Videogames Beaten by VGGers in 2017
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Welcome to the sure-to-be-massive, soon-to-be-out-of-control Geeklist where VGGers rejoice in beating games large and small, new and old. Here's how this works:

Whenever you finish a game, add it to the list and share your thoughts. Use your best judgement for exactly WHEN a game is 'beaten:' 'final boss defeated,''saw the credits,' 'completed the main storyline,' '100%' etc. Whatever seems reasonable and is the end for you.

These lists have been running since 2011 and tend to draw a lot of conversation. Feel free to offer whatever commentary you like on the game and your experience playing it. Be brief or thorough, broad or narrow - its up to you.

To get started, tell us what platform you played the game on and whether or not you've beaten it before.

There are always some "power-users" on this list who play a lot of games and have a lot to say about them. Don't feel like you have to contribute as much or as often somebody else - we like to hear from new folks and nobody really cares if you're "keeping up with the Joneses."

To all new users: the more the merrier. We try to keep it lively and friendly. There is no need to read through every page before jumping in (though you are encouraged to do that at your leisure.) Be sure to subscribe to this list so you can see what everyone else is playing!

Also head on over to Video Games Abandoned by VGGers in 2017 if a game is driving you nuts or just isn't any good! If you're just not sure about a game, embrace your ambivalence. If you want to see what VGGers were up to in years past, look here.

Also, make sure to join the fray at The 2017 Videogame Challenge!.

Frequently Asked Questions:

Q: Should I add a game to this list if it has already been added by somebody else?
A: Of course!

Q: Should I add a game to list more than once if I beat it more than once?
A: No, but feel free to update your original item or add a new comment beneath it.

Q: I wrote something for this list that seems review-ish. Should I cross-post it as a review?
A: If you are so inclined, cross-post away.

VGG Community Goals for 2017:

mb Community goal 2017: Play the top 101-200 games on the VGG ranking list

mb Community goal 2017: Play games on 5 different platforms!

mb Community Goal 2017: Let's play games on as many platforms as we can!

And of course, our community goal for this list is to finish 1800 games!
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Sorting:

VGGer extraordinaire Grimwold hosts a useful sorting mechanism for these lists through his own site (oh, it seems weird now, just wait until there are 1000+ items). This lets you see what individual users have beaten (sort by user) and also how many times a game has been beaten, and by whom (sort by game). Due to the way VGG handles caching, you will need to refresh the lists 10-15 seconds after clicking on the links below.

Sort by User

Sort by Game


Microbadges!

Everyone who participates on this list and the abandoned list will get a free microbadge!

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Stats - Updated November 8th

Are we on pace to finish 1800 games this year? Not quite, but we're in the home stretch and we could still make it!

Most Popular Games:

14 Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
12 Swappy 10
8 The Legend of Zelda: Breath of the Wild
8 Portal 2
6 Warhammer: End Times – Vermintide
6 The Witness (2016)
6 Refunct

Most 'Dedicated' Gamers:

93 Legolas_Katarn
53 UnknownParkerBrother
53 wizcreations
50 tickmanfan
50 seneca29
48 JohnRayJr
44 Aarontu
44 ColdFrog
43 Eldritch
42 vyran
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1851. Video Game: Yonder: The Cloud Catcher Chronicles [Average Rating:6.67 Unranked]
Matt Utting
Australia
Preston
Victoria
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Platform: PS4
Time Taken: ~15-20 hours
Story mode completed, (89% complete)

I'll try and write up a more in depth review of this next year, but for now this isn't entirely off the mark

Which is not to say it's not worth playing. It's quite entertaining, but it's good to have realistic expectations.
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1852. Video Game: Ticket to Ride [Average Rating:7.75 Overall Rank:162] [Average Rating:7.75 Unranked]
Raymond Haaken
Netherlands
Maastricht
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Took me 4 games to finally beat the AI in a 3 player game. Those bots are brutal! (Or I suck at the game lol)
Gonna try to play on for about 6 hours more, hopefully getting my 100 hours in this year.
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Adelė
Lithuania
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Platform: PC/Steam
Time played: 7,5h
First time beaten: yes

I found this one to be one of the more enjoyable Telltale games. I would say, this title doesn't really succeed in creating ilusion that "your decisions matter", but I still enjoyed it because of its story, characters and dynamic, fun combat. Though my "requirements" for this game wasn't really high - I just wanted something short, relaxing and narrative based for a calm holiday evening and I did get that from this title.
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1854. Video Game: Time Crisis II [Average Rating:7.35 Overall Rank:2650]
Jan
Belgium
De Haan
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Platform: PS2
First time beaten: No
Time to beat: 30 minutes

I still needed to play/beat a game on PS2 for the 5 platforms challenge. So I quickly played this one this morning (as I do at least once every year, but this one was cutting it close ).

