Video Games Ambivalently Continued by VGGers in 2017
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The third wheel to the popular Videogames Beaten by VGGers in 2017 and Video Games Abandoned by VGGers in 2017 geeklists, this is the list for games that you are still playing even though you are frustrated with at least one aspect of it. See last year's at: Video Games Ambivalently Continued by VGGers in 2016

This list is for the games with which you have a love/hate relationship, maybe games that have no way to fully "Beat" the game (esp. online games), maybe games you play obsessively and then feel bad about, maybe games you stopped playing but then felt bad about quitting, maybe games that have at least one annoyance that should merit quitting, but that also have at least one shining glory that keeps you hooked.

Post your games here, ideally starting with:

At least one PRO
At least one CON


Naturally, following with a detailed explanation of both sides of your ambivalent feelings is best.
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26. Video Game: Undertale [Average Rating:7.57 Overall Rank:829]
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United States
Minneapolis
Minnesota
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Looking at these stars suddenly dwarfed my own troubles and all the gravities of terrestrial life. I thought of their unfathomable distance, and the slow inevitable drift of their movements out of the unknown past into the unknown future. H.G. Wells
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Humankind has not woven the web of life. We are but one thread within it. Whatever we do to the web, we do to ourselves. All things are bound together. All things connect. Chief Seattle
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Pro: Highly regarded
Con: Poor graphics, lackluster gameplay and worst of all the combat contains dexterity challenges. If I wanted dexterity challenges I wouldn't be playing a JRPG.

For some reason people like this game. I can't see why. Something spectacular must happen eventually.

Spoiler (click to reveal)
So far I have been attempting a merciful run. Which means I gain gold (with no way to spend it yet) and no experience. The battle system is such that you can't just defeat enemies to keep playing. You need to be able to dodge out of the way of multiple oncoming obstacles, and do so over the course of several rounds and survive multiple battles until you make it to the next healing point.

I'm planning on trying killing monsters. Hopefully I will gain experience, which will give me levels which will improve stats and give me a cushion in the dexterity challenges.


If not, I'm not sure this is the game for me.
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27. Video Game: Darksiders [Average Rating:7.10 Overall Rank:613]
Matt
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Alabama
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I'm going to finish this, but I have to vent about the negatives that become glaring late in the game.

Pros:

You play as a Horseman of the Apocalypse. Hard to be more of a badass than that.

You slaughter hundreds and hundreds of demons in a quest for revenge.

The puzzles are actually creative, and many can make you stop and think. There is no trial and error junk, the solutions are always based on what you have learned. New elements are either clearly demonstrated or easy to infer their purpose.

Cons:

The last, say, third of the game seems to be really padded out. The fact that I keep thinking I'm right at the end makes it disappointing when I find out there is yet another large area to progress through.

The last item I added to my inventory, the Mask of Shadows, allows you to view otherwise "hidden" items. What this really means in the game is that you have to collect seven pieces of an artifact from areas you've already gone through. This kills the pace of the game by sending you back for some quick pickups in maps that haven't mattered for hours.

The plot kind of falls apart at the end.
Spoiler (click to reveal)
Turns out that the cause of the early Apocalypse was Abaddon, high-ranking Angel warrior. Great, another "good guy is actually a bad guy" gimmick.
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28. Video Game: Trine 3: The Artifacts of Power [Average Rating:6.56 Overall Rank:4727]
Krzysztof Zięba
Poland
Kraków
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PROs: It's Trine, which means some imaginative locations, a creative art style and a fair amount of good puzzling.

CONs: It's Trine, which means questionable physics and occasionally annoying level design. Plus, this one has it's share of problems.

I'm on the verge of rage-quitting as I just completed a broken-ass physics puzzle that I only got through by abuse and sheer luck, and then I died in a really annoying segment due to miscalculating screen depth... and I'm back right before that fucking physics puzzle again. Because placing a checkpoint there was clearly the best decision the level designer could've made, right?

Wrong.

There's a lot to like about this game, but the series' move to 3D is a very mixed bag. On the one hand, it allows some beautiful setpieces. On the other, NOTHING in the game is actually a good fit for a full 3D environment. Not the combat, not the platforming, not the puzzling. Each character has serious control issues due to how dodgy the camera angles and the level design is. The worst case of this is definitely Amadeus - using his power means struggling against the controls the entire way, and sometimes the behaviour of the stuff he moves around is beyond ridiculous.

