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WintersCurse

Winter's Curse - Character Sheets

An AD&D 1e PBF Adventure being run by Dave Bernazzani

Dave Bernazzani (@rpggeek)
United States
Plainville
Massachusetts
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http://rpggeek.com/thread/718382/winters-curse-ooc-out-of-character-thread
http://rpggeek.com/thread/724038/winters-curse-ic-in-character-thread

Username
Character Sheet
Brian Cooksey
United States
Nashville
Tennessee
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Trahern
2nd Level Neutral Human Druid (Ovate)

Hit Points: 9 (max: 9)
AC: 10
XP: 3415

STR 8
DEX 7
CON 11
INT 10
WIS 12
CHA 15

THAC0: 20

Spells
Entangle

Languages: Druidic, Common, Neutral, Gnomish, Dryad!

Special Abilities

+ 2 on saving throws vs. fire or electricity.

Equipment:
Oaken cudgel.

Background/Notes

Adam
United States
Bloomington
Illinois
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Character Name: Silas
Race: Human Class: Cleric Level: 3 Hitpoints: 18/18, Alignment:Neutral Good
Experience:3415
Str 9
Int 9
Wis 11
Dex 8 (7)
Con 13
Cha 9
Age 20
Armor Class:3
Special Abilities: Cure Light Wounds(x2), Hold Person, Turn Undead. Weapon Proficency: Mace, Weapon Proficency: club.

Languages: Neutral Good, Common, Elven.

Equipment: Banded Mail, Large Shield, Heavy Mace, 2 clubs, Backpack, 14 days Iron rations, 2 water skins, silver holy symbol, pouch, 6 torches, flint and steel, tinderbox, 50' rope, small hammer, 12 iron spikes.

Silas was never the best or the brightest of the local clergy, which suited him fine. Least noticed was least bothered, so far as he was concerned, and that left him free to pursue the simple acts of kindness which had drawn him to his advocation in the first place. As every man of the frontier does, he had some training in battle, and always recognized that he would be called upon to aid in the defense of his village during orc raids or other times of war, but the idea of actually going out and trying to find trouble was alien to him. So his having been offered up by the head of his order to aid this expedition took him by surprise. Though that shock was quickly banished when it was pointed out to him that he was the one his order could most afoard to lose. Now, he simply hopes to get to the root of this unending winter as quickly as possible, and back home even more swiftly than that.

Si Ofdispersion
United Kingdom

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Scraps aka Maximillian Ferretfoot
Halfling Thief CN Level 3
Normal level 3 hp 9. Current hp -2 AC 9

XP 3415 updated 11 March at end of adventure

STR 9 (-1) for halfling STR 8
DEX 14 (+1) for halfling DEX 15
CON 10
INT 10
WIS 8
CHA 7

Money:
33 gold inc 3 personal
8 ancient worn gold coins of rumour with strange writing

Height 3ft 3" weight 75lbs

AC 9
THACO 20
Infravision 60' surprise on 4 in 6
Backstab and +3 to hit w missiles
Saving throws: PPDM 13 PP 13 RSW 14 BW 16 Sp 15 (not including bonus below)
Saving throw bonus to magic inc aimed and poison +2 due to CON

Thief skills adjusted for level, race and dex
CW 69% FT 33% HN 21% HiS 45% MQ 45% OL 38% PP 48% read lang 5%
Adjust AC by -1 due to dex 15

Equipment

Dagger/ knife. "Pickle" and serpentine dagger "Switch" is a Dagger of Agility +1 to hit, +1 dam cannot fumble... from fish trap room
Sling "Ripper"
Pouch 14 round stones for sling ammo

Very scruffy but warm clothing, woollen hat
Soft boots
Backpack
Blanket
Thieves tools
Caltrops, improvised from deer antler
Cloak pin
Piece of chalk
Ball of twine 20ft
Roll of waxed cloth 2ft sq
2 small pouches, 1 with some marbles, other has 7 pennies
Candle and tinderbox in more wax cloth
6 days rations
Small waterskin

Backstory
Maximillian Ferretfoot had originally arrived in Dunnhaven as a young child with his parents and spent his life traveling between villages, trading and bartering anything and everything.
Winters had always been harsh but when his parents disappeared in a blizzard whilst foraging for wild noshroot, it left an 11 yr old Maximillian to fend for himself.
Begging for leftovers, he quickly got his nickname and also gained a reputation for always being in the vicinity when things went missing.

Samuel Sol
Brazil
São Paulo
SP
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Name: Daperin
Human Magic User, Level: 1, MAX HP: 6, Alignment: Chaotic Good
STR: 6 (ToHit -1, Enc -15 lbs, minor testes 1 in 6, major: 0%)
DEX: 7 (surprise 0, missile 0, ac +0)
CON: 9 (bonus 0, raise dead 70%, system shock 65%)
INT: 16 (Max languages 5)
WIS: 10 (Mental bonus 0)
CHA: 14
Age: 26 years
Languages: Human, Elf, Dwarf, Goblinoid,
Weapon: Dagger
AC: 10
XP: 1620
Current HP: 1
Current Spells: Magic Missile x 2 (USED)

Lvl 1 Spell

  1. Read Magic
  2. Sleep
  3. Detect Magic
  4. Friends
  5. Magic Missile

Equipment: Fine robe, fine but not expensive jewlery, a dagger, spellbook, 7 days iron ration, one stylish water skin, lute, a bandolier with 6 throwing daggers

Daperin the Dapper, as he is know is a flamboyant fun loving Wizard, who is more worried about impressing the ladies than always been the brightest of the class. Although his natural inteligence allowed to breeze through magic school, he prefer to use it to find his way around the ladies.