Went through it in two runs. Pretty happy with it.
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1855. Video Game: The Legend of Zelda: Breath of the Wild [Average Rating:9.24 Overall Rank:5]
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Belgium
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Nintendo Switch
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You can read my impressions below or head to this USGamer's article which develops similar points in a better manner: The Legend of Zelda: Breath of the Wild Shouldn't Be This Good.

Frankly, there are many, many things wrong with this game. The rewards suck, plain and simple. Almost all of the players feats are rewarded with junk: a few rupees here, a not very valuable gem there, a few arrows, a weapon or shield that looks kind of cool... but which you know will beak after fighting a few enemies. The best you can expect is a collectible that you can trade by lots to slightly increase your stats or inventory. Armors are basically the only truly valuable pieces of equipment, but the most useful ones are bought in stores anyway. Compare to previous games in the series where some items would open a whole new section of the world, and it feels cruel.

Then, there are problems with the balance, most notable in how Rivali's Gale allows you to basically skip any difficult section (Making even the most difficult challenges at the base of towers ridiculously easy.)

I could go on and on, saying how the combat is not very exciting, how annoying it is that you can't teleport with your horse...

And yet, few games felt more magical this year (or even looking back further into the past). The world feels alive. Exploring it is a such a joyful activity that it is its own reward, making the above complaint somewhat moot.

Even better, the attention to details is unsurpassed. Countless time, I asked myself "what if I tried this or that", to find that the developers had thought about it and made it possible, or that the physics system was robust enough to allow for creative solutions to problems.

So even though the flaws are so numerous, this is a must-have for any Switch owner and would have been an unquestionable system seller if it hadn't also been released on the WiiU.

Rating: 9
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1856. Video Game: Super Mario Odyssey [Average Rating:8.57 Overall Rank:102]
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Nintendo Switch
1st time beaten


Super Mario Odyssey is a very fun game, there's no doubt about it. It's a worthy entry in the series. But one of the best, as I've read numerous times? Not quite, to me at least.

In a way, my problem with it is the same as with the latest Zelda iteration: rewards. Having just beaten Super Mario 64 for the first time recently, the contrast is striking. Every star there was to be fought for, and as such, acquiring one was great source of joy and pride. But in Odyssey not so much. How could it, when butt-stomping any little sparkling location rewards you with a moon. I barely exaggerate.

I have a couple less serious issues as well:
* the very cool throw-your-hat-at-enemy-to-become-enemy feels a little underused
* The boss battle are incredibly repetitive when compared to the rest of the game.
* Unlike Zelda, Mario Odyssey betrays the technical inferiority of the Switch. Some textures, for example, are simply ugly-looking because of that.

BUT, with all that said, it's still a ton of fun, thanks to the incredible variety Nintendo managed to cram into the cartridge. It's probably the easiest 3D Mario game yet, but that's not necessarily a bad thing (butt-stomp rewards aside), and some of the post-credit challenges up the ante significantly. So, basically, I can't see a reason for Switch-owners to deny themselves the please of Mario Odyssey, even though it's not the best game in the series.

Rating: 8
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1857. Video Game: Giana Sisters: Twisted Dreams [Average Rating:6.81 Overall Rank:2849]
Matt
United States
Alabama
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Platform: PC
Time played: 7 hours

A good platformer with a colorful look and a catchy, though limited, soundtrack. The game gets a surprising amount of variety out of two character forms and just one unique move for each.

I only played on Easy difficulty since I only revisited the game this year to have a game to play around with for a level at a time.
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1858. Video Game: Factorio [Average Rating:8.53 Overall Rank:1246]
c 5
United States
Baton Rouge
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Although I technically finished this game, there are a lot of elements that I barely touched or didn't try at all.

I'm going to play it through again, probably with other players and aggressive aliens, but I want to wait until the constant updates slow down so that I don't tire of the game before it's closer to its final state.
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1859. Video Game: The Witcher 3: Wild Hunt - Hearts of Stone [Average Rating:8.96 Overall Rank:371] [Average Rating:8.96 Unranked]
Adelė
Lithuania
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Platform: PC/Steam
Time played: 14h
First time beaten: yes

The Witcher 3 was extremely enjoyable game, but this DLC has even better story and characters. Questing was truly immersive and I'm happy that I have one more DLC to play, which I heard is top notch too.