I'm super annoyed by that one puzzle, and I will also need to replay some previous missions to get enough crystals (Trine shards? Whatever) to unlock the final mission of the game. You need 950 of them and I'll end up with probably around 900-920. That means replaying entire levels to just get those few missing crystals... not sure if I can be bothered. For the record, you need 900 of the shards to unlock the final mission and I didn't have to replay any levels to get there, though I think I had only a handful of extra shards over that threshold.
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29. Video Game: Middle-earth: Shadow of Mordor – Game of the Year Edition [Average Rating:7.23 Unranked] [Average Rating:7.23 Unranked]
Kristopher
United States
Allentown
Pennsylvania
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I jotted it down in my Risk campaign book. I always used to do that so I could replay my moments of glory over a glass of brandy in the sleeping quarters. --Arnold J. Rimmer--
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Con:
I was going to abandon this game. I found it frustrating, repetitive, just an excuse to run around and cause violence, minimal forgettable storyline, etc. And then when it opened up yet another map, I gave it up.

Pro:
But I kept playing it. I had unlocked almost all the powers so fighting was a bit easier. And I found it a little more easier than others of those button-pounding combo combat type games. And once I figured out how to play the Nemesis system (with being able to brand and command orcs, and essentially figure out it's meaningless) it became easier.

So I finished the Main Storyline.

However, now I have the Lord of the Hunt, and the Bright Master to play.
With this kind of stuff, I usually set-it aside and come back to it later, but then realize that I feel the need to play the whole game over again, just to get used to the controls, so they don't end up getting played.

I DO have all the powers unlocked, and AM used to the control scheme.

I started Lord of the Hunt - more stuff to find in terms of Torvin's Journal, and different warchiefs to beat. And the mission/quests are a little harder (don't get hit by any orcs, use ghuls to attack) that sort of thing.

But I have a heck of a lot of games to play. Do I really want to play this any more? I've gotten the gist of the game. It's not going to be any different this time.

The Nemesis Forge seemed pointless - another hunt through the orc captains to get the warchiefs. (but now I looked it up and see it allows you to port your top nemesis and follower into the next game: Shadow of War. Which I won't be getting anyway.)

I don't know.... We'll see.
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30. Video Game: Company of Heroes 2 - Ardennes Assault [Average Rating:7.25 Unranked] [Average Rating:7.25 Unranked]
Krzysztof Zięba
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Kraków
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PROs: it's Company of Heroes, which means it plays well and is a fun experience... most of the time.

CONs: contrived at times, and lacking polish and balancing. Also, possibly the most annoying AI in real-time strategies ever.

Oh man, this campaign just keeps on piling up the shit.

I had to restart the entire thing on Easy after several attempts at one of the missions, all of which were an exercise in frustration and brought me much salt and misery.

Easy difficulty seems to be what I'm looking for in this game - generally speaking if you take and hold an area, you get to keep it. I liked it in all previous COH campaigns that basically they were about gaining ground and defending it, your progress through a mission was usually pretty linear, unless you left some holes in your defenses.

Not so with Ardennes Assault, which has the annoying feature of being a campaign in the vein of Dawn of War Dark Crusade / Soulstorm - there's a map, you move through it, and while some missions are plot-oriented and scripted, many are like AI matches.

Only, here's the annoying part, those AI matches tend to use weird rule sets. The one I got stuck on was Tank Rush, in which there are some ruined vehicles on the map and you can recover them at a much lower cost that they would normally be if you wanted to just build them, plus the selection is much wider than what just your faction can build. Problem is, if you ever played a COH game, you'll know that the AI in these games is a) ridiculously adept at being an annoying harasser, b) extremely efficient in terms of micromanagement, c) always more lucky with anti-armor shots than you can ever hope to be and d) somehow incredibly proficient at mowing down infantry with vehicles. Hence, the end result is a frustrating mess of a mission, where every tank you build gets destroyed almost immediately, while theirs stick around and kill your infantry left and right (which is the goal of that mode - to kill more units with vehicles than the opponent).

