Video Games Abandoned by VGGers in 2017
Kenneth Stuart
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This geeklist is for all those games that we gave up on. Whether the game was too boring, wasn't challenging enough, had poor controls, or any other reason, if you don't feel like finishing a game, post about it here!


Information to include:
- Platform
- How long you played
- Reason for abandoning
- Anything else you want to share


Remember to keep your comments friendly and discuss only the game. Comments attacking people, e.g. "No intelligent person would play this," are not acceptable.

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Feel free to join the discussion at any time. You need not read all existing entries before participating. Simply post your abandoned game to the list.


As always, if your comment would be good to include in the User Information on a game page, be sure to post your comments there as well in order to also populate game pages with information.


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Videogames Beaten by VGGers in 2017
Video Games Ambivalently Continued by VGGers in 2017
Video Games Abandoned by VGGers in 2016
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1. Video Game: Journey to Kreisia [Average Rating:4.50 Unranked]
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United States
Minneapolis
Minnesota
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Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
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Maybe 20 hours? Who can say.

I uninstalled this game.

I couldn't stand the main character. A whiny kid who was unable to keep his hands of one of his female companions even after being repeatedly rebuked by multiple characters for this behavior.

And on top of this the mechanics were far more complex for a portable JRPG than I wanted to deal with. Somehow equipping weapons grants skills, but the menu is poorly translated and it is not clear to me how this works.

On top of this you have to synthesize orbs to increase their power. But this is trial and error rather than the game explaining to you how synthesizing works and what you will get.

If data on this games mechanics exists online, I didn't find it.

I would be willing to have one blind area in a games mechanics to explore, but two on a mobile game is more than I want to deal with.

Revenant Saga was much better in my opinion. Journey to Kreisia is better than Alphadia though. I couldn't even play that one. I found the controls in that game unbearable such as having to click specific areas on the screen to interact with the game rather than tapping anywhere.

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2. Video Game: Diablo III: Reaper of Souls [Average Rating:7.99 Overall Rank:294] [Average Rating:7.99 Unranked]
Krzysztof Zięba
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Got with my Barbarian to around half of Act III in around 10 hours, maybe?

Reason for quitting: boredom, boredom, boredom. Also, the Diablo 20th Anniversary bullshit which basically was the final straw.

I don't quite know yet what doesn't click for me in Diablo 3. I'll pay closer attention to what other hack&slash games that I enjoy do, and see if I can spot the difference. Somehow, D3 was a snooze fest almost from the very beginning for me, and I've been playing it on and off mostly when I reminded myself "Oh yeah, haven't beaten this one yet, I probably should grind a few more hours." I almost always got bored shortly into a session of this game.

Everything about Diablo 3, maybe outside of the various graphical effects, was pretty much unexciting for me. The character progression is linear, and I didn't feel it offered superior or even more interesting effects when I levelled up. I'd check the new Runes, compare them to what I have and usually I felt like the new ones were not an improvement. So 50% of the excitement ("Ooh, where do I put the points? Oh, this sounds good! This other thing, though...") in these games is gone right out of the gate.

And then there's the looting, which is supposed to be improved from previous versions of Diablo 3, and really, if it's improved NOW, then I don't know how shitty it had to be last time. Instead of getting stuff for your character rarely (which, as I understand it, was the main complaint against the game before), you get stuff for your class all the time... but it all blends together, and unless you're a min-maxer, all those items offer miniscule enough changes to your stats, that you really end up not caring about which armor or helmet to use. Unless it has the "Fan of Knives" random effect, in which case take that, because it's the most overpowered special ability I saw in a hack&slash since some of the artifacts in Titan Quest.

Basically, Diablo 3 fails at making the two key components to a hack&slash exciting. That's no small feat, given the original game in the series gave the blueprint to the entire genre. It doesn't help that the game's difficulty scales terribly, and that it's normal difficulty is ridiculously easy – you won't hear me say this too often, but Diablo 3 is TOO easy, even on the hardest initially available difficulty level. It really feels like what the genre is often summed up as – you click stuff, and it dies. Little risk, no satisfaction, as every blow you land is the most epic thing ever (which gets boring faster than you'd think) and very little variety – again, if you don't care about min-maxing the game doesn't really offer different playstyles within a single class. Most abilities feel the same (do you want to hit a single target stronger, or hit multiple targets, or strike faster? That's pretty much the only choice you ever make in this game, everything else is linear), no matter the class. Maybe the Witch Doctor is an outlier, but I don't like characters that summon creatures, so I wouldn't play him anyway...

