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Monthly Roundup: September 2021

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Video Game: Terraforming Mars
Lowkey Gaming Review
Submitted by lowkeydracula:
Critics’ opinions on the mobile adaptation of Terraforming Mars — whose original tabletop version consistently ranks in the overall top 10 on BGG — are wide-ranging. We’ve seen everything from a perfect score to nearly the lowest rating of all games a critic has ever reviewed, and everything in between.

That variety in viewpoints is probably explained by the fact that Terraforming Mars is beautifully implemented for 99% of the game, but has major flaws in the other 1% that can ruin a game. Your (and critics’) experience with the game depends on how often you encounter those flaws, and how much you care about their impact. In general, we recommend this game, but caution especially the more serious players that it will sometimes be frustrating to play.
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Video Game: The Legend of Zelda: The Minish Cap
Di-Minish-ing Rewards
Submitted by TFJ383:
The Minish Cap is a game that I remember fondly from my childhood, a game that I spent hours on collecting odd knick-knacks and traveling through a tiny world within another slightly larger world. Yet it's a game you hear about so infrequently in regards to the Zelda series, practically forgotten amidst the relics of GameBoy Advance carts. So, I decided to revisit the game in an effort to recapture some lost nostalgia from my past and get to the bottom of whether or not this is a game that needs to be saved from our fading memories.

From the onset, Minish Cap is a pretty standard Zelda affair; Zelda needs to be saved from a big bad, this time a goth wizard named Vaati, and the only one fit for the job is you, some kid who lives just outside of town with his blacksmithing grandpa. You're tasked with finding the 4 elemental emblems to restore your ancient sword and return Hyrule to peace once more. Pretty basic stuff. The twist comes in the form of your companion, Ezlo, a talkative bird-like creature that sits on your head like a hat, piping up now and again to give "helpful" advice. And with him comes the ability to shrink down to the size of a mouse, traversing around the map as a mite, squeezing into otherwise inaccessible areas. A fun concept for sure, as you soon find yourself weaving through what could have been straightforward mazes, trying to find the appropriate map to get through all kinds of obstacles.
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Video Game: Homeworld
Interesting
Submitted by Captain Aston:
An interesting and somewhat unique twist on the real time strategy genre, Homeworld gets its inspiration from the old Terran Trade Authority books authored by Stewart Cowley. The color schemes on the space ships, the general visual appeal and design and vastness of the artistry of various science fiction novels from the 1960s and 1970s is encapsulated in this game's visuals, but without either the core stories and second tier stories that Cowley authored as a post thought.

Instead Homeworld offers a kind of ethnic cleansing as a backstory and current political state of affairs, with perhaps some medical overtones to justify political repression which is probably allegorical for some behavioral science.

The single player story regards a lost and repressed people who have suffered a genocide and are fighting their way to gain recognition through space combat. The visuals are very attractive, but the gameplay is somewhat hamstrung by both the design criteria of when the game was made and the general design of the game in terms of restriction of scope and scale of the battle space.
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Video Game: Terraforming Mars

Video Game: Gas Station Simulator

Video Game: Shadow of the Tomb Raider

Video Game: The Wind and Wilting Blossom

Video Game: Storybook Brawl

Video Game: Gothic (2020)


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From gallery of ZombieBoard
Browsing Games - ...a night on the road to canada...
Posted by ZombieBoard:
When it comes to setup woes, video games will always trump analog gaming.

Click a button, wait a few seconds (a bit more of Steam needs an update), and your set for an otherworldly game where fun and immersion reign supreme with the minimum effort required from the players.

Before leaving Florida, Ernie and Kathy decided to stop in a Y'all Mart to grab some supplies for the coming road trip. Ernie had nothing but a metal pipe and Kathy a flashlight to start. Which begs the question, what were they doing all this time if not preparing for the aftermath of the zombie apocalypse?
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From gallery of fractaloon
Memoirs of an Action 52 Programmer - Why 52 Games?
Posted by fractaloon:
First of all, it turns out it's hard to write a blog. I published and subsequently deleted the first post I did today. Hopefully this one is better. It at least has more information and less fluff. This one, I think, came out much better.

So this isn't new information really. If you look online you can find Mario has said the same thing. Vince Perri's son had a Nintendo cartridge, a bootleg, with 52 games on it. I have no idea what games he had but they were all official NES licensed games on a single cart. Not sure how he got a hold of that cartridge but he and all his friends were pretty excited by this. Vince saw how the kids reacted about a 52 game cartridge and being the entrepreneur that he was, he figured as excited as kids got over this bootleg what if kids could by a cartridge with 52 original games. It was brilliant!
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Video Game: Age of Wonders III
Random Ruminations - Down to the Wire
Posted by Patrick Carroll:
Somewhere in VGG there's a GeekList for best (personal favorite) game of 2021, but I can't find it. Early in the year I added Age of Wonders III to the list, wondering if it would stand up to Dominions 5: Warriors of the Faith, which I also mentioned.