Ok, well, there are more modes like that and I just found one which is also very annoying. There are supplies dropped on the map and you have to get to them before the enemy does, because supplies are ticking down all the time - the goal is to secure enough of these so that the enemy's meter goes down to zero before your does. Already you're at an disatvantage, because see above about how the AI is a very efficient micromanager. But alright, it wouldn't be too bad, only I got that mode on a map that's an extreme pain in the ass to handle - lots of forests, very low visibility, virtually no safe defence spots. A map that requires micromanagement, and an AI that always does it better than you do... not a great combination.

And I was doing pretty well, got the enemy under a 100 points, was well on my way to victory despite losing territory and getting annoying at how I can't even plan a defense of any kind... and the game crashed.

It f***ing crashed.

It seems I'll be taking another extended break from this. I'm really not enjoying it nearly as much as I hoped, and that's a shame, because the few linear missions I played were actually quite good!
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31. Video Game: Shin Megami Tensei: Persona 5 [Average Rating:9.39 Overall Rank:267]
Ryan S
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Dallas
Texas
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This really is a fantastic game, but I'm struggling to get through it mainly because it's SO long. It's one of the longest games I've ever played where I haven't gotten into the post-game or new game+ content. I'm currently 195 hours into the game. I have a feeling I'm getting somewhat close to the end, so I just need to power through it, instead of letting other new shiny games distract me.

Pros:

+ Great story, characters, and writing.
+ Great art style, flashy menus, pizzazz
+ Awesome music
+ In depth character development
+ It's fun collecting and fusing Personas.
+ Glorious PS4 models of all the Personas.

Cons:

- The battles get a little repetitive after hundreds of hours
- It's frustrating how fast the in-game time flies during certain things, and Morgana keeps telling you you're too tired to do anything else before bed. (ARGGGHH!! I JUST WANT TO MAKE SOME LOCK PICKS!!!)
- Mementos just isn't challenging. I rarely find decent Personas to acquire, either. It seems like the enemies should be several levels above you at the lowest level of Mementos that I can get to, but they're all pretty weak. This may change the further along I get in the game, but I'm as far down Mementos as allowed, currently.

I'm hoping to get back to Persona 5 after I finish Yakuza Kiwami, which I will be finishing tonight most likely.
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32. Video Game: Agents of Mayhem [Average Rating:7.46 Overall Rank:4467] [Average Rating:7.46 Unranked]
 
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Volition: Hey guys, we know you all love Saints Row, and it's our most popular franchise to date, but we're not going to make any more of those. Here's a weird game called Agents of Mayhem which is loosely related to Saints Row... you're welcome.*

*not an actual quote

So Agents of Mayhem is a game based loosely off of the Saints Row series. It involves a group of suped up heroes who are working to stop an evil mastermind from destroying the world. The game takes place in the not-so-distant future in Seoul, Korea. I say not-so-distant because the cars still drive on the roads, instead of flying around all Fifth Element-like.

Pros:

+ the game is a pretty fun sandbox game with decent combat and interesting characters
+ the characters have cool unique abilities that are modifiable with various items/augments you acquire throughout the game, allowing you to customize things quite a bit.

Cons:

- it just doesn't have that spark that Saints Row 3, 4, and Gat out of Hell had. I'm not sure how to describe it, to be honest.
- the writing isn't as stellar as the last few of Saints Row games.
- there isn't too much to do in the city outside of the main missions and character specific missions.

I'm likely going to get back to this before the end of the year and finish it, as I was enjoying it a good bit before Uncharted Lost Legacy came out and distracted me.
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33. Video Game: Fallout: New Vegas – Ultimate edition [Average Rating:8.59 Unranked] [Average Rating:8.59 Unranked]
Kristopher
United States
Allentown
Pennsylvania
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Pro: It's a Fallout game. And it's somewhat different in feeling than Fallout3, being in the West and dealing with different factions/issues. It has a decidedly Western feel to it.

And unlike Fallout 3, different locations are actually different Locations. One of my complaints with FO3 was the similarity between most places on the map: Here's a burned out truck - it's a new location! Here's a burned out rubble of walls - it's a new location! (when they all look exactly alike.)