There had to be some paradigm shift in Diablo 3's design that I missed. It feels more like a grindy MMO, with the plot being only perfunctory and any semblance of a care for a linear plot thrown out the window with the Adventure Mode – basically a big open sandbox of endless dungeons and infinite grinding – which is supposed to be the default mode of play... that only unlocks after you've beaten the game once. Incidentally, Diablo 3 also keeps much needed character differentiation for later levels. Putting it simply, this is a game that expects you to WORK for your fun. It's not immediately satisfying, it's supposed to get much better after 20 hours or so... but really, why would I spend 20 hours in an unfun game to make doing the same stuff over and over again fun for the next however many hours... in what is essentially an always online single player game for me?

Yeah, I buy that Diablo 3 might be better with friends – because virtually any game, no matter how shitty or boring, is better with friends. It's no excuse for making the single player experience so dull.

It hurts a bit to abandon this game, because I'm both a great fan of the franchise that spawned it, and I once considered myself a big fan of its developer, Blizzard. The more years pass, the more I see though, that I have stopped being the target audience for their games. Maybe I never were, but it took me a while to understand that the great settings, interesting characters and engrossing single-player campaigns in Warcraft, Starcraft and Diablo were auxilliary to the online component. Maybe it never was about the stuff I most cared about. But it seems to me that there was a time, when Blizzard also cared about it. That time is, clearly, gone.
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3. Video Game: Aragami [Average Rating:6.20 Overall Rank:5641]
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So, I guess this is our brave new future in a world with Steam refunds.

Aragami seems compelling at first. The mechanics are a bit questionable (detection is very hard to predict, zero elasticity), but the excellent level design through the first five missions carries it.

And then, just after you're past the refund point, you hit mission 6, and the game turns into "Super Meat Boy in 3D with a two-second control lag".

Aragami eschews jumping entirely in favor of a Dishonored-style blink. Mission six devolves into a sequence of ultra-tight jumps in a 3D space, where you have to use the aim-and-fire blink. And one blink less than 100% perfect between moving platforms and laser beams is instant-death. You do the math.

Screw this game, I have better things to do with my time than try to play a masocore platformer with unusable controls for "challenge", such as pounding nails into my dick.
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4. Video Game: Risen 3: Titan Lords [Average Rating:5.50 Unranked]
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Platform: PlayStation 3
How long you played: 8 Hours
Reason for abandoning: Where to begin...

The graphics are extremely muddy on consoles, the text is practically illegible and the framerate drops often, almost threatening to freeze up. There hasn't been much in the way of a story yet. Apparently I was resurrected through voodoo and now I have to visit a bunch of islands for some reason. Honestly, I'm not sure what it is I am suppose to be doing or why. The game feels rushed and lazy on the whole. They couldn't even make a new map for Risen 3. They just took Risen 2's map and flipped it.

Aside from a block feature, they put zero effort into improving combat. It is just as loose and imprecise as it was in Risen 2. Thankfully, companions are a little more helpful than they were in the previous game. I think Piranha Bytes wanted to rush this one out so they could focus on ELEX instead.
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5. Video Game: 100% Orange Juice [Average Rating:3.25 Unranked]
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Washington
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I don't post in the "games abandoned" geeklists very often, but I had to for this one. This game is just terrible. It's a board game that's 95% determined by dice rolls. There's huge downtime while all the AI opponents make their moves. Then, on your move, you're usually very limited in any meaningful decisions you can make. It's not uncommon to have turns where you literally can't make any decisions at all, you just roll the dice and move and see what happens. Games last way too long for this sort of luck-fest, and even the process of restarting a game (which you'll want to do often, after you get a bad roll and see that you're clearly losing) takes way too long - every time you restart a game you have to click through the same dozen or so character dialogue screens. It's like everything bad about the Mario Party series with none of the fun minigames.