Si von Otterdecker
United Kingdom
Norwich
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Repka
Half-orc Fighter/Assassin 1/2
Alignment: LE
Hit Points: 11 (Current: 11)
AC: 7

Str 15
Int 12
Wis 7
Dex 13 (temporarily 12)
Con 13
Cha 8 (10 to half-orcs)

Experience points: 1709/1709
No bonus experience for ability scores

Equipment:
Leather armour
Large shield
Long sword
Light crossbow
Dagger (2)
Crossbow bolts (19)
Garrot
High hard boots
Cloak
Belt and two pouches
Backpack
Thieves' pick and tools
2 flasks of oil
Tinderbox
Waterskin (full)
Iron rations (7 days)
50' rope

The Despoiler - +1 long sword

Infravision 60'.
Speaks Common, orcish, and LE.
Set traps - 25%
Disguise ability
Backstabs as 1st level thief
May attempt assassination if gains surprise

The city is a week behind me now, and as the time and distance pass I realise that I am looking back over my shoulder less and less frequently. The job was a set-up. Erakind saw me as a threat and wanted me out, and now the whole guild’s after me. I should have seen it coming. Stupid, stupid. Still, lay low for a few months in the summertime in Ellum, maybe get a bit of honest work, put on a bit of muscle here, some flab there, a change of name, and Erakind will be the one looking over her shoulder. But maybe I ran faster than I thought. It’s still winter here, the land provides me with nothing, and my money to buy food ran out two days ago. I could just take what I need, there is the odd hamlet here and there, but I must resist, I do not want to draw attention to myself. Maybe a lone traveller…there, on a horse…it’s too easy. I jump from the tree and snap his neck like it is one of the twigs stuck to my shirt. He has food, plenty of it, and even some coin. Hiding the body is what I’m good at, and the horse is grateful for its freedom, I can’t be seen riding someone else’s animal. I head in the direction from whence he came and a few hours later reach a small village, Enu. There is no ale in the inn, but the traveller’s coins pay for bread and cheese. Talk is of missing springtime and a curse on the land, and of sending an Acolyte from the temple to Dunn to join a mission. Sounds like a good way to lay low for a while…

DMSamuel
United States
Ithaca
New York
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Dorvik Drumbottom (also known as Scrapes)
Dwarven Fighter
Age: 56
Height: 4'
Weight: 170 lbs.
Level: 2
Hitpoints: 17 (current 14)
Alignment: CN
Exp: 2740

Str 13 (wt +100, open doors 1-2, bars/gates 4%)
Int 7
Wis 9
Dex 9
Con 13
Cha 9 (10 for dwarves)

AC 4 (chain+shield)

Saves
Paralysis/Poison/Death Magic: 14 (11 for poison)
Petrification/Polymorph: 15
Rod/Staff/Wand: 13
Breath Weapon: 17
Spell: 14

Special Abilities
add 3 to saves vs wands staves rods spells and poisons (accounted for in save values above)
Infravision 60 feet
add 1 to hit half-orc, goblin, hobgoblin, orc
Ogres, trolls, ogre-magi, giants, titans get -4 to hit penalty

Equipment
Battle Axe
Shield (Large)
General Travel Wear
Chainmail
A comb for the ample beard of which he is so proud
Iron rations (3 weeks)
Blanket
Bedroll
Backpack
Beltpouch
Waterskins
4 Torches
Flint & Steel
Tinderbox
50' rope
small hammer
10 iron spikes

Backstory
No one knows who left little Dorvik at the door of the church in Dunnhaven that stormy night. It was clear that the young child wasn't human, but no one expected it to be a dwarf! It was tiny and hairless and probably not more than a few weeks old. Old Primmer, the chaplain, got a family to take in the child and raise him well. People speculate that a proud dwarven family left the boy on a doorstep because he didn't look like a true dwarf and their family would have been shamed (side note: he did eventually grow the proper dwarven hair!).

Even though a nice family raised him up, they were of meager means and able to give him little more than love. Dorvik knew he was different from the other children - he was a dwarf, yes, but that didn't bother him - what bothered him was that he was adopted and would never know his true parents or why they gave him up. Some of the meaner bullies wouldn't let him forget it either, but that is a story for another day.

The first time young Drumbottom saw Maximillian Ferretfoot get picked on, he watched as the young halfling cleverly got away from the aggressors. The halfling had his respect from then on.

Once, Dorvik saw Royce, a popular boy in town, take something from the fruitcart at the market. When Maximillian got blamed for the missing fruit, Dorvik stood up for him and a true friendship was born.

Over the next couple of years Dorvik got Scraps out of all sorts of troubles, usually by getting into a scrape while Maximillian escaped the scene. That is where Dorvik's nickname, Scrapes, comes from. The nickname has been used so long that most people don't remember Dorvik's real name.

By now they have been through enough that Scraps has gotten Scrapes out of just as many scrapes as Scraps has been saved from by Scrapes, ya dig?

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