It's almost October now, and I'd say it's still a close call. I've spent about equal hours on each game, and I still love 'em both. Of course I also have problems with both, as nothing in this world is perfect.

I haven't limited myself to just those two games, though. In fact, I've spent just about as much time on Civilization V and VI. The latter is one of my newest games, and I have a lot to learn about it; the former is somewhat simpler and much more familiar. So I've been going back and forth between them. Oh, and I've also played a fair bit of Master of Orion, my old standby. And dabbled at Dom5's sister game, Conquest of Elysium 4.
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The "Monthly Roundup" is a weekly overview of interesting things happening around VideoGameGeek.com. It is a way to highlight great content from around the Geek.

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Community Goal 2021: Collectively Play games on 52 different platforms
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Monthly Roundup: August 2021

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Animals are reliable, many full of love, true in their affections, predictable in their actions, grateful and loyal. Difficult standards for people to live up to. –Alfred A. Montapert
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Video Game: Tales of Hearts R
Half-Hearted
Submitted by Forbidding:
Story

Monsters called "xerom" are consuming the hearts (Spirias) of people and inflicting them with negative emotions ("Despir"). Somatics, wielders of shape shifting blades called "Soma", exist to fight off the xerom by directly entering the Spiria of an infected person. During one such job, a young Somatic named Kor, accidentally shatters the Spiria of a girl, draining her of all emotion. In an attempt to fix his mistake, Kor travels the world looking for the girl's Spiria shards. In the process he discovers the source of the xerom and a secret hidden within the planet's twin moons.
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Video Game: Ratchet & Clank: Rift Apart
Next-Gen Ratchet & Clank
Submitted by ghostpants:
Despite the series well established history and reputation, Rift Apart is one of only a few Ratchet & Clank games I’ve played to completion. I’m always on the look out for games my wife and I can play together, and this seemed like a perfect example of the kind of thing we could enjoy together. Between the cute, Pixar style graphics and presentation as well as the simple, yet rewarding combat, passing the controller back and forth as we worked our way through the game and eventually to the platinum trophy was just as much fun as any of our favorite games from the past. And not simply because the game has you zooming between rifts in space and time at breakneck speeds.
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Video Game: ISLANDERS
Now released on consoles. Terrific laid back experience.
Submitted by Holmes108:
I just discovered this city building game after it released on Xbox. Only cost me about $6 (Canadian). It's essentially a rogue-like, meaning you're meant to fail, restart, and do better and better each time, unlike something along the lines of Sim City. You're goal is basically to get a better high score than your previous game.

It feels VERY board gamey, which is why I wanted to mention it here. Placing a building gets you points for the building itself (usually), plus bonus points or negative points for certain adjacent buildings. It could very easily be converted into a tile laying board game.

The controls are simple and intuitive. As an added bonus, when you move your new building that you're about to place around the map, there's a large score displayed that changes in real time as you move about, so no worries about having to do any math.
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Video Game: Police Simulator: Patrol Officers

Video Game: Police Simulator: Patrol Officers

Video Game: The Stanley Parable

Video Game: Midnight Mysteries: Witches of Abraham

Video Game: DIRT 5

Video Game: Ghost of Tsushima


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A Gnome's Ponderings - Nearing the middle of Cozy Grove
Posted by Gnomekin:
As I wrote a couple months ago, we started playing Cozy Grove. It’s a video game about being gently helping unhappy ghosts let go and pass on. And we’ve made it to about the halfway point.

Short version: the game has kept us engaged and want to keep playing. So, that’s a thumbs up.

Here’s a recap: You are a spirit scout, a branch of scouting that is into wildernesss skills and helping the restless dead find peace. And you are stuck on an island that is full to the bursting with unhappy ghosts. Who are all pretty friendly. At the worst, they are rude but they will still talk to you. You don’t have to worry about the dead trying to horribly murder you.

While there is a plenty of crafting and decorating for you to do, the heart of the game is fulfilling literally hundreds of fetch quests. And, slowly, you find out each ghosts story. As opposed to random, faceless ghosts, you have a small collection of ghosts, each with their own story to explore.
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From gallery of Forbidding
Magpie Gamer - Legends of the Guild: Something For The Fans
Posted by Forbidding:
Monster Hunter: Legends of the Guild is the latest animated adaptation of a video game franchise from Netflix. Releasing just a little over six months after the theatrical run of the live action adaptation by director Paul W. S. Anderson , the Netflix trailer already appears more faithful to the source material than Monster Hunter (2020) was. Over the last couple of years, Netflix has gained a bit of a reputation for producing stellar video game adaptions, the Castlevania series being the most notable. However, the streaming service has been known to put out a few duds, such as the Dragon's Dogma series released last year.
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The "Monthly Roundup" is a weekly overview of interesting things happening around VideoGameGeek.com. It is a way to highlight great content from around the Geek.