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1860. Video Game: Dragon Age: Inquisition – The Descent [Average Rating:7.50 Overall Rank:3718] [Average Rating:7.50 Unranked]
Kevin Brown
United States
Parker
Colorado
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Second Dragon Age: Inquisition DLC (I believe) and the first bit of DLC for DA:I that abandoned PS3 and XBPX 360. Only available on XB1, PS4 and PC. The reason behind this is that (I believe) the older consoles didn't have the horsepower to do what this DLC did. Draw distances are better that DA:I in a vertical sense. The game has a lot of vertical real estate to keep track of because the exploration away from the beaten path in this game is done by jumping from ledge to ledge, jumping down, climbing up, etc. For a fairly compact play space horizontally there is a lot of area to maneuver and keep track of. Mob sizes are also much bigger than DA:I, with mobs beings more than twice the spawns of anything in DA:I. It's just a lot to keep track of.

Anyways, enough with that.

Combat in this is occasionally challenging even for a maxed out party and the huge number of spawns in a mob make it feel epic. Scenery is awesome. Lore is awesome. Gameplay though, is just a bit eh. It's just a bit flat and lifeless and very linear. It's not bad. It's not great. It's just there. This would have made an excellent inclusion to the main story if worked in narratively, but with the limited scope of gameplay it has as DLC makes it feel tacked onto the main narrative and the gameplay isn't strong enough to carry it.

I still enjoyed it, and enjoyed it more my second time playing because, knowing what the big reveal would be, I could see the hints at where the story was going.

End game enemies are tough and still seem out of place in Dragon Age. Mid game boss fight was actually much quicker this go round. Archer Assassins are a bit OP (not as bad as Mage Knight Enchanter) but many of their abilities synchronize well with other party members abilities which can make combat a bit quicker. Knight Enchanter can single handedly bludgeon through anything in the game, often with a dead party behind them. Archer Assassin can't necessarily kill everything in the game single handedly, but makes the entire party much better at killing stuff. Also I was much smarter in crafting my weapons and armor this time and figured out combinations of masterwork crafting that are fairly OP.

There's a chunk of interesting lore here hidden behind some pretty dull gameplay. If you are a gameplay person and don't care about the lore, not for you. If you are a lore person, yes you should play it. If you've spent the entire game crafting weapons and armor every chance you got and have burned through most of your dragon bone, then this is very much recommended. Merchant in game has a boat load of good crafting stuff. Also some of the best crafting schematics available through this DLC.

Liked it. Lore is almost as good as Jaws of Hakkon, gameplay not as good as Jaws of Hakkon. Good enough, not great.
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1861. Video Game: ABZÛ [Average Rating:6.87 Overall Rank:2207]
Alex
Canada
Saskatoon
Saskatchewan
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Play time: Four hours.
Platform: PC (Steam)
First time completed?: Yes.

Some comments on the game: This is a nice little game of underwater exploration in a relatively magical setting. I played it with a three-year old watching for a chunk of it, which made the game longer for me than it probably is for most - partly because we took our time (and there were a lot of questions), and partly because her interest was intermittent.

It's obviously Journey-esque, but I like Journey more. There were less gestures at an underlying plot and world-building (at least early on) in ABZU, and those gestures did less for me at tying together all the exploration into an underlying narrative. With Journey, I had at least kind of a sense of what was going on - a narrative of sorts. With ABZU? No real clue. That being said, in the end credits, I noted that ABZU was based on the first book of the Babylonian chronicle of the story of Marduk, leading me to Wikipedia where I'd discovered Abzu = Apsu, the consort of Tiamat and god of the lesser (fresh) waters, who I know a little bit about. I'm going to do some reading, and replay the game to see if I can get a bit more out of it.
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1862. Video Game: Opus Magnum [Average Rating:7.81 Overall Rank:2937]
c 5
United States
Baton Rouge
Louisiana
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I had to add this one to the database so that I could properly mention it. I highly recommend it to anyone who likes puzzle games.

Competing with Steam friends for efficiency is a lot of fun--just when you think you've made the best design you can, you see that someone else has done slightly better.

http://www.zachtronics.com/opus-magnum/
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1863. Video Game: Everybody's Gone to the Rapture [Average Rating:6.66 Overall Rank:3382]
Sicaria Occaeco
United States
Salt Lake City
Utah
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Platform: PC
Times Beaten: 1
Time Played: 5h
Enjoyment: Okay/Good
Achievements: 6%

The idea behind the game sounded very interesting. However I feel it fell short of what it could have been. I really liked the idea of everyone being gone and you're trying to discover what happened.