I might have finished this game anyway, since the main campaign is only six stages long, but the last stage is just ridiculous. You have to play against an opponent with stats that are significantly, strictly better than your stats. So not only are you playing a dice fest, but you're playing a dice fest where the dice are openly rigged against you. No thanks.
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6. Video Game: Hell Yeah! Wrath of the Dead Rabbit [Average Rating:7.10 Overall Rank:4211]
Krzysztof Zięba
Poland
Kraków
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Played around 30 minutes of it, using the pad.

Reason for abandoning: not "meaty" enough or interesting enough to feel like it's worth investing time into.

This game is a bit f'd up, in a good way. It's got a weird setting with a weird, grotesque cast, a lot of pretty random, meme-like humour, and plenty of character to go around. Shame the mechanics aren't quite there.

It's a platforming/shooting 2D game with bits of metroidvania in there, but after 30 minutes I felt like I already knew all I should know about it. The controls aren't quite there, as the character has the annoying tendency to slide around when you move, and then there's the background/foreground problem in that the graphics are waaay too busy.

I don't think I'll be coming back to this one, but it wasn't bad, just not good enough to invest the 6+ hours you need to complete it.
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7. Video Game: The Incredible Adventures of Van Helsing II [Average Rating:8.22 Unranked]
Krzysztof Zięba
Poland
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Played this game for around 6 hours with the Arcane Mechanic. I'm probably somewhere in the middle of it, but calling it quits.

Reason for abandoning: sudden difficulty spike, which seems to not be mitigated by changing the game's difficulty...?

You know what I hate? Difficulty spikes. You know what I hate more? Difficulty spikes that I can't do anything about.

This game is a decent hack&slash with a lot of character and some interesting elements, but it's hampered by a general lack of polish (very typical coming from this developer) and totally pointless complexity added on top of some of the systems. Paired with the fact that the Arcane Mechanic is a terribly boring character to play (his main attack is very weak, unfun to use, and very limiting in how you can play him), the game was already a tough sell but I was ready to go through with it anyway, because the setting is interesting and it's not all that long.

But, given that I'm suddenly struggling with even the most basic enemies and that changing the difficulty from Hard to Normal and then to Casual seemingly did NOTHING to alleviate that (a boss creature still one-shots me, I still can't do any sensible damage to it), it seems like I'll be giving it a skip after all. Can't say I didn't try.
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8. Video Game: Keyboard Sports [Average Rating:6.00 Unranked]
Kenneth Stuart
United States
Hawthorne
California
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This game was the Humble Original included in November 2016 Humble Monthly Bundle.

Platform: Windows
Playtime: 45-60 minutes

Reason for quitting: This game completely fails to provide an enjoyable experience.


This game is broken up into (I think) 5 levels in which you use your keyboard to control a character. The character moves to a space on the screen that is more or less positioned to match your keyboard, so instead of using WASD to move, you use your entire keyboard to control the character. It's an interesting concept but it is very poorly executed. I felt a disconnect between the keys on the keybaord and the location where my character moved, likely due to the fact that I rarely ever use the keys surrounding the enter button.

I quit on what appeared to be the final level (shown in the picture associated with this geeklist entry). You have to hold one key to keep your character fixed in place and then press any other key to shoot all the enemies that start to swarm around you. That would be simple enough except that you have to constantly move around the screen, so movement and firing rapidly become confused in your haste to move out of harm's way. I also found that my rapid key pressing caused all kinds of stupid Windows features to become activated with Hotkey combinations I never knew existed, further making the game unbeatable.
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9. Video Game: HoPiKo [Average Rating:6.00 Unranked]
Dario Delfino
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I played this game for... 2 minutes? I couldn't understand how control worked and so I quit. I do some jump fine and then the second one is uncontrollable, my jumping path is limited by a weird and useless 180 degree... I don't know what I did wrong and the game doesn't explain me that. Plus I had the feeling if you fail one level you have to start from the beginning...
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10. Video Game: Middle-earth: Shadow of Mordor [Average Rating:7.57 Overall Rank:447]
Simon Woodward
New Zealand
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Game: Middle Earth: Shadow of Mordor.
Platform: PS3.
First Time: Yes.
Time Player: 29:00 hours.
Completion: 62% completed.
Reason for Abandoning: Frustrating and not fun.