Con: Meh. I've sunk a couple of hours into it. Finished a bunch of quests around the various towns I've come in contact with on my way to Vegas, but haven't even made it to Vegas yet. But just kind of Meh for me at the moment. Nothing about it is really jumping out at me at the moment.

One of the biggest complains I had/have with the Fallout games is that it's supposed to be HOW long after a Nuclear War, and yet no one seems to know how to clean up things? and STILL live in Filth and Depression (with some notable exceptions.)
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34. Video Game: Folklore [Average Rating:6.66 Overall Rank:2385]
♬ Stephanie ♩♪♩♪♩ ♩♪♩♪♫♪
United States
In the middle of nowhere
New York
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PROs: The setting and story is interesting. Narration is sometimes like a graphic novel. Appreciate how they were trying to add new twists to combat.

CONs: I easily get lost. I always forget what the different folks do, and wandering in circles having them reappear to have to fight them again is a real pain. Fighting also takes a long time. The camera keeps wanting to go to strange angles, constantly messing me up when I can't see attacks coming my way.

I think I only busted this out once this year, but I haven't really felt like going back to it. You have 2 different character options, but I think you are forced to play through both of them (through the same areas), which is repetitive. So, I will probably come back to this at some point, but I am having more fun playing other titles on my challenge list for now.

It's so much easier for me to just play games on PC, but when I do go to play something on console, I've been gravitating to Final Fantasy Crystal Chronicles over this, even though that is better multiplayer... whistle
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35. Video Game: Ether One [Average Rating:6.30 Overall Rank:5811]
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Alabama
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Going through my Geeklist of PS+ games that I feel obligated to at least attempt, I've gotten to this offering from May 2015. I've played it for about an hour so far.

PROs:

The premise of the story - using a device to enter a virtual manifestation of a person's memories in order to try to "cut out" causes of dementia in a patient - is interesting.

The early presentation of this concept is fantastic.

Most of the "puzzles" are not very difficult, but are logical, so you don't need to create bizarre solutions to get through them.

CONs:

The second area of the mind you are treating, a dockside town, introduces a number of frustrating elements. The first is the idea of collecting "memory fragments," presented as red ribbons placed in no particular pattern around the town. These are necessary to progress, meaning that a core gameplay element is an Easter egg hunt.

The inventory system flat-out sucks. You can only carry a single object at a time. Anything else you feel that you may need to hold on to can be transported to the hub area called "the Case." There is often no indication if something could be important, so to be sure, you'll end up saving a bunch of junk in the Case, then having to teleport back and forth to reclaim the items.

There is also nothing clarifying if I may need to go back to the first area to get an item to use here in the second. I want to enjoy the story, but I don't want to wander around in circles hoping to trip over the way to advance it.
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36. Video Game: Split/Second [Average Rating:7.15 Overall Rank:1484]
Aaron Tubb
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Fuquay Varina
NC
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PROS: EXPLOSIONS. Fun arcadey racing.

CONS: Poor controller support, extreme rubber-banding, repeats tracks often.

I think this racing game is pretty cool; it's presented like some kind of action TV show, and instead of shooting shells at each other or picking up powerups, you can trigger environmental hazards as other racers approach them. For example, you hit a button to make a parked tanker explode, an airplane crash, or a building collapse to wreck other racers or open up alternate paths. There are a lot of explosions. It's pretty fun. Even the alternate events besides the normal races are fun (for example, running a track against the clock while all the explosive hazards are going off around you.)

The game doesn't have full controller support for some reason, which is unfortunate. After setting it up, my Xbone controller works during races, but not for navigating menus and stuff, which is odd. I use Joy2Key to play the game now, which is working just fine, even with the analogue sticks and triggers simulating keyboard keys.

Also, the rubber-banding seems to be a bit extreme. It isn't uncommon to drop from first to nearly last after a single crash, even if I've been doing great the whole race up to that point.

I'm adding it to this list as I haven't actually played it in a while, though I still like it and I'm more than halfway through the game. Maybe I'll finish it sometime.
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37. Video Game: AI War: Fleet Command [Average Rating:7.12 Overall Rank:2694]
p55carroll
United States
Minnesota
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Pros: Reportedly superb deep strategy, with an interesting twist--the AI is so powerful that it'll crush you if you're not extremely careful and clever. Lots of ongoing design work; the original game has several expansions, each adding more cool features.