I did like that you could piece together everyone's life before the 'event'. However because everyone was more of a shape of light showing what happened rather than actual faces it was hard to distinguish different entities or people. All the stories started to sort of blur together and it made it hard keep track of or start caring about each individual. This made the game more of a chore to just finish. By the end of the game I just really didn't care about anyone or their history. Which is pretty much the game.

Not a bad attempt but I was expecting something better. Would I recommend it? Hard to say but probably yes.
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1864. Video Game: Axiom Verge [Average Rating:7.87 Overall Rank:1716]
Sicaria Occaeco
United States
Salt Lake City
Utah
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Platform: PC
Times Beaten: 1
Time Played: 20h
Enjoyment: Good
Achievements: 48%

This is a game that some people said was comparable to Super Metroid, a game I love. I think this is a decent attempt but still not near as good. I found I got stuck without being able to backtrack to previous zones (due to lack of skills/tools to access areas). This made some parts of the game frustrating. The enemies didn't feel very interesting. It felt more like a rush of mobs rather than a tactic for your new weapons or skills as you progressed. The skills and weapons while varied didn't feel as interesting as Super Metroid. In Super Metroid you could stack weapon abilities to get some interesting affects that also applied to new encounters and access to areas. In this one you were limited to a single weapon type but usually only used a couple most of the game. There were more weapons achieved than what was actually useful. The selection could have easily been cut in half.

Good game. Not great but one worth playing. Worthy effort but a bit over hyped. I still recommend giving this one a chance if you like Metroid style games.
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1865. Video Game: The Last Guardian [Average Rating:6.74 Overall Rank:2653]
John Middleton
United States
Washington
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Ps4- 11hrs

One of the most common questions I hear in regards to gaming as an adult is “how do you find the time?” I‘ve always thought this a question off the mark because I hold that we make time for the things we believe important… The better question then and the one that has since become my answer is “how do you make gaming full of childlike fun and wonder when playing as an adult?” That alone is worth a geeklist, but one way is setting special times and special games as events and making that time as special as can be.

Months ago it became clear that new years eve- eve I was gonna have the day and house to myself in the middle of what has become a very busy time in my work and family life, and immediately I took it as a special day, worthy of something special. Last guardian was that thing and all the anticipation I could muster still fell short of what turned into the most tender and semimetal night of gaming I had all year long. So while half the battle is choosing to make the game special, there is much to be said about a game that holds its own in asserting, "i am something you will never encounter anywhere else".

The closest thing to a review that you will get from me regarding Fumito Ueda’s latest title is that is to its core a boy meets dog story as has existed in a game… and that is by far the least interesting part.

World building and character building share in common that they both are of two sides. Worlds need to seem connected and plausible in their creation while somehow managing to seem so large they remaining unknowable to any one character. Characters on the other hand need to seem rational while remaining completely independent. Each one is very difficult to accomplish, but yet Team Ico pulled it off with a level of success that seems just too easy.

Now any fan of Ico or Shadow of the Colossus is sure to dedicate a corner of their soapbox to the world building and it is no surprise when you go down the list of what makes a world believable. The worlds are finite and therefore connected and rational in that they are a single stage, connected in location, time, space, and design with repeated mechanics and themes. They show the progression of time via history shown in layered ruins that show generational strata illustrated via design changes that create the game levels. This alone makes for a strong fictional cornerstone, however they don’t stop there and amidst all this intentional design and effort they chose to willfully ignore the world they have created and only view it through the eyes and experience of their protagonist. Anyone can choose to ignore the world and focus on a story. Many throw volumes of text at proving their world is massive, interesting, and worthy of praise. Few, though all of them masters are willing to expend all the effort of making a complete world, then willfully hide it behind the limitations of a single perspective. The levels are clearly levels with challenges for the player. However, scattered among the pathways, puzzles, and postcard view background are little details in objects or sweeping patterns in architecture that, frankly, have no reason for being. Yet, in many cases these constructs are too precisely and beautifully done to be anything arbitrary hinting at a larger history and sometimes as a result they offer connotations to locations that interact with the game in odd but moving ways. Again, if the question is keeping the wonder alive into adulthood, the answer is to throw oneself into a world that speaks to the part of our adult brains that see realism in detail and nuance while still managing to remain alien.