What I hated:
- Loading times are dreadful on PS3.
- Lot of QTE-like combat.
- Combat control is often sluggish.
- Parkour lacks any challenge or satisfaction.
- Story barely exists and isn't very interesting.
- Many missions have instant fail conditions.
- Too much captain fighting.
- Getting killed makes enemies stronger.
- Environments lack colour and variety.
- Too many controls to remember, button combos etc.

What I liked:
- Exploring for collectables.

5/10
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11. Video Game: Eidolon [Average Rating:3.50 Unranked]
Krzysztof Zięba
Poland
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Abandoned after 20 minutes.

So here's a game that seems to be about something. It seems to have some sort of intrigue, or at least a message. And look, every time you go to sleep it has snippets of poetry... I think. And it has a pretty interesting minimalistic aesthetic... which, granted, isn't helped by the fact that sometimes objects are a good half meter above the terrain...

So is it a walking sim? No, it actually has survival game elements! You have to eat, you get sick, you get tired, you can freeze if you go into water... and all of it is crap. It's badly introduced, isn't explained or even addressed in any way. Actually, I fell asleep by accident when I pressed an Eye icon in a menu, when I was trying to figure out what the f**k I should be doing. Which ended in me hiking in the dark. Which was interesting, because the lightning in this game is actually pretty realistic - the night is dark enough that I didn't notice I was walking through water until I realized that I was hearing splashes.

Yeah, I mean, maybe it's interesting enough to warrant a short playthrough? Maybe it's like Proteus (2013) and only takes around an hour to finish and tie a bow on it? Haha, nope, according to HowLongToBeat it's actually more like 15 hours. And that's if you just do the "main story", whatever that means.

The description this game has is "Eidolon is a game about exploring a mysterious landscape and uncovering the stories of the people who lived there once before. It is a game about history, curiosity, interconnectedness, and the slow and inevitable beauty of life." They forgot to add that it's borderline botched in all respects but, maybe, the art. And, maybe, the story. But I wouldn't know because it scared me off with its extremely slow walking pace and terrible excuse for gameplay. Having to go to sleep every 5 minutes in an EXPLORATION GAME is really fun! Only not. Not at all.

Avoid this and don't waste your time. I'm just sorry that I won't get to see more of this game's world, because it looked really cool.
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12. Video Game: Dota 2 [Average Rating:7.50 Overall Rank:659]
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Eden Prairie
Minnesota
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Once upon a time I played this multiplayer until 6am went to bed woke up 3 hours late and went class, and loved it. That was years ago before Dota moved to steam. As life got more complicated; career, family I move to coop vs bots and then bots vs bots. As these modes don't really matter to the developer it was only a matter of time before the experience became frustrating enough to uninstall it for good.

The last few bots v bots games (me the only player) involved my "team" having a ridiculous lead, but then the 4 bot characters wander into friendly jungle area and mill about while the 5 enemy bots group up and push several towers mid lane. This happened repeatedly. Or one bot would run into the 5 bots and die. However, this situation did not happen in reverse, the enemy bots do not wander into certain death out of position.
That did not use to be the case, but with all the changes out of 7.0 it just got annoying.

Abandoned after countless hours of entertainment
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13. Video Game: Star Wars: X-Wing [Average Rating:7.90 Overall Rank:183]
Jørgen K
Denmark
Copenhagen S
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No... sorry... I can't continue.

I kinda liked playing Star Wars: TIE Fighter, I enjoyed Star Wars: Rogue Squadron - but after five hours I am bailing out... TIE is a little better, but still there is a lot of things to memorize in both games. However I feel the missions in TIE was easier to cope with rather than the missions in X-Wing. I might pick up TIE again this year, but first I will see if I can focus a bit on some of the other games on my Hardcore lists.

X-Wing was on my list, but I can't continue it.
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14. Video Game: Dead in Bermuda [Average Rating:6.17 Overall Rank:5551]
Ian Kelly
United States
Longmont
Colorado
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This game has a crisis of identity in its difficulty options. The first time I tried to play it, I didn't even realize that there was a difficulty setting -- it can't be set from the options in the main menu or when starting a game, but only by pausing and opening up the options in-game. I survived about three weeks and in the last week wasn't making any headway at all, using all my energy just to survive. After I lost I read about how the developers had made the game more difficult and added the difficulty setting in version 1.1, and I figured that next time I would try playing on Easy.

