The Hotness
Games|People|Company
Dungeon Crawlers
Magic: The Gathering: Duels of the Planeswalkers (2009)
Diablo III
Neuroshima Hex!
Archon: The Light and the Dark
Minecraft
Elder Sign: Omens
Wind-Up Knight
Battle Chess
Karateka
Torchlight
Crysis
Tiny Tower
The Battle for Wesnoth
North & South
Royal Envoy
Civilization V
The Elder Scrolls V: Skyrim
Shadow Era
Ascension: Chronicle of the Godslayer
Infinity Blade II
Final Fantasy Tactics
Slaves to Armok II: Dwarf Fortress
The Secret of Monkey Island
Virtual Boy
Beneath a Steel Sky
Angband
Dragon Age: Origins - Awakening
Neverwinter Nights
Nelson Tethers: Puzzle Agent
Team Fortress 2
Ticket to Ride
Unreal Tournament 2004
Uplink
King of Dragon Pass
Tilt to Live
Windosill
Aralon: Sword and Shadow
Dungeon Raid
L.A. Noire
Torchlight 2
Magic: The Gathering - Duels of the Planeswalkers 2012
Hey, That's My Fish!
Crimson: Steam Pirates
Batman: Arkham City
Tom Clancy's Ghost Recon: Future Soldier
Starbase Orion
To the Moon
Junk Jack
Written Legends: Nightmare at Sea
Search: Titles Only:
Index | All | Recent | Guidelines
Article Edit | History | Editors

lydon PbF NightFears shadowcentaur

Mike Ng

Aspects

High Concept: Troubled Medium
Trouble: Never Trust the Living
Other Aspects: Not a Kid Anymore, Little Hans's Ghost, Constantly Overlooked

Skills

Great (+4), 1 slot: Alertness
Good (+3), 2 slots: Athletics, Stealth
Fair (+2), 3 slots: Intimidate, Lore,
Average (+1), 4 slots: Discipline

Stunts & Powers

Finely Tuned Third Eye (Lore) [-1] +2 to Lore; use Lore for Alertness to pick up on the presence of the supernatural.

Infuriate (Intimidate) [-1] +2 to any roll to get someone deliberately angry with you; any consequences or temporary aspects must name you as source and target of anger.

Paranoid? Probably. (Alertness) [-1] +2 to Alertness vs. surprise.

Ghost Speaker [-1] see text

Stress & Consequences

Physical xo Mental ox Social ooo
__________ O Mild (-2)
Drowning of Spectral Seawater Moderate (-4)
__________ O Severe (-6)
__________ O Extreme (-8) (replaces permanent)
Base Refresh Level: 6
Total Refresh Adjustment: -4
Adjusted Refresh: 2

Background

Mike has been seeing ghosts since he was about six. Talking to them has always been easier than talking to living people; ghosts are simpler, and once you learn about a particular ghost, it never surprises you. Living friends are more complicated, and take a lot more work, and are much more likely to screw you over. No, ghosts are definitely easier to deal with.

Mike's Powers

Ghost Speaker [–1]

You see dead people. All the time. Some people mistakenly refer to you as an ectomancer, but your ability is more instinctual and you are not technically a spellcaster (although this ability can be added on top of an existing spellcaster if the character template allows for it).
Skills Affected: Social and perception skills.

See the Dead. You have no problems perceiving the presence of spirits and ghosts, unless they are deliberately trying to conceal themselves—in which case it's Investigation (or Alertness) vs. Stealth.
Seen by the Dead. Spirits and ghosts have no problem perceiving you as well, regardless of how tenuous their manifestation is—they recognize you as a conduit to the mortal world and will readily come forward to contact you. This means such creatures will see and find you more easily than other people, when all other factors are equal. Spirits get a +2 when trying to perceive or locate you.
Speak to the Dead. You can speak and otherwise communicate directly with ghosts and other invisible or incorporeal spirits, without any need to perform thaumaturgy.

Seek the Dead. The dead seek you out, and it goes the other way as well—enough so that you may use Contacts to seek out information and specific individuals among the dead.

--

Mike, who else at the table knows what you can do? How did they find out, and how did they react?

Chris knows what I can do. He's known for a long time. After he found out, the application of it seemed obvious to him. Find a ghost that liked to have a little fun, and convince them to give someone a good scare. I knew the ghost of a little boy, a German immigrant, who died during the Depression. He loved pranks when he was alive.

Sometimes Hans scares me. He needs me to interact with the world, invite him into places. Sometimes his scares end up going too far. Sometimes he tries to force me to do things. Once Chris and Hans thought it would be hilarious if I put some water on the floor to make it slippery, and Hans scared them into running and slipping on it. Dani broke her arm when she fell. I felt sorry for her, people thought she was crazy for a while. But then she started to fill out and everyone forgot about it. Chris told me that "Empathy is for chumps", and Hans just didn't stop laughing. I feel like Hans and Chris pressure me into doing things I don't want to do. But they're the only friends I have.

Now he says he's got a plan for the best scare ever.

Aspect: Little Hans's Ghost

--
Flashback: Mike Ng

Who was supposed to be here that didn’t show?

Why isn't she here? This was my chance. To impress her. To make up for hurting her. To show her what I can do. She said she would come. I still feel bad about that prank that broke her arm so long ago. And I've had a crush on her longer than that. Not that she's ever payed a lick of attention to me. Arg... Why didn't Dani show up?

Aspect: Constantly overlooked

[What Links Here]
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.