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The 2021 Videogame Challenge!
Community Goal 2021: Collectively Play games on 52 different platforms
Community Goal 2021: Get 25 VGGers to play on 5 different platforms
Community Goal 2021: Play the top 501-600 games on the VGG ranking list
Community Goal 2021: Alphabetical Video Game Challenge
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Monthly Roundup: July 2021

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Video Game: Family
Music is the answer
Submitted by sbszine:
Family is a deduction puzzle game, in the vein of Return of the Obra Dinn. The theme is late 80s early 90s indie music in London, with the puzzle centred around matching musicians to particular bands and instruments. Over the course of a 1-2 hour game, you'll be listening to music and reading magazine clippings to work you way to the solution. Family is available from itch.io for Windows and Mac on a PWYW basis.

If you're into English music of the period, you'll immediately recognise some of the album covers used in the game's artwork. The names have been changed but that Ra-Ra Buffala LP looks an awful lot like Hatful of Hollow, the Dova Pavlova cover is evocative of the Slowdive s/t, and so on. This tone is carried through to the original music, which sounds like jangle pop, shoegaze, and synth pop of the era.
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Video Game: Magrunner: Dark Pulse
Passable Portal pastiche
Submitted by Jlerpy:
Drawing very much from the Portal tradition, this plays around with a similarly simple toolbox, applied in creative ways. Here, rather than teleportation, your tools are attraction and repulsion. The game describes these as magnetism, but then makes the odd choice of inverting the way magnetic fields work: here, green attracts green, and repels red, and vice versa, red repels green and attracts red. (Maybe this was easier to code, I don't know).
You apply polarised energy charges to specific objects, which then act and react with other charges objects.

The story is pretty thin, but it does a good enough job to drive things along a similar arc to Portal: you begin in a facility that is explicitly built to house large-scale technological puzzle rooms, the solving of which earns you progress onto the next. The framing device is that you're competing with other "Magrunners" to earn a job going into space (hey, it's more of a justification than Aperture Science ever gave you). Cubes are your primary friend.
And, similarly to its ancestor, as the plot pushes along, things go off the rails and you're soon plunged into broken, abandoned and twisted parts of the facility. It's here that you get your additional tool: the ability to quite freely place a single, movable energy field, which no longer needs to be charging a specifically provided object. Plus, it comes in the form of a robot dog, which my little boy found delightful.
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Video Game: Ori and The Blind Forest: Definitive Edition
Wondrous Metroidvania, yet slightly dented
Submitted by Zimeon:
Since Dracula X: Nocturne in the Moonlight (aka Symphony of the Night), I've found that I really appreciate the well made metroidvania. Recently, those that pop up in my mind are Hollow Knight (top grade), Blasphemous (top grade) and SuperEpic: The Entertainment War (very good). The graphics and atmosphere in Ori were enticing. When the game was finally released for Switch, I was able to get it.

Ori and the Blind forest is stunningly beautiful, contains a very atmospheric narrative, and is masterfully crafted. In its base, it's a very typical metroidvania: 2D graphics, you move around in a scrolling environment, jumping and beating enemies, gradually learning new skills that increase your mobility, and thus lets you revisit earlier areas and find places you couldn't get to before. You control the little creature Ori, on a quest to revive the forest and deprive it of the menacing, beastly owl.
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Video Game: Doomtrooper CCG

Video Game: Doomtrooper CCG

Video Game: Doomtrooper CCG

Video Game: Fantasy General II: Invasion

Video Game: Mystery Case Files: Black Crown

Video Game: Iron Fisticle


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Browsing Games - ...bad trails...
Posted by ZombieBoard:
During the train rides a few days ago, besides several plays of Carcassonne on Steam as part of my training practice for the upcoming second round of national qualifiers, I intersected each castle session with a short trip down the Oregon Trail.

I already know how to win.

Max out the money spent with the oxen to arrive as quickly as possible. Maintain a dubious healthy diet ranging from deficient to barely sufficient throughout the journey, stopping to hunt whenever needed. Medicines, clothes, and bullets made up the rest of the 700$ I had to start with.
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We're Finally Landing - The 100 Greatest Videogames Ever Made*: #5-1
Posted by JohnRayJr:
Welcome!

Today we're all the way down to it - my five favorite videogames. If you haven't had enough coffee yet, wake the **** up!