A few months later, I finally got around to starting the game up again, and unfortunately by now I had completely forgotten about the difficulty setting and I ended up playing on Normal again. I did better this time thanks to learning some things that I hadn't managed to figure out the first time, namely the critical importance of keeping my work stations repaired. On the first play I had thought that everything slowed to a crawl simply because everybody was starving and exhausted (which in a curious mistake in game design reduces their constitution stat, impairing their ability to rest and reduce fatigue -- apparently the more tired you are, the harder it is to sleep?). But it turns out the significantly greater impact was that everything was falling apart. Knowing this I was able to stave off defeat and slowly make progress, but at an excruciatingly slow pace.

Finally I rediscovered the difficulty setting and restarted the game, this time playing on Easy. And boy is it easy. Negative states accumulate so slowly that survival becomes trivial. I feel like I'm just waiting around while my characters gradually explore the island and advance the bizarre and so far unengaging plot. It's no fun, and I can see why the developers added a harder difficulty setting in the first place.

So here's the dilemma: playing on the the Normal difficulty is exhausting, while the Easy difficulty is just boring. It feels like there should be a third difficulty level in between where a happy medium might exist. Unfortunately there isn't, and the devs are no longer working on the game. Their new game appears to be a sequel to this one, called Dead in Vinland. It's got Vikings! But that won't mean much if it doesn't also have better game balance.
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15. Video Game: Lichdom: Battlemage [Average Rating:6.50 Unranked]
Krzysztof Zięba
Poland
Kraków
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I wrote about this game in the Ambivalently Continued Geeklist.

Well, as you can see, it didn't really grow on me. I like the concept behind it, but it's way too clunky to my liking and in general, the gameplay is much less enticing than I'd like.
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16. Video Game: Papers, Please [Average Rating:7.69 Overall Rank:260]
Matt
United States
Alabama
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I gave it an hour. I feel like that was enough to try out the core system of the game, but comparing text on documents just couldn't get me interested.
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17. Video Game: Catherine [Average Rating:7.39 Overall Rank:765]
Simon Woodward
New Zealand
Hamilton
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Game: Catherine
Platform: PS3.
Difficulty: Easy.
Playtime: 3:00 hours.
Reason for abandoning: Weak story and hard, uninteresting puzzles.


I thought this might be interesting for the "adult" story, but I was disappointed. The story turns out to be shallow and contrived and the characters are flat caricatures. I expected to not like the gameplay (sliding block puzzles with time pressure) and I was right. Plus I sucked at it, the controls were terrible, and the boss levels were really hard even on Easy. Plus the save system is stupid and annoying.

The trouble with time pressure is there's no time to figure stuff out. So you get to the point which is stumping you, and you're trying to figure it out, and you run out of time. Then you have to do a whole bunch again to get back to the point where you're stuck. It sucks.

5/10
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18. Video Game: ARK: Survival Evolved [Average Rating:6.40 Overall Rank:4885]
Aaron Tubb
United States
Fuquay Varina
NC
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My son (7yo) heard about this game from one of his school friends and said he would like to try it sometime, so I bought it and tried it myself to see if it was something he'd like. He shortly after forgot all about it, thankfully.

I didn't expect the game to be so unpolished and unintuitive and unfun. I know it's still in Early Access, but it's been there for so many years that the devs felt like they could release paid DLC for their Forever-Early-Access survival/crafting with Dinos game. I hear multiplayer is more fun, but has its own problems, and I am not interested in a multiplayer crafting early access mess, anyways.
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19. Video Game: Rage (2011) [Average Rating:6.84 Overall Rank:1348]
 
Krzysztof Zięba
Poland
Kraków
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Played it for around 4 hours before abandoning, on the PC.

Reasons for abandoning: at its best, the game is just a passable shooter, but it has a lot of annoying features that make playing it feel like a waste of time

I was on the fence about continuing this game and I decided to play Far Cry 3 instead - if I liked it, I would abandon RAGE. And because FC3 seems to me to be slightly better than RAGE, that's exactly what happened. Some more thoughts in the Ambivalently Continued Geeklist.

Derek Green commented on the above entry and put it well: RAGE is a weird example of a game that's not bad enough to just abandon outright, but isn't actually good enough to be entirely enjoyable. I might revisit it in the future, but I doubt it.
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20. Video Game: Snakebird [Average Rating:5.89 Overall Rank:5978]
Ooops
Belgium
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Abandoned after 15 hours
Why? too hard
Completion: all "regular" levels solved, except for three. No star level solved.

