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a gamut of games redirected from Un Monton de Juegos

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A Gamut of Games by Sid Sackson
Published 1969 by Random House, Inc.
Published 1982 by Hutchinson(UK) and Random House, Inc.(USA)
Published 1992 by Dover Publications
Published in German as Spiele anders als andere by Hugendubel Verlag in 1981 and dtv (Deutscher Taschenbuch Verlag) in 1983
Published in Spanish as Un Montón de Juegos by RBA Libros S.A. in 2007

Description

A Gamut of Games is one of the most important game related books available. Organized by the legendary Sid Sackson, with insights to many games that are relatively well know, rules for new games by Sid Sackson himself and many of his game's author friends, this book alone can satisfy most of the avid gamers. The chapters are divided with a theme and various games are presented in each one. In the end, there is a review of various games on the american market in 1969.

From the dust cover of the 1969's Random House, Inc. edition:
"This is an exciting collection of 38 old and new games, none of which is avaiable in any book on the subject. They were selected not only because they fulfill some function not adequately satisfied by standard games.
Included is a completely novel game os strategy played on a checker-board by partners; a two-handed poker game that can be played for fun instead of money; a first-rate substitute for two stranded bridge players; a number of fascinating replacements for Tic-Tac-Toe; a card game of brain stretching skill; a rare game os inductive logic played with pencil and paper; and many others.
Among the contributors are a Polish film critic, a Benedictine monk, the son of a Russian aristocrat, two basket-weavers and Sid Sackson himself" Sid Sackson 10-69

"Sid Sackson's A Gamut of Games is a splendid, diversified collection of 38 remarkable, intellectually-stimulating indoor games, not one of which the reader is likely to have encountered before. The book is written in a clear, informal style, rich in amusing anecdotes and surprising historical sidelights, by the country's leading game inventor, collector, and expert on game history. It is an absolute must for all game buffs.
Many of the book's best games are inventions of the author, here published for the first time. Others have been contributed by top game inventors around the world. Still others are unusual finds the author made in exhaustive searches through museums of America, Canada and Europe, and through old patent files. All the games are playable by anyone, child or adult, with easily made or obtainable equipment such as cards, counters, checkerboards, dice, pencil-and-paper, and so on. One of the book's most useful features is a section of brief reviews of more than 200 outstanding games currently on sale in the United States.
A Gamut of Games is the most important book on games to appear in decades, and the only book ever devoted exclusively to unfamiliar games not to be found in any other book. It is a genuine milestone in the literature of both games and mathematical recreations" Martin Gardner

Game List

In Search of Big and Little Game

In this first chapter, Sid Sackson show us forgotten games that he found around the world. These are the treasures he found after long quests.
* Mate
* Blue and Gray
* Le Truc
* Plank
* Zetema
* Hekaton

Game Inventors Are People Too

In this chapter, Sid Sackson presents games invented by friends of him. In the chapter foreword is written a full defense of a game's designer, perhaps the first one.
* Lines of Action
* Cups
* Crossings
* LAP
* Three Musketeers
* Paks
* Skedoodle
* Knight Chase
* Origins of World War I

Those Protean Pieces of Pasteboard

In this chapter, Sid Sackson presents games that can be played with but a deck of usual cards. All games in this chapter were designed by Sid Sackson.
* All my Diamonds
* Osmosis
* Patterns
* Suit Yourself
* Bowling Solitaire
* Card Baseball
* Slam
* Poke
* Color Gin

New Battles on an Old Battlefield

In this chapter, Sid Sackson presents some completely new games using a checkers board. Again, all games are designed by Sid Sackson.
* Focus
* Network
* Take it Away

Grab a Pencil

In this chapter, Sid Sackson presents games that need little else, if any, than a pencil and shit of paper. This is another chapter full of games by Sid Sackson.
* Hold that Line
* Cutting Conners
* Paper Boxing
* Last Word
* Patterns II
* Property

A Miscellany of Games

Here, Sid Sackson puts the games that did not fit in any other category in previous chapters. There are some public domain games as well as games by Sid Sackson.
* Solitaire Dice
* Domino Bead Game
* Haggle
* The No Game
* Change Change

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