The Marsh Bell table 2
Peregrin "Grin" Gamgee
Hoopy Hobbit dressed as Fighter Dwarf
Ukraine Chernivtsi
You grew up peacefully in a farmhouse close to Bagshot Rowarthing. It first happened on your way home one night, when you spotted some outlandish folk around a bright camp-fire. When you described them to Bilbo, he was mighy secretive, but after getting the oppertunity to read his writings you found out that they were Dwarves, probably on their way to the Blue Mountains. From that night you started to shun well-trodden paths, hoping to meet other wayfarers secretly crossing the Shire.
Hobbit-sense
|
Increases the fellowship rating by one. Also, when making a Wisdom roll, Hobbits can roll the feat dice twice, and keep the best result.
|
Culture: Hobbit of the Shire
Cultural blessing: Hobbit-sense
Calling: Scholar
Background: Tookish Blood
Shadow weakness: Lure of Secrets
Specialties: Herb-lore, Story-telling, Rhymes of Lore
Distinctive features: Adventurous, True-hearted
Fellowship focus: Grimbold
Body:
|
2 (5)
|
Heart:
|
7 (8)
|
Wits:
|
5 (7)
|
Adv.
|
Awe:
|
0
|
Inspire:
|
0
|
Persuade:
|
2
|
Athletics:
|
0
|
Travel:
|
2
|
Stealth:
|
3
|
Awareness:
|
3
|
Insight:
|
1
|
Search:
|
2
|
Explore:
|
2
|
Healing:
|
0
|
Hunting:
|
0
|
*
|
Song:
|
2
|
Courtesy:
|
3
|
Riddle:
|
2
|
**
|
Craft:
|
0
|
Battle:
|
1
|
Lore
|
2
|
| Name |
Skill |
Damage |
Edge |
Injury |
Enc
|
| Bow: |
2 |
5 |
10 |
14 |
1
|
| Short Sword |
1 |
5 |
10 |
14 |
1
|
| Dagger |
1 |
3 |
G |
12 |
0
|
Combat
| Armour |
Headgear
|
| 2d |
+1
|
| Damage |
ranged
|
| 2 |
3
|
| Parry |
Shield
|
| 5 |
+1
|
Virtue
Wisdom: 2
Dour-handed
Valour: 1
Dour-handed
|
Increase ranged damage by 1
|
Hope
| Starting |
Current |
Shadow
|
| 19 |
17 |
0
|
Endruance
| Starting |
Current |
Fatigue
|
| 23 |
9 |
13
|
Gear
Short Sword (1), Bow (1), Leather corslet (8), Cap of leather and iron (2), Buckler (1) Dagger
Caane
played by Ed
Ed R
United States Huntington MA
The dogs bred by the folk of the Woodland Hall are dun in colour, long of limb, sharp-nosed, gaunt and great. Since you were a child, you have always felt drawn to their natural grace and ferocious loyalty. But, above all, you share their love for the hunt, and you can feel their excitement when they are closing on their prey.
Woodcrafty
|
When fighting in the woods, a woodman uses his favored wits score for their basic parry rating.
|
Culture: Woodman of Wilderland
Cultural blessing: Woodcrafty
Calling: Wanderer
Background: The Hound
Shadow weakness: Wandering-madness
Specialties: Beast-lore, Leechcraft, Folk-lore
Distinctive features: Bold, Hardy
Fellowship focus: Grimbold
Body:
|
3 (6)
|
Heart:
|
4 (5)
|
Wits:
|
7 (9)
|
Awe:
|
0
|
Inspire:
|
1
|
Persuade:
|
0
|
Athletics:
|
2
|
Travel:
|
1
|
Stealth:
|
2
|
Awareness:
|
2
|
Insight:
|
1
|
Search:
|
1
|
Explore:
|
3
|
Healing:
|
3
|
Hunting:
|
2
|
Song:
|
1
|
Courtesy:
|
0
|
Riddle:
|
1
|
Craft:
|
1
|
Battle:
|
1
|
Lore
|
1
|
| Name |
Skill |
Damage |
Edge |
Injury |
Enc
|
| Kernholz (bow) |
3 |
7 |
10 |
16 |
3
|
| Long-hafted axe: |
1 |
5/7 |
G |
18/20 |
3
|
| Dagger |
1 |
3 |
G |
12 |
0
|
Combat
| Armour |
Headgear
|
| 2d |
0
|
| Damage |
ranged
|
| 3 |
3
|
| Parry |
Shield
|
| 7 |
0
|
Virtue
Wisdom: 1
Valour: 2
Sheperd's Bow
Sheperd's Bow
|
When rolling a Gandalf-rune on the feat dice when using the Sheperd's Bow, inflict extra damage equal to your damage rating.