Today we're saying goodbye to the only two remaining eras: the SNES / 4th-gen era, and the PS3 / 7th-gen era.

(We snuck in our PSX farewell last Monday)

The SNES received "B-tier" representation on the countdown, with 7 games. I added 1 more title to this via wildcard, for a total of 8. It has long been my view that the SNES library boasts an absolutely ridiculous Top-shelf of games, but doesn't have the depth or range of, say, the Playstation 2. Whatever else it may be, the story of gaming from 1995 to 2005 is often a story of 'rising floors,' not necessarily of rising ceilings.

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The "Monthly Roundup" is a weekly overview of interesting things happening around VideoGameGeek.com. It is a way to highlight great content from around the Geek.

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Monthly Roundup: June 2021

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Animals are reliable, many full of love, true in their affections, predictable in their actions, grateful and loyal. Difficult standards for people to live up to. –Alfred A. Montapert
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*** No reviews this month. ***

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Video Game: Rise of Industry

Video Game: Assetto Corsa Competizione

Video Game: Relicta

Video Game: Hot Lava

Video Game: Hot Lava

Video Game: Betrayal in Antara


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We're Finally Landing - The 100 Greatest Videogames Ever Made*: #40-36
Posted by JohnRayJr:
I was looking over the first 60 games on the countdown, and it occurred to me that every day thus far has included one or more games that probably came as a surprise. Today, though, every game here is a stone cold classic.

We do have one title that is fairly new, but I doubt anyone would argue it.

This is the end of the run for all Nintendo-handheld libraries from 1989-2004.

So:

1. What is your favorite title on the original Gameboy?
2. What is your favorite title on the Gameboy Color?
3. What are you three favorite titles on the Gameboy Advance?

Also, two of today's games are among the funniest I have played. So:

4. Among your favorite videogames, which has your favorite sense of humor?
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Everything that sucks! And some things that don't. - Does Resident Evil 4 hold up?
Posted by Harblnger:
Almost exactly three years ago, I wrote a post talking about how I thought that Resident Evil 4 could provide a framework for a pretty good board game. That was while I was halfway through my eighth playthrough of this marvelous(ly stupid) game. Almost one year ago, I proclaimed that in my estimation, Resident Evil 4 is the greatest video game of all time (which means that it factually is, because come on, if I say so...?). That must have been about two years removed from my previous playthrough. So since I finally managed to free enough space on my Switch to download Resident Evil 4 a week or so ago and decided to celebrate that occasion by just starting a new playthrough of it (which I completed relatively quickly), what do I think now? Sixteen years later, does Resident Evil 4 still hold up?
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Horizon Wars: Zero Dark - MASS EFFECT - Introduction
Posted by squallgoku:
My name is Peter, I am a 43 years old Australian long-time gamer on both the tabletop and videogames.
I have often sought and still seek to bring these two worlds together for myself.

One video game franchise that I wish was an official miniatures game is the Mass Effect Trilogy.
Many years ago I had converted some rules to play the Gears of War board game with Mass Effect Characters and Enemies, a semi-successful project.

I still longed for a freeform tabletop experience though.
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The "Monthly Roundup" is a weekly overview of interesting things happening around VideoGameGeek.com. It is a way to highlight great content from around the Geek.

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And take part in our gaming challenges:

The 2021 Videogame Challenge!
Community Goal 2021: Collectively Play games on 52 different platforms
Community Goal 2021: Get 25 VGGers to play on 5 different platforms
Community Goal 2021: Play the top 501-600 games on the VGG ranking list
Community Goal 2021: Alphabetical Video Game Challenge
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Thu Jul 1, 2021 5:52 am
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Monthly Roundup: May 2021

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Video Game: A Short Hike
A Short Hike review
Submitted by AlexFS:
Our dreams emanate from our worries and desires. Creative expressions that resonate with the preoccupations and meet the emotional needs of a society become symbolic landmarks of their times. Examples are Robin Hood during the late Middle-Ages, superheroes during the Great Depression, UFOs during the Cold War.

In these times of unprecedented uncertainty, confinement and social isolation, examples of such emergent expressions are Lo-Fi hip hop tracks, that have become extremely popular. These are characterized by simple beats at slow tempos that instill feelings of peacefulness, comfort and nostalgia. Lo-fi (low fidelity) refers to artificially degraded sound quality that evokes the imperfect quality of pre-digital devices in order to create a feeling of nostalgia for another era that can only be virtual, since most listeners were born after the numeric transition.

