 180
|
Flyboy Connor
|
14
|
mathgrant
|
AKHTBN iff no two adjacent numbered emoticons (including dice) have a value in common.
|
Game 181
|
mathgrant
|
38
|
WallyNate
|
AKHTBN iff the sum of its d10's is divisible by the number of d10's in the koan.
|
|
Game 182
|
WallyNate
|
91
|
arglez
|
A koan has a buddha nature IFF it contains at least two emoticons with a numerical value, and when those numerical emoticons are grouped together and divided into a front half and back half, the sum of one of the halves is 5 more than the sum of the other half.
|
|
Game 183
|
arglez
|
15
|
asutbone
|
A koan has the Buddha nature as long as there are more than one emoticon, and the string of emoticon types (d6s, d10s, Power Grid icons, scrabble tiles, etc.) form a palindrome, with the same emoticon types appearing when reading the string backwards and forwards.
|
|
Game 184
|
asutbone
|
49
|
arglez
|
AKHTBN IFF: If there are scrabble tiles, there must be at least one consecutive double with the scrabble tiles (with no blank, per the other part of the rule)--IE :a::a:
AND all emoticons with two or more letters in their "code" must have a double letter--GG, mEEple, shEEp, tobaCCo, ect. Any other emoticons break the buddha nature--zombie, laugh, ect.
|
|
Game 185
|
jackelfrink
|
101
|
jeffwolfe
|
A koan has the Buddha-nature if and only if the count of the letters and digits in the koan is a perfect square, or zero (authorities disagree on whether or not zero is a perfect square)
|
|
Game 186
|
jeffwolfe
|
30
|
mathgrant
|
AKHTBN iff the third emoticon from the right is a tankard.
|
|
Game 187
|
mathgrant
|
17
|
tofarley, jackelfrink, and Jythier
|
AKHTBN iff the first emoticon is a die showing the number of distinct emoticons in the rest of the koan.
|
|
Game 188
|
Jythier
|
20
|
Excalabur
|
AKHTBN iff it does not contain a pip (6-sided die), number, or letter.
|
|