Great puzzle game, but really really hard. I've not been making any progress in my last 2 hours of play, so enough is enough.

Still, great game, highly recommended to those that like realy hard puzzles.

I wish there was an embedded hint system though, ideally one that only becomes available when you've been stalling for a set amount of time on a level (for example 20 minutes).
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21. Video Game: Thief: The Dark Project [Average Rating:8.04 Overall Rank:160]
Luis
Spain
Madrid
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General info: First time playing, normal difficulty, GOG version, TFix installed (unofficial patch, fixes things). After playing for 22 hours, and finishing 12 out of 16 levels, I've been struggling to complete Thief. Not because I don't know how to proceed, neither because I don't like the game, but because video games wuss me out super easily, and I'm in the middle of a really creepy level. I want to beat it at some point, but I'm not entirely sure of when that'll happen. Thus, even though it pains me, I'm adding it to the abandoned list. But before I begin, I'd like to thank Cynical and Sicaria for bringing up the walk-tapping technique.

Commentary: Let's start with the ugly because, while Thief is really awesome, it could certainly do better in a couple departments. Thief isn't off to the best of starts, not by a long shot. First of all, the tutorial is lacklustre at best. It fails to acknowledge you are some sort of ninja wizard who can meld into shadows. If it's dark enough and you don't make noises, other characters can stand right in front of you and still won't see you. One of the very few things Thief's minimalistic HUD displays is the light gem, which will constantly let you know if you're actually hidden or not. But, again, the tutorial fails to properly explain that.

Secondly, there are tons of key combinations to control your movement (walk, run, speed and crouch), and thus, the noise you make, yet the game doesn't truly explain how you should combine them. Also, the tutorial never mentions NPCs will only hear you if they hear one of your footsteps, thus, if you repeatedly tap the key, so as to release it before each footstep sound plays, you'll move completely silently.

Thirdly, while loot and interactable items are different, the only way to tell them appart without picking them is knowing how they look, which you won't know up until you have a few hours under your belt. Until then, you'll have to interact with them. If it's loot, it'll get added to your pouch. If it isn't, you'll pick it up. This wouldn't be bad if not because the only use of interactable items is throwing them so as to make noises which will attrach guards. And here's another crucial element the tutorial misses: the "drop item silently" key. If you don't know said key exists, each item you accidentally pick will have to be thrown, and will get the attention of nearby guards, like it or not.

Fourthly, the inventory is rather cumbersome to use. Each time you want to access your inventory to use your lockpicks, read a note you picked, drink a health potion or whatever, you'll have to scroll through all the items, one by one. Worst of all, your compass, which you want to have selected at all times, is part of the inventory. Thus, whenever you want to use something, you'll have to navigate through the whole thing, only to immediately go back to your compass.

Finally, one out of every five or six levels is terribly designed. In these, the developers try to throw curve balls at you, by making one of the tools at your disposal unreliable, like at the Lost City, where they give you a sorry excuse of a map, in a location where it's super easy to get lost, and where almost every room and corridor looks the same. Those curve balls are frustrating to deal with, and not engaging.

So, after enumerating the negatives, let's get with the good stuff. But before that, do note that most of the drawbacks, poorly designed levels aside, are because the game fails to explain itself. Once you're familiar with the game's mechanisms, they fade into the background, and won't bother you as much. Thus, the biggest hurdle in Thief is getting past the first two couple hours.

I mentioned enemies won't hear you unless they hear one of your footsteps, so you can "exploit" that by swiftly tapping the movement keys, releasing them just before you make a sound. It's an awesome mechanism. The tension you feel while trying to swiftly sneak past a foe and, suddenly, you accidentally make a sound, is amazing. The fact that foes won't necessarily hear every loud footstep raises tensions even further, as you can't but keep going while hoping you've gone unnoticed. Once you are familiar with all the tools at your disposal, moving silently is immersive and challenging in equal parts.