In visual terms, lo-fi tracks are often illustrated with anime characters in the style of hand drawn cell-shading typical of Studio Ghibli, like for instance the LoFi Girl music label, once again virtually reminiscing of simpler, more innocent times.
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Video Game: Ghost of a Tale
Superbly charming stealth-RPG
Submitted by Zimeon:
The utterly charming atmosphere, the beautifully crafted surroundings, and the very very impressive backdrop world design, made Ghost of a Tale into one of the most dear and memorable games I've played in many many years. That this has been written, programmed and drawn by one individual (with, of course, the necessary help) is absolutely astounding, and probably the very reason it holds together so extraordinarily well.

Ghost of a Tale is a 3D fable story RPG, where you play a captured minstrel mouse in search of his wife. It runs on a full 3D graphics engine, with a graphic style of gritty realistic fable-styled art with antropomorphic mice, rats and frogs.

The game is semi-open world. You start out in a very cramped area, but gradually come out in new ones, and you have frequent reasons to return to older ones. You have a main quest to follow, but here and there you will also get sidequests. Each area is thoroughly used, gradually familiarizing you with what originally is a realistic, and thus very confusing architecture of an old fortress, stuffed with various shortcuts.
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Video Game: Banjo-Kazooie
Stickytoe reviews Banjo-Kazooie
Submitted by Stickytoe:
This was a game I went into with high expectations and quite a bit of second-hand nostalgia from having played Banjo-Tooie as a kid without having played its predecessor. With that in mind, I tried to take the game at face value and not make it out to be a worse game than it is due to said expectations. Also, I tried my hardest to play the game through without any guides/hints/prior knowledge, however there were two instances where I felt forced to peek into the player's guide to spare myself hours of searching step-by-step and trial and error.

Diving right in, I think the game does a good job introducing the player to the controls and mechanics in a fun and interactive way that later translates to a healthy addition to the collectathon theme of the game. On top of that, the dialog between Kazooie and the tutorial character Bottles is some of the best in the game and got a legit laugh or two out of me during my playthrough. Following the tutorial, the game then leads off with an easy, pure dopamine filled level stuffed with collectables everywhere the player looks. Simply running around picking up all the music notes, Jingos, Jiggies, and even consumables feels immensely fun and satisfying. And once the player has found most the obvious ones, the hunt for the final few (should one find them) can be incredibly satisfying. Should one fail to find them all... is a story for later.
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Video Game: Might and Magic IV: Clouds of Xeen

Video Game: Ctrl CV

Video Game: Nubarron: The adventure of an unlucky gnome

Video Game: Tonight We Riot

Video Game: Minecraft: Story Mode - Season 1, Episode 5: Order Up!

Video Game: For The King


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The "Monthly Roundup" is a weekly overview of interesting things happening around VideoGameGeek.com. It is a way to highlight great content from around the Geek.

Remember to share your latest gaming experiences:

Microbadge: I beat video games relentlessly and post my victories on VGG! Video Games Beaten by VGGers in 2021
Microbadge: I abandon video games without mercy and post their flaws on VGG! Video Games Abandoned by VGGers in 2021
Microbadge: Video gamer Video Games Ambivalently Continued by VGGers in 2021

And take part in our gaming challenges:

The 2021 Videogame Challenge!
Community Goal 2021: Collectively Play games on 52 different platforms
Community Goal 2021: Get 25 VGGers to play on 5 different platforms
Community Goal 2021: Play the top 501-600 games on the VGG ranking list
Community Goal 2021: Alphabetical Video Game Challenge
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Wed Jun 2, 2021 12:25 am
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Monthly Roundup: April 2021

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Video Game: Lonely Mountains: Downhill
Relaxing game that still fails
Submitted by Zimeon:
Conclusion
The rather weird crashing algorithm made perfecting my times and stunts a frustrating experience. And the game lobs me with challenges to shorten my times, all the while the online leaderboards tell me that I'm a complete idiot for not completing the stuff in half the time. In the end, that made playing the game an uncomfortable experience.

Review
I bought Lonely Mountains Downhill as a limited physical release, mostly because of Fear of Missing Out, and because I sometimes like to buy something stone cold. I read something short about it being a just relaxing game where you just go down and there's not much to it. And I was attracted to that.