Cons: Blah graphics and hard-to-read screen text. Hard to learn.

I can't take this game off my active-play list, but I can't seem to make myself play it either. I keep meaning to get back to it--soon.

I've been through the beginner tutorials and started into the intermediate tutorials. But then I got distracted by other games.

There's an AI War 2 in the works. I'll probably dislike it being 3D (the original is 2D), but I'll be tempted to buy it anyway just so I'll be playing the latest, greatest game. (Others will probably greatly prefer it, since it'll look much better.)

I have a hard enough time, though, with much easier games. So I wonder what I'm doing trying to tackle a beast like this. It does have multiple difficulty settings, so it should be accessible. But there's an awful lot to learn before you can start playing with any confidence or understanding.

Rock Paper Shotgun counts AI War: Fleet Command among the best strategy games ever. I still want to find out what makes it so good.
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38. Video Game: Dishonored: Death of the Outsider [Average Rating:7.65 Overall Rank:2817]
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The only reason this isn't going straight to "abandoned" is it has the Dishonored name on it. This sucks.

The design here was obviously rushed, with little care taken. The second mission is blatantly unfinished; every single bit of direction is relative to street addresses... and there's literally zero street signs anywhere, either in-game or on the map. Invisible walls abound everywhere. The inconsistent and wonky collision and enemy detection from Dishonored 2 make a return, possibly even worse. Sidequests are of the "guess at what arbitrary triggers we've placed around" sort, and break frequently.

This strongly looks like an Ubisoft-style "this game sold well, so we have to make it a yearly franchise, and half-ass it because we're only selling based on the name". Very disappointing from Arkane; approaching territory; probably their worst game, even worse than Dark Messiah.
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39. Video Game: Project X Zone 2 [Average Rating:0.00 Unranked]
Ryan S
United States
Dallas
Texas
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What!? I finally get my very own video game, but it's a mobile game?!
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I started playing this again this week. These games have a tendency for being extra long with lots of filler maps.
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40. Video Game: America's Army: Proving Grounds [Average Rating:5.00 Unranked]
Justin
United States
Ohio
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PRO

KIND OF reminds me of my time in the Army when we actually had fun during MOUT training. The "hooah" you hear when you get so many kills is corny, but nonetheless I like hearing it more than I thought I would. The gameplay is actually fun, and Im not normally a huge fan of FPS; but this one is fun. Yes, you can earn achievements in this game, but they dont matter, and most people dont care either. Its nice to play a game casually where you dont have to worry about grinding so many hours in order to be competitive (though it helps here).

Con Even though its fun, the servers can take a while to get a game going, and of course the lag issue. Some people are just super anal about winning, and freak out if they lose...though this I imagine is everywhere. Lastly, I go through spurts with this...on...off....on...off, etc. I can never play regularly a couple time a week for more than a month or two.

Overall, decent game and consider you to give it a shot.
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41. Video Game: Pokémon GO [Average Rating:6.11 Overall Rank:2902]
Clark Timmins
United States
West Jordan
Utah
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So stop your cheap comment, 'cause we know what we feel...
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Love is the vampire, drunk on your blood
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Pros: My wife still likes it so we do it together. Literally the only reason I play.

Cons: Oh, where to begin? Exceptionally repetitive play. Designed to chisel you for nickles and dimes. Can't play more than 45 minutes without some bug or another, or lockup (they are far more interested in forcing you to play how they think you should play than in fixing bugs). Screen design is awful - controls literally stack on top of each other. Game play design is awful - most-commonly used features buried under 2/3/4 screen tap menus. Nothing new ever happens. Niantic Labs seemingly goes out of their way to piss off players. Constant software versioning without significant benefit - but they never miss an opportunity to salt in new bugs. And worst of all? Just plain old boring.
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42. Video Game: Zwei!! [Average Rating:0.00 Unranked]
Enjoy some homing fireballs!
United States
Arlington
Texas
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Well, having played some of this, the way Falcom has been prending that Zwei II wasn't a sequel for the western release makes a lot more sense.