But what of character? I would be a very wealthy person if I had a dollar for every word I have uttered in showing my distaste for escort quests in games. Nothing takes me out of a game more than having a character reduced to nothing more than a list of preprogrammed responses, and the quickest way to that all too disappointing nougat is asking the AI to tag along with my inventive and often unpredictable self. Even so, 2 of my all time favorite games are themselves giant escort quests… both of them by Team Ico.

In the case of Trico, the creature from the last guardian, this all comes down to the insane amounts of details they included to make it feel like a living, breathing, and most importantly, independent creature. Insane amounts of detail that could be entirely missed if not paying attention, that is. He raises his hackles when scared… he even has different vocalizations for his mood…. This is detailed, small, but understandable, however there are parts of Trico that still have me wondering just, “if?” For example, at some point a player will notice is that sometimes it will take Trico a moment to respond to a command. This itself isn’t odd, it is after all an Ai… but what is amazing is that just as often as you see this little annoyances, you can forget about it. Perhaps its has something to do with Trico’s hunger, and indeed you will find yourself alone at time as your winged companion wanders off. At one point I finally noticed a great deal of sniffing as a prelude to my desertion and when I gave in and spent some time digging around it turned out there was a secret puzzle leading to kibble. Regardless, what in any other game might feel like a glitch now has me genuinely wondering if it is a part of Trico’s personality, and too many times did I notice his “quirks” in ways that left me wondering if they were glitches or masterstrokes. But I’m just flat out unsure, when evaluating games it is pretty easy to find the smoking gun of designer intent when working backward from player interaction with the code.

But again… not knowing is proof of it all being done at a level that is entirely uncommon and that Fumito Ueda choses to paint rather than just code.

However, even now, i feel all of these words do the game, wold, and characters no justice at all... I just wish you all could meet my dog, see how awesome he is, then see how much of him I saw in Trico.

good, good boy.
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1866. Video Game: SteamWorld Dig [Average Rating:6.93 Overall Rank:1497]
Sicaria Occaeco
United States
Salt Lake City
Utah
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Platform: PC
Times Beaten: 4
Time Played: Not sure, somewhere between 5-10 hrs.
Enjoyment: Good

Casual relaxing easy game. Not very complicated or very challenging but still one I enjoy. I decided to play this again before playing SteamWorld Dig 2 to get the general lore in recent memory.

If you want a challenging game I wouldn't recommend this one. However if you want a nice easy relaxing game that's still fun to explore and not overly long this is one I would recommend.
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1867. Video Game: SteamWorld Dig 2 [Average Rating:7.67 Overall Rank:2289]
Sicaria Occaeco
United States
Salt Lake City
Utah
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Platform: PC
Times Beaten: 1
Time Played: 40h
Enjoyment: Good
Achievements: 59%

This is a pretty good sequel. It takes a bit of the focus off digging and more exploring and using other special abilities to access new areas. Which sounds a bit odd considering the title of the game. It makes for a more interesting and challenging game. The story didn't have any unexpected surprises or twists but was still enjoyable. Overall a better game than the first, which is what you want in a sequel.

If you like the first one I would recommend this one.
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1868. Video Game: The Witness (2016) [Average Rating:7.99 Overall Rank:657]
Sicaria Occaeco
United States
Salt Lake City
Utah
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Platform: PC
Times Beaten: 1
Time Played: 13h
Enjoyment: Good/Great
Achievements: 50%

A puzzle game that some compare to Myst. I think it's similar but at the same time it's not really. Hard to explain without giving too much information about the game. It's interesting when you play games like this you start to see things different and think differently. These type of games do a good job of teaching you the 'rules' of the game. The first play through is always the best as you discover things and have some a ha moments that make you look differently at the game's world. It makes you reconsider previous encounters and areas you've already explored, or at least thought you explored. There's still a lot I missed in this game that I would like to come back to in a future playthrough. I did use a guide from some of the puzzles that I wasn't a fan of, most of the sound puzzles fell in this category. I'm not sure if it's the game or my sound setup that made them more difficult. But reading online I wasn't the only one.


If you like puzzle games this is one I would recommend. This is one I would like to play again and explore. It's also one I will never get 100% complete. Can't say why without giving away too much information, but it's not a game that deserves that kind of commitment.
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1869. Video Game: Hitman Go [Average Rating:7.35 Overall Rank:1991]
Sicaria Occaeco
United States
Salt Lake City
Utah
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Platform: iPad
Times Beaten: 1
Enjoyment: Good

This looked like an interesting game using the Hitman IP. I enjoyed this game more than I thought I would. The game is a simple but challenging puzzle game. Great for a touch device. The different mechanics were introduced at a reasonable rate and in a way that prepared you for the more challenging puzzles.