And indeed, the game delivers in that sense. It's a very non-hectic game, where all you have is the 3D modelled mountain, with a number of downhill tracks, and all you can do is accelerate, brake and turn, and your goal is to get down, via all the checkpoints, in hopefully a short time and with few crashes.
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Video Game: Calendula
A game that fails at nearly everything it sets out to do
Submitted by ghostpants:
Calendula is an odd little indie meta puzzle game where the objective is to, well, try to actually play the game. The catch is that the game actively does not want you to play it. Similar to something like Pony Island, your time is spent trying to get the game to function with some semblance of normality, manipulating the game's menus and settings in order to progress. With each puzzle you solve, you're transported to a 3D environment in first-person view with incredibly esoteric and sometimes disturbing visuals. Normally, I'd love a game like this. The aforementioned Pony Island is one of the most memorable games I've ever played. On paper, there's potential for Calendula to succeed at doing its own version of that. However, what you really end up with is a game that feels like it's trying way too hard to be "weird" that is further brought down by lackluster puzzle design and at least one major, unintentional, game-breaking glitch.
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Video Game: Pokémon Omega Ruby and Alpha Sapphire
Stickytoe reviews Pokémon Alpha Sapphire
Submitted by Stickytoe:
Not counting "borrowing" my brother's copy of Pokémon Ruby and accidently overwriting his save because I wasn't yet aware of how single save games worked, Pokémon Sapphire was my first Pokémon game. Because of that, it definitely holds a special place in my heart. I poured hundreds of hours into that game, exploring and completing everything my child brain could find. It also spawned my interest for Pokémon and led to me going to my local GameStop and buying myself Pokémon Red, Blue, and Gold versions (not knowing at the time that Red and Blue were the same game).

Nothing ever compares to a first, but hopefully this review can shed some light on how well I think Alpha Sapphire did at remaking/remastering my introduction to the series. I also won't be touching on the post-game additions or "Delta Episode", as I only played and was interested in the remake of the original.
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Video Game: Rez Infinite

Video Game: Laser Squad

Video Game: Eye of the Beholder

Video Game: Star Renegades

Video Game: Lovers' Smiles

Video Game: Star Renegades


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The "Monthly Roundup" is a weekly overview of interesting things happening around VideoGameGeek.com. It is a way to highlight great content from around the Geek.

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Community Goal 2021: Collectively Play games on 52 different platforms
Community Goal 2021: Get 25 VGGers to play on 5 different platforms
Community Goal 2021: Play the top 501-600 games on the VGG ranking list
Community Goal 2021: Alphabetical Video Game Challenge
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Sat May 1, 2021 4:07 am
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Monthly Roundup: March 2021

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Animals are reliable, many full of love, true in their affections, predictable in their actions, grateful and loyal. Difficult standards for people to live up to. –Alfred A. Montapert
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Video Game: Zeus: Master of Olympus
A fun game.
Submitted by Captain Aston:
The first in Impression's Games city builder series, this game is different from Maxis SimCity line in that the economics are from the Bronze Age, where wealthy nobles and merchants dominated trade with the permission of the king.

Zeus is more or less a bit of a tongue-in-cheek game that skews to a younger demographic, but can be enjoyed by adults. That is there're small amounts of humor spaced throughout the game, but it's also tied to a very hard and grounded perspective on the Greek myths and personalities within the Greek pantheon of gods. That is you get cleaned up versions of the myths in the campaigns, but still keeping their more mature edge to them as the narrator tells you the circumstances and what's going on before each episode.

The game came about some times after the success of the last and final installment of Impressions' "Lords" series; "Lords of the Realm", "Lords of the Realm 2" and "Lords of Magic". "Zeus" and its sequel "Poseidon" have a different campaign structure from the Lords' series in that you don't go around conquering counties, but build your city after selecting a site on the strategic map.
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Video Game: Halo 4
Stickytoe reviews Halo 4
Submitted by Stickytoe:
Having grown up playing Halo 2 and 3 over and over, along with hundreds of hours spent in multiplayer matches online and with friends, I figured since I had never played past the third game, I would give it a try.

The gameplay was very similar to the previous Halo games. Running and gunning as Master Chief against Covenant as well as a new race of enemies, the Promethean. New weapons and enemies add welcome variety to the Halo series, though variety throughout the campaign as a whole felt low as there were few instances of "unique" enemies or "power" weapons for use.
There was also the addition of sprinting with a cooldown and "power" abilities. The sprinting was a nice addition to speed up long walking portions, though did not feel impactful as a gameplay mechanic outside that. The special abilities, while interesting as an idea, felt mostly shoe-horned into missions and during normal gameplay, as someone familiar with previous titles, went mostly unused.
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Video Game: Budget Cuts
Budget Cuts: an early example of good VR stealth gaming
Submitted by Aarontu:
Have you ever wanted to sneak around the office and pretend you are Neo from The Matrix, avoiding agents out to get you? Or does a stealth game with a portal gun sound interesting? Do you like the idea of a Virtual Reality stealth game? You may want to check out Budget Cuts.