|
Hope
| Starting |
Current |
Shadow
|
| 14 |
12 |
2
|
Endruance
| Starting |
Current |
Fatigue
|
| 24 |
24 |
14
|
Gear
Leather Corslet (8) , Kernholz ( a Sheperd's Great Bow) (3), Long-hafted axe (3), dagger
Arongwai of the Egwador
played by Andy
andy scott
United States Saint Louis Missouri
A Spearman in the Brotherhood of the Spear (Egwador), for the Realm of King Thranduil. Of minor noble birth, his mother was killed by orcs at a young age. Arongwai swore to avenge her death, and, against the wishes of his father, has traveled forth from the Halls of the Elven King in Northern Mirkwood to find others who will aid him in his quest and rid the fair wood of Evil from the Shadow...
Folk of the Dusk
|
When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.
|
Culture: Elf of Mirkwood
Cultural blessing: Folk of the Dusk
Calling: Slayer
Background: Noble Blood
Shadow weakness: Curse of Vengeance
Specialties: Boating, Mirkwood-lore, Orc-lore
Distinctive features: Quick of Hearing, Lordly
Fellowship focus: Caane
Body:
|
4 (7)
|
Heart:
|
4 (6)
|
Wits:
|
6 (7)
|
Awe:
|
2
|
Inspire:
|
1
|
Persuade:
|
2
|
Athletics:
|
3
|
Travel:
|
1
|
Stealth:
|
2
|
Awareness:
|
2
|
Insight:
|
1
|
Search:
|
1
|
Explore:
|
1
|
Healing:
|
1
|
Hunting:
|
1
|
Song:
|
2
|
Courtesy:
|
0
|
Riddle:
|
0
|
Craft:
|
0
|
Battle:
|
2
|
Lore
|
3
|
| Name |
Skill |
Damage |
Edge |
Injury |
Enc
|
| (Spear) |
3 |
5 |
9 |
14 |
2 |
| Sword: |
1 |
5 |
10 |
16 |
2
|
| Dagger |
1 |
3 |
G |
12 |
0
|
Combat
| Armour |
Headgear
|
| 2d |
+1
|
| Damage |
ranged
|
| 4 |
4
|
| Parry |
Shield
|
| 6 |
+2
|
Virtue
Wisdom: 2
Shadow Bane
Shadow Bane
|
When in the forward position. Attack rolls get an additional +3 against the servants of the Shadow.
|
Valour: 1
Hope
| Starting |
Current |
Shadow
|
| 12 |
8 |
0
|
Endruance
| Starting |
Current |
Fatigue
|
| 26 |
12 |
17
|
Gear
Spear (2), Sword (2), Leather Corslet (8), Shield (3), Cap of leather and iron (2) Dagger
Grimbold
played by Rich
Rich Moore
United States Oxford Ohio
Since the time your family joined Beorn's folk you have been a runner, a messenger carrying news for your folk. In your hide shoes, you have countless times trodden the path that goes from the High Pass to the Old Ford, always welcomed by chieftains and families eager to hear your tidings. At times you have brought joy and merriment, with news of victory, but also woe and distress with the tales of war and defeat.
Furious
|
When a beorning is wounded in battle, he ignores the effects of weary and mierable for the rest of the combat.