I can't believe how terrible this game's controls are -- and out of Falcom, of all developers! Pad support is god-awful, and the keyboard controls are all over the damn place and un-bindable (seriously, who thought that having "get me to the inventory" on "1" when every other key is on the "Shift" row was in any way acceptable). Control responsiveness is incredibly piss-poor -- sometimes, the game just decides it's going to stop responding to a particular key for several seconds. What buttons do on the interface isn't even consistent, with the "use" and "cancel" keys being swapped depending on what screen you're on.

I'll probably soldier on through at least some more of this simply because I'm such a Falcom fanboy, but this is really sub-par.
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43. Video Game: Crush Your Enemies [Average Rating:7.00 Unranked]
Krzysztof Zięba
Poland
Kraków
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PROs: real-time strategy game with a lot of primitive (but funny!) humour

CONs: I'm stuck half-way into the second campaign... out of four

Crush Your Enemies started off as a pretty casual RTS. Simple rules, simple unit types, simple area control gameplay, short missions... cool! By the end of the first campaign, the complexity was turned up a notch, but the difficulty was still manageable, outside of a few stages that I had to restart several times.

I'm now in what seems to be a half-way point in the second campaign, and I've got an optional mission and a main mission to do. I can't do either. I just don't know what the devs expect me to do. I tried to approach those stages like puzzles, trying out different opening moves and see which one clearly works best. Nada. All I got in the last 30 minutes with the game is mouth-frothing frustration.

This coincides with the introduction of a new unit, the Scouts, who's main asset is being great at taking territory. The stages I'm stuck on seem to be geared towards micromanaging Scouts. Only I'm crap at micromanagement, and I strongly dislike it in games.

I'm hoping this is a temporary hurdle, just a few levels that don't gel well with me, but I might never learn that unless I find a way to go through at least the main story one.

Also, f**k Scouts.
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44. Video Game: Darksiders [Average Rating:7.10 Overall Rank:613]
Kristopher
United States
Allentown
Pennsylvania
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Hey, buddy, can you spare a role?
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I jotted it down in my Risk campaign book. I always used to do that so I could replay my moments of glory over a glass of brandy in the sleeping quarters. --Arnold J. Rimmer--
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PRO: It's a mindless button masher
CON: It's a mindless button masher and I don't care

Started Darksiders in that horrible "limbo between big games" time when I didn't want to start something epic again after finishing Far Cry: Primal and didn't want to jump into another FPSer. Darksiders isn't really my kind of game - don't really care for the story (One of the Four Horsemen of the Apocalypse is called out for starting the End Times, and has to battle his way through both Demons and Angels to do...whatever it is he needs to do...,) nor the big huge sword-wielding huge armor graphic style. But it's a decent button masher with combos to use.

I got the game for free so don't have money invested into it. Meh.

I don't know. I might continue to play it. It's not BAD - just don't really care at the moment.
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45. Video Game: Civilization IV: Beyond the Sword [Average Rating:8.48 Overall Rank:23] [Average Rating:8.48 Unranked]
p55carroll
United States
Minnesota
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"Adopt the pace of nature: her secret is patience." --Emerson
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"There are more things in heaven and earth, Horatio, / Than are dreamt of in your philosophy." --Hamlet (Shakespeare)
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Pro: A chance to explore the world and relive history
Con: A complicated, frustrating, war-torn mess

This game--not just Civ IV, but any game in the series--is the prime example of ambivalence for me. I've had an ongoing love-hate relationship with it for about twenty-five years.

It lures me back time and time again by starting me out with just one or two primitive units and a tiny patch of map. I'm always up for that. I get to found a city and start working it, and there's a whole world to explore. Wonderful!

But after I've enjoyed myself for a while, I start bumping into barbarians. Sometimes they're a minor annoyance, but other times they kill unprotected workers or settlers. And on occasion they take over one of my hard-earned cities! That's practically a game buster. And the only solution is to meticulously escort every weak unit and garrison every city at all times.

Then I bump into my AI rivals. It's fun to settle the land in such a way as to constrain their expansion. But it's not fun at all if they react by declaring war on me. Because I'm never prepared for war at that point. I don't know how to prepare for war that early. There's no way I can do that and everything else too.

