Warhammer Quest Series
WARHAMMER QUEST AND EXPANSIONS
Warhammer Quest is a fantasy dungeon adventure board game released by Games Workshop in 1995 and set within the background of their fictional Warhammer world. Warhammer Quest was the successor to Heroquest and Advanced Heroquest and has been out of production since 1998. It is considered one of the best games ever released by Games Workshop and one of the best dungeon bashes of all-time.
Adventure Packs
Two adventure packs were released for Warhammer Quest. Lair of the Orc Lord contained six new adventures against Greenskins (Orcs & Goblins) while Catacombs of Terror featured six new adventures that pitted the Warriors against the evils of the Undead. Both expansions contained new, pewter models to represent their enemies as well as new Board tiles and Dungeon, Treasure, Event and other Special Cards.
Warrior Packs
Games Workshop released packs for an additional nine Warriors. The packs consisted of a pewter miniature of the Warrior, a rulebook, an Equipment Card(s) and a Warrior Counter. All were released in 1995 with the exception of the Bretonnian Knight which was released in 1997. They were released in the following order:
OTHER EDITIONS
French Edition
French pictures courtesy of CycyX and Toynan
MAGAZINE SUPPLEMENTS & ARTICLES
Deathblow Magazines
A magazine dedicated exclusively to Warhammer Quest was published and contained new semi-official and fan-based scenarios and adventures, new Warriors, and many ideas to incorporate into the game. Deathblow #1 (1999)
- "Down Town" article: rules for Exploring the Settlement (also in Citadel Journal #22)
- "The Bank" article: rules for storing money and items in a bank
- "The Eyes of Doom" article: an Adventure vs. Undead for Battle-Levels 6+ (also in Citadel Journal #19).
- "Dangerous Dwarfs" article: rules and stats for Dwarf Encounters in WHQ
- "Spawn of the Old Ones" article: rules for Lizardmen in WHQ (the missing article from WD#205)
- "Rumble in the Jungle" article: Lustrian Events, Treasure, Settlement Rules and Travelling Hazards as well as a mini-campaign, "The Lost Temple"
- "Claws of the Bear" article: rules for travelling to and inside Kislev which included Weather, Hazards, Settlements, Alehouses, Shops, Dungeon Adventures & Events, new Monsters and new Treasure
- "Njet Comrade!" article: introduces the Kislevite Shaman Warrior
- "You Thieving Little B*****!" article: introduced the Halfling Thief Warrior
- "You Ain’t Seen Me, Right?" article: introduced the Assassin Warrior
- "Watchoo Lookin’ At?" article: introduced the Ogre Warrior
Deathblow #2 (2000)
- "The Shattered Amulet" article: four separate Skaven mini-adventures for Battle-Level 1 based on an old HeroQuest campaign
- "The Return of the Dark Queen" article: a Dark Elf Campaign that runs from Battle-Level 1 all the way through to Battle-Level 10
- "Creatures of Darkness" article: guidelines to create your own Monster Cards (also in White Dwarf #188)
- "The Dungeon Architect" article: how to make 3D Warhammer Quest rooms
- "Aaargh, Me Spleen!" article: critical strikes in Warhammer Quest
- "A Horror Awakens" article: three new adventures and how to link them together
- "On the Waterfront" article: part 1 of an article on foreign travel which involved traveling to far and distant lands, introduced coastal towns and rules for finding a ship and captain to sail the seas
- "Lost Kingdoms" article: part 2 of an article on foreign travel including boarding ships as well as ocean events if Warriors decide to set sail to distant lands
- "Oi! Get off my Juniper Bushes..." article: introduced the Druid Warrior
- "Mine’s a Pint... HIC!" article: introduced the Dwarf Brewmaster Warrior
- "Aaarrr, Me Hearties!" article: introduced the Salty Seadog Warrior
Deathblow #3 (2000)
- "Arabian Nights" article: Settlement rules for Araby including Caravans and Traders, Taverns and Desert Traveling Events
- "Out of the Darkness" article: introduced adventures beyond the confines of dungeons (also in White Dwarf #202)
- "The Good, the Bad and the Rotting" article: a fairly short Dark Elf/Undead adventure for Battle-Levels 5
- "The Low Life and the High Life: Going to Town" article: rules for Alehouses including Bar-Room Brawls
- "Warhammer Quest Q& A" article (also in White Dwarf #198)
- "Lord of Aenarion" article: introduced the Lord of Aenarion Warrior with Warrior Card and Talisman of Khaine Card (Battle Trance counters were found on the back of the issue)
White Dwarf Magazines
#187
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#189
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#190
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#190
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#191
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#192
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#195
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#196
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#198
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#199
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#201
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#202
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#204
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#208 |
There were also semi-official expansions available from White Dwarf magazine which contained new adventures and additional ideas to incorporate into the game as well as new Treasure Cards and Event Cards.
- WD 184 - Design Notes on the original game.
- WD 185 - Advertised the release of ‘The Pit Fighter’ warrior pack & rules. "Mission Impossible" article: floorplan and Cards for the ‘Gaol’ special quest and special rules for hidden passages.
- WD 186 - Advertised the release of the ‘Warrior Priest’ warrior pack & rules. "Flames of Khazla" article: floorplan and Cards for the Flames of Khazla special quest, also the release of the first Treasure pack & blank Event cards.