Budget Cuts is a VR stealth game with some puzzle aspects, where you play as a human working alongside many robot workers at some big conglomerate office. Humans are being sent to HR and never seen again for the smallest dips in productivity, and you get a mysterious phone call from someone who helps you escape your office floor so you don't get disappeared, too. Security robots are soon told to terminate your job/life on sight, and you get a handheld portal gun at the beginning of the game to get around. It's kind of like a super extended game of the opening scene of The Matrix, with a bit of Portal mixed in, presented simultaneously as a light-hearted parody of corporate office culture and a dark sci-fi story about the genocide of humans by their sentient robot creations. You can only use letter openers and scissors as weapons, while the security bots get guns, so you definitely have to rely on stealth and can't just Rambo your way through the game, though the robots are pretty easy to kill if you can single them out and get close.
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Video Game: The Smurfs

Video Game: Lara Croft: Relic Run

Video Game: Vampyr

Video Game: Kirby Air Ride

Video Game: Record of Lodoss War: Deedlit in Wonder Labyrinth

Video Game: Puzzle Kingdoms


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The "Monthly Roundup" is a weekly overview of interesting things happening around VideoGameGeek.com. It is a way to highlight great content from around the Geek.

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The 2021 Videogame Challenge!
Community Goal 2021: Collectively Play games on 52 different platforms
Community Goal 2021: Get 25 VGGers to play on 5 different platforms
Community Goal 2021: Play the top 501-600 games on the VGG ranking list
Community Goal 2021: Alphabetical Video Game Challenge
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Thu Apr 1, 2021 4:40 am
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Monthly Roundup: February

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Video Game: Pong
The Greatest Review #1 - Pong
Submitted by ZombieBoard:
Those were the rules, written hastily on the first Pong prototype. Placed over of a wine barrel, next to a pinball machine in Andy Capp's Tavern, that prototype marked the birth of the modern video game industry.

Is there a place in 2021 for the first successful video game, fifty years since its release? Leaving a legacy that transformed a niche of academic geeks playing games, into a mind-blowing creative outlet consumed by the masses?

When I decided to experience the journey of playing The Greatest video games ever published, it never occurred to me that Pong could still merit a place among the millions of other titles currently available. Nostalgic vintage arcade cabinets found on eBay aside, and online emulators of the Atari 2600 console apart, we can still find Pong. In its original form, alive and padding inside Steam, amidst the hundred games included in the Atari Vault package.
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Video Game: Obduction
Return to a Myst like game
Submitted by haroldcub:
I've played and finished Myst. I have played Riven up till the end but even with a walkthrough I don't understand the final puzzle and that upset me and I still intend to go back to it someday. I've read all three Myst books. I have a Myst t-shirt.

You are transported to a strange western mining town housing a collection of residents that have been "abducted" from different time periods (note: like other Myst games, there are a very limited number of NPCs actually in the world when you arrive). You explore the area and start to unravel what happened and how to get home. Obduction is a mechanical puzzle adventure game from the creators of the Myst series of games.
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Video Game: Ori and The Blind Forest: Definitive Edition
A cute Action-platformer... but harder than it looks!
Submitted by Grimwold:
This is an abject lesson in not judging a book by its cover.. and also checking out a game in detail before getting it!!!

I actually bought this with my youngest son in mind... he's 8 and prefers controller based adventure platform games.. he also likes cute things (like Animal crossing).. so I got this for him and he played for about an hour before he decided it was too hard and wasn't really interested in continuing. A few weeks later, I was looking for a game to play that it was ok for the kids to watch... and decided I'd give this a try... Big Mistake!

The game tracks deaths, and so this makes for an interesting statistic... I died 732 times.. at least 80 of those were during the final sequence.
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Video Game: Pro Pinball: The Web

Video Game: Guilty Gear

Video Game: Loco Motive

Video Game: SuperLuminauts

Video Game: Citadale: Gate of Souls

Video Game: Detective Hank and the Golden Sneeze


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The "Monthly Roundup" is a weekly overview of interesting things happening around VideoGameGeek.com. It is a way to highlight great content from around the Geek.

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The 2021 Videogame Challenge!
Community Goal 2021: Collectively Play games on 52 different platforms
Community Goal 2021: Get 25 VGGers to play on 5 different platforms
Community Goal 2021: Play the top 501-600 games on the VGG ranking list
Community Goal 2021: Alphabetical Video Game Challenge
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Mon Mar 1, 2021 5:25 am
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Monthly Roundup: January

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Video Game: The Vanishing of Ethan Carter
Mysteries within Mysteries
Submitted by adularia25:
The Vanishing of Ethan Carter is by far the best walking simulator I've played thus far, though I haven't played all walking sims, by any means. For reference I've played: Gone Home, Dear Esther, and ZED.