A game I would recommend on tablet or phone. I think there are better games to play when at the computer or console.

*edit
I forgot to mention I didn't care for the complete x in y amount of moves. I much preferred the 'no kill' challenges.
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1870. Video Game: Lara Croft GO [Average Rating:6.52 Overall Rank:4263]
Sicaria Occaeco
United States
Salt Lake City
Utah
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Platform: iPad
Times Beaten: 1
Enjoyment: Good

Another game in the GO system. This one isn't as good as Hitman GO but still a good effort. This one didn't feel as challenging until the later areas, like the fire and mirror areas. The fire areas were more challenging but I didn't care for as much. The mirror areas I did enjoy the most. Challenging and interesting.

Not as good as Hitman Go but still enjoyable.
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1871. Video Game: Deus Ex Go [Average Rating:6.81 Overall Rank:4929]
Sicaria Occaeco
United States
Salt Lake City
Utah
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Platform: iPad
Times Beaten: 1
Enjoyment: Okay

My least favorite of the Go games I played; Hitman, Lara Croft, Deus Ex.

The game didn't do as good of a job explaining some of the mechanics like the other games did. I got stuck at a puzzle and had to look up the solution online as it seemed impossible. Apparently I had missed a pretty major ability. Reading up on it and I wasn't the only one. The game didn't make this ability very clear.

Would I recommend this one? Probably not. I'd just give this one a pass.
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1872. Video Game: Sol-Deace [Average Rating:8.00 Unranked]
Derek Green
United States
Columbus
Ohio
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SEGA Genesis
Time: 34 minutes
Times Beaten: 4-5
Enjoyment: Moderate

I beat a couple more games over the last week or so and forgot to post them until now.

Sol-Deace is the Genesis version of an identical game called Sol-Feace for the Sega CD that I have been playing since I was a kid. I used the "MY99" code to get 99 lives and that enabled me to beat this brutally difficult side-scrolling space shooter. I died 91 times, so my victory feels Pyrrhic at best.

My play through:

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1873. Video Game: Streets of Rage 3 [Average Rating:6.16 Overall Rank:4666]
Derek Green
United States
Columbus
Ohio
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SEGA Genesis
Time: 49 minutes
Difficulty: Easy
Enjoyment: High

And finally, the last game that I beat in 2017. This game has four possible endings, but the difficulty for the North American version is so steep that I have never been able to beat it when it is cranked up to Normal, which is the difficulty setting required to unlock the other three endings. Playing through this one has revitalized my interest in the game, so I will almost certainly be playing and posting about Bare Knuckle III, the more manageable Japanese version of this game, in the near future on the 2018 list.

My play through:

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1874. Video Game: Zero Time Dilemma [Average Rating:8.53 Overall Rank:1818]
Enjoy some homing fireballs!
United States
Arlington
Texas
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Game: Zero Time Dilemma
Platform: PC
First time beaten: Yes
Time to beat: 20 hours
Rating:

ZtD has always had a bit of a divisive reputation within the Zero Escape series as something of a black sheep, but I think it's the best in the series, provided you're willing to play along and take it on its own terms. The storytelling has fewer qualms about invoking the absurd with sci-fi machines that are "plot devices" in a startlingly literal sense, plot twists that go far beyond even the outlandish realms of the previous games (and possibly even beyond Spike Chunsoft's similar Danganronpa series), and some really zany, somewhat subversive, structuring (the flowchart returns from VLR, but this time it's not entirely used as a tool to make the player's life easier, but as a puzzle in-and-of-itself, and the first fifteen or so minutes of the game are likely to leave you thinking "well, that was pointless"). But, if you're willing to play along with it, you'll find a game tells its ridiculous story in a really slick manner, both in terms using mechanical elements in a narrative fashion (moreso even than 999), and in terms of clever writing (check out the amazing double-use of the word triangle in the "Perceptive ending"!). I also liked that they dived into some of the more troubling aspects of the series that they'd kind of breezed over in the past; the ending where Sigma and Diana get left behind and locked in the shelter, in particular, is a fascinating look at arguably the most horrifying aspect of VLR, which that game mostly treated as a "less harsh" death.

All-in-all, a good conclusion to the trilogy.
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