- WD 187 - Advertised the release of ‘Lair of the Orc Lord’ Expansion & design notes & advertised the release of the ‘Imperial Noble’ warrior pack.
- WD 188 - Advertised the release of the ‘Elf Ranger’ warrior pack. "Creatures of Darkness" article: guidelines to create your own Monster Cards.
- WD 189 - Advertised the release of the ‘Dwarf Trollslayer’ warrior pack. "The Darkness Below" article: a set of guidelines to alter dungeon generation.
- WD 190 - Advertised the release of the ‘Chaos Warrior’ warrior pack. "Dark Secrets" article: extra cards that Warriors could take to add an extra element to an adventure or to the warrior’s background.
- WD 191 - Advertised the release of ‘Catacombs of Terror’ Expansion and the ‘Wardancer’ warrior pack. "A Horror Awakens" article: how to link three new adventures and included two new treasure cards. Showcase of a superb Warhammer Quest diorama by legendary miniature painter Mike McVey.
- WD 192 - Advertised the release of the ‘Witch Hunter’ warrior pack. "Into the Depths" article: adding yet more variety through dungeon design. Also included two new Board Sections (Collapsed Passage, Into the Dark/Spiral Staircase and Dead End).
- WD 193 - "A Dungeon of Your Own" article: tailoring Blank Event Cards with Monsters and Events. Included four new Event Cards.
- WD 194 - "Well Met!" article: Warrior Parties and their composition including the pros and cons.
- WD 195 - "Domain of the Horned Rat" article: introducing Skaven-themed dungeons, a new monster ‘the Rat Golem’ & a new objective room 'Quirrik’s Laboratory'.
- WD 196 - "On the Waterfront" article: part 1 of an article on foreign travel. Involved traveling to far and distant lands, introducing coastal towns and rules for finding a ship and captain to sail the seas.
- WD 197 - "Lost Kingdoms" article: part 2 of an article on foreign travel including boarding ships as well as ocean events if Warriors decide to set sail to distant lands.
- WD 198 - Warhammer Quest Q&A.
- WD 199 - "Getting Out Once In A While" article: part 1 of an article on converting your warriors for use within Warhammer Fantasy.
- WD 200 - "Getting a Breath of Fresh Air" article: part 2 of an article on converting your warriors for use within Warhammer Fantasy.
- WD 201 - "A Green and Pustulant Land" article: introduced a Nurgle themed mini-campaign.
- WD 202 - "Out of the Darkness" article: introduced adventures beyond the confines of dungeons.
- WD 204 - "Room For Improvement" article: about improving your dungeons as well as introduced a new board section (The Sewer) and a new Chaos Slaanesh adventure.
- WD 208 - Advertised the release of the ‘Bretonnian Knight’ warrior pack. "Two Years On" article: a retrospective look at Warhammer Quest and its evolution.
Citadel Journals
#16
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#17
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#19
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#21
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#22
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#24
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#24
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#26
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#28
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#29
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#32
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#33
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#34
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#35
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#37
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There were also semi-official and many fan-based expansions available from Citadel Journal magazine which, like White Dwarf Magazine, contained new adventures and additional ideas to incorporate into the game. Some of these ideas were republished in the Deathblow Magazines.
- CJ 16 - "Ex-Blood Bowl Player" article: introduced the Ex-Blood Bowl Warrior.
- CJ 17 - "Messing With Their Heads: Riddles As Plot Devices" article: how to use riddles in the Gamemaster version.
- CJ 18 - "Into the Woods: Wood Elves in Warhammer Quest" article: Wood Elf dungeons scenarios.
- CJ 19 - "The Eyes of Doom" article: a Roleplay adventure vs. Undead for Battle-level 6+ Warriors.
- CJ 21 - "Watchoo Lookin' At?" article: introduced the Ogre Warrior.
- CJ 22 - "Downtown" article: rules for exploring Settlements by using the dungeon Board Sections.
- CJ 24 - "You Thieving Little B*****!" article: introduced the Halfling Thief Warrior.
- CJ 25 - "(The Warhammer Quest Adventurer’s) 'Catalogue of Dungeon Furnishings'" ad: GW Mail Order items.
- CJ 26 - "Njet Comrade!" article: introduced the Kislevite Shaman Warrior.
- CJ 28 - "The Low Life and the High Life: Going to Town" article: rules for Alehouses including Bar-room Brawls.
- CJ 29 - "Escape From Hag Graef" article: a new quest to escape the Dark Elves.
- CJ 32 - "Taverns of the Beastmen" article: a regular or Roleplay Beastmen adventure for Battle-levels 1-2. Also "Warped Visions: Trollslayer – Triumph and Tragedy in Warhammer Quest" comic: a Trollslayer comic by Brian Pope.
- CJ 33 - "Wanted Dead or Alive" article: introduced the Outlaw Warrior.
- CJ 34 - "Tower of Hazuk" article: a Roleplay adventure for Battle-levels 1-2.
- CJ 35 - "Bounty Hunter" article: introduced the Bounty Hunter Warrior.
- CJ 37 - "Errata" article: provided the missing Outlaw Generation table for the Bounty Hunter Warrior from CJ 35.
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