This game has gorgeous locations to walk through, beautiful music, and a story that really keeps you engaged. Not only was it visually beautiful, but the puzzles were good, and the mechanics for piecing together what happened are brilliant. Each key crime scene has to be put back together, and while this wasn't entirely intuitive to figure out, once I did, it really made the game!
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Video Game: Metro 2033
Call of the Void
Submitted by Forbidding:
In 2013 Moscow was ravaged by nuclear war. To escape the toxic air and mutated wildlife now inhabiting Russia, the survivors retreated beneath the earth, settling in the Metro system and using its various stations as makeshift towns. Twenty years later, a young man named Artyom leaves his home to deliver an important message to a neighboring station about mysterious creatures known as the Dark Ones.
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Video Game: Surviving Mars
City/Colony Sim that's out of this world!
Submitted by GeneSteeler:
Surviving Mars is a City Building Sim on Mars. It is a sandbox game which offers a mystery to solve (or survive through), but has no real ending.
Surviving Mars is available on Playstation, Xbox and PC. This review is based on the Windows PC version via Steam.

In Surviving Mars, the player sets up drones to mine resources and build structures. Once a habitable dome is established you can “order” colonists from Earth who will then work on Mars, conducting research and extract/manufacture advanced resources (such as electronics).
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Video Game: Milkmaid of the Milky Way

Video Game: Milkmaid of the Milky Way

 

Video Game: Tingle's Balloon Fight

Video Game: Battletoads & Double Dragon: The Ultimate Team

Video Game: Dragonseeds


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The "Monthly Roundup" is a weekly overview of interesting things happening around VideoGameGeek.com. It is a way to highlight great content from around the Geek.

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The 2021 Videogame Challenge!
Community Goal 2021: Collectively Play games on 52 different platforms
Community Goal 2021: Get 25 VGGers to play on 5 different platforms
Community Goal 2021: Play the top 501-600 games on the VGG ranking list
Community Goal 2021: Alphabetical Video Game Challenge
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Mon Feb 1, 2021 6:54 am
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Monthly Roundup: December

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Video Game: Autonauts
Automating civilisation until midnight.
Submitted by GeneSteeler:
What is it? Don’t let Autonaughts’ cutesy aesthetics fool you, Autonaughts is a hardcore colonisation and crafting sim. Starting with nothing, you build up your colony automating activities to robots (which you also craft). Virtually everything can be automated, and programming is simple: The robots just copy what you show them (and then you insert repeat and conditional loops). Programming is all done keyboard free (mouse and CTRL key only required). The GUI is excellent.

The “tutorial” holds your hand for the first hour and teaches you the basics. You are then left on your own to “reach the stars”. There are objectives which you can use to guide your colony’s development, but really Autonaughts is one giant sandbox where you can do whatever you like. There is no clock, no time pressure. But your own desire will drive you to be as efficient as possible and discover and utilise new technologies.
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Video Game: Children of Morta
How Children of Morta overcame my biases and won my heart
Submitted by GeneSteeler:
In a line: pixel-art story-driven roguelike action RPG. Now, I’ll pick these elements apart and preface with my personal bias.

I hate pixel art. To me, pixel art is for low budget titles who can’t afford or are too lazy to make a game with decent 21st century graphics. Despite my strong bias, Children of Morta won my heart. The pixelated graphics actually was art! Very high quality, the pixels displayed emotion and were used very effectively to tell the story. This was no Donkey Kong.
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Video Game: Kingdom: New Lands
Your Money Or The Crown
Submitted by Forbidding:
A new monarch must survive the nightly onslaughts of "Greed" monsters long enough to build a boat and leave for the next land.

Kingdom: New Lands is a scrolling game based around trial-and-error learning. There is no in-game guide or descriptions of what the various items and structures do: I paid a hermit to ride with me and couldn't figure out why (turns out they offer special builds for upgraded towers). It is possible to accidentally wipe out camps by cutting down the trees on either side of them, thus eliminating the only source of new workers. There are shrines that ask for hefty sums of money without offering any immediately obvious benefits. The player can stay on an island for too long and loose everything to the eternal winter. However, once you've figured out how everything works, it becomes trivially easy to survive each island by repeating the same steps.
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Video Game: Wizardry: Proving Grounds of the Mad Overlord

Video Game: Birds of Prey

Video Game: Towers: Lord Baniff's Deceit

Video Game: Towers: Lord Baniff's Deceit

Video Game: Order of Battle – U.S. Marines

Video Game: Shadow Empire


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The "Monthly Roundup" is a weekly overview of interesting things happening around VideoGameGeek.com. It is a way to highlight great content from around the Geek.

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And take part in our gaming challenges:

The 2020 Videogame Challenge!
Community Goal 2020: Collectively Play games on 52 different platforms
Community Goal 2020: Get 25 VGGers to play on 5 different platforms
Community Goal 2020: Play the top 401-500 games on the VGG ranking list
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Fri Jan 1, 2021 11:12 am
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