|
Culture: Beorning
Cultural blessing: Furious
Calling: Warden
Background: Errand-rider
Shadow weakness: Lure of Power
Specialties: Anduin-lore, Beast-lore, Shadow-lore
Distinctive features: Determined, Swift
Fellowship focus: Peregrin
Treasure: 1
Body:
|
7 (10)
|
Heart:
|
5 (7)
|
Wits:
|
2 (3)
|
Awe:
|
3
|
Inspire:
|
1
|
Persuade:
|
0
|
Athletics:
|
2
|
Travel:
|
2
|
Stealth:
|
1
|
Awareness:
|
2
|
Insight:
|
3
|
Search:
|
1
|
Explore:
|
2
|
Healing:
|
1
|
Hunting:
|
3
|
Song:
|
0
|
Courtesy:
|
0
|
Riddle:
|
1
|
Craft:
|
1
|
Battle:
|
2
|
Lore
|
0
|
| Name |
Skill |
Damage |
Edge |
Injury |
Enc
|
| Great (Axe) |
2 |
9 |
G |
20 |
4
|
| Spear: |
1 |
5 |
9 |
14 |
2
|
| Dagger |
1 |
3 |
G |
12 |
0
|
Combat
| Armour |
Headgear
|
| 2d |
+1
|
| Damage |
ranged
|
| 7 |
0
|
| Parry |
Shield
|
| 2 |
0
|
Virtue
Wisdom: 1
Splitting Axe
|
When you get a Gandalf-rune on your feat dice. Your target rolls one less dice on their protection test.
|
Valour: 2
Splitting Axe
Hope
| Starting |
Current |
Shadow
|
| 13 |
9 |
0
|
Endruance
| Starting |
Current |
Fatigue
|
| 29 |
29 |
16
|
Gear
Warg's Bane ( A Great Splitting Axe) (4), Spear (2), Leather Corslet (8), Cap of Iron and leather (2)
Bofia
played by Franziska
Bofia grew tired of living in the lonely Mountains with nothing to do but counting her riches and watching them grow. So it was time to get out into the world and visit distant family in the Blue Mountains. The Fellowship she found suited her needs well - and they are going to Mirkwood. She has heard that Mirkwood has it's own riches. Something she want to judge with her own eyes.
Redoubtable
|
Dwarf characters calcualte their fatigue threshold by adding up the encumbrance ratings of all the items they are carrying, and then substracting their favoured Heart score from the total.
|
Culture: Dwarf of the Lonely Mountain
Cultural blessing: Redoubtable
Calling: Wanderer
Background: A Penetrating Gaze
Shadow weakness: Wandering-madness
Specialties: Fire-making, Tunnelling, Folk-lore
Distinctive features: Bold, Gruff
Fellowship focus: Peregrin
Body:
|
6 (8)
|
Heart:
|
4 (7)
|
Wits:
|
4 (5)
|
Adv.
|
Awe:
|
0
|
Inspire:
|
2
|
Persuade:
|
0
|
Athletics:
|
0
|
Travel:
|
3
|
Stealth:
|
1
|
Awareness:
|
2
|
Insight:
|
2
|
Search:
|
3
|
Explore:
|
2
|
Healing:
|
0
|
Hunting:
|
0
|
Song:
|
1
|
Courtesy:
|
2
|
Riddle:
|
2
|
*
|
Craft:
|
3
|
Battle:
|
1
|
Lore
|
0
|
| Name |
Skill |
Damage |
Edge |
Injury |
Enc
|
| (Axe) |
2 |
5 |
G |
18 |
2
|
| Short sword: |
1 |
5 |
10 |
14 |
1
|
| Dagger |
1 |
3 |
G |
12 |
0
|
Combat
| Armour |
Headgear
|
| 4d |
+4
|
| Damage |
ranged
|
| 6 |
0
|
| Parry |
Shield
|
| 4 |
+2
|
Virtue
Wisdom: 2
Broken Spells
Spells of Opening and Shutting
|
| This fragment must be recited in front of a door or gate, to magically lock it, or recited backwards to open it if locked. The spell has no effect on a door that has been blocked by magic and now requires a particual word to open it, but might work if the entrance was barred by the same type of magic.
The spell starts working as soon as you have finished reciting it.
|
Valour: 1
Hope
| Starting |
Current |
Shadow
|
| 10 |
8 |
1
|
Endruance
| Starting |
Current |
Fatigue
|
| 32 |
32 |
21
|
Gear
Axe (2), Short Sword (1), Shield (3), Coat of Mail (16), Helm (6)
Current Combat
Forward
Arongwai (14) v Mad bear (11)
Open
Grimbold (11) v Mad bear (14)
Defensive
Peregrin (18) v Mad bear (17)
Rearward
Caane (19) v Mad Bear (17)
|