ForbiddingUnited StatesAnimals are reliable, many full of love, true in their affections, predictable in their actions, grateful and loyal. Difficult standards for people to live up to. –Alfred A. MontapertThese computers on our desks are turning into portals to other realms of existence…realms that will one day be preferred to earth. –Edward Castronova
We have been mulling over the idea of adding Metroidvania and/or Dungeon Crawler as a genre(s) and would like your input:
EDIT: While were at it, I figured we should get the community's input on the Hack & Slash genre.
A dungeon crawler has the player navigate a labyrinthine environment such as a dungeon while battling various monsters, disabling or avoiding traps and looting any treasure they may find. Dungeon crawlers are usually party based and typically feature a first person view window. They have traditionally lacked meaningful plot or logical consistency despite often being paired with the RPG or roguelike genre.
Endless procedurally generated dungeon terrain and randomly placed monsters and treasures are common. The 1980s may be seen as the "golden era" due to the simplistic graphic style and the need for repetitive tiles or similar-looking graphics. Some distinguish "dungeon crawlers" from rogue-likes and RPGs with stories and character-interaction, while others use the term to describe any game which features ample amounts of dungeon exploration.
Metroidvania or Castleroid is a portmanteau name of the games that inspired the genre. Metroidvania games generally feature a large interconnected world map the player can explore, though access to parts of the world is often limited by doors or other portals that can only be opened after the player has acquired special items, tools, weapons or abilities within the game. These can then be used to defeat more difficult enemies and for locating shortcuts and secret areas.
Metroidvania games include tighter integration of story and level design. Most of the time a Metroidvania game doesn't have discreet levels that you can't return to; returning to earlier parts of the game to progress is practically genre defining. The careful design of levels and character controls encourage exploration and experimentation.
Hack and Slash:
Hack and Slash, or hack and slay refers to game-play, typically with a sword or other melee weapon that requires quick moves and devastating attacks to take out massive hoards of enemies relatively quickly. Combat and violence is usually emphasized above all other game or plot mechanics. A dodge mechanic is not always present as the player is expected to repeatedly "hack away" at their opponents. The genre has it's origins in the pen-and-paper RPG Dungeon and Dragons.
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