Also, maps. Maps are also awesome. If someone asked me what's Thief's best mechanism, I'd undoubtedly answer "maps". Instead of getting exact maps, with markers pointing to every location, character and enemy, you get sketches, as if they had been drawn by in-game characters through memory and observation. You also get a general idea of where you are, as your whole current area is highlighted, but it's up to you to exactly locate yourself, for which you have both the map and a compass. This, joined by the fact that levels are complex and brilliantly designed in equal parts, makes navigating them and absorbing and extremely engaging experience.

Another thing that enhances the exploration are the sound effects. Terrific. In Thief, enviromental sounds are crucial for your success because, just like enemies may hear the noises you make, you may hear theirs. Paying attention to where noises come from is extremely important and, again, extremely thematic. Many times I found myself standing perfectly still, just looking around, trying to figure out where a noise came from, specially when it came to creepy noises. Actually, an exceedingly well crafted creepy level is what made me abandon the game. But I really don't like scary games, so it's one of those "it's not you, it's me" kind of situations.

I could further deconstruct the mechanisms that make Thief creepy, but it would be counter-productive. Why? Because Thief is the best Lovecraftian game ever released, and Lovecraftian settings work because of the unknowns they present you. Me explaining things further would be a disservice. Mystery must be kept.

Long story short, Thief is the most tense, absorbing and thematic stealth game I've played. Actually, it may very well be the most tense, absorbing and thematic game I've played, period. It's brutal, but in the best way possible. It may not perfect, mostly because it doesn't explain itself properly, and has some terribly designed levels, but the good parts aren't just good, they're brilliant.
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22. Video Game: NieR: Automata [Average Rating:8.19 Overall Rank:880]
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Arlington
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I managed to make it 35 minutes before requesting a refund.

If a game that controls like I'm ice skating through molasses is the best Platinum can do in 2017, then it's for the better that they're probably about to go under. The controls are straight-up unacceptable. If I'm walking and press the "jump" button, it shouldn't take two fucking whole steps before the jump button responds.

Add to this a fucking terrible control scheme (WHY THE FUCK ARE SHOOT AND DODGE BOTH RIGHT TRIGGERS?!?!) and constant irritating camera angles, and it's 100% pure trash. A shame, I was really looking forward to this one.
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23. Video Game: Wasteland [Average Rating:8.32 Overall Rank:315]
Greg
United States
New York
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The cyborgs in Las Vegas are tough. Which has the result of really slowing things down. Perhaps if I was more aggressive in throwing points in Intelligence, Investing skill points in Assault Rifles and Energy Weapons, Things would have been much easier. But it's become a real drag and I'm done with the game even though I'm almost thru the sewers.

It's not at all a bad game though. If you like old computer games you should give it a go. In fact I can see myself messing around with it some more. But I think I'd prefer to try an emulated Apple ][ version over the IBM version that is available on Steam.
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24. Video Game: Grand Theft Auto V [Average Rating:8.36 Overall Rank:59]
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Two games in three days? Sure, why not.

This looks like it could actually be really good... but I simply can't beat the tutorial missions. Namely, the bike chase -- I simply can't do it. The "shoot while drive" controls are just far, far, far beyond my capabilities as a player. The multi-tasking is just incredibly dense.
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25. Video Game: Homeworld [Average Rating:7.64 Overall Rank:321]
Kenneth Stuart
United States
Hawthorne
California
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Playtime: 4 hours

Truthfully, I abandoned this last year, but until today I kept telling myself that I would play it again at some point. I played this as part of the Remastered collection. It looks and sounds great, so I assume a lot of updates were made in comparison to the original release, but they should have fixed the mechanics as well as the aesthetics.


Major control issues are present in this game. Moving the camera perspective vertically in space is impossible unless you change focus onto a ship at another altitude. This could have easily been fixed by making the scroll wheel adjust altitude. Instead you have 3 different ways to zoom in on a point in space but no way to actually move the camera vertically. I consider this an unforgivable mistake because it makes the game incredibly difficult to play effectively. As a result of the camera management failure, moving ships to a specific location in space is incredibly difficult (actually impossible) as well. This is particularly annoying with ships that can only move once (e.g. probes).

Even with these mechanics issues, the missions aren't too difficult. Mission 4 has some flaw that can cause you to fail even after completing the objective, so that's kind of annoying. A few other missions have similarly minor flaws. Some missions are just plain boring, like mission 6's sole objective to do nothing but shoot a few asteroids for 10 minutes.
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