So, the game then becomes very complicated. I had been so happy with my one settler and scout. Now I have cities to micromanage, rivals to placate or fight, research to do, religions to spread. Long before I reach the modern age, with all its additional threats and complications, I'm fed up with what has become much too messy and difficult.

But more than half the time, I'm put out of my misery by then. Some powerful neighbor invades and takes over everything I've built. Though it has happened countless times, I'm still taken by surprise because this just doesn't feel to me like the kind of game where I should have to build lots and lots of military units or fight frequent wars. In fact, war in Civ IV (and earlier versions too) is the suckiest part of the game; it involves massive stacks of units pounding away at each other. And some of the AI players are programmed to be relentlessly aggressive. I hate war so much that last night I played a game with the "perpetual peace" (no war) option turned on. It did me no good, though; barbarians took my capital, and I had to take it back, and that put me so far behind I could never recover.

I could go on and on about how I hate this game. But before the day's out, I'll be playing it again. It's just great to start at the beginning and replay all of world history. Nothing like founding that first city and envisioning the glorious future that might lie ahead.
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46. Video Game: XCOM: Enemy Within [Average Rating:8.59 Overall Rank:76] [Average Rating:8.59 Unranked]
Krzysztof Zięba
Poland
Kraków
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I've been replaying this one with Mutants instead of MECs. It's my third playthrough, second with Enemy Within, and my first serious attempt at playing it on Veteran (Normal) difficulty.

PROs: I like XCOM and haven't played with a Mutant build before.

CONs: I find Veteran difficulty way too stressful and also Mutants suck, apparently.

I'm on the fence about continuing this one. I got stuck on a few missions, I actually uninstalled and reinstalled the game twice before this moment. I seem to be doing better now, but I have a lot of panicked countries, and my economy is struggling, so I wonder if this will be the first game I lose because of people leaving XCOM.

If I lose, I'm going to call it done, as I'm not enjoying myself too much right now. But it still has that "one more mission" appeal to it, which I like, and it's familiar enough that even with the higher-than-usual difficulty I can sort of play it without giving it too much thought.

But, like I mention in the "CONs" section, I find Veteran to be slightly too stressful, and annoyingly so. XCOM's randomness doesn't seem random half the time, like when I aim a rocket that has a 90% chance to hit exactly where I want it to near a Meld Canister, and of course it misses and hits that Meld Canister.

Also, I don't dig the Mutants. From what I can remember, when I played this one a few years ago with MECs, I felt like they were very much OP. Outside of a few stupid situations that were entirely my fault, those MECs were just killing it left and right. The Muties, though? Half the abilities I have unlocked so far are either miniscule bonuses, or exist to counter very specific enemy powers and are virtually useless besides that. Whereas MECs offered firepower to be reckoned with, Mutants seem to promote a very tactical mode of play to really benefit from those powers... and why would I do that, if a raw power approach tends to work just as well, only is less fiddly and less risky?

So yeah, I'm very ambivalent about playing this one, but somehow I keep coming back to it, wanting to complete it. But I'm probably only about a fourth in, so as to when I'll complete it, if at all, I don't know.
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47. Video Game: Final Fantasy X [Average Rating:7.78 Overall Rank:132] [Average Rating:7.78 Unranked]
Matt
United States
Alabama
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Sorry.

Pros: The setting, the characters, actually being able to use all party members in a single battle (which was not possible since V, and not possible again until XV).

Cons: Like "manukajoe" Simon dealt with two years ago, the final area just feels like a slog. While the bosses leading to the end are barely a problem, and even the enemies in random encounters are pushovers, the
Spoiler (click to reveal)
final aeon
is so much more powerful. Even worse,
Spoiler (click to reveal)
the area before it and the first of its two phases are ridiculously easy, so the difficult part is preceded by repeatedly wasting time with stuff that isn't a challenge.
I left the dungeon to try and either grind levels or find the highest quality equipment, which involve either running around in circles to trigger encounters or doing all sorts of ridiculous tasks to get
Spoiler (click to reveal)
celestial weapons or "optional" aeons.


I'm right here at the end. I played it for 70 hours. Just let me finish it.
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